Make leadership part of the challenge with a visible call before play.
Group Games · Challenge Night Board
Captain's Call Challenge
Make leadership part of the challenge with a visible call before play.
Make leadership part of the challenge with a visible call before play. Captain's Save lets each captain save one teammate from a reset. Format: Captain call.
- BoardChallenge Night
- CategoryFinale Games
- Best for3-16 who want a 10-35 min round.
- Players3-16
Quick start.
“Make leadership part of the challenge with a visible call before play.”
Run the round
How to play Captain's Call Challenge
Judge the captain's result against the scoring rule before anyone resets.
Reset the captain's setup, rotate evenly, and stop at the agreed finish condition.
Guide details
Run it cleanly
How the result works
Make leadership part of the challenge with a visible call before play. Captain's Save lets each captain save one teammate from a reset. Format: Captain call.
Example: Make leadership part of the challenge with a visible call before play.
Keep it clean
Changing the captain's objective or score value after the round starts. Keep it visible.
Safety: Use age- and space-appropriate pieces or props, keep walkways clear, and allow a pass on any unsuitable challenge.
Who it fits
3-16 who want a 10-35 min round.
Pace
High
Send the setup
We're playing Captain's Call Challenge from Studboards. Make leadership part of the challenge with a visible call before play. Fits: Players: 3-16 | Time: 10-35 min | Gear: Activity-specific props, timer, markers, and score note Safety: Use age- and space-appropriate pieces or props, keep walkways clear, and allow a pass on any unsuitable challenge. View Idea: https://www.studboards.com/boards/challenge-night/challenge-night-captain-s-call-challenge.html
https://www.studboards.com/boards/challenge-night/challenge-night-captain-s-call-challenge.html
