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Group Games

Costume Party games

Optional costume drafts, runway kindness, theme nights, and party formats without body-shaming or forced dress-up.

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All Costume Party games (30)

Costume Party Twists (30)

Optional one-rule scoring twists for a game your group already plays.

Silent Round Rule · Costume Party

Use Silent Round · Costume Party: One round uses gestures only.

  • Use Silent Round · Costume Party: One round uses gestures only.
  • Compatible host: Silent Round · Costume Party. Clear a small seated or standing performance space and keep aisles open. Supply paper, a pen and a bag with object cards for book, umbrella and clock. Choose a willing host to offer each actor a private draw, returning and mixing the card after the turn. Street clothes are welcome; no purchase, costume, body contact or photograph is needed. Explain passing and agree a comfortable way to act, describe or use communication support. Play three rounds in a visible order. On each person’s offered turn, privately draw an object card without showing the host or other players. Give a clue without showing, naming or spelling the selected object label; communication support may convey the clue but must not expose the answer. The next willing person on the list makes one guess from the actor’s clue. If that guesser passes, the host may guess only if they have not seen the private draw; otherwise invite another willing person who has not seen it. If nobody is willing, pause and offer the actor a later place in that round or a pass, never an informed automatic answer. Keep every actor’s one offered attempt and respect every guesser’s pass. For example, an actor can mime opening a book or describe turning its pages. Reveal and return the card after the guess. Do not imitate a real person or judge anyone’s body, identity, clothing cost or confidence. During round two, use gestures for creative directions and responses. The actor gestures and the designated guesser points to book, umbrella or clock on a written list. Consent, access and safety communication may use any needed method at any time. Ask rather than assuming silence means consent. When the designated guess matches the object, the actor earns 1 point; otherwise the actor earns 0. The guesser earns no separate point. A pass completes the offered turn for 0 without deduction or loss of future turns. Verify the object card, never the quality of someone’s appearance. After three offered actor turns each, the highest total wins; tied leaders share the result. Close after everyone has received the same offered schedule. Selected rule: Keep creative communication gestural in the host’s stated quiet round; consent, access and safety communication always use any needed method. Silence never establishes consent. This selected rule overrides only its explicitly named schedule, task or score condition; keep all remaining host rules. Use only this selected rule, with no other optional twists or duplicate comeback. Passing never removes later offered turns. Costumes optional, no real weapons, no blackface or hate symbols, aisles clear, and never mock bodies or identities. Allow full opt-outs from runway moments. Scored results are tracked as challenge points.
  • Score Silent Round Rule · Costume Party as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Silent Round Rule · Costume Party; stop at the agreed finish condition.
Partner Confirm Rule · Costume Party

Use Partner Confirm Round · Costume Party: Partners both confirm before score posts.

  • Use Partner Confirm Round · Costume Party: Partners both confirm before score posts.
  • Compatible host: Partner Confirm Round · Costume Party. Clear a small seated or standing performance space and keep aisles open. Supply paper, a pen and a bag with object cards for book, umbrella and clock. Choose a willing host to offer each actor a private draw, returning and mixing the card after the turn. Street clothes are welcome; no purchase, costume, body contact or photograph is needed. Explain passing and agree a comfortable way to act, describe or use communication support. Pair people as checkers; a host can join an unpaired participant. The checker still receives their own scheduled turns. Play three rounds in a visible order. On each person’s offered turn, privately draw an object card without showing the host or other players. Give a clue without showing, naming or spelling the selected object label; communication support may convey the clue but must not expose the answer. The next willing person on the list makes one guess from the actor’s clue. If that guesser passes, the host may guess only if they have not seen the private draw; otherwise invite another willing person who has not seen it. If nobody is willing, pause and offer the actor a later place in that round or a pass, never an informed automatic answer. Keep every actor’s one offered attempt and respect every guesser’s pass. For example, an actor can mime opening a book or describe turning its pages. Reveal and return the card after the guess. Do not imitate a real person or judge anyone’s body, identity, clothing cost or confidence. Before posting a point, the actor and checker both confirm the revealed object card against the designated guess. Permit one ordinary evidence recheck. If they still disagree, ask the host to apply the stated criterion; if it remains unverifiable, record 0 rather than guessing. Consent, access and safety concerns can be raised again whenever needed. When the designated guess matches the object, the actor earns 1 point; otherwise the actor earns 0. The guesser earns no separate point. A pass completes the offered turn for 0 without deduction or loss of future turns. Verify the object card, never the quality of someone’s appearance. After three offered actor turns each, the highest total wins; tied leaders share the result. Close after everyone has received the same offered schedule. Selected rule: Both named partners confirm the host’s stated result before its point posts. Keep one ordinary record recheck, with unresolved points unposted or 0 as the host describes. Needed consent, access and safety checks have no numerical cap. This selected rule overrides only its explicitly named schedule, task or score condition; keep all remaining host rules. Use only this selected rule, with no other optional twists or duplicate comeback. Passing never removes later offered turns. Costumes optional, no real weapons, no blackface or hate symbols, aisles clear, and never mock bodies or identities. Allow full opt-outs from runway moments. Scored results are tracked as challenge points.
  • Score Partner Confirm Rule · Costume Party as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Partner Confirm Rule · Costume Party; stop at the agreed finish condition.
Comeback Token Rule · Costume Party

Use Comeback Token · Costume Party: Trailing side gets one extra legal finale turn.

  • Use Comeback Token · Costume Party: Trailing side gets one extra legal finale turn.
  • Compatible host: Comeback Token · Costume Party. Clear a small seated or standing performance space and keep aisles open. Supply paper, a pen and a bag with object cards for book, umbrella and clock. Choose a willing host to offer each actor a private draw, returning and mixing the card after the turn. Street clothes are welcome; no purchase, costume, body contact or photograph is needed. Explain passing and agree a comfortable way to act, describe or use communication support. Before starting, announce one comeback token for the entire group. Play three rounds in a visible order. On each person’s offered turn, privately draw an object card without showing the host or other players. Give a clue without showing, naming or spelling the selected object label; communication support may convey the clue but must not expose the answer. The next willing person on the list makes one guess from the actor’s clue. If that guesser passes, the host may guess only if they have not seen the private draw; otherwise invite another willing person who has not seen it. If nobody is willing, pause and offer the actor a later place in that round or a pass, never an informed automatic answer. Keep every actor’s one offered attempt and respect every guesser’s pass. For example, an actor can mime opening a book or describe turning its pages. Reveal and return the card after the guess. Do not imitate a real person or judge anyone’s body, identity, clothing cost or confidence. After the three ordinary rounds, identify the lowest total strictly below the lead. Draw one eligible name if tied and offer that person one extra turn on the final task under the same rules. A pass uses the token. If all totals tie, nobody trails and it stays unused. When the designated guess matches the object, the actor earns 1 point; otherwise the actor earns 0. The guesser earns no separate point. A pass completes the offered turn for 0 without deduction or loss of future turns. Verify the object card, never the quality of someone’s appearance. The one extra turn has the same 1-or-0 value, with no extra process bonus. Compare totals after the three equal ordinary rounds and the single preannounced comeback exception. Highest total wins; tied leaders share the result. Selected rule: Use the single preannounced extra finale turn already described in this host. It is an explicit exception after equal ordinary turns, not another token per teammate or a second extra turn. This selected rule overrides only its explicitly named schedule, task or score condition; keep all remaining host rules. Use only this selected rule, with no other optional twists or duplicate comeback. Passing never removes later offered turns. Costumes optional, no real weapons, no blackface or hate symbols, aisles clear, and never mock bodies or identities. Allow full opt-outs from runway moments. Scored results are tracked as challenge points.
  • Score Comeback Token Rule · Costume Party as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Comeback Token Rule · Costume Party; stop at the agreed finish condition.
Beginner Hint Rule · Costume Party

Use Beginner Hint Token · Costume Party: One rules hint per new player.

  • Use Beginner Hint Token · Costume Party: One rules hint per new player.
  • Compatible host: Beginner Hint Token · Costume Party. Clear a small seated or standing performance space and keep aisles open. Supply paper, a pen and a bag with object cards for book, umbrella and clock. Choose a willing host to offer each actor a private draw, returning and mixing the card after the turn. Street clothes are welcome; no purchase, costume, body contact or photograph is needed. Explain passing and agree a comfortable way to act, describe or use communication support. Give each new player a paper token for one optional reminder during play. Play three rounds in a visible order. On each person’s offered turn, privately draw an object card without showing the host or other players. Give a clue without showing, naming or spelling the selected object label; communication support may convey the clue but must not expose the answer. The next willing person on the list makes one guess from the actor’s clue. If that guesser passes, the host may guess only if they have not seen the private draw; otherwise invite another willing person who has not seen it. If nobody is willing, pause and offer the actor a later place in that round or a pass, never an informed automatic answer. Keep every actor’s one offered attempt and respect every guesser’s pass. For example, an actor can mime opening a book or describe turning its pages. Reveal and return the card after the guess. Do not imitate a real person or judge anyone’s body, identity, clothing cost or confidence. A new player may hand in the token for a reminder about the turn or scoring rule, such as who acts next. The helper must not reveal the hidden object. The token adds 0 points; ordinary rule clarification and access support remain available after it is used. When the designated guess matches the object, the actor earns 1 point; otherwise the actor earns 0. The guesser earns no separate point. A pass completes the offered turn for 0 without deduction or loss of future turns. Verify the object card, never the quality of someone’s appearance. After three offered actor turns each, the highest total wins; tied leaders share the result. Close after everyone has received the same offered schedule. Selected rule: Keep one optional rules-only token per new player, worth 0. Do not supply the participant’s task answer. Ordinary clarification and access support remain available after it is spent. This selected rule overrides only its explicitly named schedule, task or score condition; keep all remaining host rules. Use only this selected rule, with no other optional twists or duplicate comeback. Passing never removes later offered turns. Costumes optional, no real weapons, no blackface or hate symbols, aisles clear, and never mock bodies or identities. Allow full opt-outs from runway moments. Scored results are tracked as challenge points.
  • Score Beginner Hint Rule · Costume Party as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Beginner Hint Rule · Costume Party; stop at the agreed finish condition.
Team Table Rule · Costume Party

Use Three-Round Mini Match · Costume Party: Tables share one result and rotate the actor.

