Challenge Twist 1
Quick idea
Works with normal play
Every airball adds 1 penalty point against the shooter. A made shot on the next attempt clears that penalty point against the shooter.
Challenge points count for you. Penalty points count against you. Use the final challenge score only in the way your group agreed before play.
Players
2-10
Time
15-30 min
Gear
1 basketball + one hoop
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Challenge Twist 2
Full Activity Page
Works with normal play
A clean nutmeg that keeps possession earns 1 challenge point from the player who got split.
Challenge points count for you. Penalty points count against you. Use the final challenge score only in the way your group agreed before play.
Players
4-12
Time
15-30 min
Gear
soccer ball + goal or cones
Start session
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Challenge Twist 3
Quick idea
Works with normal play
Every net hit adds 1 penalty point against the player who hit it. At the end, players net the difference and close only the gap.
Challenge points count for you. Penalty points count against you. Use the final challenge score only in the way your group agreed before play.
Players
2-4
Time
15-30 min
Gear
paddles, ball + net
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Challenge Twist 4
Quick idea
Works with normal play
Every sand-trap visit adds 1 penalty point against that player. Lowest bunker count earns 1 challenge point from the rest.
Challenge points count for you. Penalty points count against you. Use the final challenge score only in the way your group agreed before play.
Players
2-4
Time
9-18 holes
Gear
clubs, balls + course or practice green
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Challenge Twist 5
Cornhole + Bags
Full Activity Page
Works with normal play
Call a clean airmail before the toss. Make it to earn 1 challenge point; miss the board and it counts against you.
Before a cornhole toss, call airmail. A clean hole with no board slide earns 1 challenge point. Missing the board completely on that called toss adds 1 penalty point against the thrower.
Players
2-12
Time
15-40 min
Gear
bags + cornhole board
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Challenge Twist 6
Board Games
Quick idea
Works with normal play
Correctly catch a rule mistake and earn 1 challenge point. Argue wrong and add 1 penalty point against you.
Challenge points count for you. Penalty points count against you. Use the final challenge score only in the way your group agreed before play.
Players
2-12
Time
15-40 min
Gear
table, score sheet, and simple props
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Challenge Twist 7
Classic Card Games
Quick idea
Works with normal play
Play a wild card or power card and fail to win the hand to add 1 penalty point against you.
Challenge points count for you. Penalty points count against you. Use the final challenge score only in the way your group agreed before play.
Players
2-10
Time
10-45 min
Gear
deck of cards
This activity is for points or bragging rights only. STUD mode is not recommended for this format.
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Challenge Twist 8
Desk Break
Quick idea
Works with normal play
Land the office putt, coin slide, or paper toss on the coaster to earn 1 challenge point.
Challenge points count for you. Penalty points count against you. Use the final challenge score only in the way your group agreed before play.
Players
2-8
Time
10-20 min
Gear
office-safe props
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Challenge Twist 9
Target Putts
Quick idea
Works with normal play
Make the first putt on a hole to earn 1 challenge point.
A player who holes out on the first putt of a mini golf hole earns 1 challenge point. If multiple players do it on the same hole, each earns the challenge point.
Players
2-8
Time
15-45 min
Gear
putter, ball + mini golf course
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Challenge Twist 10
8-Ball + 9-Ball
Quick idea
Works with normal play
A scratch adds 1 penalty point against the shooter. A clean next rack can erase it.
Any cue-ball scratch adds 1 penalty point against the shooter. If that shooter wins their next rack without scratching, erase 1 penalty point against them before the final side-point score.
Players
2-6
Time
15-45 min
Gear
pool table, cue + balls
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Challenge Twist 11
General Trivia
Quick idea
Works with normal play
Answer every question in a round correctly to earn 2 challenge points.
Any player or team that gets every question correct in a full trivia round earns 2 challenge points. If more than one team is perfect, each perfect team earns the challenge points.
Players
4-20
Time
15-45 min
Gear
questions + score sheet
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Challenge Twist 12
Rhythm + Performance
Quick idea
Works with normal play
Win the loudest agreed crowd reaction to earn 1 challenge point.
