Group Games · Social Deduction Board

Clue Giver Traitor

Soft traitor in clue games.

Soft traitor in clue games. Traitor may not insult; only mislead mildly. Format: Traitor.

  • BoardSocial Deduction
  • Categorysocial-deduction
  • Best for5-12 who want a 15-60 min round.
  • Players5-12
Clue Giver Traitor activity preview - Soft traitor in clue games.
Play idea from Social Deduction Board.
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Quick start

“Soft traitor in clue games.”

Run the round

How to play Clue Giver Traitor

Step 1

Soft traitor in clue games.

Step 2

Judge the clue result against the scoring rule before anyone resets.

Step 3

Reset the clue setup, rotate evenly, and stop at the agreed finish condition.

Guide details

Game details

Scoring

Scoring

Soft traitor in clue games. Traitor may not insult; only mislead mildly. Format: Traitor.

Example: Soft traitor in clue games.

Host tip

Host and safety notes

Letting hints or late answers change the clue result. Set the prompt and answer rule first.

Safety: Keep prompts appropriate, allow passes, avoid sensitive personal details, and control movement around the group.

Best for

Best for

5-12 who want a 15-60 min round.

Energy

Energy level

Medium

Board Social Deduction
Category social-deduction
Best for 5-12 who want a 15-60 min round.
Players 5-12
Time 15-60 min
Gear Paper roles or prompt slips, timer, and score note
Space Table or living-room circle with seating for the full group
Energy Medium
Setup Start from Social Deduction Board and tell the group the activity is Clue Giver Traitor.
Twist it

Variations to try

  • Quick mode: play one short timer round, record the result, then decide rematch or switch.
  • Team mode: split into two teams and rotate turns so mixed skill stays playable.
Moment fit

Where else this activity fits

Clue Giver Traitor also fits these setup-first pages when the group starts from the situation instead of the board.

Group share

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We're playing Clue Giver Traitor from Studboards. Soft traitor in clue games. Fits: Players: 5-12 | Time: 15-60 min | Gear: Paper roles or prompt slips, timer, and score note Safety: Keep prompts appropriate, allow passes, avoid sensitive personal details, and control movement around the group. View Idea: https://www.studboards.com/boards/social-deduction/social-deduction-clue-giver-traitor.html