  • Use Three-Round Mini Match · Costume Party: Tables share one result and rotate the actor.
  • Compatible host: Three-Round Mini Match · Costume Party. Clear a small seated or standing performance space and keep aisles open. Supply paper, a pen and a bag with object cards for book, umbrella and clock. Choose a willing host to offer each actor a private draw, returning and mixing the card after the turn. Street clothes are welcome; no purchase, costume, body contact or photograph is needed. Explain passing and agree a comfortable way to act, describe or use communication support. Announce exactly three rounds and no optional extra-turn token. Play three rounds in a visible order. On each person’s offered turn, privately draw an object card without showing the host or other players. Give a clue without showing, naming or spelling the selected object label; communication support may convey the clue but must not expose the answer. The next willing person on the list makes one guess from the actor’s clue. If that guesser passes, the host may guess only if they have not seen the private draw; otherwise invite another willing person who has not seen it. If nobody is willing, pause and offer the actor a later place in that round or a pass, never an informed automatic answer. Keep every actor’s one offered attempt and respect every guesser’s pass. For example, an actor can mime opening a book or describe turning its pages. Reveal and return the card after the guess. Do not imitate a real person or judge anyone’s body, identity, clothing cost or confidence. When the designated guess matches the object, the actor earns 1 point; otherwise the actor earns 0. The guesser earns no separate point. A pass completes the offered turn for 0 without deduction or loss of future turns. Verify the object card, never the quality of someone’s appearance. Stop after exactly three offered turns each. Add all three round scores; highest total wins and tied leaders share the result. Do not add a tie round in this activity. Selected rule: Before the scored portion, make equal-sized table teams and write an actor rotation. For an odd roster, one willing person may call this game and join a later game. If everyone wants scoring turns now, use solo teams for everyone instead; each solo team keeps the same stated schedule. Never compare a solo total with a larger team’s total. Each table shares one result on a turn; rotate its actor until every teammate has had three offered turns. Only the scheduled actor gives the object clue; the designated guesser still makes the one guess under the host’s rules. An out-of-turn clue earns 0 and erases only its pending point; then offer the scheduled actor a turn. Keep the host’s task criterion and point value. Compare team totals only after equal offered quotas, sharing ties. This selected rule overrides only its explicitly named schedule, task or score condition; keep all remaining host rules. Use only this selected rule, with no other optional twists or duplicate comeback. Passing never removes later offered turns. Costumes optional, no real weapons, no blackface or hate symbols, aisles clear, and never mock bodies or identities. Allow full opt-outs from runway moments. Scored results are tracked as challenge points.
  • Score Team Table Rule · Costume Party as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Team Table Rule · Costume Party; stop at the agreed finish condition.
Lightning Care Rule · Costume Party

Use Three-Round Mini Match · Costume Party: Timer cannot force unkind or unsafe play.

  • Use Three-Round Mini Match · Costume Party: Timer cannot force unkind or unsafe play.
  • Compatible host: Three-Round Mini Match · Costume Party. Clear a small seated or standing performance space and keep aisles open. Supply paper, a pen and a bag with object cards for book, umbrella and clock. Choose a willing host to offer each actor a private draw, returning and mixing the card after the turn. Street clothes are welcome; no purchase, costume, body contact or photograph is needed. Explain passing and agree a comfortable way to act, describe or use communication support. Announce exactly three rounds and no optional extra-turn token. Play three rounds in a visible order. On each person’s offered turn, privately draw an object card without showing the host or other players. Give a clue without showing, naming or spelling the selected object label; communication support may convey the clue but must not expose the answer. The next willing person on the list makes one guess from the actor’s clue. If that guesser passes, the host may guess only if they have not seen the private draw; otherwise invite another willing person who has not seen it. If nobody is willing, pause and offer the actor a later place in that round or a pass, never an informed automatic answer. Keep every actor’s one offered attempt and respect every guesser’s pass. For example, an actor can mime opening a book or describe turning its pages. Reveal and return the card after the guess. Do not imitate a real person or judge anyone’s body, identity, clothing cost or confidence. When the designated guess matches the object, the actor earns 1 point; otherwise the actor earns 0. The guesser earns no separate point. A pass completes the offered turn for 0 without deduction or loss of future turns. Verify the object card, never the quality of someone’s appearance. Stop after exactly three offered turns each. Add all three round scores; highest total wins and tied leaders share the result. Do not add a tie round in this activity. Selected rule: If the group wants a timer, agree a comfortable turn length before the scored portion and use it only as a reminder to offer the next turn, never as a speed bonus. Anyone gets one honored ordinary slowdown call. Pause or extend again whenever needed for consent, access or safety, without deduction or shaming. Keep the host’s actual task and score. This selected rule overrides only its explicitly named schedule, task or score condition; keep all remaining host rules. Use only this selected rule, with no other optional twists or duplicate comeback. Passing never removes later offered turns. Costumes optional, no real weapons, no blackface or hate symbols, aisles clear, and never mock bodies or identities. Allow full opt-outs from runway moments. Scored results are tracked as challenge points.
  • Score Lightning Care Rule · Costume Party as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Lightning Care Rule · Costume Party; stop at the agreed finish condition.
Theme Lock Rule · Costume Party

Use Theme Night Round · Costume Party: Theme stays kind and inclusive.

  • Use Theme Night Round · Costume Party: Theme stays kind and inclusive.
  • Compatible host: Theme Night Round · Costume Party. Clear a small seated or standing performance space and keep aisles open. Supply paper, a pen and a bag with object cards for book, umbrella and clock. Choose a willing host to offer each actor a private draw, returning and mixing the card after the turn. Street clothes are welcome; no purchase, costume, body contact or photograph is needed. Explain passing and agree a comfortable way to act, describe or use communication support. Lock the theme “a friendly library” before starting; nobody needs themed clothing, purchases or personal disclosure. Replace the bag’s cards with book, bookmark and pencil for this game, showing the three possibilities before play. The actor still draws privately, and the designated guesser gets one guess. Play three rounds in a visible order. On each person’s offered turn, privately draw an object card without showing the host or other players. Give a clue without showing, naming or spelling the selected object label; communication support may convey the clue but must not expose the answer. The next willing person on the list makes one guess from the actor’s clue. If that guesser passes, the host may guess only if they have not seen the private draw; otherwise invite another willing person who has not seen it. If nobody is willing, pause and offer the actor a later place in that round or a pass, never an informed automatic answer. Keep every actor’s one offered attempt and respect every guesser’s pass. For example, an actor can mime opening a book or describe turning its pages. Reveal and return the card after the guess. Do not imitate a real person or judge anyone’s body, identity, clothing cost or confidence. Keep the announced library theme for all three rounds. Pass freely if a prompt is uncomfortable. When the designated guess matches the object, the actor earns 1 point; otherwise the actor earns 0. The guesser earns no separate point. A pass completes the offered turn for 0 without deduction or loss of future turns. Verify the object card, never the quality of someone’s appearance. Here the 1 point is for a completed task matching the announced library prompt; it is not an additional theme bonus. After three offered actor turns each, the highest total wins; tied leaders share the result. Close after everyone has received the same offered schedule. Selected rule: Keep the announced kind theme fixed during ordinary play, with free passes. A needed consent, access, safety or inclusion correction can still change it; do not require purchases, costumes, photos or personal experiences. This selected rule overrides only its explicitly named schedule, task or score condition; keep all remaining host rules. Use only this selected rule, with no other optional twists or duplicate comeback. Passing never removes later offered turns. Costumes optional, no real weapons, no blackface or hate symbols, aisles clear, and never mock bodies or identities. Allow full opt-outs from runway moments. Scored results are tracked as challenge points.
  • Score Theme Lock Rule · Costume Party as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Theme Lock Rule · Costume Party; stop at the agreed finish condition.
No Cash Prize Rule · Costume Party

Use No Cash Prizes · Costume Party: Points or stickers only.

