Group Games
Desk Break ideas + Twists
Office-friendly resets, breakroom rounds, and simple table-ready activities that fit between tasks without killing momentum.
All Desk Break ideas (38)
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Office Gate Roll Run
Roll a soft ball through 3 office-supply gates in order. Fastest clean card wins.
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Desk Chair Slalom
Quick-step through chair markers and back in a clear lane. Fastest clean pass wins.
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Paper Plane Distance Match
Build one plane in 2 minutes, then throw 3 flights each. Longest clean flight wins.
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Sticky Note Target Toss
Throw 10 sticky-note balls each at scoring zones. Highest score wins.
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Break Room Cup Pong
Play a quick first-to-clear-9 round with agreed bounce and direct-shot rules.
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Clipboard Bank Toss
Bounce a ping-pong ball off a clipboard into cup targets. Most hits in 8 attempts wins.
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Rubber Band Target Run
Flick rubber bands into cup zones for 5 rounds. Highest score wins.
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Coin Slide Bullseye
Slide coins closest to a center tape line without crossing. Best of 7 wins.
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Desk Dice Tower
Build the full stack, clap once, and rebuild it cleanly. Fastest full cycle wins.
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Rubber Band Cup Knockdown
Stand behind one tape line and knock down 6 paper cups with 10 rubber-band shots. Most knockdowns wins.
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Marker Cup Toss
Land markers into cups set at 3 distances. First to complete the ladder wins.
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Paper Clip Chain Race
Link as many paper clips as possible in 90 seconds. Longest clean chain wins.
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Paper Plane Grid Match
Throw paper planes onto a taped tic-tac-toe grid. First to complete a row wins.
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Ruler Drop Reaction
Catch a dropped ruler over 5 drops each. Best average catch distance wins.
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Balloon Paddle Rally
Keep a balloon rally alive using folders or hands. Longest legal rally wins.
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Penny Stack Dash
Stack 20 pennies one by one, then unstack back into one pile. Fastest clean time wins.
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Index Card Landing Match
Land index cards on marked scoring strips over 5 rounds. Highest total wins.
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Binder Clip Flick Knockdown
Flick binder clips into standing target rows. Most knockdowns in 3 rounds wins.
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Notebook Bounce Catch
Bounce a soft ball off a notebook and catch it clean through a ladder of targets. Fastest clean ladder wins.
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Tape-Line Dice Drift
Slide dice toward a tape line without crossing it. Closest legal stop wins each round.
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Mug Handle Ring Toss
Toss elastic rings onto mug handles from marked distances. Most clean rings wins.
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Whiteboard Eraser Curl
Slide erasers into scoring zones like curling stones. Highest 3-round total wins.
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Conference Table Slide Gate
Use a ruler or folder to slide a soft ball through 3 gate zones. Fewest attempts wins.
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Pen Cap Drop Match
Drop pen caps into narrow cup targets from increasing heights. Most makes wins.
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Office Cup Pyramid Run
Build, collapse, and rebuild a cup pyramid relay faster than the other side.
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Breakroom Tray Slide
Slide tokens across a tray into weighted scoring zones. Best of 5 ends wins.
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Conference Cup Putt Clock
Place an empty cup target and putt from 3 clock spots around it. Most makes or closest stops after equal rolls wins.
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Tape-Line Lag Putting
Putt a soft ball toward a tape line and stop as close as possible without crossing. Best 5-roll total wins.
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Marker Gate Putt Ladder
Build marker gates at 3 distances and putt through them in order. Fewest total rolls to clear the ladder wins.
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Desk-Mat Dead-Weight Putt
Putt onto a mat target and stop without touching the back edge. Closest legal stop scores each round.
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Chair-Leg Bank Putt
Call one gentle bank off a stable chair leg or taped bumper, then finish inside the target zone. Most called banks wins.
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Under-Table Lane Putt
Putt a soft ball through an open under-table lane and stop in the landing zone. Highest score after 5 rolls wins.
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Coaster Cup Putt Finish
Putt toward a coaster and empty cup finish zone. Score for landing on the coaster, touching the cup, or making the cup.
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File-Folder Ramp Putt Read
Use one low file-folder ramp and putt across it into a target zone. Most clean ramp reads after equal rolls wins.
