The Play Kit keeps scoring, timer, result, and next move in one place.
Play Kit includedRulesGroup textQRPlay KitResult card
Round flowSetupStartScoreResultNext
StudboardsDECK CHAIR CAPTAINSwimming Pool Board. Swimming Pool. Play idea.
Ready to play
Run it now.
Read the first rule, send it to the group, then start the round when everyone is ready.
Round flowRead rulesStart roundScoreResult
Run this activityDeck chair captain call swimming pool game
First rule: Use only a pool area where this activity is allowed. No diving, breath-holding contests, running on the deck, rough contact, or blocking other swimmers.
Scoring shortcuts
Choose scoringUse the detailed scoring cards if the group wants the full setup before starting.
Score the round, copy the result, then rematch or open a related idea.
Play ideaPoolside Social
Quick setup
Deck Chair Captain Call
GroupFlexible group
ScoringChoose scoring
SetupNormal play
Time10-35 min
GearPool-safe props
LocationSwimming Pool
Best forfriends are at a swimming pool and want a captain call that starts fast.
TypeFull game mode
Use STUDUse if agreed
Group size can flex. Use teams, pairs, solo turns, or rotating challengers depending on who is there.
How to play
Use only a pool area where this activity is allowed. No diving, breath-holding contests, running on the deck, rough contact, or blocking other swimmers.
Choose one captain chair, give the captain prompt cards, and keep all movement walk-only.
A seated captain calls a safe prompt, and the group completes it from their chair or towel spot.
Captain scores for failed group calls; group scores for clean completed calls.
More rules
The captain loses the chair if the group completes three calls in a row.
Stop immediately if the space gets crowded, the deck is slippery, or anyone is uncomfortable with the round.
What counts?
A result counts when it matches the main rule: Deck Chair Captain Call: A seated captain calls a safe prompt, and the group completes it from their chair or towel spot. Captain scores for failed group calls; group scores for clean completed calls. Keep it pool-safe and stop if the area gets crowded. Use this scoring agreement for close calls: Captain scores for failed group calls; group scores for clean completed calls. Do not count attempts that break the setup, happen outside the agreed space, or depend on a call the group cannot agree on.
How to win
Quick mode: Captain scores for failed group calls; group scores for clean completed calls. Timed mode: play a 10-35 min round and count the score when time expires. Group mode: split into even teams and rotate one player after each round.
Play Kit
Start, score, use STUD Sides, copy the result, then choose rematch or one related idea.
Run this roundDeck chair captain call swimming pool game
Start, score, result, next.
Group readoutRead this out before the round starts.
Deck chair captain call swimming pool game: read the setup, confirm the group, then start the round. Rule: Use only a pool area where this activity is allowed. No diving, breath-holding contests, running on the deck, rough contact, or blocking other swimmers. Twist: Starter twist. Track score here, then create the result card.
RulesRead this out
Use only a pool area where this activity is allowed. No diving, breath-holding contests, running on the deck, rough contact, or blocking other swimmers.
Choose one captain chair, give the captain prompt cards, and keep all movement walk-only.
A seated captain calls a safe prompt, and the group completes it from their chair or towel spot.
Group setupSet the group, scoring, and setup.
Group: Flexible groupScoring: Choose scoringSetup: Normal play
Use the group field below, then split teams or shuffle order before starting.
Deck Chair Captain Call: A seated captain calls a safe prompt, and the group completes it from their chair or towel spot. Captain scores for failed group calls; group scores for clean completed calls. Keep it pool-safe and stop if the area gets crowded
ResultEnd with a shareable recap
Create the result card, add winner or best moment, then copy it to the group.
NextKeep the round moving
Rematch this game or open a related idea when the group wants one more.
Team and resultOpen team names, challenge points, setup helpers, and result card.
Round planRace tracker
Pick the race length.
Track racks in the Play Kit.
Save the result when the race ends.
Twist mixerStarter twist
Deck Chair Captain Call: A seated captain calls a safe prompt, and the group completes it from their chair or towel spot. Captain scores for failed group calls; group scores for clean completed calls. Keep it pool-safe and stop if the area gets crowded
Read outRead out: Starter twist - Deck Chair Captain Call: A seated captain calls a safe prompt, and the group completes it from their chair or towel spot. Captain scores for failed group calls; group scores for clean completed calls. Keep it pool-safe and stop if the area gets crowded
Starter twist loaded. Use it, swap it, or copy it for the group.
Challenge points
Track quick bonus points, side quests, or group tally moments without changing the base score.
We're playing Deck Chair Captain Call from Studboards. A seated captain calls a safe prompt, and the group completes it from their chair or towel spot. Captain scores for failed group calls; group scores for clean completed calls. Keep it pool-safe: no diving, breath-holding contests, deck running, or rough contact. Rules: https://www.studboards.com/ideas/deck-chair-captain-call.html
Share image + instructionsDeck chair captain call swimming pool game
A seated captain calls a safe prompt, and the group completes it from their chair or towel spot. First rule: Use only a pool area where this activity is allowed. No diving, breath-holding contests, running on the deck, rough contact, or blocking other swimmers.
Make a STUD-branded activity image or copy the short rules.