After each performance, the group gives one clear crowd-reaction vote. The performer with the loudest or highest agreed reaction in the round earns 1 challenge point.
Players
3-20
Time
10-45 min
Gear
playlist or karaoke setup
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Challenge Twist 13
Social Pace
Quick idea
Works with normal play
Arrive after the agreed start window and add 1 penalty point against you before the run begins.
Challenge points count for you. Penalty points count against you. Use the final challenge score only in the way your group agreed before play.
Players
2-16
Time
15-40 min
Gear
route, timer + safe meeting point
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Challenge Twist 14
Backyard
Quick idea
Works with normal play
Land the safe toss on the agreed blanket zone to earn 1 challenge point; miss the blanket and it counts against you.
Use a soft item such as a foam ball, rolled towel, or beanbag. Before the round, set a blanket zone. A toss that lands and stays in the zone earns 1 challenge point. Missing the blanket completely adds 1 penalty point against the thrower.
Players
4-20
Time
15-40 min
Gear
open space + simple props
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Challenge Twist 15
Obstacle Course
Quick idea
Works with normal play
Knock over a cone and add 1 penalty point against you unless the run is still the fastest clean time.
Challenge points count for you. Penalty points count against you. Use the final challenge score only in the way your group agreed before play.
Players
2-16
Time
15-35 min
Gear
cones, tape, or safe course markers
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Challenge Twist 16
Hosted Mixer
Quick idea
Works with normal play
Correctly recall three new names later in the night and earn 1 challenge point.
Challenge points count for you. Penalty points count against you. Use the final challenge score only in the way your group agreed before play.
Players
4-20
Time
20-45 min
Gear
shared table or hangout space
Open board
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Challenge Twist 17
Fitness Gauntlet
Quick idea
Works with normal play
Break the agreed movement standard and add 1 penalty point against you unless the rep is repeated cleanly.
Challenge points count for you. Penalty points count against you. Use the final challenge score only in the way your group agreed before play.
Players
2-12
Time
10-25 min
Gear
Low setup
Open board
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Challenge Twist 18
Conditioning Progress
Quick idea
Works with normal play
Keep the agreed weekly streak alive and erase 1 penalty point against you.
Challenge points count for you. Penalty points count against you. Use the final challenge score only in the way your group agreed before play.
Players
2-20
Time
4-12 weeks
Gear
timer + workout space
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Challenge Twist 19
Skill Shot
Quick idea
Works with normal play
Hit the exact center of the agreed target and earn 1 bonus challenge point.
Challenge points count for you. Penalty points count against you. Use the final challenge score only in the way your group agreed before play.
Players
2-4
Time
8-25 min
Gear
simple challenge props
Open board
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Challenge Twist 20
Quick idea
Works with normal play
Every double fault adds 1 penalty point against the server. An ace cancels 1 penalty point against the server before the end of the set.
Challenge points count for you. Penalty points count against you. Use the final challenge score only in the way your group agreed before play.
Players
2-4
Time
15-30 min
Gear
racquet, balls + court
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Challenge Twist 21
Quick idea
Works with normal play
Win a point after using the glass under pressure and earn 1 challenge point from the other side.
Challenge points count for you. Penalty points count against you. Use the final challenge score only in the way your group agreed before play.
Players
4
Time
15-30 min
Gear
padel racquets, balls + court
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Challenge Twist 22
Quick idea
Works with normal play
Call the serve lane before serving. A clean ace in that lane earns 1 challenge point.
Before serving, call short, deep, wide, or body. If the serve lands legal in that lane and the receiver cannot return it, the server earns 1 challenge point. A serve outside the called lane earns no challenge point.
Players
2-8
Time
10-25 min
Gear
rackets, shuttle, net + target markers
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Challenge Twist 23
Quick idea
Works with normal play
Call a serve lane and force a weak first touch to earn 1 challenge point.
Before serving, call a legal serve lane. If the serve is legal, hits the called lane, and forces a weak first touch, the server earns 1 challenge point.
