Best match Use STUD
Wall Ball Target Run
Hit 4 taped targets in sequence with rebound catches. Fastest clean run wins.
Skill + Duel Board
Pick a Skill + Duel activity fast. Search 62 ideas, open Activity Pages, add a STUD Side, or use STUD scoring when the group wants it.
Showing 10 fresh skill + duel ideas.
Best match Use STUD
Hit 4 taped targets in sequence with rebound catches. Fastest clean run wins.
Activity Page Use STUD
Hit 5 target zones with successful bottle flips. Fastest clean run wins.
Activity Page Use STUD
Slide cups toward 3 taped zones. Most legal zone stops in 10 attempts wins.
Activity Use STUD
Bounce a soft ball off the wall and catch through 5 marked target spots. Fastest clean route wins.
Activity Use STUD
Flick cards at 6 standing cup targets. Most knockdowns in 12 flicks wins.
Activity Use STUD
Build, move, and rebuild a 15-coin stack. Fastest clean cycle wins.
Activity Use STUD
Call a safe target zone, then toss a soft item toward it. Best score after 8 attempts wins.
Activity Use STUD
Launch rubber bands at standing cups from one line. Most cup drops in 10 attempts wins.
Activity Use STUD
Throw 5 paper planes toward marked landing zones. Highest landing score wins.
Activity Use STUD
One player drops a ruler or safe marker. The catcher gets 5 tries, and best reaction mark wins.
Activity Use STUD
Slide lids or coasters toward 3 scoring zones. Highest score after 6 slides wins.
Activity Use STUD
Keep a balloon alive with alternating taps. Longest legal rally in 3 tries wins.
Activity Use STUD
Drop soft rings onto cup targets from 3 marked distances. Most clean drops wins.
Activity Use STUD
Claim squares on a 3-by-3 grid by landing safe tosses or slides. First to 3 in a row wins.
Activity Use STUD
Hold the agreed balance pose while a timer runs. Longest controlled hold wins.
Activity Use STUD
Build a 6-cup stack, knock it down with a soft toss, then rebuild it. Fastest full cycle wins.
Activity Use STUD
Each player invents 3 safe trick attempts using the same object. Most completed calls wins.
Activity Use STUD
Slide or toss 3 safe objects toward a tape line. Closest legal stop across all rounds wins.
Activity Use STUD
Roll a soft ball through 4 tape gates in order. Fewest total attempts wins.
Activity Use STUD
Bank soft tosses or slides off a marked board into cup targets. First side to 15 wins.
Activity Use STUD
Flick bottle caps through 5 tape gates in order. Lowest attempts wins.
Activity Use STUD
Slide coins toward a center target without crossing the back line. Highest 5-slide total wins.
Activity Use STUD
Throw 5 paper planes toward marked landing zones. Highest total landing score wins.
Activity Use STUD
Toss foam balls into 3 box targets from marked lines. Most points in 10 attempts wins.
Activity Use STUD
Bank beanbags off a board into bins at 3 ranges. First side to 15 wins.
Activity Use STUD
Bounce a soft ball once before landing it in bucket targets. First clean run through all targets wins.
Activity Use STUD
Take turns claiming 9 marked spots by landing a safe toss or slide. First to 3 in a row wins.
Activity Use STUD
Tap a balloon or soft ball through 4 marked zones using a folder or hand. Fastest clean run wins.
Activity Use STUD
Keep a balloon moving through a marked path without it touching the floor. Fastest clean path wins.
Activity Use STUD
Launch rubber bands at standing cup targets. Most knockdowns in 3 rounds wins.
Activity Use STUD
Slide lids or coasters toward scoring zones over 5 ends. Highest total wins.
Activity Use STUD
Call one safe target before each toss. Highest called-hit total after 8 attempts wins.
Activity Use STUD
Use only the off hand to land 6 safe tosses into marked zones. Best score wins.
Activity Use STUD
A caller names a grid square as the soft ball rebounds. Catch in the called zone to score.
Activity Use STUD
Roll a soft ball through cone gates from increasing distances. Fastest clean route wins.
Activity Use STUD
Land safe objects as close as possible to 3 target marks without touching them. Closest total wins.
Activity Use STUD
Bounce a soft ball twice before it reaches the target zone. Most legal hits in 10 attempts wins.
Activity Use STUD
Knock down only the called cup from a 6-cup stack. Most correct knockdowns wins.
Activity Use STUD
Teams clear 4 safe target stations in order. Fastest clean relay wins.
Activity Use STUD
Land a small safe object on a narrow target surface. Most controlled landings wins.
Activity Use STUD
Build a cup pyramid, then knock it down with the fewest safe tosses. Lowest total wins.
Activity Use STUD
Roll a soft ball through a narrow gate without touching either side. Most clean rolls in 8 attempts wins.
Activity Use STUD
Clear 3 stations: toss, slide, and balance. Highest combined card after all stations wins.
Activity Use STUD
Bank a sliding object off one edge and stop it inside a scoring zone. Most legal stops wins.
Activity Use STUD
Spin a safe object and have it stop inside a target ring. Best score after 8 spins wins.
Activity Use STUD
Drop markers from agreed heights toward target rings. Highest 6-drop total wins.
Activity Use STUD
Toss a soft object over a safe arch marker into 3 target zones. Most clean landings wins.
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Each player calls one final safe shot after 3 setup attempts. Called makes decide ties.
STUD Side Use STUD
Hit the exact center of the agreed target and earn 1 bonus challenge point.
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Miss the target zone entirely and add 1 penalty point against you.
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Call the trick shot before trying it. Make it and earn 1 challenge point; miss and add 1 penalty point against yourself.
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Use the non-dominant hand or side. Complete the attempt and earn 1 challenge point.
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Everyone gets one attempt. Closest to the target earns 1 challenge point.
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Use the agreed bounce path and hit the target to earn 1 challenge point.
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Match an opponent's great attempt immediately to erase 1 penalty point against you.
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In sudden death, every miss adds 1 penalty point against that player until one player converts.
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Name the exact skill attempt before trying it. Make it first try to earn 1 challenge point.
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One player makes a safe attempt; the opponent must mirror it opposite-handed.
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Call a target window before the attempt. Hit it to earn 1 challenge point.
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Miss once, repeat the same attempt, and land it cleanly to earn 1 challenge point.
STUD Side Use STUD
Call the smallest target zone before the attempt and hit it to earn 1 challenge point.
STUD Side Use STUD
Miss once, reset calmly, and make the next attempt to earn 1 challenge point.
Scoring mode
Points, Challenge Points, or STUD scoring. Pick the activity first, then choose the scoring layer in the Play Kit.
Use the normal score, bonus points, or group tallies.
Find STUD Sides with one clear bonus rule the group agrees to before play.
Select this when the group wants STUD scoring for a skill-based round with clear scoring.
Before choosing STUD scoring, make sure everyone understands the format, agrees to the rules, and follows local rules.