Use only the off hand to land 6 safe tosses into marked zones. Best score wins.
Group Games · Skill + Duel Board
Off-Hand Accuracy Run
Use only the off hand to land 6 safe tosses into marked zones. Best score wins.
Use only the off hand to land 6 safe tosses into marked zones. Best score wins. The final zone is half-size and worth double. Format: 1v1 or round robin.
- BoardSkill + Duel
- CategorySkill Shot
- Best for2-8 who want a 8-25 min round.
- Players2-8
Quick start.
“Use only the off hand to land 6 safe tosses into marked zones. Best score wins.”
Run the round
How to play Off-Hand Accuracy Run
Judge the hand result against the scoring rule before anyone resets.
Reset the hand setup, rotate evenly, and stop at the agreed finish condition.
Guide details
Run it cleanly
How the result works
Use only the off hand to land 6 safe tosses into marked zones. Best score wins. The final zone is half-size and worth double. Format: 1v1 or round robin.
Example: Use only the off hand to land 6 safe tosses into marked zones. Best score wins.
Keep it clean
Moving the start mark or changing score values after play begins. Keep one score card for the full round.
Safety: Keep the target lane and follow-through area clear, retrieve only after the attempt ends, and use venue-safe equipment.
Who it fits
2-8 who want a 8-25 min round.
Pace
Medium
Send the setup
We're playing Off-Hand Accuracy Run from Studboards. Use only the off hand to land 6 safe tosses into marked zones. Best score wins. Fits: Players: 2-8 | Time: 8-25 min | Gear: Activity-specific soft props, target, and score note Safety: Keep the target lane and follow-through area clear, retrieve only after the attempt ends, and use venue-safe equipment. View Idea: https://www.studboards.com/boards/skill-duel/skill-duel-off-hand-accuracy-run.html
https://www.studboards.com/boards/skill-duel/skill-duel-off-hand-accuracy-run.html
Next options
