Best fordisc golf group wants a fast warmup, side challenge, or quick park contest.
TypeFull game mode
STUDOptional
How to play
1Choose 3 to 5 approach stations around a basket or safe target area.
2Every player throws one disc from the first station.
3Closest safe lie to the target wins that station.
4Move to the next station and repeat.
5A disc outside the safe area cannot win the station.
6Highest station total after all marks wins the sprint.
Send to the group
We're playing Disc Golf CTP Sprint from Studboards. Pick 3-5 approach stations. Closest safe lie to the target wins each station. Highest total wins. Rules: https://www.studboards.com/ideas/disc-golf-ctp-sprint.html
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Play tools
Round timer
15:00
Quick scoreboard
Team A0
Team B0
Round scoreUse as needed
Scoring options
1Simple mode: closest to pin at each station earns 1 point.
2Carryover mode: if nobody lands safe, the point carries to the next station.
3Team mode: partners use the better of two throws at each station.
Variations
Make it easier
Use shorter stations or count any safe landing inside a wide target circle.
Make it harder
Require a specific shot shape at each station, such as forehand, backhand, or hyzer.
Game mode setup
Use this as the main activity from Disc Golf Board. Play for points, bragging rights, or simple rotation first. STUD mode is optional and the activity works without it.
Why it works
It gives disc golfers a quick win condition and makes approach accuracy more social than solo putting reps.
Safety / fair play
Use a safe space, avoid hard contact or unsafe surfaces, adjust for age and skill, and agree on close calls before the round starts.