Losing chess: forced captures, no check rules, empty army wins.
Group Games · Chess Board
Antichess Round
Losing chess: forced captures, no check rules, empty army wins.
Losing chess: forced captures, no check rules, empty army wins. Final round removes both queens from the starting position. Format: Variant games.
- BoardChess
- Categorychess
- Best for4-10 who want a 30-120 min round.
- Players4-10
Quick start.
“Losing chess: forced captures, no check rules, empty army wins.”
Run the round
How to play Antichess Round
Judge the antichess result against the scoring rule before anyone resets.
Reset the antichess setup, rotate evenly, and stop at the agreed finish condition.
Guide details
Run it cleanly
How the result works
Losing chess: forced captures, no check rules, empty army wins. Final round removes both queens from the starting position. Format: Variant games.
Example: Losing chess: forced captures, no check rules, empty army wins.
Keep it clean
Changing the antichess objective or score value after the round starts. Keep it visible.
Safety: Use age- and space-appropriate pieces or props, keep walkways clear, and allow a pass on any unsuitable challenge.
Who it fits
4-10 who want a 30-120 min round.
Pace
Low
Send the setup
We're playing Antichess Round from Studboards. Losing chess: forced captures, no check rules, empty army wins. Fits: Players: 4-10 | Time: 30-120 min | Gear: Chess set, board, and optional clocks or scoresheets Safety: Use age- and space-appropriate pieces or props, keep walkways clear, and allow a pass on any unsuitable challenge. View Idea: https://www.studboards.com/boards/chess/chess-antichess-round.html
https://www.studboards.com/boards/chess/chess-antichess-round.html