  • Use No Cash Prizes · Costume Party: Points or stickers only.
  • Compatible host: No Cash Prizes · Costume Party. Clear a small seated or standing performance space and keep aisles open. Supply paper, a pen and a bag with object cards for book, umbrella and clock. Choose a willing host to offer each actor a private draw, returning and mixing the card after the turn. Street clothes are welcome; no purchase, costume, body contact or photograph is needed. Explain passing and agree a comfortable way to act, describe or use communication support. Announce “Points or stickers only. No gambling.” Do not collect stakes or make purchases a condition of taking a turn. Play three rounds in a visible order. On each person’s offered turn, privately draw an object card without showing the host or other players. Give a clue without showing, naming or spelling the selected object label; communication support may convey the clue but must not expose the answer. The next willing person on the list makes one guess from the actor’s clue. If that guesser passes, the host may guess only if they have not seen the private draw; otherwise invite another willing person who has not seen it. If nobody is willing, pause and offer the actor a later place in that round or a pass, never an informed automatic answer. Keep every actor’s one offered attempt and respect every guesser’s pass. For example, an actor can mime opening a book or describe turning its pages. Reveal and return the card after the guess. Do not imitate a real person or judge anyone’s body, identity, clothing cost or confidence. When the designated guess matches the object, the actor earns 1 point; otherwise the actor earns 0. The guesser earns no separate point. A pass completes the offered turn for 0 without deduction or loss of future turns. Verify the object card, never the quality of someone’s appearance. The group receives 1 shared process point when the prize rule has been explained, separate from individual task totals. After three offered actor turns each, the highest total wins; tied leaders share the result. Close after everyone has received the same offered schedule. Selected rule: Points or stickers only. No gambling. Keep the host’s shared preparation point separate from task scores; no purchase is required to take a turn. This selected rule overrides only its explicitly named schedule, task or score condition; keep all remaining host rules. Use only this selected rule, with no other optional twists or duplicate comeback. Passing never removes later offered turns. Costumes optional, no real weapons, no blackface or hate symbols, aisles clear, and never mock bodies or identities. Allow full opt-outs from runway moments. Scored results are tracked as challenge points.
  • Score No Cash Prize Rule · Costume Party as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after No Cash Prize Rule · Costume Party; stop at the agreed finish condition.
Opt-Out Rule · Costume Party

Use Opt-Out Always Ok · Costume Party: Pass a turn without penalty.

  • Use Opt-Out Always Ok · Costume Party: Pass a turn without penalty.
  • Compatible host: Opt-Out Always Ok · Costume Party. Clear a small seated or standing performance space and keep aisles open. Supply paper, a pen and a bag with object cards for book, umbrella and clock. Choose a willing host to offer each actor a private draw, returning and mixing the card after the turn. Street clothes are welcome; no purchase, costume, body contact or photograph is needed. Explain passing and agree a comfortable way to act, describe or use communication support. The host demonstrates “I pass” and moves calmly to the next person without asking for a reason. Play three rounds in a visible order. On each person’s offered turn, privately draw an object card without showing the host or other players. Give a clue without showing, naming or spelling the selected object label; communication support may convey the clue but must not expose the answer. The next willing person on the list makes one guess from the actor’s clue. If that guesser passes, the host may guess only if they have not seen the private draw; otherwise invite another willing person who has not seen it. If nobody is willing, pause and offer the actor a later place in that round or a pass, never an informed automatic answer. Keep every actor’s one offered attempt and respect every guesser’s pass. For example, an actor can mime opening a book or describe turning its pages. Reveal and return the card after the guess. Do not imitate a real person or judge anyone’s body, identity, clothing cost or confidence. A person can decline the entire activity, an individual task, a photograph or an introduction. Leave their remaining places on the turn list available; do not require an explanation or public applause for passing. When the designated guess matches the object, the actor earns 1 point; otherwise the actor earns 0. The guesser earns no separate point. A pass completes the offered turn for 0 without deduction or loss of future turns. Verify the object card, never the quality of someone’s appearance. After three offered actor turns each, the highest total wins; tied leaders share the result. Close after everyone has received the same offered schedule. Selected rule: Use the demonstrated pass without demanding a reason, deduction or loss of later offered turns. A full opt-out remains welcome. This selected rule overrides only its explicitly named schedule, task or score condition; keep all remaining host rules. Use only this selected rule, with no other optional twists or duplicate comeback. Passing never removes later offered turns. Costumes optional, no real weapons, no blackface or hate symbols, aisles clear, and never mock bodies or identities. Allow full opt-outs from runway moments. Scored results are tracked as challenge points.
  • Score Opt-Out Rule · Costume Party as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Opt-Out Rule · Costume Party; stop at the agreed finish condition.
Finale Double Rule · Costume Party

Use Finale Double Round · Costume Party: Announced final round scores double.

  • Use Finale Double Round · Costume Party: Announced final round scores double.
  • Compatible host: Finale Double Round · Costume Party. Clear a small seated or standing performance space and keep aisles open. Supply paper, a pen and a bag with object cards for book, umbrella and clock. Choose a willing host to offer each actor a private draw, returning and mixing the card after the turn. Street clothes are welcome; no purchase, costume, body contact or photograph is needed. Explain passing and agree a comfortable way to act, describe or use communication support. Announce before the first turn that round three is the finale and doubles task points. Play three rounds in a visible order. On each person’s offered turn, privately draw an object card without showing the host or other players. Give a clue without showing, naming or spelling the selected object label; communication support may convey the clue but must not expose the answer. The next willing person on the list makes one guess from the actor’s clue. If that guesser passes, the host may guess only if they have not seen the private draw; otherwise invite another willing person who has not seen it. If nobody is willing, pause and offer the actor a later place in that round or a pass, never an informed automatic answer. Keep every actor’s one offered attempt and respect every guesser’s pass. For example, an actor can mime opening a book or describe turning its pages. Reveal and return the card after the guess. Do not imitate a real person or judge anyone’s body, identity, clothing cost or confidence. When the designated guess matches the object, the actor earns 1 point; otherwise the actor earns 0. The guesser earns no separate point. A pass completes the offered turn for 0 without deduction or loss of future turns. Verify the object card, never the quality of someone’s appearance. Valid tasks earn 1 in rounds one and two, then 2 in round three. Invalid attempts and passes remain 0; double no process points. After the same three offered turns each, including the announced double finale, highest total wins. Tied leaders share the result. Selected rule: Use the host’s preannounced third round as the double finale: valid task points are 2 instead of 1, and invalid attempts or passes remain 0. Equal offered turns remain; process points are never doubled. This selected rule overrides only its explicitly named schedule, task or score condition; keep all remaining host rules. Use only this selected rule, with no other optional twists or duplicate comeback. Passing never removes later offered turns. Costumes optional, no real weapons, no blackface or hate symbols, aisles clear, and never mock bodies or identities. Allow full opt-outs from runway moments. Scored results are tracked as challenge points.
  • Score Finale Double Rule · Costume Party as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Finale Double Rule · Costume Party; stop at the agreed finish condition.
Verify First Rule · Costume Party

Use Three-Round Mini Match · Costume Party: No cheer until verify finishes.

  • Use Three-Round Mini Match · Costume Party: No cheer until verify finishes.
  • Compatible host: Three-Round Mini Match · Costume Party. Clear a small seated or standing performance space and keep aisles open. Supply paper, a pen and a bag with object cards for book, umbrella and clock. Choose a willing host to offer each actor a private draw, returning and mixing the card after the turn. Street clothes are welcome; no purchase, costume, body contact or photograph is needed. Explain passing and agree a comfortable way to act, describe or use communication support. Announce exactly three rounds and no optional extra-turn token. Play three rounds in a visible order. On each person’s offered turn, privately draw an object card without showing the host or other players. Give a clue without showing, naming or spelling the selected object label; communication support may convey the clue but must not expose the answer. The next willing person on the list makes one guess from the actor’s clue. If that guesser passes, the host may guess only if they have not seen the private draw; otherwise invite another willing person who has not seen it. If nobody is willing, pause and offer the actor a later place in that round or a pass, never an informed automatic answer. Keep every actor’s one offered attempt and respect every guesser’s pass. For example, an actor can mime opening a book or describe turning its pages. Reveal and return the card after the guess. Do not imitate a real person or judge anyone’s body, identity, clothing cost or confidence. When the designated guess matches the object, the actor earns 1 point; otherwise the actor earns 0. The guesser earns no separate point. A pass completes the offered turn for 0 without deduction or loss of future turns. Verify the object card, never the quality of someone’s appearance. Stop after exactly three offered turns each. Add all three round scores; highest total wins and tied leaders share the result. Do not add a tie round in this activity. Selected rule: Before announcing a winner, the host checks offered turns, task criteria and addition. An incorrect win call simply resumes any unoffered scheduled turns or corrects the total, with no extra penalty or invented replay. This selected rule overrides only its explicitly named schedule, task or score condition; keep all remaining host rules. Use only this selected rule, with no other optional twists or duplicate comeback. Passing never removes later offered turns. Costumes optional, no real weapons, no blackface or hate symbols, aisles clear, and never mock bodies or identities. Allow full opt-outs from runway moments. Scored results are tracked as challenge points.
  • Score Verify First Rule · Costume Party as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Verify First Rule · Costume Party; stop at the agreed finish condition.
Guest Host Rule · Costume Party

Use Guest Host Rotation · Costume Party: Rotate host or caller each round.

