Group Games
Story Night games
Round-robin tales, prompt cards, silent story beats, and kind storytelling formats for living rooms and campfires.
All Story Night games (60)
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One-Word Lightning Story
Speed-build a silly tale.
Players: 4-20Time: 20-90 minEnergy: Low
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Partner Story Confirm
Make story direction dual-checked.
Players: 4-20Time: 20-90 minEnergy: Low
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Story Architect Turn
Let winners shape the next round.
Players: 4-20Time: 20-90 minEnergy: Low
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Circle Reset Credits
End with a clean story circle.
Players: 4-20Time: 20-90 minEnergy: Low
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Silent Round · Story Night
Add a quiet focus round.
Players: 4-20Time: 20-90 minEnergy: Low
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Partner Confirm Round · Story Night
Make results dual-checked.
Players: 4-20Time: 20-90 minEnergy: Low
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Beginner Hint Token · Story Night
Welcome beginners.
Players: 4-20Time: 20-90 minEnergy: Low
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Comeback Token · Story Night
Give trailing players a door back.
Players: 4-20Time: 20-90 minEnergy: Low
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Pattern or Prompt Draft · Story Night
Make prompt choice fair.
Players: 4-20Time: 20-90 minEnergy: Low
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Host Script Round · Story Night
Keep hosting consistent.
Players: 4-20Time: 20-90 minEnergy: Low
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Three-Round Mini Match · Story Night
Keep the match short.
Players: 4-20Time: 20-90 minEnergy: Low
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Blind Draw Order Social · Story Night
Randomize order fairly.
Players: 4-20Time: 20-90 minEnergy: Low
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Team Average Social · Story Night
Balance mixed skill.
Players: 4-20Time: 20-90 minEnergy: Low
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Theme Night Round · Story Night
Ride one theme together.
Players: 4-20Time: 20-90 minEnergy: Low
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Relay Mark or Pass · Story Night
Share the spotlight.
Players: 4-20Time: 20-90 minEnergy: Low
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Freeze and Verify · Story Night
Keep scoring honest.
Players: 4-20Time: 20-90 minEnergy: Low
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Kids and Adults Split · Story Night
Include mixed ages.
Players: 4-20Time: 20-90 minEnergy: Low
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Finale Double Round · Story Night
Make the last round matter.
Players: 4-20Time: 20-90 minEnergy: Low
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Kindness Bonus Square · Story Night
Reward optional kindness.
Players: 4-20Time: 20-90 minEnergy: Low
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Second Chance Card · Story Night
Give one recovery door.
Players: 4-20Time: 20-90 minEnergy: Low
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Memory Trio Round · Story Night
Add a gentle memory beat.
Players: 4-20Time: 20-90 minEnergy: Low
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Confidence Call · Story Night
Add playful confidence calls.
Players: 4-20Time: 20-90 minEnergy: Low
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Clean-Up Credits · Story Night
End with clean-up pride.
Players: 4-20Time: 20-90 minEnergy: Low
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Story Night Zone Ladder
Climb scoring zones with equal turns.
Players: 4-20Time: 20-90 minEnergy: Low
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Story Night Equal-Turn Sprint
Short race with equal turns for everyone.
Players: 4-20Time: 20-90 minEnergy: Low
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Story Night Partner Handoff
Partners alternate legal attempts.
Players: 4-20Time: 20-90 minEnergy: Low
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Story Night Soft-Touch Control
Soft controlled attempts only this round.
Players: 4-20Time: 20-90 minEnergy: Low
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Story Night Captain Setup Call
Captain locks one safe rule before the round.
Players: 4-20Time: 20-90 minEnergy: Low
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Story Night Verify-First Finish
No cheer until the result is verified.
Players: 4-20Time: 20-90 minEnergy: Low
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Story Night Comeback Lane
Trailing side gets one legal extra finale attempt.
Players: 4-20Time: 20-90 minEnergy: Low
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Story Night Blind Order Draw
Draw turn order before play.
Players: 4-20Time: 20-90 minEnergy: Low
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Story Night Kids Track Split
Kids use a simpler track on the same flow.
Players: 4-20Time: 20-90 minEnergy: Low
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Story Night Process Sheet Round
Visible score sheet scores 1 process point.
Players: 4-20Time: 20-90 minEnergy: Low
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Story Night Boundary Respect
Out past the hard line scores 0.
Players: 4-20Time: 20-90 minEnergy: Low
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Story Night Practice Beat Free
One free practice attempt before scoring.
Players: 4-20Time: 20-90 minEnergy: Low
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Story Night Honesty Self-Call
Self-called fouls earn 1 honesty point.
Players: 4-20Time: 20-90 minEnergy: Low
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Story Night Shared Team Mean
Match uses team average.
Players: 4-20Time: 20-90 minEnergy: Low
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Story Night Silent Focus Beat
One round uses gestures only.
Players: 4-20Time: 20-90 minEnergy: Low
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Story Night Mirror Match
Copy the prior legal attempt style with equal turns.
Players: 4-20Time: 20-90 minEnergy: Low
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Story Night Relay Chain
Each teammate completes one legal attempt in order.