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Desk Break Twists (36)
Optional one-rule scoring Twists for games your group already plays. Open one to read the rule.
Coaster Landing
Land the office putt, coin slide, or paper toss on the coaster to earn 1 challenge point.
- Land the office putt, coin slide, or paper toss on the coaster to earn 1 challenge point.
- Earned challenge points count for you. Penalty points against you count against you. Final challenge score closes only in the way your group agreed before play.
- Score Coaster Landing as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Coaster Landing; stop at the agreed finish condition.
Mug Rim Kiss
Touch the rim of the agreed mug target without going in and earn a half challenge point if allowed.
- Touch the rim of the agreed mug target without going in and earn a half challenge point if allowed.
- Earned challenge points count for you. Penalty points against you count against you. Final challenge score closes only in the way your group agreed before play.
- Score Mug Rim Kiss as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Mug Rim Kiss; stop at the agreed finish condition.
Sticky Note Target
Hit the named sticky note with a safe desk toss and earn 1 challenge point.
- Hit the named sticky note with a safe desk toss and earn 1 challenge point.
- Earned challenge points count for you. Penalty points against you count against you. Final challenge score closes only in the way your group agreed before play.
- Score Sticky Note Target as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Sticky Note Target; stop at the agreed finish condition.
Chair Roll Line
Roll to the taped line without crossing it. Closest clean stop earns 1 challenge point.
- Roll to the taped line without crossing it. Closest clean stop earns 1 challenge point.
- Earned challenge points count for you. Penalty points against you count against you. Final challenge score closes only in the way your group agreed before play.
- Score Chair Roll Line as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Chair Roll Line; stop at the agreed finish condition.
Paper Toss Tax
Miss the bin from the agreed spot and add 1 penalty point against you.
- Miss the bin from the agreed spot and add 1 penalty point against you.
- Earned challenge points count for you. Penalty points against you count against you. Final challenge score closes only in the way your group agreed before play.
- Score Paper Toss Tax as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Paper Toss Tax; stop at the agreed finish condition.
Shortcut Race
First person to complete the agreed harmless keyboard shortcut task earns 1 challenge point.
- First person to complete the agreed harmless keyboard shortcut task earns 1 challenge point.
- Earned challenge points count for you. Penalty points against you count against you. Final challenge score closes only in the way your group agreed before play.
- Score Shortcut Race as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Shortcut Race; stop at the agreed finish condition.
Desk Roll Lip-Out
Lip out on the cup or coaster and make the comeback roll to erase 1 penalty point against you.
- Lip out on the cup or coaster and make the comeback roll to erase 1 penalty point against you.
- Earned challenge points count for you. Penalty points against you count against you. Final challenge score closes only in the way your group agreed before play.
- Score Desk Roll Lip-Out as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Desk Roll Lip-Out; stop at the agreed finish condition.
Desk Quiet Round
Complete the challenge without disturbing the room and erase 1 penalty point against you.
- Complete the challenge without disturbing the room and erase 1 penalty point against you.
- Earned challenge points count for you. Penalty points against you count against you. Final challenge score closes only in the way your group agreed before play.
- Score Desk Quiet Round as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Desk Quiet Round; stop at the agreed finish condition.
Keyboard Shortcut Duel
First person to complete the harmless shortcut task earns 1 challenge point.
- First person to complete the harmless shortcut task earns 1 challenge point.
- Pick a harmless task, such as opening a new tab, splitting a screen, or formatting sample text. First clean completion earns the challenge point.
- Score Keyboard Shortcut Duel as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Keyboard Shortcut Duel; stop at the agreed finish condition.
Coaster Stack Ladder
Land a safe desk toss on progressively smaller coaster targets.
- Land a safe desk toss on progressively smaller coaster targets.
- Start with an easy coaster target, then make the target harder each round. Each clean landing banks 1 challenge point; a miss ends that player's ladder.
- Score Coaster Stack Ladder as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Coaster Stack Ladder; stop at the agreed finish condition.
Desk Gate Clean
Send the agreed object through a desk gate cleanly to earn 1 challenge point.
- Send the agreed object through a desk gate cleanly to earn 1 challenge point.
- Earned challenge points count for you. Penalty points against you count against you. Final challenge score closes only in the way your group agreed before play.