  • Use Guest Host Rotation · Costume Party: Rotate host or caller each round.
  • Compatible host: Guest Host Rotation · Costume Party. Invite willing callers and willing participants for one introduction circle. Keep street clothes and listening welcome. Agree the exact name or chosen description each volunteer wants used and one optional introduction per person. Give callers a practice line: “Please welcome our next volunteer, who may show, describe, wave or pass.” Rotate to the next willing caller for each introduction; the main host covers any passed caller role. Introduce a volunteer only with permission and use only their approved description. Offer the volunteer up to 20 seconds, with more time for access, or an immediate pass. Nobody must perform, dress up or be photographed; ask separately before recording or sharing. Stop after the list has been offered once. The completed caller rotation earns the group 1 shared process point. Introductions, street clothes and passes create no individual performance score; do not reward a caller for persuading someone to appear. Everyone shares completion when the willing introduction list has been offered its turns. Close kindly without ranking outfits or hosts. Selected rule: Use the complete caller rotation and practice line stated above. The main host covers any passed role and keeps checks consistent; nobody must introduce or display another person without permission. This selected rule overrides only its explicitly named schedule, task or score condition; keep all remaining host rules. Use only this selected rule, with no other optional twists or duplicate comeback. Passing never removes later offered turns. Costumes optional, no real weapons, no blackface or hate symbols, aisles clear, and never mock bodies or identities. Allow full opt-outs from runway moments. Scored results are tracked as challenge points.
  • Score Guest Host Rule · Costume Party as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Guest Host Rule · Costume Party; stop at the agreed finish condition.
Prompt Architect Rule · Costume Party

Use Three-Round Mini Match · Costume Party: Winner designs next safe prompt.

  • Use Three-Round Mini Match · Costume Party: Winner designs next safe prompt.
  • Compatible host: Three-Round Mini Match · Costume Party. Clear a small seated or standing performance space and keep aisles open. Supply paper, a pen and a bag with object cards for book, umbrella and clock. Choose a willing host to offer each actor a private draw, returning and mixing the card after the turn. Street clothes are welcome; no purchase, costume, body contact or photograph is needed. Explain passing and agree a comfortable way to act, describe or use communication support. Announce exactly three rounds and no optional extra-turn token. Play three rounds in a visible order. On each person’s offered turn, privately draw an object card without showing the host or other players. Give a clue without showing, naming or spelling the selected object label; communication support may convey the clue but must not expose the answer. The next willing person on the list makes one guess from the actor’s clue. If that guesser passes, the host may guess only if they have not seen the private draw; otherwise invite another willing person who has not seen it. If nobody is willing, pause and offer the actor a later place in that round or a pass, never an informed automatic answer. Keep every actor’s one offered attempt and respect every guesser’s pass. For example, an actor can mime opening a book or describe turning its pages. Reveal and return the card after the guess. Do not imitate a real person or judge anyone’s body, identity, clothing cost or confidence. When the designated guess matches the object, the actor earns 1 point; otherwise the actor earns 0. The guesser earns no separate point. A pass completes the offered turn for 0 without deduction or loss of future turns. Verify the object card, never the quality of someone’s appearance. Stop after exactly three offered turns each. Add all three round scores; highest total wins and tied leaders share the result. Do not add a tie round in this activity. Selected rule: After the checked three-round result, invite the winner to write a new PG object card for the bag. Tied winners may agree or draw a willing designer. The host vetoes unsafe, mocking or purchase-dependent ideas and supplies book if needed. Designing the card changes no totals; offer an optional unscored trial, with street clothes and passes welcome. This selected rule overrides only its explicitly named schedule, task or score condition; keep all remaining host rules. Use only this selected rule, with no other optional twists or duplicate comeback. Passing never removes later offered turns. Costumes optional, no real weapons, no blackface or hate symbols, aisles clear, and never mock bodies or identities. Allow full opt-outs from runway moments. Scored results are tracked as challenge points.
  • Score Prompt Architect Rule · Costume Party as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Prompt Architect Rule · Costume Party; stop at the agreed finish condition.
Second Chance Rule · Costume Party

Use Second Chance Card · Costume Party: Trailing player replaces one prompt once.

  • Use Second Chance Card · Costume Party: Trailing player replaces one prompt once.
  • Compatible host: Second Chance Card · Costume Party. Clear a small seated or standing performance space and keep aisles open. Supply paper, a pen and a bag with object cards for book, umbrella and clock. Choose a willing host to offer each actor a private draw, returning and mixing the card after the turn. Street clothes are welcome; no purchase, costume, body contact or photograph is needed. Explain passing and agree a comfortable way to act, describe or use communication support. Make a spare copy of each task card and mark one Second Chance card. Play three rounds in a visible order. On each person’s offered turn, privately draw an object card without showing the host or other players. Give a clue without showing, naming or spelling the selected object label; communication support may convey the clue but must not expose the answer. The next willing person on the list makes one guess from the actor’s clue. If that guesser passes, the host may guess only if they have not seen the private draw; otherwise invite another willing person who has not seen it. If nobody is willing, pause and offer the actor a later place in that round or a pass, never an informed automatic answer. Keep every actor’s one offered attempt and respect every guesser’s pass. For example, an actor can mime opening a book or describe turning its pages. Reveal and return the card after the guess. Do not imitate a real person or judge anyone’s body, identity, clothing cost or confidence. At the start of round 2, use the completed previous-round totals to find the lowest total strictly below the lead; draw one eligible name if tied. Offer that person the group’s one Second Chance card. Before their next actor turn, they privately draw an assigned object and may exchange it for one different spare object. Keep both the original draw and final choice hidden from every guesser; this final card replaces the ordinary on-turn bag draw. Mark the allowance used before the first clue. If declined, or if everyone ties, the card remains unused and the host may repeat this eligibility check at the start of round 3 only. This is one replacement in the whole game, never an extra turn, second point or post-result swap. When the designated guess matches the object, the actor earns 1 point; otherwise the actor earns 0. The guesser earns no separate point. A pass completes the offered turn for 0 without deduction or loss of future turns. Verify the object card, never the quality of someone’s appearance. After three offered actor turns each, the highest total wins; tied leaders share the result. Close after everyone has received the same offered schedule. Selected rule: Keep the one preturn prompt replacement for a strictly trailing person, drawn if eligible people tie. It changes a prompt, not the turn count or value, and remains unused if all totals tie. This selected rule overrides only its explicitly named schedule, task or score condition; keep all remaining host rules. Use only this selected rule, with no other optional twists or duplicate comeback. Passing never removes later offered turns. Costumes optional, no real weapons, no blackface or hate symbols, aisles clear, and never mock bodies or identities. Allow full opt-outs from runway moments. Scored results are tracked as challenge points.
  • Score Second Chance Rule · Costume Party as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Second Chance Rule · Costume Party; stop at the agreed finish condition.
Memory Trio Rule · Costume Party

Use Memory Trio Round · Costume Party: Three items then pause for memory play.

  • Use Memory Trio Round · Costume Party: Three items then pause for memory play.
  • Compatible host: Memory Trio Round · Costume Party. Seat the group comfortably with paper, a pen and a visible turn list. Read this trio aloud and show it in writing: book, umbrella and clock. Prepare a new ordering of those same three items for each of three rounds. Explain communication support, rereads and free passes before starting. Offer everyone one response each round after a brief pause. Ask them to name or point to the three items in any order; reread or show the list again whenever needed. Nobody must remove an access aid or be photographed, perform or tell a personal story. A pass completes the offered response and keeps later turns. Naming or indicating all three announced items earns that person 1 point, including after a reread. A missing item or pass earns 0, with no deduction. Keep three results per person. After three equal offered recall turns each, highest total wins; tied leaders share the result. Selected rule: Keep the host’s actual three-item recall task, rereads and visible list available. Naming or indicating all three earns 1 even with support. Keep it a friendly recall task, without pressured disclosure or performance. This selected rule overrides only its explicitly named schedule, task or score condition; keep all remaining host rules. Use only this selected rule, with no other optional twists or duplicate comeback. Passing never removes later offered turns. Costumes optional, no real weapons, no blackface or hate symbols, aisles clear, and never mock bodies or identities. Allow full opt-outs from runway moments. Scored results are tracked as challenge points.
  • Score Memory Trio Rule · Costume Party as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Memory Trio Rule · Costume Party; stop at the agreed finish condition.
Kindness Bonus Rule · Costume Party

Use Kindness Bonus Square · Costume Party: Optional safe kind action can add 1.

