Secondary tool on this device

Run a few activities in order.

Use Run Order after the group already picked activities or wants a short sequence. For one idea, start with Sports, Boards, or STUD Sides.

Saves stay on this device only. Nothing is synced across browsers.

Sequence flow Pick activity Choose scoring Copy brief Play Result Next

Browse first Sports Boards STUD Sides Open Run Order

Current: Pick sequencePick activities -> choose scoring -> copy group brief -> start opener. OpenerFirst playable game. Main gameBest full round. CloserFinish or next move.
Start now Know the situation? Load the closest sequence.

Use these only when the group already knows the setting and wants more than one activity. The controls below still let you choose scoring, reorder, score, and start next.

Custom activity sequence preview Custom Not sure yet? Browse or get a custom opener, main game, and closer.

Run order

Run order

Use this only when one activity is not enough: opener, main game, and closer. Add a twist only when it makes the round better.

OpenerStart immediately Main gameBest full round Bonus roundOptional variety CloserShort finish
Live run controller Build a short sequence Load a ready sequence, get a custom activity sequence, or add visible board picks. Then choose scoring, copy the group brief, and start the opener.
Run controls Start the run without guessing. Browse first for one idea, or load a short sequence when the group wants several activities.
01Opener Pick an opener Pick the first playable idea for the group. Browse first
02Main game Add main game Keep one solid round ready so the group does not stall. Sequences
03Bonus or closer Choose bonus or closer Use a short tiebreaker, bonus target, or final round. Draw twist
04After result Copy the recap Use the Activity Page result card, then start the next activity. Browse next
Group handoff Send, start, score, then move next

Load a short sequence, then copy the group brief, open the Play Kit, score the round, and copy the next move.

Group readout Read this before the opener starts.

Load a short sequence, then copy a short readout for the group.

Open Play Kit Score round
Live run order Choose scoring, brief, start, score, result, next. Choose the scoring layer first, then play so the run keeps moving between rounds.
  1. 01Score mode
  2. 02Brief
  3. 03Start
  4. 04Score
  5. 05Result
  6. 06Next
Scoring mode Run scoring mode: choose before Play Kit Points selected. The group can switch to Challenge Points or STUD before play.
Points Use normal score, timer, or group tally.
Challenge Points Add one bonus target after everyone agrees before play.
STUD STUD Use when the group chooses this scoring layer.

Points selected. Switch scoring before play if the group chooses.

Group setup Group size can flex. Use teams, turns, or rotations so the run still works if the headcount changes.
  • Pair: play head-to-head or alternate attempts.
  • Small group: rotate challengers or split teams.
  • Larger group: run stations, quick turns, or winners-stay.
After-round action Plan the next move before play Start a game, copy the result, then rematch or start the next run slot.
Browse first Start next
Ready check Run ready check Load a run or add games so the first result already has a next move.
    STUD verification Choose Points, Challenge Points, or STUD scoring. Use this after the run is ready or a result exists so the group has a clear round to score.
    • Adult friends, skill-based play, and clear scoring.
    • Agreed amount, verified official mint, and no pressure.
    • Choose the scoring layer everyone understands before play starts.
    Open verification guide
    No sequence loaded yet. Browse first for one idea, or load a short sequence when the group wants several activities.
    Group brief Choose the first game Load a ready sequence, save ideas, or start a session to build the run order.
    Browse first
    More
    Ready check Pick games for this run Save or load at least one activity, then copy a sequence with Play Kit links.
    More Browse first

    No run order yet. Browse first for one idea, or load a short sequence when the group wants several activities.

    Need a run?

    Only if you need a sequence.

    Load a ready sequence when the run order is empty and the group wants more than one activity. Studboards fills opener, main game, and closer first, then you can add a twist if it helps.

    1 OpenerFastest game to start. 2 Main gameThe core round. 3 Bonus roundOnly if it adds fun. 4 CloserShort final round.
    All sequence starts
    Work break for 4

    Load Work Break after the group wants several rounds.

    Use desk-safe rounds first, copy the group brief, then let the group choose simple points, challenge points, or STUD scoring.

    Pickleball friends

    Load Pickleball when normal play needs a sequence.

    Start with a ready rotation, browse pickleball STUD Sides if normal play needs variety, and keep scoring clear before the first serve.

    Quick fill

    Start from a sequence

    Pick a court, field, backyard, watch-party, work-break, game-night, mixed-skill, or no-gear sequence only when one activity is not enough. You can trim it before sending.

    Saved0Activities kept for later
    Recent0Sessions started here
    Recaps0Results copied or saved
    Top board-Most replayed category
    Sequences World Cup ideas Browse first

    Result loop

    Recent recaps

    No result recaps yet. Copy or save a Result Card from the Play Kit and it will appear here.

    Return loop

    Run it back

    No return run yet. Copy or save a Result Card, then come back to build from recent play.

    Ready recipes

    Multi-activity sequences

    Load a ready-made sequence only when you already know the vibe and want several activities in a row.

    Saved for later

    No saved activities yet. Save ideas while browsing, then come back here only when you want a sequence.

    Recently played here

    No recent sessions yet. Tap Start on an Activity Page and it will appear here.