- Score Desk Gate Clean as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Desk Gate Clean; stop at the agreed finish condition.
Silent Toss
Land a quiet desk toss without disrupting the room to earn 1 challenge point.
- Land a quiet desk toss without disrupting the room to earn 1 challenge point.
- A player earns 1 challenge point when they land the agreed desk toss or placement quietly enough that it does not disrupt nearby work. A loud miss, spill, or bounce into someone else's space adds 1 penalty point against that player.
- Score Silent Toss as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Silent Toss; stop at the agreed finish condition.
Clean Reset
Reset the desk challenge area perfectly after your attempt to earn 1 challenge point.
- Reset the desk challenge area perfectly after your attempt to earn 1 challenge point.
- A player earns 1 challenge point when they complete an attempt and reset every cup, paper, coaster, or marker exactly for the next player. Leaving the station messy or disruptive adds 1 penalty point against them.
- Score Clean Reset as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Clean Reset; stop at the agreed finish condition.
Soft-Landing Desk Toss
Land a paper ball or soft object on the target without bounce-off to earn 1 challenge point.
- Land a paper ball or soft object on the target without bounce-off to earn 1 challenge point.
- A player earns 1 challenge point when a soft desk-safe object lands and stays on the agreed target zone. A throw that hits a screen, open cup, or person adds 1 penalty point against the thrower.
- Score Soft-Landing Desk Toss as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Soft-Landing Desk Toss; stop at the agreed finish condition.
Pen Cap Balance
Balance a pen cap on the agreed desk target for three seconds to earn 1 challenge point.
- Balance a pen cap on the agreed desk target for three seconds to earn 1 challenge point.
- A player earns 1 challenge point when they place or slide a pen cap onto the agreed desk target and it stays balanced for three seconds. A toss that hits an open cup, keyboard, or coworker's space adds 1 penalty point against that player.
- Score Pen Cap Balance as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Pen Cap Balance; stop at the agreed finish condition.
Paperclip Target
Land a paperclip or small desk item inside the target zone to earn 1 challenge point.
- Land a paperclip or small desk item inside the target zone to earn 1 challenge point.
- A player earns 1 challenge point when a paperclip, cap, or other safe small item lands fully inside the agreed target zone from the marked line. If it hits a screen, open cup, person, or falls off the desk, add 1 penalty point against that player.
- Score Paperclip Target as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Paperclip Target; stop at the agreed finish condition.
Binder Clip Curl
Slide a binder clip into the target zone and earn 1 challenge point.
- Slide a binder clip into the target zone and earn 1 challenge point.
- A player earns 1 challenge point when they gently slide a binder clip or similar desk-safe item into the agreed target zone without knocking anything over. A slide that hits a screen, open cup, person, or coworker's space adds 1 penalty point against that player.
- Score Binder Clip Curl as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Binder Clip Curl; stop at the agreed finish condition.
Office Putt Gate
Send an office putting roll through a taped gate to earn 1 challenge point.
- Send an office putting roll through a taped gate to earn 1 challenge point.
- Set two tape marks, sticky notes, or safe desk objects as a narrow gate. A player earns 1 challenge point when a foam ball or rolled paper ball passes cleanly through the gate and stops in the agreed lane. Touching either gate marker, hitting a screen, or rolling into a coworker's space adds 1 penalty point against that player.
- Score Office Putt Gate as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Office Putt Gate; stop at the agreed finish condition.
Tape-Line Lag
Stop the office putting roll inside the taped landing zone to earn 1 challenge point.
- Stop the office putting roll inside the taped landing zone to earn 1 challenge point.
- Mark a landing zone with tape, sticky notes, or a coaster line. A player earns 1 challenge point when their soft office putt stops fully inside the zone without touching furniture legs or leaving the lane. A roll that finishes short of the first mark, passes the back mark, or hits a workspace item adds 1 penalty point against that player.
- Score Tape-Line Lag as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Tape-Line Lag; stop at the agreed finish condition.
Conference Cup Clock
Make office putting rolls from two clock spots around a cup target to earn 1 challenge point.
- Make office putting rolls from two clock spots around a cup target to earn 1 challenge point.
