Basketball Board / Court Night / Side-point challenge
Side-point challengeSide Challenge
Quick setup
Bank Shot Call
Players2-10
Time15-30 min
GearCourt Night
Best forSide Challenge
Modeoptional bonus challenge
STUDOptional
How to play
1Play a normal basketball shooting round or pickup game.
2Before a shot, a player may call bank.
3A called bank shot that goes in earns 1 challenge point.
4A banked make that was not called does not earn the bonus.
5If the group wants pressure, a called bank shot that misses everything counts 1 point against the shooter.
6Track net challenge points until the main game ends.
Send to the group
We're adding Bank Shot Call from Studboards. Call bank before the shot. If it goes in off the glass, earn 1 challenge point. Optional pressure rule: miss everything after calling bank = -1. Rules: https://www.studboards.com/ideas/bank-shot-call-basketball.html
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Play tools
Round timer
15:00
Quick scoreboard
Team A0
Team B0
Side pointsUse as needed
Scoring options
1Simple: called bank make = 1 challenge point.
2Pressure mode: called bank airball or missed backboard = -1.
3Team mode: combine called-bank makes by team.
Variations
Make it easier
Allow any backboard make to count during warmup rounds.
Make it harder
Require the shooter to call the exact side or square before shooting.
Optional side-point setup
Use this as a side-point challenge by itself or alongside another Basketball Board activity. Think of side points as optional challenge points: earned side points count for you, and side points against you count against you. STUD mode is optional; agree before play on whether side points mean anything beyond the game.
Why it works
Calling bank before the shot turns an ordinary jumper into a clear skill call with no extra setup.
Safety / fair play
Use a safe space, avoid hard contact or unsafe surfaces, adjust for age and skill, and agree on close calls before the round starts.
Every airball adds 1 side point against the shooter. A made shot on the next attempt clears that side point against the shooter.
Earned side points count for you. Side points against you count against you. Net side points at the end and close only in the way your group agreed before play.
Pure swishes earn 1 side point. Rim touches do not count, so everyone watches closely.
Earned side points count for you. Side points against you count against you. Net side points at the end and close only in the way your group agreed before play.
Miss short off the front rim and add 1 side point against you unless the shooter gets the rebound.
Earned side points count for you. Side points against you count against you. Net side points at the end and close only in the way your group agreed before play.
Call a weak-hand finish before the drive. Convert it and win 1 side point.
Earned side points count for you. Side points against you count against you. Net side points at the end and close only in the way your group agreed before play.