The Play Kit keeps scoring, timer, result, and next move in one place.
Play Kit includedRulesGroup textQRPlay KitResult card
Round flowSetupStartScoreResultNext
StudboardsRAFT CAPTAIN ROTATIONSwimming Pool Board. Swimming Pool. Play idea.
Ready to play
Run it now.
Read the first rule, send it to the group, then start the round when everyone is ready.
Round flowRead rulesStart roundScoreResult
Run this activityRaft captain rotation swimming pool game
First rule: Use only a pool area where this activity is allowed. No diving, breath-holding contests, running on the deck, rough contact, or blocking other swimmers.
Scoring shortcuts
Choose scoringUse the detailed scoring cards if the group wants the full setup before starting.
Score the round, copy the result, then rematch or open a related idea.
Play ideaShallow Relay
Quick setup
Raft Captain Rotation
GroupTeams or turns
ScoringChoose scoring
SetupNormal play
Time10-35 min
GearPool-safe props
LocationSwimming Pool
Best forfriends are at a swimming pool and want a captain rotation that starts fast.
TypeFull game mode
Use STUDUse if agreed
Group size can flex. Use teams, turn order, or rotating challengers when the round starts.
How to play
Use only a pool area where this activity is allowed. No diving, breath-holding contests, running on the deck, rough contact, or blocking other swimmers.
Use one raft or float, three markers, and a route with enough space from other swimmers.
Teams guide a pool raft or large float through markers while a rotating captain gives directions.
Fastest clean route wins; touching markers or losing control adds time.
More rules
The captain cannot touch the raft during their command turn.
Stop immediately if the space gets crowded, the deck is slippery, or anyone is uncomfortable with the round.
What counts?
A result counts when it matches the main rule: Raft Captain Rotation: Teams guide a pool raft or large float through markers while a rotating captain gives directions. Fastest clean route wins; touching markers or losing control adds time. Keep it pool-safe and stop if the area gets crowded. Use this scoring agreement for close calls: Fastest clean route wins; touching markers or losing control adds time. Do not count attempts that break the setup, happen outside the agreed space, or depend on a call the group cannot agree on.
How to win
Quick mode: Fastest clean route wins; touching markers or losing control adds time. Timed mode: play a 10-35 min round and count the score when time expires. Group mode: split into even teams and rotate one player after each round.
Play Kit
Start, score, use STUD Sides, copy the result, then choose rematch or one related idea.
Run this roundRaft captain rotation swimming pool game
Start, score, result, next.
Group readoutRead this out before the round starts.
Raft captain rotation swimming pool game: read the setup, confirm the group, then start the round. Rule: Use only a pool area where this activity is allowed. No diving, breath-holding contests, running on the deck, rough contact, or blocking other swimmers. Twist: Starter twist. Track score here, then create the result card.
RulesRead this out
Use only a pool area where this activity is allowed. No diving, breath-holding contests, running on the deck, rough contact, or blocking other swimmers.
Use one raft or float, three markers, and a route with enough space from other swimmers.
Teams guide a pool raft or large float through markers while a rotating captain gives directions.
Group setupSet the group, scoring, and setup.
Group: Teams or turnsScoring: Choose scoringSetup: Normal play
Use the group field below, then split teams or shuffle order before starting.
Raft Captain Rotation: Teams guide a pool raft or large float through markers while a rotating captain gives directions. Fastest clean route wins; touching markers or losing control adds time. Keep it pool-safe and stop if the area gets crowded
ResultEnd with a shareable recap
Create the result card, add winner or best moment, then copy it to the group.
NextKeep the round moving
Rematch this game or open a related idea when the group wants one more.
Team and resultOpen team names, challenge points, setup helpers, and result card.
Round planRace tracker
Pick the race length.
Track racks in the Play Kit.
Save the result when the race ends.
Twist mixerStarter twist
Raft Captain Rotation: Teams guide a pool raft or large float through markers while a rotating captain gives directions. Fastest clean route wins; touching markers or losing control adds time. Keep it pool-safe and stop if the area gets crowded
Read outRead out: Starter twist - Raft Captain Rotation: Teams guide a pool raft or large float through markers while a rotating captain gives directions. Fastest clean route wins; touching markers or losing control adds time. Keep it pool-safe and stop if the area gets crowded
Starter twist loaded. Use it, swap it, or copy it for the group.
Challenge points
Track quick bonus points, side quests, or group tally moments without changing the base score.
We're playing Raft Captain Rotation from Studboards. Teams guide a pool raft or large float through markers while a rotating captain gives directions. Fastest clean route wins; touching markers or losing control adds time. Keep it pool-safe: no diving, breath-holding contests, deck running, or rough contact. Rules: https://www.studboards.com/ideas/raft-captain-rotation.html
Share image + instructionsRaft captain rotation swimming pool game
Teams guide a pool raft or large float through markers while a rotating captain gives directions. First rule: Use only a pool area where this activity is allowed. No diving, breath-holding contests, running on the deck, rough contact, or blocking other swimmers.
Make a STUD-branded activity image or copy the short rules.