- Place a safe cup, coaster, or sticky-note target in the middle and mark four clock spots around it. A player earns 1 challenge point when they hit or finish inside the target from any two different clock spots. Missing the target from the same spot twice or rolling outside the clear lane adds 1 penalty point against that player.
- Score Conference Cup Clock as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Conference Cup Clock; stop at the agreed finish condition.
Carpet Speed Call
Call office putting speed and stop in the matching zone for 1 challenge point.
- Call office putting speed and stop in the matching zone for 1 challenge point.
- Set three safe finish zones along a carpet or desk-mat lane. Before rolling, the player calls soft, medium, or firm. They earn 1 challenge point when the roll stops in the matching zone without bouncing off the lane. A called roll that reaches the wrong zone or hits office gear adds 1 penalty point against that player.
- Score Carpet Speed Call as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Carpet Speed Call; stop at the agreed finish condition.
Chair-Leg Bank Call
Call one safe office putting bank and finish in the target zone.
- Call one safe office putting bank and finish in the target zone.
- Use a stable chair leg, box edge, or wall base as the called bank. A player earns 1 challenge point when the soft putt touches the called bank and finishes inside the agreed target zone. Missing the called bank, hitting an unstable object, or rolling into a person's feet adds 1 penalty point against that player.
- Score Chair-Leg Bank Call as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Chair-Leg Bank Call; stop at the agreed finish condition.
Sticky-Note Break Read
Call the office putting lane the ball will pass and finish close to earn 1 challenge point.
- Call the office putting lane the ball will pass and finish close to earn 1 challenge point.
- Place two or three sticky notes as safe lane markers between the start and target. Before rolling, the player calls the marker lane their ball will pass. They earn 1 challenge point if the ball passes the called lane and finishes inside the target zone. Missing the called lane or striking a marker into someone else's workspace adds 1 penalty point against that player.
- Score Sticky-Note Break Read as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Sticky-Note Break Read; stop at the agreed finish condition.
File-Folder Ramp Read
Call the office putting ramp side, roll cleanly, and stop in the zone for 1 challenge point.
- Call the office putting ramp side, roll cleanly, and stop in the zone for 1 challenge point.
- Create a low ramp with a folder, notebook, or mouse pad only if it sits flat and stable. A player earns 1 challenge point when they call the ramp side, roll the soft ball over it cleanly, and stop inside the target zone. Missing the ramp, flipping the folder, or bouncing into office gear adds 1 penalty point against that player.
- Score File-Folder Ramp Read as 1 challenge point, separate from the main score.
- Reset and rotate evenly after File-Folder Ramp Read; stop at the agreed finish condition.
Desk-Mat Dead Weight
Stop the office putting ball on the mat without touching the back edge to earn 1 challenge point.
- Stop the office putting ball on the mat without touching the back edge to earn 1 challenge point.
- Use a desk mat, floor mat, or taped rectangle as the landing surface. A player earns 1 challenge point when the soft ball stops fully on the surface without touching the back edge. Leaving it short or rolling off the back edge adds 1 penalty point against that player.
- Score Desk-Mat Dead Weight as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Desk-Mat Dead Weight; stop at the agreed finish condition.
Marker Tunnel Roll
Roll an office putting ball through two markers and finish near the target to earn 1 challenge point.
- Roll an office putting ball through two markers and finish near the target to earn 1 challenge point.
- Lay two markers, pens, or tape strips parallel as a short tunnel. A player earns 1 challenge point when the soft ball rolls through the tunnel without touching either side and finishes inside the target zone. Touching the tunnel, knocking a marker away, or rolling off the safe surface adds 1 penalty point against that player.
- Score Marker Tunnel Roll as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Marker Tunnel Roll; stop at the agreed finish condition.
Return Putt Save
Miss the office putting target, then make the safe comeback roll to erase 1 challenge point.
- Miss the office putting target, then make the safe comeback roll to erase 1 challenge point.
- After a missed office putt, mark the ball's finish spot if it is still in the safe lane. The player may erase 1 penalty point against them by rolling the comeback into or onto the target. If the comeback hits office gear, leaves the lane, or disrupts another workspace, add 1 penalty point against that player instead.
- Score Return Putt Save as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Return Putt Save; stop at the agreed finish condition.
Under-Table Lane
Roll an office putting ball through the low table lane for 1 challenge point.
