Call one safe target before each toss. Highest called-hit total after 8 attempts wins.
Group Games · Skill + Duel Board
Blind Call Target Toss
Call one safe target before each toss. Highest called-hit total after 8 attempts wins.
Call one safe target before each toss. Highest called-hit total after 8 attempts wins. Final attempt must be called before the target is revealed. Format: Round robin.
- BoardSkill + Duel
- CategorySkill Shot
- Best for2-8 who want a 8-25 min round.
- Players2-8
Quick start.
“Call one safe target before each toss. Highest called-hit total after 8 attempts wins.”
Run the round
How to play Blind Call Target Toss
Judge the blind result against the scoring rule before anyone resets.
Reset the blind setup, rotate evenly, and stop at the agreed finish condition.
Guide details
Run it cleanly
How the result works
Call one safe target before each toss. Highest called-hit total after 8 attempts wins. Final attempt must be called before the target is revealed. Format: Round robin.
Example: Call one safe target before each toss. Highest called-hit total after 8 attempts wins.
Keep it clean
Moving the start mark or changing score values after play begins. Keep one score card for the full round.
Safety: Keep the target lane and follow-through area clear, retrieve only after the attempt ends, and use venue-safe equipment.
Who it fits
2-8 who want a 8-25 min round.
Pace
Medium
Send the setup
We're playing Blind Call Target Toss from Studboards. Call one safe target before each toss. Highest called-hit total after 8 attempts wins. Fits: Players: 2-8 | Time: 8-25 min | Gear: Activity-specific soft props, target, and score note Safety: Keep the target lane and follow-through area clear, retrieve only after the attempt ends, and use venue-safe equipment. View Idea: https://www.studboards.com/boards/skill-duel/skill-duel-blind-call-target-toss.html
https://www.studboards.com/boards/skill-duel/skill-duel-blind-call-target-toss.html
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