  • Use Kindness Bonus Square · Costume Party: Optional safe kind action can add 1.
  • Compatible host: Kindness Bonus Square · Costume Party. Clear a small seated or standing performance space and keep aisles open. Supply paper, a pen and a bag with object cards for book, umbrella and clock. Choose a willing host to offer each actor a private draw, returning and mixing the card after the turn. Street clothes are welcome; no purchase, costume, body contact or photograph is needed. Explain passing and agree a comfortable way to act, describe or use communication support. Announce one optional kindness action: offer a willing neighbor a prompt card or a place to sit without giving away their object. Ask first; a declined offer needs no explanation. Play three rounds in a visible order. On each person’s offered turn, privately draw an object card without showing the host or other players. Give a clue without showing, naming or spelling the selected object label; communication support may convey the clue but must not expose the answer. The next willing person on the list makes one guess from the actor’s clue. If that guesser passes, the host may guess only if they have not seen the private draw; otherwise invite another willing person who has not seen it. If nobody is willing, pause and offer the actor a later place in that round or a pass, never an informed automatic answer. Keep every actor’s one offered attempt and respect every guesser’s pass. For example, an actor can mime opening a book or describe turning its pages. Reveal and return the card after the guess. Do not imitate a real person or judge anyone’s body, identity, clothing cost or confidence. When the designated guess matches the object, the actor earns 1 point; otherwise the actor earns 0. The guesser earns no separate point. A pass completes the offered turn for 0 without deduction or loss of future turns. Verify the object card, never the quality of someone’s appearance. A completed, welcomed instance of the announced action can add 1 to the helper’s total, at most once per person per round. Skip it freely if uncomfortable. Never award for posing, dressing up, disclosure, contact or answering for another player. After three offered actor turns each, the highest total wins; tied leaders share the result. Close after everyone has received the same offered schedule. Selected rule: Keep only the host’s announced, welcomed safe helping action for +1, at most once per person per round. Skip freely if uncomfortable; it never buys consent. This selected rule overrides only its explicitly named schedule, task or score condition; keep all remaining host rules. Use only this selected rule, with no other optional twists or duplicate comeback. Passing never removes later offered turns. Costumes optional, no real weapons, no blackface or hate symbols, aisles clear, and never mock bodies or identities. Allow full opt-outs from runway moments. Scored results are tracked as challenge points.
  • Score Kindness Bonus Rule · Costume Party as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Kindness Bonus Rule · Costume Party; stop at the agreed finish condition.
Clean-Up Credits Rule · Costume Party

Use Clean-Up Credits · Costume Party: Group reset scores 1 shared point.

  • Use Clean-Up Credits · Costume Party: Group reset scores 1 shared point.
  • Compatible host: Clean-Up Credits · Costume Party. Set out a container for cards and equipment and identify what belongs to the group. Wait until the main activity has stopped. Invite people to help in a comfortable way or pass. Together, return soft props to their owners, collect cards and restore clear seats and aisles. Ask before handling someone else’s belongings or images. The host reads brief kind credits such as “Thanks for making room and sharing equipment”; do not rank helpers or single out people who passed. Record 1 shared process point when the agreed space and equipment are reset. This is one group point, with no individual totals or speed bonus. Everyone shares the win when the agreed reset is complete. End with a quiet final check that people and belongings are accounted for. Selected rule: Complete the stated optional reset for 1 shared process point and kind group credits. Do not add a competitive speed score or rank helpers. This selected rule overrides only its explicitly named schedule, task or score condition; keep all remaining host rules. Use only this selected rule, with no other optional twists or duplicate comeback. Passing never removes later offered turns. Costumes optional, no real weapons, no blackface or hate symbols, aisles clear, and never mock bodies or identities. Allow full opt-outs from runway moments. Scored results are tracked as challenge points.
  • Score Clean-Up Credits Rule · Costume Party as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Clean-Up Credits Rule · Costume Party; stop at the agreed finish condition.
Blind Draw Order Rule · Costume Party

Use Blind Draw Order Social · Costume Party: Draw turn order before play.

  • Use Blind Draw Order Social · Costume Party: Draw turn order before play.
  • Compatible host: Blind Draw Order Social · Costume Party. Clear a small seated or standing performance space and keep aisles open. Supply paper, a pen and a bag with object cards for book, umbrella and clock. Choose a willing host to offer each actor a private draw, returning and mixing the card after the turn. Street clothes are welcome; no purchase, costume, body contact or photograph is needed. Explain passing and agree a comfortable way to act, describe or use communication support. Write one number per participant on folded slips. Everyone draws once before play; list their chosen names in that order. Use the same order in all three rounds, with no mid-game redraw. Play three rounds in a visible order. On each person’s offered turn, privately draw an object card without showing the host or other players. Give a clue without showing, naming or spelling the selected object label; communication support may convey the clue but must not expose the answer. The next willing person on the list makes one guess from the actor’s clue. If that guesser passes, the host may guess only if they have not seen the private draw; otherwise invite another willing person who has not seen it. If nobody is willing, pause and offer the actor a later place in that round or a pass, never an informed automatic answer. Keep every actor’s one offered attempt and respect every guesser’s pass. For example, an actor can mime opening a book or describe turning its pages. Reveal and return the card after the guess. Do not imitate a real person or judge anyone’s body, identity, clothing cost or confidence. When the designated guess matches the object, the actor earns 1 point; otherwise the actor earns 0. The guesser earns no separate point. A pass completes the offered turn for 0 without deduction or loss of future turns. Verify the object card, never the quality of someone’s appearance. After all scheduled turns have been marked, the group receives 1 shared process point for the completed order record; it does not break an individual tie. After three offered actor turns each, the highest total wins; tied leaders share the result. Close after everyone has received the same offered schedule. Selected rule: Use the fixed order drawn before play, with no mid-game redraw. A pass completes an offered place and leaves later places available. This selected rule overrides only its explicitly named schedule, task or score condition; keep all remaining host rules. Use only this selected rule, with no other optional twists or duplicate comeback. Passing never removes later offered turns. Costumes optional, no real weapons, no blackface or hate symbols, aisles clear, and never mock bodies or identities. Allow full opt-outs from runway moments. Scored results are tracked as challenge points.
  • Score Blind Draw Order Rule · Costume Party as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Blind Draw Order Rule · Costume Party; stop at the agreed finish condition.
Team Average Rule · Costume Party

Use Team Average Social · Costume Party: Match uses team average.

  • Use Team Average Social · Costume Party: Match uses team average.
  • Compatible host: Team Average Social · Costume Party. Clear a small seated or standing performance space and keep aisles open. Supply paper, a pen and a bag with object cards for book, umbrella and clock. Choose a willing host to offer each actor a private draw, returning and mixing the card after the turn. Street clothes are welcome; no purchase, costume, body contact or photograph is needed. Explain passing and agree a comfortable way to act, describe or use communication support. Divide willing participants into teams and record each roster before play. Keep every person’s own three offered turns, even if team sizes differ. Play three rounds in a visible order. On each person’s offered turn, privately draw an object card without showing the host or other players. Give a clue without showing, naming or spelling the selected object label; communication support may convey the clue but must not expose the answer. The next willing person on the list makes one guess from the actor’s clue. If that guesser passes, the host may guess only if they have not seen the private draw; otherwise invite another willing person who has not seen it. If nobody is willing, pause and offer the actor a later place in that round or a pass, never an informed automatic answer. Keep every actor’s one offered attempt and respect every guesser’s pass. For example, an actor can mime opening a book or describe turning its pages. Reveal and return the card after the guess. Do not imitate a real person or judge anyone’s body, identity, clothing cost or confidence. When the designated guess matches the object, the actor earns 1 point; otherwise the actor earns 0. The guesser earns no separate point. A pass completes the offered turn for 0 without deduction or loss of future turns. Verify the object card, never the quality of someone’s appearance. Add each team’s individual points and divide by its recorded number of players. For example, 9 points from 3 players averages 3; 12 from 4 also averages 3. Keep the full fraction for comparison. This adjusts for team size, not skill. After three offered turns per player, the highest team average wins. Equal averages share the result; no team removes a passing player from its divisor. Selected rule: Keep all rostered players in the divisor, add their individual points and divide by player count after equal offered turns. Compare exact averages and share ties; this adjusts for team size, not skill. This selected rule overrides only its explicitly named schedule, task or score condition; keep all remaining host rules. Use only this selected rule, with no other optional twists or duplicate comeback. Passing never removes later offered turns. Costumes optional, no real weapons, no blackface or hate symbols, aisles clear, and never mock bodies or identities. Allow full opt-outs from runway moments. Scored results are tracked as challenge points.
  • Score Team Average Rule · Costume Party as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Team Average Rule · Costume Party; stop at the agreed finish condition.
Freeze Audit Rule · Costume Party

Use Freeze and Verify · Costume Party: Random freeze audits three results.

