The Play Kit keeps scoring, timer, result, and next move in one place.
Play Kit includedRulesGroup textQRPlay KitResult card
Round flowSetupStartScoreResultNext
StudboardsCOLOR CALL SWIMSwimming Pool Board. Swimming Pool. Play idea.
Ready to play
Run it now.
Read the first rule, send it to the group, then start the round when everyone is ready.
Round flowRead rulesStart roundScoreResult
Run this activityColor call swim swimming pool game
First rule: Use only a pool area where this activity is allowed. No diving, breath-holding contests, running on the deck, rough contact, or blocking other swimmers.
Scoring shortcuts
Choose scoringUse the detailed scoring cards if the group wants the full setup before starting.
Score the round, copy the result, then rematch or open a related idea.
Play ideaShallow Relay
Quick setup
Color Call Swim
GroupTeams or turns
ScoringChoose scoring
SetupNormal play
Time10-35 min
GearPool-safe props
LocationSwimming Pool
Best forfriends are at a swimming pool and want a call-and-go that starts fast.
TypeFull game mode
Use STUDUse if agreed
Group size can flex. Use teams, turn order, or rotating challengers when the round starts.
How to play
Use only a pool area where this activity is allowed. No diving, breath-holding contests, running on the deck, rough contact, or blocking other swimmers.
Place four colored floats or towels around a safe pool area and pick one caller.
The captain calls a color, and players move to the matching float or marker safely.
Last active player wins, or teams score 1 point for each clean group call.
More rules
A wrong-color touch freezes that player for the next call.
Stop immediately if the space gets crowded, the deck is slippery, or anyone is uncomfortable with the round.
What counts?
A result counts when it matches the main rule: Color Call Swim: The captain calls a color, and players move to the matching float or marker safely. Last active player wins, or teams score 1 point for each clean group call. Keep it pool-safe and stop if the area gets crowded. Use this scoring agreement for close calls: Last active player wins, or teams score 1 point for each clean group call. Do not count attempts that break the setup, happen outside the agreed space, or depend on a call the group cannot agree on.
How to win
Quick mode: Last active player wins, or teams score 1 point for each clean group call. Timed mode: play a 10-35 min round and count the score when time expires. Group mode: split into even teams and rotate one player after each round.
Play Kit
Start, score, use STUD Sides, copy the result, then choose rematch or one related idea.
Run this roundColor call swim swimming pool game
Start, score, result, next.
Group readoutRead this out before the round starts.
Color call swim swimming pool game: read the setup, confirm the group, then start the round. Rule: Use only a pool area where this activity is allowed. No diving, breath-holding contests, running on the deck, rough contact, or blocking other swimmers. Twist: Starter twist. Track score here, then create the result card.
RulesRead this out
Use only a pool area where this activity is allowed. No diving, breath-holding contests, running on the deck, rough contact, or blocking other swimmers.
Place four colored floats or towels around a safe pool area and pick one caller.
The captain calls a color, and players move to the matching float or marker safely.
Group setupSet the group, scoring, and setup.
Group: Teams or turnsScoring: Choose scoringSetup: Normal play
Use the group field below, then split teams or shuffle order before starting.
Color Call Swim: The captain calls a color, and players move to the matching float or marker safely. Last active player wins, or teams score 1 point for each clean group call. Keep it pool-safe and stop if the area gets crowded
ResultEnd with a shareable recap
Create the result card, add winner or best moment, then copy it to the group.
NextKeep the round moving
Rematch this game or open a related idea when the group wants one more.
Team and resultOpen team names, challenge points, setup helpers, and result card.
Round planRace tracker
Pick the race length.
Track racks in the Play Kit.
Save the result when the race ends.
Twist mixerStarter twist
Color Call Swim: The captain calls a color, and players move to the matching float or marker safely. Last active player wins, or teams score 1 point for each clean group call. Keep it pool-safe and stop if the area gets crowded
Read outRead out: Starter twist - Color Call Swim: The captain calls a color, and players move to the matching float or marker safely. Last active player wins, or teams score 1 point for each clean group call. Keep it pool-safe and stop if the area gets crowded
Starter twist loaded. Use it, swap it, or copy it for the group.
Challenge points
Track quick bonus points, side quests, or group tally moments without changing the base score.
We're playing Color Call Swim from Studboards. The captain calls a color, and players move to the matching float or marker safely. Last active player wins, or teams score 1 point for each clean group call. Keep it pool-safe: no diving, breath-holding contests, deck running, or rough contact. Rules: https://www.studboards.com/ideas/color-call-swim.html
Share image + instructionsColor call swim swimming pool game
The captain calls a color, and players move to the matching float or marker safely. First rule: Use only a pool area where this activity is allowed. No diving, breath-holding contests, running on the deck, rough contact, or blocking other swimmers.
Make a STUD-branded activity image or copy the short rules.