Fresh pick Use STUD
Foam Rocket Distance Toss
Three safe foam tosses each. Longest legal landing wins.
Outdoor Hangout Board
Pick a Outdoor Hangout activity fast. Search 45 ideas, open Activity Pages, add a STUD Side, or use STUD scoring when the group wants it.
Showing 10 fresh outdoor hangout ideas.
Fresh pick Use STUD
Three safe foam tosses each. Longest legal landing wins.
Activity Use STUD
Throw a soft marker from the same line 3 times. Longest in-bounds landing wins.
Activity Use STUD
Set 3 safe target zones and toss 5 soft objects each. Most hits wins.
Activity Page Use STUD
Call and match safe tosses around cones and markers. First to miss 3 calls loses.
Activity Use STUD
Weave through 5 cones, tag the turnaround, and sprint back. Fastest clean run wins.
Activity Use STUD
The host names 5 safe outdoor items or spots. Teams race to collect or photograph them first.
Activity Use STUD
Teams carry a light, empty cooler through 4 marked handoff spots. Fastest clean relay wins.
Activity Use STUD
Teams stand around a picnic blanket and flip it over without stepping off their marked corners.
Activity Use STUD
Set one fewer chairs than players. When the host calls move, players rotate to a new chair. Last standing player wins.
Activity Use STUD
Teams get 10 minutes to capture 5 agreed photo prompts around the hangout area. Best completed set wins.
Activity Use STUD
One host controls short music clips. Move during music, freeze when it stops. Last clean freezer wins each round.
Activity Use STUD
Play best of 3 towers. If you topple the tower, your side loses that tower.
Activity Use STUD
Partners pass a hoop down the line without breaking hand contact. Fastest clean rotation wins.
Activity Use STUD
10-minute rounds. Most captures in two rounds wins.
Activity Use STUD
Teams move a lightweight parachute or blanket between corner markers without dropping the center object.
Activity Page Use STUD
Teams run a down-and-back sack relay. Fastest clean team wins.
Activity
Short rope battles, swap anchor every round.
Activity Use STUD
Pairs race down-and-back. Best aggregate time wins.
Activity Page Use STUD
Set a 10-item list with a 20-minute timer. Most completed wins.
Activity Use STUD
Teams use beach towels to keep a balloon or beach ball alive. Longest clean rally wins.
Activity Use STUD
Teams get 8 minutes to build a stable sand tower with a moat. Tallest standing tower wins.
Activity Use STUD
Take one step back after each clean catch.
Activity Use STUD
Carry water to fill team bucket. First full bucket wins.
Activity Use STUD
Carry a pool noodle through 4 markers without using hands. Fastest clean relay wins.
Activity Use STUD
Sprint, lateral shuffle, and crawl through marked stations.
Activity Use STUD
Three targets, five throws each. Most points wins.
Activity Use STUD
Relay to marker and back. Best aggregate time wins.
Activity Use STUD
Build to height marker in 15 minutes.
Activity Use STUD
Each skater completes one lap, then tags next teammate.
Activity Use STUD
Timed list hunt with photo proof.
Activity Use STUD
Build for 10 minutes, then run a 10-minute capture round.
STUD Side Use STUD
Land the safe toss on the agreed blanket zone to earn 1 challenge point; miss the blanket and it counts against you.
STUD Side Use STUD
Call a harmless target zone before tossing. Hit it and earn 1 challenge point.
STUD Side Use STUD
Land a safe bounce off the agreed chair or cushion target and earn 1 challenge point.
STUD Side Use STUD
Drop an easy soft toss and add 1 penalty point against you unless you catch the next toss cleanly.
STUD Side Use STUD
Call a final golden-hour attempt. Make it and earn 1 challenge point.
STUD Side Use STUD
Hold the agreed balance pose longer than the rest and earn 1 challenge point.
STUD Side Use STUD
First person to complain about bugs adds a playful penalty point against themselves.
STUD Side Use STUD
Guess the next drink or snack someone grabs. Correct call earns 1 challenge point.
STUD Side Use STUD
Land the safe toss closest to the cooler target to earn 1 challenge point.
STUD Side Use STUD
The host announces one final skill attempt before the hang ends.
STUD Side Use STUD
Finish a relay leg cleanly as the anchor to earn 1 challenge point for the team.
STUD Side Use STUD
Win the final relay leg or field-day round by the agreed margin to earn 1 challenge point.
STUD Side Use STUD
Land the safe toss in the shade target zone to earn 1 challenge point.
STUD Side Use STUD
Spot and name a real landmark before anyone else to earn 1 challenge point.
Scoring mode
Points, Challenge Points, or STUD scoring. Pick the activity first, then choose the scoring layer in the Play Kit.
Use the normal score, bonus points, or group tallies.
Find STUD Sides with one clear bonus rule the group agrees to before play.
Select this when the group wants STUD scoring for a skill-based round with clear scoring.
Before choosing STUD scoring, make sure everyone understands the format, agrees to the rules, and follows local rules.