  • Use Freeze and Verify · Costume Party: Random freeze audits three results.
  • Compatible host: Freeze and Verify · Costume Party. Clear a small seated or standing performance space and keep aisles open. Supply paper, a pen and a bag with object cards for book, umbrella and clock. Choose a willing host to offer each actor a private draw, returning and mixing the card after the turn. Street clothes are welcome; no purchase, costume, body contact or photograph is needed. Explain passing and agree a comfortable way to act, describe or use communication support. Write the numbers 1, 2 and 3 on slips; draw one secretly to choose which round is followed by an audit. Keep a sheet of prompt, chosen name and result only. Play three rounds in a visible order. On each person’s offered turn, privately draw an object card without showing the host or other players. Give a clue without showing, naming or spelling the selected object label; communication support may convey the clue but must not expose the answer. The next willing person on the list makes one guess from the actor’s clue. If that guesser passes, the host may guess only if they have not seen the private draw; otherwise invite another willing person who has not seen it. If nobody is willing, pause and offer the actor a later place in that round or a pass, never an informed automatic answer. Keep every actor’s one offered attempt and respect every guesser’s pass. For example, an actor can mime opening a book or describe turning its pages. Reveal and return the card after the guess. Do not imitate a real person or judge anyone’s body, identity, clothing cost or confidence. At the end of the drawn round, number the completed result entries, put those numbers on slips and draw three. Recheck the revealed object card against the designated guess for those entries; with fewer than three, check all available entries. Use the original participants’ confirmation, not a demand to retell personal material or share an image more widely. Correct any arithmetic or unverified point calmly. When the designated guess matches the object, the actor earns 1 point; otherwise the actor earns 0. The guesser earns no separate point. A pass completes the offered turn for 0 without deduction or loss of future turns. Verify the object card, never the quality of someone’s appearance. The completed three-result audit earns the group 1 shared process point, separate from individual totals. If an audited point cannot be verified from the original task record and participants’ confirmation, mark it uncertain and record 0 for that entry, with no further deduction. Do not invent evidence, demand a wider image disclosure or replay a finished attempt. After three offered actor turns each, the highest total wins; tied leaders share the result. Close after everyone has received the same offered schedule. Selected rule: Use the stated random pause and check three actual completed records, or every available record if fewer exist. Correct errors calmly; use only the fictional task record and participants’ confirmation. This selected rule overrides only its explicitly named schedule, task or score condition; keep all remaining host rules. Use only this selected rule, with no other optional twists or duplicate comeback. Passing never removes later offered turns. Costumes optional, no real weapons, no blackface or hate symbols, aisles clear, and never mock bodies or identities. Allow full opt-outs from runway moments. Scored results are tracked as challenge points.
  • Score Freeze Audit Rule · Costume Party as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Freeze Audit Rule · Costume Party; stop at the agreed finish condition.
Kids Track Rule · Costume Party

Use Kids and Adults Split · Costume Party: Separate simple track on same flow.

  • Use Kids and Adults Split · Costume Party: Separate simple track on same flow.
  • Compatible host: Kids and Adults Split · Costume Party. Clear a small seated or standing performance space and keep aisles open. Supply paper, a pen and a bag with object cards for book, umbrella and clock. Choose a willing host to offer each actor a private draw, returning and mixing the card after the turn. Street clothes are welcome; no purchase, costume, body contact or photograph is needed. Explain passing and agree a comfortable way to act, describe or use communication support. With responsible adults, make a separate supervised simpler track; use the same three-round order and keep separate sheets. No child needs a costume, personal story or photograph of themselves. Supply book and umbrella picture cards and an optional soft scarf for the simpler track. Play three rounds in a visible order. On each person’s offered turn, privately draw an object card without showing the host or other players. Give a clue without showing, naming or spelling the selected object label; communication support may convey the clue but must not expose the answer. The next willing person on the list makes one guess from the actor’s clue. If that guesser passes, the host may guess only if they have not seen the private draw; otherwise invite another willing person who has not seen it. If nobody is willing, pause and offer the actor a later place in that round or a pass, never an informed automatic answer. Keep every actor’s one offered attempt and respect every guesser’s pass. For example, an actor can mime opening a book or describe turning its pages. Reveal and return the card after the guess. Do not imitate a real person or judge anyone’s body, identity, clothing cost or confidence. On the simpler track, each offered turn is to choose a book or umbrella picture and convey it with a soft prop, gesture or words. The host supplies assistance and checks the chosen object picture against the designated guess. Keep adult and child scores on their own sheets; offer all three turns on each track. When the designated guess matches the object, the actor earns 1 point; otherwise the actor earns 0. The guesser earns no separate point. A pass completes the offered turn for 0 without deduction or loss of future turns. Verify the object card, never the quality of someone’s appearance. On the simpler track, meeting its announced simpler criterion earns 1; a pass completes the turn for 0. Celebrate both tracks independently. After three offered turns per person, name the highest total within each track. Ties share that track’s result; do not compare children with the adult track. Selected rule: Keep the supervised simpler track and its independent result. Compare each track only against its own announced task and offered schedule, with shared ties. This selected rule overrides only its explicitly named schedule, task or score condition; keep all remaining host rules. Use only this selected rule, with no other optional twists or duplicate comeback. Passing never removes later offered turns. Costumes optional, no real weapons, no blackface or hate symbols, aisles clear, and never mock bodies or identities. Allow full opt-outs from runway moments. Scored results are tracked as challenge points.
  • Score Kids Track Rule · Costume Party as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Kids Track Rule · Costume Party; stop at the agreed finish condition.
Relay Rule · Costume Party

Use Relay Mark or Pass · Costume Party: Teammates alternate who acts.

  • Use Relay Mark or Pass · Costume Party: Teammates alternate who acts.
  • Compatible host: Relay Mark or Pass · Costume Party. Clear a small seated or standing performance space and keep aisles open. Supply paper, a pen and a bag with object cards for book, umbrella and clock. Choose a willing host to offer each actor a private draw, returning and mixing the card after the turn. Street clothes are welcome; no purchase, costume, body contact or photograph is needed. Explain passing and agree a comfortable way to act, describe or use communication support. Make teams with equal numbers of active players; anyone left over may join a separate equal-sized group or take an independent three-turn score. Write a rotation for each team. Play three rounds in a visible order. On each person’s offered turn, privately draw an object card without showing the host or other players. Give a clue without showing, naming or spelling the selected object label; communication support may convey the clue but must not expose the answer. The next willing person on the list makes one guess from the actor’s clue. If that guesser passes, the host may guess only if they have not seen the private draw; otherwise invite another willing person who has not seen it. If nobody is willing, pause and offer the actor a later place in that round or a pass, never an informed automatic answer. Keep every actor’s one offered attempt and respect every guesser’s pass. For example, an actor can mime opening a book or describe turning its pages. Reveal and return the card after the guess. Do not imitate a real person or judge anyone’s body, identity, clothing cost or confidence. Teammates act only in their written rotation, with one offered turn per person each round. A pass advances to the next actor. An out-of-turn attempt earns 0 and erases only that attempt’s pending point, never earlier points; then offer the scheduled actor their turn. Do not replace a passing teammate with a stronger actor. When the designated guess matches the object, the actor earns 1 point; otherwise the actor earns 0. The guesser earns no separate point. A pass completes the offered turn for 0 without deduction or loss of future turns. Verify the object card, never the quality of someone’s appearance. After three offered turns per person, compare total points only among teams with equal rosters and schedules. Highest total wins; tied teams share the result. Independent players compare only their own equal schedule. Selected rule: Keep the written actor rotation. A pass advances an offered place; an out-of-turn attempt erases only its own pending score, not earlier results. Do not give a stronger teammate a passed person’s extra scored attempt. This selected rule overrides only its explicitly named schedule, task or score condition; keep all remaining host rules. Use only this selected rule, with no other optional twists or duplicate comeback. Passing never removes later offered turns. Costumes optional, no real weapons, no blackface or hate symbols, aisles clear, and never mock bodies or identities. Allow full opt-outs from runway moments. Scored results are tracked as challenge points.
  • Score Relay Rule · Costume Party as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Relay Rule · Costume Party; stop at the agreed finish condition.
Confidence Call Rule · Costume Party

Use Confidence Call · Costume Party: State confidence without changing verify.

  • Use Confidence Call · Costume Party: State confidence without changing verify.
  • Compatible host: Confidence Call · Costume Party. Clear a small seated or standing performance space and keep aisles open. Supply paper, a pen and a bag with object cards for book, umbrella and clock. Choose a willing host to offer each actor a private draw, returning and mixing the card after the turn. Street clothes are welcome; no purchase, costume, body contact or photograph is needed. Explain passing and agree a comfortable way to act, describe or use communication support. Play three rounds in a visible order. On each person’s offered turn, privately draw an object card without showing the host or other players. Give a clue without showing, naming or spelling the selected object label; communication support may convey the clue but must not expose the answer. The next willing person on the list makes one guess from the actor’s clue. If that guesser passes, the host may guess only if they have not seen the private draw; otherwise invite another willing person who has not seen it. If nobody is willing, pause and offer the actor a later place in that round or a pass, never an informed automatic answer. Keep every actor’s one offered attempt and respect every guesser’s pass. For example, an actor can mime opening a book or describe turning its pages. Reveal and return the card after the guess. Do not imitate a real person or judge anyone’s body, identity, clothing cost or confidence. Before a turn, a person may say “ready,” “unsure” or “let’s try,” or skip the call. It adds 0 points, never changes the criterion or the host’s check, and invites no teasing. When the designated guess matches the object, the actor earns 1 point; otherwise the actor earns 0. The guesser earns no separate point. A pass completes the offered turn for 0 without deduction or loss of future turns. Verify the object card, never the quality of someone’s appearance. After three offered actor turns each, the highest total wins; tied leaders share the result. Close after everyone has received the same offered schedule. Selected rule: The friendly confidence call is optional flavor worth 0. Keep the same verification and task points; never import a preattempt confidence bonus. This selected rule overrides only its explicitly named schedule, task or score condition; keep all remaining host rules. Use only this selected rule, with no other optional twists or duplicate comeback. Passing never removes later offered turns. Costumes optional, no real weapons, no blackface or hate symbols, aisles clear, and never mock bodies or identities. Allow full opt-outs from runway moments. Scored results are tracked as challenge points.
  • Score Confidence Call Rule · Costume Party as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Confidence Call Rule · Costume Party; stop at the agreed finish condition.
Speed Cap Rule · Costume Party

Use Three-Round Mini Match · Costume Party: One slow-down call must be honored.