Players: 4-20Time: 20-90 minEnergy: Low
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Story Night Target Swap
Targets or prompts swap mid-round once.
Players: 4-20Time: 20-90 minEnergy: Low
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Story Night Precision Window
Only attempts inside a tight window score.
Players: 4-20Time: 20-90 minEnergy: Low
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Story Night Warm Seat Start
New players get one free orientation turn.
Players: 4-20Time: 20-90 minEnergy: Low
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Story Night Shadow Score
Keep a shadow sheet for disputed calls.
Players: 4-20Time: 20-90 minEnergy: Low
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Story Night Pace Ladder
Each equal-turn set slightly speeds the table clock.
Players: 4-20Time: 20-90 minEnergy: Low
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Story Night Split Field
Two fair sub-fields run the same rules in parallel.
Players: 4-20Time: 20-90 minEnergy: Low
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Story Night Guest Guide
A guest sets one safe house rule for the round.
Players: 4-20Time: 20-90 minEnergy: Low
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Story Night Carry Token
Bank one legal success as a carry into the next set.
Players: 4-20Time: 20-90 minEnergy: Low
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Story Night Quiet Corner
Offer a quiet lane or seat for low-stim play.
Players: 4-20Time: 20-90 minEnergy: Low
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Story Night Spotter Assist
One named spotter may stabilize props once per turn.
Players: 4-20Time: 20-90 minEnergy: Low
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Story Night Tiebreak Draw
Ties resolve with one equal-turn sudden finish.
Players: 4-20Time: 20-90 minEnergy: Low
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Story Night Shared Trophy
Celebrate co-winners when totals match after verify.
Players: 4-20Time: 20-90 minEnergy: Low
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Story Night Reset Ritual
Group reset between sets earns one process point.
Players: 4-20Time: 20-90 minEnergy: Low
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Story Night Twists (60)
Optional one-rule scoring twists for a game your group already plays.
Silent Round Rule · Story Night
One round uses gestures only.
- One round uses gestures only.
- Use any communication method needed for access or safety; otherwise use gestures only. Use PG prompts only, allow passes, never force personal trauma stories, and keep pathways clear. No scary jump-scare games. Scored results are tracked as challenge points.
- Score Silent Round Rule · Story Night as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Silent Round Rule · Story Night; stop at the agreed finish condition.
Partner Confirm Rule · Story Night
Partners both confirm before score posts.
- Partners both confirm before score posts.
- One re-check allowed. Use PG prompts only, allow passes, never force personal trauma stories, and keep pathways clear. No scary jump-scare games. Scored results are tracked as challenge points.
- Score Partner Confirm Rule · Story Night as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Partner Confirm Rule · Story Night; stop at the agreed finish condition.
Comeback Token Rule · Story Night
Trailing side gets one extra legal finale turn.
- Trailing side gets one extra legal finale turn.
- Same rules for everyone. Use PG prompts only, allow passes, never force personal trauma stories, and keep pathways clear. No scary jump-scare games. Scored results are tracked as challenge points.
- Score Comeback Token Rule · Story Night as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Comeback Token Rule · Story Night; stop at the agreed finish condition.
Beginner Hint Rule · Story Night
One rules hint per new player.
- One rules hint per new player.
- Hints explain rules not answers. Use PG prompts only, allow passes, never force personal trauma stories, and keep pathways clear. No scary jump-scare games. Scored results are tracked as challenge points.
- Score Beginner Hint Rule · Story Night as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Beginner Hint Rule · Story Night; stop at the agreed finish condition.
Team Table Rule · Story Night
Tables share one result and rotate the actor.
- Tables share one result and rotate the actor.
- Out-of-turn erases score. Use PG prompts only, allow passes, never force personal trauma stories, and keep pathways clear. No scary jump-scare games. Scored results are tracked as challenge points.
- Score Team Table Rule · Story Night as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Team Table Rule · Story Night; stop at the agreed finish condition.
Lightning Care Rule · Story Night
Timer cannot force unkind or unsafe play.
- Timer cannot force unkind or unsafe play.
- Anyone may slow-down once. Use PG prompts only, allow passes, never force personal trauma stories, and keep pathways clear. No scary jump-scare games. Scored results are tracked as challenge points.
- Score Lightning Care Rule · Story Night as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Lightning Care Rule · Story Night; stop at the agreed finish condition.
Theme Lock Rule · Story Night
Theme stays kind and inclusive.
- Theme stays kind and inclusive.
- Pass always allowed. Use PG prompts only, allow passes, never force personal trauma stories, and keep pathways clear. No scary jump-scare games. Scored results are tracked as challenge points.
- Score Theme Lock Rule · Story Night as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Theme Lock Rule · Story Night; stop at the agreed finish condition.
No Cash Prize Rule · Story Night
Points or stickers only.
- Points or stickers only.
- No gambling. Use PG prompts only, allow passes, never force personal trauma stories, and keep pathways clear. No scary jump-scare games. Scored results are tracked as challenge points.
- Score No Cash Prize Rule · Story Night as 1 challenge point, separate from the main score.
- Reset and rotate evenly after No Cash Prize Rule · Story Night; stop at the agreed finish condition.
