Best match Use STUD
Mini Golf Closest-to-Cup
Everyone putts once from the same start mark. Closest legal leave to the cup wins the round.
Mini Golf Board
Pick a Mini Golf activity fast. Search 30 ideas, open Activity Pages, add a STUD Side, or use STUD scoring when the group wants it.
Showing 10 fresh mini golf ideas.
Best match Use STUD
Everyone putts once from the same start mark. Closest legal leave to the cup wins the round.
Activity Use STUD
Before each hole, call the main obstacle route: bank, tunnel, ramp, rail, or clean lane. Make the called route to score.
Activity Use STUD
Start close and move one step back after every made putt. Highest completed rung wins.
Activity Use STUD
Call a safe bank or rail before the putt. A made or close banked leave scores the bonus.
Activity Use STUD
Each player putts two balls and must continue from the worse leave until the hole is finished.
Activity Use STUD
Partners alternate every putt on the same ball. Lowest partner score after the chosen holes wins.
Activity Use STUD
Play selected holes where rail touches add penalty points. Lowest clean score wins.
Activity Use STUD
Teams move through a short putting route and hand off after each made putt. Fastest clean finish wins.
Activity Use STUD
Track only holes where a player saves par after a poor first leave. Most saves wins the match.
Activity Use STUD
If no one wins a hole outright, the point carries to the next hole. Biggest comeback claim wins.
Activity Use STUD
Pairs or teams putt, choose the best leave, and continue from there. Lowest team score wins.
Activity Use STUD
Mark a window near the cup and score only putts that pass through it before stopping safe.
Activity Use STUD
Each player gets five long putts. Score by made putts plus leaves inside the agreed circle.
Activity Use STUD
Save one point for the final hole and make it a lock-in hole where every player must call their route.
Activity Use STUD
Call a safe trick route before putting, then score only if the ball follows that route and stays playable.
Activity Use STUD
Play normal low score, but each player can earn one style point for a called creative route.
STUD Side Use STUD
Make the first putt on a hole to earn 1 challenge point.
STUD Side Use STUD
Call a rail or bank and miss the intended route to add 1 penalty point against yourself.
STUD Side Use STUD
Call a bank route before putting. Land inside a putter length to earn 1 challenge point.
STUD Side Use STUD
Clear the main obstacle without a reset to earn 1 challenge point.
STUD Side Use STUD
Lip out and make the comeback putt to erase 1 penalty point against you.
STUD Side Use STUD
From a long start, stop inside the agreed circle to earn 1 challenge point.
STUD Side Use STUD
Closest first putt on each hole earns 1 challenge point.
STUD Side Use STUD
Miss a short agreed tap-in and add 1 penalty point against yourself.
STUD Side Use STUD
Call a safe trick route and finish playable to earn 1 challenge point.
STUD Side Use STUD
A hole-in-one earns 2 challenge points if the group agrees before play.
STUD Side Use STUD
After a bad hole, par or better on the next hole erases 1 penalty point against you.
STUD Side Use STUD
On the final hole, call the route and finish par or better to earn 1 challenge point.
STUD Side Use STUD
Leave a long first putt inside the agreed tap-in circle to earn 1 challenge point.
STUD Side Use STUD
Call the wall or obstacle bank before the putt and finish close to earn 1 challenge point.
Scoring mode
Points, Challenge Points, or STUD scoring. Pick the activity first, then choose the scoring layer in the Play Kit.
Use the normal score, bonus points, or group tallies.
Find STUD Sides with one clear bonus rule the group agrees to before play.
Select this when the group wants STUD scoring for a skill-based round with clear scoring.
Before choosing STUD scoring, make sure everyone understands the format, agrees to the rules, and follows local rules.