  • Use Three-Round Mini Match · Costume Party: One slow-down call must be honored.
  • Compatible host: Three-Round Mini Match · Costume Party. Clear a small seated or standing performance space and keep aisles open. Supply paper, a pen and a bag with object cards for book, umbrella and clock. Choose a willing host to offer each actor a private draw, returning and mixing the card after the turn. Street clothes are welcome; no purchase, costume, body contact or photograph is needed. Explain passing and agree a comfortable way to act, describe or use communication support. Announce exactly three rounds and no optional extra-turn token. Play three rounds in a visible order. On each person’s offered turn, privately draw an object card without showing the host or other players. Give a clue without showing, naming or spelling the selected object label; communication support may convey the clue but must not expose the answer. The next willing person on the list makes one guess from the actor’s clue. If that guesser passes, the host may guess only if they have not seen the private draw; otherwise invite another willing person who has not seen it. If nobody is willing, pause and offer the actor a later place in that round or a pass, never an informed automatic answer. Keep every actor’s one offered attempt and respect every guesser’s pass. For example, an actor can mime opening a book or describe turning its pages. Reveal and return the card after the guess. Do not imitate a real person or judge anyone’s body, identity, clothing cost or confidence. When the designated guess matches the object, the actor earns 1 point; otherwise the actor earns 0. The guesser earns no separate point. A pass completes the offered turn for 0 without deduction or loss of future turns. Verify the object card, never the quality of someone’s appearance. Stop after exactly three offered turns each. Add all three round scores; highest total wins and tied leaders share the result. Do not add a tie round in this activity. Selected rule: Honor each person’s one ordinary “slow down” request by pausing before their next task and reviewing its rule. There is no speed score. Further time or pauses remain available whenever needed for consent, access or safety; never shame a request or remove later turns. This selected rule overrides only its explicitly named schedule, task or score condition; keep all remaining host rules. Use only this selected rule, with no other optional twists or duplicate comeback. Passing never removes later offered turns. Costumes optional, no real weapons, no blackface or hate symbols, aisles clear, and never mock bodies or identities. Allow full opt-outs from runway moments. Scored results are tracked as challenge points.
  • Score Speed Cap Rule · Costume Party as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Speed Cap Rule · Costume Party; stop at the agreed finish condition.
Grid Draft Rule · Costume Party

Use Pattern or Prompt Draft · Costume Party: Draft categories into blank grids.

  • Use Pattern or Prompt Draft · Costume Party: Draft categories into blank grids.
  • Compatible host: Pattern or Prompt Draft · Costume Party. Clear a small seated or standing performance space and keep aisles open. Supply paper, a pen and a bag with object cards for book, umbrella and clock. Choose a willing host to offer each actor a private draw, returning and mixing the card after the turn. Street clothes are welcome; no purchase, costume, body contact or photograph is needed. Explain passing and agree a comfortable way to act, describe or use communication support. Use each private object draw as that person’s prompt draft. Show the possible object names before round one, then keep each drawn card private until after its guess. Play three rounds in a visible order. On each person’s offered turn, privately draw an object card without showing the host or other players. Give a clue without showing, naming or spelling the selected object label; communication support may convey the clue but must not expose the answer. The next willing person on the list makes one guess from the actor’s clue. If that guesser passes, the host may guess only if they have not seen the private draw; otherwise invite another willing person who has not seen it. If nobody is willing, pause and offer the actor a later place in that round or a pass, never an informed automatic answer. Keep every actor’s one offered attempt and respect every guesser’s pass. For example, an actor can mime opening a book or describe turning its pages. Reveal and return the card after the guess. Do not imitate a real person or judge anyone’s body, identity, clothing cost or confidence. Keep the first drawn object for that turn, with no mid-round redraw; a person may pass without explanation. Replace an inaccessible or unsafe instruction through the host rather than a chance redraw. When the designated guess matches the object, the actor earns 1 point; otherwise the actor earns 0. The guesser earns no separate point. A pass completes the offered turn for 0 without deduction or loss of future turns. Verify the object card, never the quality of someone’s appearance. After everyone has been offered their three object draws, record 1 shared process point for the completed draft, separate from individual totals. After three offered actor turns each, the highest total wins; tied leaders share the result. Close after everyone has received the same offered schedule. Selected rule: For this selected format, privately draft book, umbrella and clock once each into an actor-only three-cell grid, with no duplicates. Use those cells in order for the three actor turns instead of fresh bag draws. Do not display the grid, order or current cell to the host or guesser before the clue. Keep the host’s clue-only rule, consent/access options and actor 1/guesser 0 values. Earlier revealed objects may let a guesser infer the remaining object later; that is permitted memory strategy in this no-duplicate format, applied to everyone, not permission to expose a current answer. The completed offered draft earns the same single shared process point, not a point per cell. This selected rule overrides only its explicitly named schedule, task or score condition; keep all remaining host rules. Use only this selected rule, with no other optional twists or duplicate comeback. Passing never removes later offered turns. Costumes optional, no real weapons, no blackface or hate symbols, aisles clear, and never mock bodies or identities. Allow full opt-outs from runway moments. Scored results are tracked as challenge points.
  • Score Grid Draft Rule · Costume Party as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Grid Draft Rule · Costume Party; stop at the agreed finish condition.
Picture Assist Rule · Costume Party

Use Three-Round Mini Match · Costume Party: Accessibility assists allowed.

  • Use Three-Round Mini Match · Costume Party: Accessibility assists allowed.
  • Compatible host: Three-Round Mini Match · Costume Party. Clear a small seated or standing performance space and keep aisles open. Supply paper, a pen and a bag with object cards for book, umbrella and clock. Choose a willing host to offer each actor a private draw, returning and mixing the card after the turn. Street clothes are welcome; no purchase, costume, body contact or photograph is needed. Explain passing and agree a comfortable way to act, describe or use communication support. Announce exactly three rounds and no optional extra-turn token. Play three rounds in a visible order. On each person’s offered turn, privately draw an object card without showing the host or other players. Give a clue without showing, naming or spelling the selected object label; communication support may convey the clue but must not expose the answer. The next willing person on the list makes one guess from the actor’s clue. If that guesser passes, the host may guess only if they have not seen the private draw; otherwise invite another willing person who has not seen it. If nobody is willing, pause and offer the actor a later place in that round or a pass, never an informed automatic answer. Keep every actor’s one offered attempt and respect every guesser’s pass. For example, an actor can mime opening a book or describe turning its pages. Reveal and return the card after the guess. Do not imitate a real person or judge anyone’s body, identity, clothing cost or confidence. When the designated guess matches the object, the actor earns 1 point; otherwise the actor earns 0. The guesser earns no separate point. A pass completes the offered turn for 0 without deduction or loss of future turns. Verify the object card, never the quality of someone’s appearance. Stop after exactly three offered turns each. Add all three round scores; highest total wins and tied leaders share the result. Do not add a tie round in this activity. Selected rule: Provide large-print or picture prompts, read them aloud, let someone point or dictate, and offer an agreed helper for physical handling. The participant still makes the creative choice; helpers do not reveal the hidden object. Do not deny needed support to protect a supposed difficulty level, and never photograph a person to prove participation. This selected rule overrides only its explicitly named schedule, task or score condition; keep all remaining host rules. Use only this selected rule, with no other optional twists or duplicate comeback. Passing never removes later offered turns. Costumes optional, no real weapons, no blackface or hate symbols, aisles clear, and never mock bodies or identities. Allow full opt-outs from runway moments. Scored results are tracked as challenge points.
  • Score Picture Assist Rule · Costume Party as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Picture Assist Rule · Costume Party; stop at the agreed finish condition.
Three-Round Cap Rule · Costume Party

Use Three-Round Mini Match · Costume Party: Match ends after three rounds unless tied.