Players
4-12
Time
15-30 min
Gear
roundnet set + ball
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Challenge Twist 24
Quick idea
Works with normal play
Serve into the net and add 1 penalty point against you. Ace the next serve to erase that penalty point against you.
Challenge points count for you. Penalty points count against you. Use the final challenge score only in the way your group agreed before play.
Players
4-10
Time
15-30 min
Gear
volleyball + net or marked court
Open board
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Challenge Twist 25
Quick idea
Works with normal play
Call first-pitch take before the at-bat. If it is a strike, add 1 penalty point against the hitter; if it is a ball, earn 1 challenge point.
Challenge points count for you. Penalty points count against you. Use the final challenge score only in the way your group agreed before play.
Players
4-12
Time
15-30 min
Gear
bat, ball, gloves + field space
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Challenge Twist 26
Quick idea
Works with normal play
Drop a catchable ball and add 1 penalty point against you. Make the next catch to erase that penalty point against you.
Challenge points count for you. Penalty points count against you. Use the final challenge score only in the way your group agreed before play.
Players
4-12
Time
15-30 min
Gear
football + open field
Open board
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Challenge Twist 27
Quick idea
Works with normal play
Get clean bowled and add 1 penalty point against you unless the batter called a power shot first.
Challenge points count for you. Penalty points count against you. Use the final challenge score only in the way your group agreed before play.
Players
4-12
Time
15-30 min
Gear
Field Play
Open board
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Challenge Twist 28
Quick idea
Works with normal play
Hit the post and score on the same possession to earn 1 challenge point.
Challenge points count for you. Penalty points count against you. Use the final challenge score only in the way your group agreed before play.
Players
4-10
Time
15-30 min
Gear
Skill Reps
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Challenge Twist 29
Quick idea
Works with normal play
Hit a legal edge winner and earn 1 challenge point from the opponent.
Challenge points count for you. Penalty points count against you. Use the final challenge score only in the way your group agreed before play.
Players
2-4
Time
15-30 min
Gear
Social Court
Open board
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Challenge Twist 30
Quick idea
Works with normal play
Skip the ball into the floor and add 1 penalty point against you unless it was a called kill attempt.
Challenge points count for you. Penalty points count against you. Use the final challenge score only in the way your group agreed before play.
Players
2-4
Time
15-30 min
Gear
Court Night
Open board
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Challenge Twist 31
Quick idea
Works with normal play
Bust a checkout and add 1 penalty point against you. Hit the next legal checkout to erase that penalty point against you.
Challenge points count for you. Penalty points count against you. Use the final challenge score only in the way your group agreed before play.
Players
2-8
Time
10-25 min
Gear
darts + board
Open board
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Challenge Twist 32
Quick idea
Works with normal play
Every gutter ball adds 1 penalty point against the bowler. A spare on the next frame erases that penalty point against the bowler.
Challenge points count for you. Penalty points count against you. Use the final challenge score only in the way your group agreed before play.
Players
2-10
Time
15-45 min
Gear
Show Up Ready
Open board
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Challenge Twist 33
Quick idea
Works with normal play
Hit the first available tree and add 1 penalty point against you. Save par to erase that penalty point against you.
Challenge points count for you. Penalty points count against you. Use the final challenge score only in the way your group agreed before play.
Players
2-6
Time
15-45 min
Gear
disc golf discs + course or targets
Open board
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Challenge Twist 34
Quick idea
Works with normal play
Drop an easy pass and add 1 penalty point against you unless your team gets the disc back before a score.
Challenge points count for you. Penalty points count against you. Use the final challenge score only in the way your group agreed before play.
Players
4-14
Time
15-30 min
Gear
disc + open field
Open board
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Challenge Twist 35
Quick idea
Works with normal play
Make a confident prediction that fails within the next drive, inning, or segment and add 1 penalty point against you.
Challenge points count for you. Penalty points count against you. Use the final challenge score only in the way your group agreed before play.
Players
4-20
Time
10-180 min
Gear
Low setup
This activity is for points or bragging rights only. STUD mode is not recommended for this format.
Open board
Add twist
Save
Send to group