Best match Use STUD
H.O.R.S.E. Shot Creator
Take turns calling creative shots. Missed matches earn letters. First to spell H.O.R.S.E. loses.
Basketball Board
Pick a Basketball activity fast. Search 50 ideas, open Activity Pages, add a STUD Side, or use STUD scoring when the group wants it.
Showing 10 fresh basketball ideas.
Best match Use STUD
Take turns calling creative shots. Missed matches earn letters. First to spell H.O.R.S.E. loses.
Activity Page Use STUD
Race through marked spots around the arc and paint. First player to hit every spot wins.
Activity Page Use STUD
Use 5 shooting racks around the arc and run timed rounds. Highest score advances.
Activity Page Use STUD
Play to 21 with one-point and two-point scoring. Go over 21 and reset to 15.
Activity Page Use STUD
Line up at the free-throw line and race to make your shot before the player behind you.
Activity Use STUD
Hit 2 in a row to climb each level. First player to clear 5 levels wins.
Activity Page Use STUD
Play short 1v1 possessions with one dribble max and winners staying on.
Activity Use STUD
Teams rotate through 5 marked spots and must hit one make at each before tagging next shooter.
Activity Use STUD
Complete right/left Mikan finishes plus reverse finishes in timed sets. Highest total wins.
Activity Use STUD
Each player gets 10 deep attempts from half-court range. Most makes wins the round.
Activity Use STUD
Teams only score if the possession gets a clean paint touch before the finish. First team to the set total wins.
Activity Use STUD
Start every rep with a live 2v1 at the lane line. Offense scores for a clean finish, defense scores for a stop or forced kick-out. Best wave total wins.
Activity Use STUD
Teams must create a paint touch before a basket counts. Most clean touch-and-finish or touch-and-kick possessions wins.
Activity Use STUD
Play continuous 3v2 trips with the defense converting out the other way after every rebound or score. Most clean conversions wins.
Activity Use STUD
Start each rep with a live closeout. Defense scores for a clean contain or forced extra pass, and offense scores for a paint touch or clean shot. Best total wins.
Activity Use STUD
Every rep starts on the shot. Score only teams that secure the rebound and turn it into a clean outlet-to-break finish inside the touch limit.
Activity Use STUD
Move through corner shooting spots and score only makes without stepping out of rhythm. First player through wins.
Activity Use STUD
Sprint wing to wing and score only clean catch-and-shoot makes at each stop. Highest total wins the run.
Activity Use STUD
Call a shot map around the elbows and middle lanes. First player to complete the called pattern wins.
Activity Use STUD
Hit a called dribble move into the shot at each spot and build a chain of makes. Longest chain wins.
Activity Use STUD
Teams race through marked shooting stations and score only swishes or clean net makes. Fastest winning relay wins.
Activity Use STUD
Call the next spot before the pass arrives and score only if the make lands on the announced target. Most called makes wins.
Activity Use STUD
Attack from the wing and score only clean euro-step finishes or the stop that cuts them off. Highest clean total wins.
Activity Use STUD
Finish through controlled contact in the paint and count only the target make total. First player there wins.
Activity Use STUD
Make reverse finishes from alternating sides. Miss and the count drops back one spot. First player through wins.
Activity Use STUD
Start with a live edge but only two dribbles to score. Offense wins for clean finishes, defense for shrinking the angle. Best total wins.
Activity Use STUD
Start on the catch with a live closeout and score only the right first step plus the next finish or kickout. Highest clean total wins.
Activity Use STUD
Secure the rebound, outlet, and finish within the touch limit. Teams score only the full clean sequence. Highest total wins.
Activity Use STUD
Every point must start with a paint touch, then score only if the next kickout produces the right extra pass or clean finish. Most conversions wins.
Activity Use STUD
Attack from the short corner and score only baseline spin finishes or the defensive stop that erases them. Highest clean total wins.
Activity Use STUD
You only move up the board by making two in a row; one miss drops you back. First player to the top wins.
Activity Page Use STUD
Play knockout from rotating hot spots. Miss, chase it, and score before the player behind you.
Activity Use STUD
Hit one make from five spots before the timer expires. Fastest clean round wins.
Activity Use STUD
Every player must make the last free throw or jumper in the round to stay alive. Last player standing wins.
Activity Use STUD
Work through the free-throw checkpoints, but a miss resets you to the last checkpoint. First player through wins.
Activity Use STUD
Score on one basket, sprint back, and convert the next live chance at the other end. Most clean two-basket chains wins.
STUD Side Use STUD
Every airball adds 1 penalty point against the shooter. A made shot on the next attempt clears that penalty point against the shooter.
STUD Side Use STUD
Pure swishes earn 1 challenge point. Rim touches do not count, so everyone watches closely.
STUD Side Use STUD
Miss short off the front rim and add 1 penalty point against you unless the shooter gets the rebound.
STUD Side Use STUD
Call bank before shooting. Make it and earn 1 challenge point; forget to call it and it does not count.
STUD Side Use STUD
Call a weak-hand finish before the drive. Convert it and win 1 challenge point.
STUD Side Use STUD
Before a free throw, the group can call freeze. Miss it and add 1 penalty point against the shooter.
STUD Side Use STUD
Lose the ball without a shot attempt and add 1 penalty point against your side.
STUD Side Use STUD
After two makes, call heat check. Make the next one for a bonus challenge point; miss and add 1 penalty point against yourself.
STUD Side Use STUD
Catch and finish without a dribble to earn 1 challenge point.
STUD Side Use STUD
Grab your own miss and score to erase the missed-shot challenge point.
STUD Side Use STUD
Create a paint touch before a made basket to earn 1 challenge point.
STUD Side Use STUD
Make one more pass before a clean score to earn 1 challenge point for the team.
STUD Side Use STUD
Make the pass before the assist on a made basket to earn 1 challenge point.
STUD Side Use STUD
Skip a good shot for a cleaner corner look and make it to earn 1 challenge point.
Scoring mode
Points, Challenge Points, or STUD scoring. Pick the activity first, then choose the scoring layer in the Play Kit.
Use the normal score, bonus points, or group tallies.
Find STUD Sides with one clear bonus rule the group agrees to before play.
Select this when the group wants STUD scoring for a skill-based round with clear scoring.
Before choosing STUD scoring, make sure everyone understands the format, agrees to the rules, and follows local rules.