  • Use Three-Round Mini Match · Costume Party: Match ends after three rounds unless tied.
  • Compatible host: Three-Round Mini Match · Costume Party. Clear a small seated or standing performance space and keep aisles open. Supply paper, a pen and a bag with object cards for book, umbrella and clock. Choose a willing host to offer each actor a private draw, returning and mixing the card after the turn. Street clothes are welcome; no purchase, costume, body contact or photograph is needed. Explain passing and agree a comfortable way to act, describe or use communication support. Announce exactly three rounds and no optional extra-turn token. Play three rounds in a visible order. On each person’s offered turn, privately draw an object card without showing the host or other players. Give a clue without showing, naming or spelling the selected object label; communication support may convey the clue but must not expose the answer. The next willing person on the list makes one guess from the actor’s clue. If that guesser passes, the host may guess only if they have not seen the private draw; otherwise invite another willing person who has not seen it. If nobody is willing, pause and offer the actor a later place in that round or a pass, never an informed automatic answer. Keep every actor’s one offered attempt and respect every guesser’s pass. For example, an actor can mime opening a book or describe turning its pages. Reveal and return the card after the guess. Do not imitate a real person or judge anyone’s body, identity, clothing cost or confidence. When the designated guess matches the object, the actor earns 1 point; otherwise the actor earns 0. The guesser earns no separate point. A pass completes the offered turn for 0 without deduction or loss of future turns. Verify the object card, never the quality of someone’s appearance. Stop after exactly three offered turns each. Add all three round scores; highest total wins and tied leaders share the result. Do not add a tie round in this activity. Selected rule: Announce this selected rule before the scored portion: play three equal offered rounds, then at most one extra equal round for tied leaders, using the final task and normal point value. If the extra round still ties, share the result and stop. This explicitly replaces an exactly-three host cap for this selected format; add no comeback turn as well. This selected rule overrides only its explicitly named schedule, task or score condition; keep all remaining host rules. Use only this selected rule, with no other optional twists or duplicate comeback. Passing never removes later offered turns. Costumes optional, no real weapons, no blackface or hate symbols, aisles clear, and never mock bodies or identities. Allow full opt-outs from runway moments. Scored results are tracked as challenge points.
  • Score Three-Round Cap Rule · Costume Party as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Three-Round Cap Rule · Costume Party; stop at the agreed finish condition.
Host Script Rule · Costume Party

Use Host Script Round · Costume Party: Host follows intro and kindness script.

  • Use Host Script Round · Costume Party: Host follows intro and kindness script.
  • Compatible host: Host Script Round · Costume Party. Clear a small seated or standing performance space and keep aisles open. Supply paper, a pen and a bag with object cards for book, umbrella and clock. Choose a willing host to offer each actor a private draw, returning and mixing the card after the turn. Street clothes are welcome; no purchase, costume, body contact or photograph is needed. Explain passing and agree a comfortable way to act, describe or use communication support. Read this introduction: “Costumes and runway turns are optional. Street clothes are welcome and cost no points. You may pass or use support. We will make three rounds. On your turn privately draw book, umbrella or clock and give a clue without showing, naming or spelling that object. A willing person guesses once; a correct guess earns the actor 1 and a wrong guess or pass earns 0. The guesser gets no separate point. After three offered actor turns each, highest total wins with ties shared. We never judge bodies, identities or the price of an outfit. Ask before any photo or contact.” Demonstrate one turn and a pass before scoring. Play three rounds in a visible order. On each person’s offered turn, privately draw an object card without showing the host or other players. Give a clue without showing, naming or spelling the selected object label; communication support may convey the clue but must not expose the answer. The next willing person on the list makes one guess from the actor’s clue. If that guesser passes, the host may guess only if they have not seen the private draw; otherwise invite another willing person who has not seen it. If nobody is willing, pause and offer the actor a later place in that round or a pass, never an informed automatic answer. Keep every actor’s one offered attempt and respect every guesser’s pass. For example, an actor can mime opening a book or describe turning its pages. Reveal and return the card after the guess. Do not imitate a real person or judge anyone’s body, identity, clothing cost or confidence. When the designated guess matches the object, the actor earns 1 point; otherwise the actor earns 0. The guesser earns no separate point. A pass completes the offered turn for 0 without deduction or loss of future turns. Verify the object card, never the quality of someone’s appearance. Completing that introduction and demonstration earns 1 shared process point for the group, separate from individual totals. After three offered actor turns each, the highest total wins; tied leaders share the result. Close after everyone has received the same offered schedule. Selected rule: Read the complete introduction and demonstrate the offered turn and pass as stated above. Award its 1 shared process point once, not once per sentence or person. This selected rule overrides only its explicitly named schedule, task or score condition; keep all remaining host rules. Use only this selected rule, with no other optional twists or duplicate comeback. Passing never removes later offered turns. Costumes optional, no real weapons, no blackface or hate symbols, aisles clear, and never mock bodies or identities. Allow full opt-outs from runway moments. Scored results are tracked as challenge points.
  • Score Host Script Rule · Costume Party as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Host Script Rule · Costume Party; stop at the agreed finish condition.
Fair Pass Rule · Costume Party

Use Opt-Out Always Ok · Costume Party: Passing never reduces future fair turns.

  • Use Opt-Out Always Ok · Costume Party: Passing never reduces future fair turns.
  • Compatible host: Opt-Out Always Ok · Costume Party. Clear a small seated or standing performance space and keep aisles open. Supply paper, a pen and a bag with object cards for book, umbrella and clock. Choose a willing host to offer each actor a private draw, returning and mixing the card after the turn. Street clothes are welcome; no purchase, costume, body contact or photograph is needed. Explain passing and agree a comfortable way to act, describe or use communication support. The host demonstrates “I pass” and moves calmly to the next person without asking for a reason. Play three rounds in a visible order. On each person’s offered turn, privately draw an object card without showing the host or other players. Give a clue without showing, naming or spelling the selected object label; communication support may convey the clue but must not expose the answer. The next willing person on the list makes one guess from the actor’s clue. If that guesser passes, the host may guess only if they have not seen the private draw; otherwise invite another willing person who has not seen it. If nobody is willing, pause and offer the actor a later place in that round or a pass, never an informed automatic answer. Keep every actor’s one offered attempt and respect every guesser’s pass. For example, an actor can mime opening a book or describe turning its pages. Reveal and return the card after the guess. Do not imitate a real person or judge anyone’s body, identity, clothing cost or confidence. A person can decline the entire activity, an individual task, a photograph or an introduction. Leave their remaining places on the turn list available; do not require an explanation or public applause for passing. When the designated guess matches the object, the actor earns 1 point; otherwise the actor earns 0. The guesser earns no separate point. A pass completes the offered turn for 0 without deduction or loss of future turns. Verify the object card, never the quality of someone’s appearance. After three offered actor turns each, the highest total wins; tied leaders share the result. Close after everyone has received the same offered schedule. Selected rule: Keep every later offered turn available after a pass. Celebrate the group without spotlighting, persuading or demanding an explanation from someone who opted out. This selected rule overrides only its explicitly named schedule, task or score condition; keep all remaining host rules. Use only this selected rule, with no other optional twists or duplicate comeback. Passing never removes later offered turns. Costumes optional, no real weapons, no blackface or hate symbols, aisles clear, and never mock bodies or identities. Allow full opt-outs from runway moments. Scored results are tracked as challenge points.
  • Score Fair Pass Rule · Costume Party as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Fair Pass Rule · Costume Party; stop at the agreed finish condition.
Process Sheet Rule · Costume Party

Use Three-Round Mini Match · Costume Party: Visible score sheet scores 1 process point.

  • Use Three-Round Mini Match · Costume Party: Visible score sheet scores 1 process point.
  • Compatible host: Three-Round Mini Match · Costume Party. Clear a small seated or standing performance space and keep aisles open. Supply paper, a pen and a bag with object cards for book, umbrella and clock. Choose a willing host to offer each actor a private draw, returning and mixing the card after the turn. Street clothes are welcome; no purchase, costume, body contact or photograph is needed. Explain passing and agree a comfortable way to act, describe or use communication support. Announce exactly three rounds and no optional extra-turn token. Play three rounds in a visible order. On each person’s offered turn, privately draw an object card without showing the host or other players. Give a clue without showing, naming or spelling the selected object label; communication support may convey the clue but must not expose the answer. The next willing person on the list makes one guess from the actor’s clue. If that guesser passes, the host may guess only if they have not seen the private draw; otherwise invite another willing person who has not seen it. If nobody is willing, pause and offer the actor a later place in that round or a pass, never an informed automatic answer. Keep every actor’s one offered attempt and respect every guesser’s pass. For example, an actor can mime opening a book or describe turning its pages. Reveal and return the card after the guess. Do not imitate a real person or judge anyone’s body, identity, clothing cost or confidence. When the designated guess matches the object, the actor earns 1 point; otherwise the actor earns 0. The guesser earns no separate point. A pass completes the offered turn for 0 without deduction or loss of future turns. Verify the object card, never the quality of someone’s appearance. Stop after exactly three offered turns each. Add all three round scores; highest total wins and tied leaders share the result. Do not add a tie round in this activity. Selected rule: Before play, draw a visible sheet with chosen names or team labels, three offered-turn boxes and three point boxes. Keep it available to both sides without recording personal stories or copies of images. A completed accurate visible sheet earns 1 shared process point for the group, separate from competitive totals and awarded only once. This selected rule overrides only its explicitly named schedule, task or score condition; keep all remaining host rules. Use only this selected rule, with no other optional twists or duplicate comeback. Passing never removes later offered turns. Costumes optional, no real weapons, no blackface or hate symbols, aisles clear, and never mock bodies or identities. Allow full opt-outs from runway moments. Scored results are tracked as challenge points.
  • Score Process Sheet Rule · Costume Party as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Process Sheet Rule · Costume Party; stop at the agreed finish condition.