Fall behind early, then win a round to earn 1 comeback challenge point.
Before play, define what counts as behind, such as last place after the first round or down by five points. A player who comes back from that spot and wins the round earns 1 challenge point.
Players
2-10
Time
10-45 min
Gear
deck of cards
This activity is for points or bragging rights only. STUD mode is not recommended for this format.
Misdeal, expose extra cards, or deal the wrong count and add 1 penalty point against yourself.
If the dealer gives the wrong number of cards, exposes a card that should be hidden, or deals out of order, add 1 penalty point against that dealer. A clean next deal erases 1 penalty point against them.
Players
2-10
Time
10-45 min
Gear
deck of cards
This activity is for points or bragging rights only. STUD mode is not recommended for this format.
Miss your bid in a trick-taking game and add 1 penalty point against your team.
In bid-based trick-taking games, any player or team that misses its bid adds 1 penalty point against itself. Hitting the next bid exactly erases 1 penalty point against that player or team.
Players
2-10
Time
10-45 min
Gear
deck of cards
This activity is for points or bragging rights only. STUD mode is not recommended for this format.
Call nil and hit it to earn 2 challenge points; take a trick and add 1 penalty point against yourself.
In Spades or another nil-friendly game, a successful nil bid earns 2 challenge points. If the nil bidder takes any trick, add 1 penalty point against that bidder or team.
Players
2-10
Time
10-45 min
Gear
deck of cards
This activity is for points or bragging rights only. STUD mode is not recommended for this format.
Finish a rummy hand with the highest deadwood and add 1 penalty point against yourself.
In rummy-style games, the player with the highest unmatched-card total after the hand adds 1 penalty point against themselves. Lowest deadwood earns 1 challenge point if the group wants a positive challenge point too.
Players
2-10
Time
10-45 min
Gear
deck of cards
This activity is for points or bragging rights only. STUD mode is not recommended for this format.
Undercut a knock to earn 2 challenge points. Get undercut and add 1 penalty point against yourself.
In gin or knock-rummy games, a successful undercut earns 2 challenge points for the defender. The player who knocked and got undercut adds 1 penalty point against themselves.
Players
2-10
Time
10-45 min
Gear
deck of cards
This activity is for points or bragging rights only. STUD mode is not recommended for this format.
Touch a spoon before a valid set appears and add 1 penalty point against yourself.
In Spoons, a player who grabs early before anyone has a valid set adds 1 penalty point against themselves. The next clean set that player completes erases 1 penalty point against them.
Players
2-10
Time
10-45 min
Gear
deck of cards
This activity is for points or bragging rights only. STUD mode is not recommended for this format.
Forget to call your last card and add 1 penalty point against yourself.
In any shedding game, a player who reaches one card and forgets the agreed last-card call adds 1 penalty point against themselves. Going out cleanly on the next chance erases 1 penalty point against them.
Players
2-10
Time
10-45 min
Gear
deck of cards
This activity is for points or bragging rights only. STUD mode is not recommended for this format.
Hit and bust by 5 or more to add 1 penalty point against yourself.
In blackjack-style point rounds, a player who chooses to hit and busts by 5 or more adds 1 penalty point against themselves. A clean 21 later erases 1 penalty point against them.
Players
2-10
Time
10-45 min
Gear
deck of cards
This activity is for points or bragging rights only. STUD mode is not recommended for this format.
Win every head-to-head result while dealing to earn 2 challenge points.
In dealer-rotation games, a dealer who beats every active player in the hand earns 2 challenge points. If the dealer loses to every active player, add 1 penalty point against the dealer.
Players
2-10
Time
10-45 min
Gear
deck of cards
This activity is for points or bragging rights only. STUD mode is not recommended for this format.
Win three tricks in a row after calling the run to earn 1 challenge point.
In any trick-taking game, a player or team can call a three-trick run before the first trick. Complete all three to earn 1 challenge point; miss the run and add 1 penalty point against yourself or your team.
Players
2-10
Time
10-45 min
Gear
deck of cards
This activity is for points or bragging rights only. STUD mode is not recommended for this format.
Call your final hand strength before reveal. Hit the call to earn 1 challenge point; miss it and it counts against you.
Before revealing in a showdown game, a player may call a hand strength such as pair, flush, or better. If the call is exact or better, earn 1 challenge point. If not, add 1 penalty point against that player.
Players
2-10
Time
10-45 min
Gear
deck of cards
This activity is for points or bragging rights only. STUD mode is not recommended for this format.
Hold the right suit or card until the final moment and win the hand to earn 1 challenge point.
A player earns 1 challenge point when they clearly save a key suit, rank, or counter card until the final useful moment and win the hand or round. A saved card that becomes dead weight and costs the hand adds 1 penalty point against that player.
Players
2-10
Time
10-45 min
Gear
deck of cards
This activity is for points or bragging rights only. STUD mode is not recommended for this format.
Correctly call the safe play before taking your turn to earn 1 challenge point.
Before playing a card, a player may call their safe play, such as hold, discard, pass, or lead low. If that call clearly improves their position by the end of the turn, they earn 1 challenge point. A call that immediately hurts their position adds 1 penalty point against them.
Players
2-10
Time
10-45 min
Gear
deck of cards
This activity is for points or bragging rights only. STUD mode is not recommended for this format.
Call the next play pattern before it happens and be right to earn 1 challenge point.
Before the next turn cycle, a player may call a legal table read such as who will lead, who will draw, or which suit will be protected. If the read comes true without table talk changing it, they earn 1 challenge point. A wrong read simply earns no challenge point.
Players
2-10
Time
10-45 min
Gear
deck of cards
This activity is for points or bragging rights only. STUD mode is not recommended for this format.