Fresh pick Use STUD
40-Yard Dash
Run three sprints each. Best average time wins.
Fitness Gauntlet Board
Pick a Fitness Gauntlet activity fast. Search 44 ideas, open Activity Pages, add a STUD Side, or use STUD scoring when the group wants it.
Showing 10 fresh fitness gauntlet ideas.
Fresh pick Use STUD
Run three sprints each. Best average time wins.
Activity Use STUD
Sprint from one marked line to another and back. Best of 3 rounds.
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Max reps in 60 seconds with clean form. Highest rep count wins.
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One up-and-down stair loop each. Best time wins.
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Mark 5 spots and run shuttle touches. Fastest time wins.
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Longest clean wall sit wins.
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Longest plank hold wins.
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Run a 2-minute stair loop with safe pace. Most full flights wins.
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Run three 45-second jump rounds. Highest clean-jump total wins.
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Sprint between two marked walls or lines for 45 seconds. Most clean touches wins.
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Start at 5 reps and add 2 each round until only one player is left.
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Longest hold wins. Last two do a rematch.
Activity Use STUD
EMOM for 8 minutes. Complete set reps every minute.
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Longest unbroken streak in 2 attempts wins.
Activity Use STUD
Run zig-zag, backpedal, and shuttle segments. Best time wins.
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Relay down-and-back with one tag switch per leg.
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Sprint through a pyramid of cone distances and finish back at the start. Fastest clean run wins.
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Teams rotate through a marked lunge lane. Fastest complete team wins.
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Hit progressive broad-jump markers in sequence. Highest completed ladder wins.
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Race down and back in a reverse bear crawl lane. Fastest time wins.
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Hold a deep squat with clean form as long as possible. Last player up wins.
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Complete increasing mountain-climber rep sets as quickly as possible. Fastest total wins.
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Carry equal weights to a turnaround line and back. Fastest clean carry wins.
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Hit the highest clean step-up total in 75 seconds. Most reps wins.
Activity Use STUD
Longest clean dead hang wins.
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Cycle through wall toss, slam, and carry stations. Highest clean station score wins.
Activity Use STUD
Complete a set buy-in of jumping jacks before each sprint or skill segment. Fastest full combo wins.
Activity Use STUD
Climb a tempo-controlled calf-raise ladder without missing cadence. Highest rung wins.
Activity Use STUD
Mirror your opponent through an agility ladder pattern without stepping out. Fastest clean run wins.
Activity Use STUD
Complete a shuttle route with a burpee at every turn marker. Best time wins.
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Break the agreed movement standard and add 1 penalty point against you unless the rep is repeated cleanly.
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Win the final rep or final sprint of a station and earn 1 challenge point.
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Skip a burpee or substitute early and add 1 penalty point against you.
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First person to break the wall sit adds 1 penalty point against themselves; last person standing earns 1 challenge point.
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Drop the baton, ball, or marker during a relay and add 1 penalty point against your team.
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Hold the final plank longest and earn 1 challenge point from anyone who drops early.
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Finish a full station round with no form calls and erase 1 penalty point against you.
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Jump the start call and add 1 penalty point against you unless everyone agrees to reset.
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Clean form across a station erases one speed penalty.
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A messy relay handoff adds a team penalty point against that team.
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Finish a station with clean agreed form to earn 1 challenge point.
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Help a partner finish a station with clean form to earn 1 challenge point for the pair.
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Finish a station with clean form and no rushed reps to earn 1 challenge point.
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Finish the final rep with clean form and a one-second hold to earn 1 challenge point.
Scoring mode
Points, Challenge Points, or STUD scoring. Pick the activity first, then choose the scoring layer in the Play Kit.
Use the normal score, bonus points, or group tallies.
Find STUD Sides with one clear bonus rule the group agrees to before play.
Select this when the group wants STUD scoring for a skill-based round with clear scoring.
Before choosing STUD scoring, make sure everyone understands the format, agrees to the rules, and follows local rules.