The active clue giver describes prompts without saying the word or a direct form of it; one skip is allowed without penalty, then rotate after 60 seconds.
Group Games · Social Flow Board
Heads Up lightning round
Give every player one equal 60-second clue-giving heat.
Use this when a group wants an easy phone-friendly guessing game that does not drag.
- BoardSocial Flow
- CategorySocial Mixer
- Best forParty groups that want quick verbal rounds.
- Players3-12
Quick start.
“Give every player one equal 60-second clue-giving heat. Choose prompts, set a 60-second timer, and post one equal clue-giving heat for every player. The active clue giver describes prompts without saying the word or a direct form of it; one skip is allowed without penalty, then rotate after 60 seconds. Each correct guess scores 1 point; the single permitted skip scores 0.”
Run the round
How to play Heads Up Speed Heat
After each result, record it and rotate to the next player or team.
Continue equal turns until the agreed finish condition.
Guide details
Run it cleanly
How the result works
Each correct guess scores 1 point; the single permitted skip scores 0.
Example: A clue giver clears seven prompts in 60 seconds, uses one skip, and records 7 points before rotating.
Keep it clean
Do not shorten later turns or allow direct word forms. Every player gets the same 60-second heat.
Safety: Keep acting and clue-giving in place; no unsafe movement or contact.
Who it fits
Party groups that want quick verbal rounds.
Pace
Medium
Send the setup
We're playing Heads Up Speed Heat from Studboards. Give every player one equal 60-second clue-giving heat. Fits: Players: 3-12 | Time: 10-20 min | Gear: Phone prompts or cards and timer Safety: Keep acting and clue-giving in place; no unsafe movement or contact. View Idea: https://www.studboards.com/boards/social-flow/heads-up-lightning-round.html
https://www.studboards.com/boards/social-flow/heads-up-lightning-round.html
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