Run fast-sink rounds with a 6-minute cap. Most ships sunk at time wins.
Group Games · Game Night Board
Battleship Callout Match
Run fast-sink rounds with a 6-minute cap. Most ships sunk at time wins.
Run fast-sink rounds with a 6-minute cap. Most ships sunk at time wins. Each player gets one double-call per game. Format: 1v1 rotation.
- BoardGame Night
- CategoryBoard Games
- Best for2-8 who want a 15-40 min round.
- Players2-8
Quick start.
“Run fast-sink rounds with a 6-minute cap. Most ships sunk at time wins.”
Run the round
How to play Battleship Callout Match
Judge the battleship result against the scoring rule before anyone resets.
Reset the battleship setup, rotate evenly, and stop at the agreed finish condition.
Guide details
Run it cleanly
How the result works
Run fast-sink rounds with a 6-minute cap. Most ships sunk at time wins. Each player gets one double-call per game. Format: 1v1 rotation.
Example: Run fast-sink rounds with a 6-minute cap. Most ships sunk at time wins.
Keep it clean
Changing the battleship objective or score value after the round starts. Keep it visible.
Safety: Use age- and space-appropriate pieces or props, keep walkways clear, and allow a pass on any unsuitable challenge.
Who it fits
2-8 who want a 15-40 min round.
Pace
Low
Send the setup
We're playing Battleship Callout Match from Studboards. Run fast-sink rounds with a 6-minute cap. Most ships sunk at time wins. Fits: Players: 2-8 | Time: 15-40 min | Gear: No extra gear Safety: Use age- and space-appropriate pieces or props, keep walkways clear, and allow a pass on any unsuitable challenge. View Idea: https://www.studboards.com/boards/game-night/game-night-battleship-callout-match.html
https://www.studboards.com/boards/game-night/game-night-battleship-callout-match.html
