Save one point for the final hole and make it a lock-in hole where every player must call their route.
Group Games · Mini Golf Board
Final Hole Lock-In
Save one point for the final hole and make it a lock-in hole where every player must call their route.
Save one point for the final hole and make it a lock-in hole where every player must call their route. A called route plus hole-out wins the lock-in immediately. Format: Match play.
- BoardMini Golf
- CategoryObstacle Putt
- Best for2-8 who want a 15-45 min round.
- Players2-8
Quick start.
“Save one point for the final hole and make it a lock-in hole where every player must call their route.”
Run the round
How to play Final Hole Lock-In
Judge the final result against the scoring rule before anyone resets.
Reset the final setup, rotate evenly, and stop at the agreed finish condition.
Guide details
Run it cleanly
How the result works
Save one point for the final hole and make it a lock-in hole where every player must call their route. A called route plus hole-out wins the lock-in immediately. Format: Match play.
Example: Save one point for the final hole and make it a lock-in hole where every player must call their route.
Keep it clean
Moving the start mark or changing score values after play begins. Keep one score card for the full round.
Safety: Keep the target lane and follow-through area clear, retrieve only after the attempt ends, and use venue-safe equipment.
Who it fits
2-8 who want a 15-45 min round.
Pace
Low
Send the setup
We're playing Final Hole Lock-In from Studboards. Save one point for the final hole and make it a lock-in hole where every player must call their route. Fits: Players: 2-8 | Time: 15-45 min | Gear: Mini-golf putter, ball, course, and scorecard Safety: Keep the target lane and follow-through area clear, retrieve only after the attempt ends, and use venue-safe equipment. View Idea: https://www.studboards.com/boards/mini-golf/mini-golf-final-hole-lock-in.html
https://www.studboards.com/boards/mini-golf/mini-golf-final-hole-lock-in.html
