Sports / Disc Golf Board

Disc golf CTP sprint

Play closest-to-pin from three approach marks. Closest safe lie each station scores; best total wins.

Read the setup, copy the rules to your group, and start playing. STUD mode is optional.

Read the rules More Disc Golf ideas

Disc golf CTP sprint
Disc Golf Board / Park Round / Play idea

Play idea Discgolf

Quick setup

Disc Golf CTP Sprint

Players 2-6
Time 15-45 min
Gear disc golf discs + course or targets
Location disc golf course or marked park targets
Best for disc golf group wants a fast warmup, side challenge, or quick park contest.
Type Full game mode
STUD Optional

How to play

  1. 1Choose 3 to 5 approach stations around a basket or safe target area.
  2. 2Every player throws one disc from the first station.
  3. 3Closest safe lie to the target wins that station.
  4. 4Move to the next station and repeat.
  5. 5A disc outside the safe area cannot win the station.
  6. 6Highest station total after all marks wins the sprint.

Send to the group

QR code for Disc golf CTP sprint

Scan this with another phone to open the same activity page. Copy or share still works if the QR image is blocked.

Play tools

Round timer

15:00

Quick scoreboard

Team A0
Team B0
Round scoreUse as needed

Scoring options

  • 1Simple mode: closest to pin at each station earns 1 point.
  • 2Carryover mode: if nobody lands safe, the point carries to the next station.
  • 3Team mode: partners use the better of two throws at each station.

Variations

Make it easier

Use shorter stations or count any safe landing inside a wide target circle.

Make it harder

Require a specific shot shape at each station, such as forehand, backhand, or hyzer.

Game mode setup

Use this as the main activity from Disc Golf Board. Play for points, bragging rights, or simple rotation first. STUD mode is optional and the activity works without it.

Why it works

It gives disc golfers a quick win condition and makes approach accuracy more social than solo putting reps.

Safety / fair play

Use a safe space, avoid hard contact or unsafe surfaces, adjust for age and skill, and agree on close calls before the round starts.

More from Disc Golf Board

Want the full list? Open Disc Golf Board.

Play idea Discgolf

Fairway Gate Ladder

Move through a set of fairway-width gates and score only drives that pass the current gate cleanly before moving up. Highest ladder wins.

Best for: players who want line control to matter more than raw distance.

Play idea Discgolf

Island Tee Race

Pick a landing island for each tee shot and score only full island hits. First player to the target wins.

Best for: course rounds where landing zones need to feel sharper than simple fairway hits.

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Hyzer Gate Chase

Call the hyzer entry window and score only discs that hold the line through the target gate. Highest clean total wins.

Best for: backhand players who want more trustworthy shape on command.

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Anhyzer Hold Run

Score only turnover or anhyzer lines that stay on shape long enough to land in the called zone. Best total wins.

Best for: players who want cleaner turnover control instead of late cut rolls.

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