Call a clean airmail before the toss. Make it to earn 1 challenge point; miss the board and it counts against you.
Before a cornhole toss, call airmail. A clean hole with no board slide earns 1 challenge point. Missing the board completely on that called toss adds 1 penalty point against the thrower.
Knock your own scoring bag off the board and add 1 penalty point against yourself.
If a player knocks their own bag from a scoring position to the ground, add 1 penalty point against that player. If the same toss also pushes an opponent bag off, the penalty point against them is erased.
Touch the pallino without sending it out to earn 1 challenge point. Move it out and it counts against you.
In bocce, a legal ball that touches the pallino and leaves it in bounds earns 1 challenge point. If the touch sends the pallino out of bounds or ruins the agreed lane, add 1 penalty point against the thrower instead.
Roll past the agreed back line and add 1 penalty point against you. Win the next end to erase it.
In bocce or lawn bowls, any roll that crosses the agreed back line adds 1 penalty point against the thrower. If that player wins the next end outright, erase 1 penalty point against them.
Call a ladder rung before throwing. Hit it clean to earn 1 challenge point.
Before a ladder toss, call top, middle, or bottom rung. A clean wrap on the called rung earns 1 challenge point. A wrap on the wrong rung scores normally for the game but earns no challenge point.
After missing the board, cup the next washer to erase 1 penalty point against you.
If a player misses the washer box or board completely, add 1 penalty point against them. If their next washer lands in the cup, erase 1 penalty point against that player before final settling.
A clean ringer earns 1 challenge point. A dangerous overthrow counts against the thrower.
A confirmed horseshoe ringer earns 1 challenge point. A throw that sails beyond the agreed safe back line adds 1 penalty point against the thrower, even if the main game does not score it.
Clear the last field kubb and leave the king standing to earn 1 challenge point.
When a team clears its final field kubb without accidentally knocking the king over, that team earns 1 challenge point. If the king falls early, add 1 penalty point against that team.
Bust over the target score and add 1 penalty point against you.
Before play, agree on the exact Molkky target. Any player who goes over the target score adds 1 penalty point against themselves. Hitting the exact target earns 1 challenge point.
Call a gate and clear it clean to earn 1 challenge point. Clip the wrong gate and it counts against you.
Before a croquet stroke, call the next gate. Passing through the called gate cleanly earns 1 challenge point. Hitting the wrong gate first adds 1 penalty point against the player.
Use the final bag to cancel an opponent score and earn 1 challenge point.
In cornhole or a similar toss game, a player earns 1 challenge point when their final throw cancels an opponent score or knocks an opponent piece out of scoring position. A final throw that misses the board or target area adds 1 penalty point against that player.
Recover from a short toss or roll with the next attempt to erase 1 penalty point against you.
If a player's toss or roll finishes short of the scoring zone, add 1 penalty point against them. If their next attempt scores or lands inside the agreed safe zone, they erase that penalty point against themselves.
Call a comeback frame while trailing and win that frame to earn 1 challenge point.
A player or team trailing by at least 2 points may call comeback frame before the next frame starts. If they win that frame, they earn 1 challenge point. If they lose the frame by 2 or more, add 1 penalty point against them.