- Roll an office putting ball through the low table lane for 1 challenge point.
- Choose a clear under-table or chair-gap lane with no feet, cords, bags, or chair wheels in the path. A player earns 1 challenge point when the soft ball rolls through the lane and stops in the finish zone. Touching cords, bags, feet, chair wheels, or leaving the lane adds 1 penalty point against that player.
- Score Under-Table Lane as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Under-Table Lane; stop at the agreed finish condition.
Coaster Cup Finish
Finish an office putting roll on the coaster or inside the cup target to earn 1 challenge point.
- Place a coaster as the lag zone and an empty cup as the hole. Mark three start distances with sticky notes.
- Climb short → middle → long. At each station, one putt: land on coaster (lag) or in/against the cup (make).
- Coaster land = 1; cup make = 2; miss = 0. Station must be attempted in order.
- Highest ladder total after one full climb wins; ties share a playoff from middle. STUD moment: Recognize the best distance control or kindest re-spot.
Ladder Putt Run
Clear three longer office putting distances in order to earn 1 challenge point.
- Clear three longer office putting distances in order to earn 1 challenge point.
- Mark three start lines at short, medium, and long office-putt distances. A player earns 1 challenge point when they stop a soft ball in the target zone from all three lines in order. Missing any rung resets that player's ladder, and a roll into office gear adds 1 penalty point against them.
- Score Ladder Putt Run as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Ladder Putt Run; stop at the agreed finish condition.
Calendar Toss Target
Land a soft toss on the calendar square for 1 challenge point.
- Land a soft toss on the calendar square for 1 challenge point.
- Set an empty calendar page, notebook grid, or printed square target on a clear desk. A player earns 1 challenge point when a soft paper toss lands on the called square. Hitting a keyboard, cup, monitor, or another person's workspace adds 1 penalty point against that player.
- Score Calendar Toss Target as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Calendar Toss Target; stop at the agreed finish condition.
Inbox Stack Balance
Balance a light office item on the inbox stack for 1 challenge point.
- Balance a light office item on the inbox stack for 1 challenge point.
- Use an empty tray, notebook stack, or safe paper pile as the target. A player earns 1 challenge point when a light item balances for the agreed count without touching cups, cords, or active work. Knocking the stack into another workspace adds 1 penalty point against that player.
- Score Inbox Stack Balance as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Inbox Stack Balance; stop at the agreed finish condition.
Mousepad Speed Read
Call the mousepad speed and stop in the zone for 1 challenge point.
- Call the mousepad speed and stop in the zone for 1 challenge point.
- A player earns 1 challenge point when they call soft, medium, or firm, then slide or roll a desk-safe object to stop inside the matching mousepad zone. Hitting a keyboard, cup, monitor, or another person's workspace adds 1 penalty point against that player.
- Score Mousepad Speed Read as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Mousepad Speed Read; stop at the agreed finish condition.
Notebook Slide Gate
Slide a desk-safe item through a notebook gate for 1 challenge point.
- Slide a desk-safe item through a notebook gate for 1 challenge point.
- A player earns 1 challenge point when they call notebook slide gate and slide a safe desk item cleanly through the gate. A slide that knocks over work items, leaves the desk, or hits a device adds 1 penalty point against that player.
- Score Notebook Slide Gate as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Notebook Slide Gate; stop at the agreed finish condition.
Folder Flick Target
Flick a desk-safe item onto the folder target for 1 challenge point.
- Flick a desk-safe item onto the folder target for 1 challenge point.
- A player earns 1 challenge point when they call folder flick target and land a safe desk item fully on the folder or notebook zone. A flick that hits a device, open cup, or another person's workspace adds 1 penalty point against that player.
- Score Folder Flick Target as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Folder Flick Target; stop at the agreed finish condition.
Binder Ramp Roll
Roll a soft object up the binder ramp into the target for 1 challenge point.
- Roll a soft object up the binder ramp into the target for 1 challenge point.
- A player earns 1 challenge point when they call the binder ramp, roll a soft object up the ramp, and finish inside the agreed target. Knocking desk items over or missing the safe lane adds 1 penalty point against that player.
- Score Binder Ramp Roll as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Binder Ramp Roll; stop at the agreed finish condition.
