Fresh pick Use STUD
Obstacle Course Relay
Build 5 stations and race relay style. Fastest total time wins.
Obstacle Course Board
Pick a Obstacle Course activity fast. Search 46 ideas, open Activity Pages, add a STUD Side, or use STUD scoring when the group wants it.
Showing 10 fresh obstacle course ideas.
Fresh pick Use STUD
Build 5 stations and race relay style. Fastest total time wins.
Activity Use STUD
Carry a weighted bucket to the turnaround cone and back. Fastest clean run wins.
Activity Use STUD
Clear a low-crawl lane and hit the finish marker without rising early. Fastest clean pass wins.
Activity Use STUD
Weave through cone gates, then finish with a marked crawl lane. Fastest clean route wins.
Activity Use STUD
Reach the marked touch point, drop cleanly, and sprint back to finish. Fastest clean rep wins.
Activity Use STUD
Cross the full traverse lane without touching ground. Fastest clean crossing wins.
Activity Use STUD
Cross the full line or beam, hit the turn point, and return without stepping off. Fastest clean pass wins.
Activity Use STUD
Carry a sandbag around the full marked loop. Fastest clean trip wins.
Activity Use STUD
Pull the weighted rope to the finish line, then tag the cone. Fastest clean rep wins.
Activity Use STUD
Carry the bucket or sandbag to the top marker and return. Fastest clean round wins.
Activity Use STUD
Hit every gate in order, then burst through the finish cone. Fastest clean route wins.
Activity Use STUD
Cross the bar lane or hold the final bar for a clean count, then sprint to the finish. Best total time wins.
Activity Use STUD
Build a 4-station obstacle route with shared gear, then trade and run each other's course. Fastest clean team wins.
Activity Use STUD
Partners run a four-station obstacle course, swapping the lead station each round. Lowest combined time wins.
Activity Use STUD
Stay below the marked line, crawl to the far marker, and return without rising early. Fastest clean rep wins.
Activity Use STUD
Carry matched weights through two gate turns and back. Fastest clean loop wins.
Activity Use STUD
Drag the sled or weighted tarp to the turn cone and back. Fastest clean trip wins.
Activity Use STUD
Carry the sandbag or stone around the marked cone loop and return to the start box. Fastest clean rep wins.
Activity Use STUD
Climb over the marked top line, descend under control, and sprint to the finish. Fastest clean rep wins.
Activity Use STUD
Climb to the marked touch point, descend under control, and tag the finish cone. Fastest clean rep wins.
Activity Use STUD
Partners take turns getting over the wall and helping the next person through. Lowest combined time wins.
Activity Use STUD
Climb up, over, and down the frame, then sprint back through the start gate. Fastest clean rep wins.
Activity Use STUD
Clear every low hurdle or log in sequence, then finish through the cone gate. Fastest clean run wins.
Activity Use STUD
Hoist the bag to the marked height, lower it under control, and sprint to the finish. Fastest clean rep wins.
Activity Use STUD
Hit every step zone in order without missing the marked stones. Fastest clean route wins.
Activity Use STUD
Hop each log line cleanly, stay inside the lane, and burst through the finish. Fastest clean run wins.
Activity Use STUD
Move laterally across the marked line, touch the end gate, and return under control. Fastest clean pass wins.
Activity Use STUD
Cross the ring lane, hit the end marker, and drop in the finish zone. Fastest clean rep wins.
Activity Use STUD
Hold the dead hang, transfer one hand to the side mark, and finish with a controlled drop. Best total time wins.
Activity Use STUD
Move across the mixed-grip lane without touching ground. Fastest clean crossing wins.
Activity Use STUD
Build a five-station obstacle course, trade courses, and run both clean. Lowest combined team time wins.
Activity Use STUD
Draft a four-station obstacle sequence with shared gear, then rotate leaders each round. Lowest team total wins.
STUD Side Use STUD
Knock over a cone and add 1 penalty point against you unless the run is still the fastest clean time.
STUD Side Use STUD
Clear the balance station without a foot touch and earn 1 challenge point.
STUD Side Use STUD
Use one retry and add 1 penalty point against you. Skip the retry and finish clean to erase 1 penalty point against you.
STUD Side Use STUD
Drop the carry object before the line and add 1 penalty point against you.
STUD Side Use STUD
Fastest clean run after everyone goes once earns 1 challenge point.
STUD Side Use STUD
Skip a station and add 1 penalty point against you unless the group agreed on a safety substitution.
STUD Side Use STUD
Complete every station without a penalty and earn 1 challenge point from anyone with challenge points.
STUD Side Use STUD
Take the messiest harmless splash and earn 1 challenge point only if the group votes it best.
STUD Side Use STUD
Clear a station without touching a penalty marker to earn 1 challenge point.
STUD Side Use STUD
Clip or skip a cone and add 1 penalty point against you.
STUD Side Use STUD
Complete a station without a boundary touch or skipped step to earn 1 challenge point.
STUD Side Use STUD
Exit the final obstacle under control to earn 1 challenge point.
STUD Side Use STUD
Move between two stations without touching a cone or marker to earn 1 challenge point.
STUD Side Use STUD
Complete a relay hand-off without a drop or false start to earn 1 challenge point.
Scoring mode
Points, Challenge Points, or STUD scoring. Pick the activity first, then choose the scoring layer in the Play Kit.
Use the normal score, bonus points, or group tallies.
Find STUD Sides with one clear bonus rule the group agrees to before play.
Select this when the group wants STUD scoring for a skill-based round with clear scoring.
Before choosing STUD scoring, make sure everyone understands the format, agrees to the rules, and follows local rules.