1Mark three throwing distances that fit the group and space.
2Every player starts at the closest distance.
3Players throw one bag per turn and score only clean hole shots.
4A clean airmail moves the player to the next distance.
5Misses keep the player at the same distance; missing every bag in a round moves them back one step if the group wants pressure.
6First player to make a clean hole shot from all three distances wins.
Send to the group
We're playing Airmail Ladder Race from Studboards. Mark three distances. Clean hole shot moves you up the ladder. First player to clear every distance wins. Rules: https://www.studboards.com/ideas/airmail-ladder-race.html
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Play tools
Round timer
15:00
Quick scoreboard
Team A0
Team B0
Round scoreUse as needed
Scoring options
1Race mode: first player to clear every distance wins.
2Points mode: closest distance = 1, middle = 2, far = 3; highest total after 10 throws wins.
3Team mode: partners alternate throws and share one ladder position.
Variations
Make it easier
Count any bag in the hole as a make while newer players learn the distances.
Make it harder
Require the final distance to be cleared twice before the player wins.
Optional setup
Use this as the main activity from Yard Games Board. Play for points, bragging rights, or simple rotation first. STUD mode is optional and the activity works without it.
Why it works
It gives cornhole a simple progression, so every throw has a visible next target.
Safety / fair play
Use a safe space, avoid hard contact or unsafe surfaces, adjust for age and skill, and agree on close calls before the round starts.