Opt-Out Rule · Story Night
Pass a turn without penalty.
- Pass a turn without penalty.
- The host demonstrates passes. Use PG prompts only, allow passes, never force personal trauma stories, and keep pathways clear. No scary jump-scare games. Scored results are tracked as challenge points.
- Score Opt-Out Rule · Story Night as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Opt-Out Rule · Story Night; stop at the agreed finish condition.
Finale Double Rule · Story Night
Announced final round scores double.
- Announced final round scores double.
- Equal turns. Use PG prompts only, allow passes, never force personal trauma stories, and keep pathways clear. No scary jump-scare games. Scored results are tracked as challenge points.
- Score Finale Double Rule · Story Night as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Finale Double Rule · Story Night; stop at the agreed finish condition.
Verify First Rule · Story Night
No cheer until verify finishes.
- No cheer until verify finishes.
- False win just continues. Use PG prompts only, allow passes, never force personal trauma stories, and keep pathways clear. No scary jump-scare games. Scored results are tracked as challenge points.
- Score Verify First Rule · Story Night as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Verify First Rule · Story Night; stop at the agreed finish condition.
Guest Host Rule · Story Night
Rotate host or caller each round.
- Rotate host or caller each round.
- Practice beat allowed. Use PG prompts only, allow passes, never force personal trauma stories, and keep pathways clear. No scary jump-scare games. Scored results are tracked as challenge points.
- Score Guest Host Rule · Story Night as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Guest Host Rule · Story Night; stop at the agreed finish condition.
Prompt Architect Rule · Story Night
Winner designs next safe prompt.
- Winner designs next safe prompt.
- The host may veto. Use PG prompts only, allow passes, never force personal trauma stories, and keep pathways clear. No scary jump-scare games. Scored results are tracked as challenge points.
- Score Prompt Architect Rule · Story Night as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Prompt Architect Rule · Story Night; stop at the agreed finish condition.
Second Chance Rule · Story Night
Trailing player replaces one prompt once.
- Trailing player replaces one prompt once.
- Before next turn. Use PG prompts only, allow passes, never force personal trauma stories, and keep pathways clear. No scary jump-scare games. Scored results are tracked as challenge points.
- Score Second Chance Rule · Story Night as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Second Chance Rule · Story Night; stop at the agreed finish condition.
Memory Trio Rule · Story Night
Three items then pause for memory play.
- Three items then pause for memory play.
- Re-read if needed. Use PG prompts only, allow passes, never force personal trauma stories, and keep pathways clear. No scary jump-scare games. Scored results are tracked as challenge points.
- Score Memory Trio Rule · Story Night as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Memory Trio Rule · Story Night; stop at the agreed finish condition.
Kindness Bonus Rule · Story Night
Optional safe kind action can add 1.
- Optional safe kind action can add 1.
- Skip if uncomfortable. Use PG prompts only, allow passes, never force personal trauma stories, and keep pathways clear. No scary jump-scare games. Scored results are tracked as challenge points.
- Score Kindness Bonus Rule · Story Night as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Kindness Bonus Rule · Story Night; stop at the agreed finish condition.
Clean-Up Credits Rule · Story Night
Group reset scores 1 shared point.
- Group reset scores 1 shared point.
- The host reads fun credits. Use PG prompts only, allow passes, never force personal trauma stories, and keep pathways clear. No scary jump-scare games. Scored results are tracked as challenge points.
- Score Clean-Up Credits Rule · Story Night as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Clean-Up Credits Rule · Story Night; stop at the agreed finish condition.
Blind Draw Order Rule · Story Night
Draw turn order before play.
- Draw turn order before play.
- No mid-game redraw. Use PG prompts only, allow passes, never force personal trauma stories, and keep pathways clear. No scary jump-scare games. Scored results are tracked as challenge points.
- Score Blind Draw Order Rule · Story Night as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Blind Draw Order Rule · Story Night; stop at the agreed finish condition.
Team Average Rule · Story Night
Match uses team average.
- Match uses team average.
- Star cannot win alone. Use PG prompts only, allow passes, never force personal trauma stories, and keep pathways clear. No scary jump-scare games. Scored results are tracked as challenge points.
- Score Team Average Rule · Story Night as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Team Average Rule · Story Night; stop at the agreed finish condition.
Freeze Audit Rule · Story Night
Random freeze audits three results.
- Random freeze audits three results.
- No shaming fixes. Use PG prompts only, allow passes, never force personal trauma stories, and keep pathways clear. No scary jump-scare games. Scored results are tracked as challenge points.
- Score Freeze Audit Rule · Story Night as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Freeze Audit Rule · Story Night; stop at the agreed finish condition.
Kids Track Rule · Story Night
Separate simple track on same flow.
- Separate simple track on same flow.
- Independent winners. Use PG prompts only, allow passes, never force personal trauma stories, and keep pathways clear. No scary jump-scare games. Scored results are tracked as challenge points.
- Score Kids Track Rule · Story Night as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Kids Track Rule · Story Night; stop at the agreed finish condition.
Relay Rule · Story Night
Teammates alternate who acts.
- Teammates alternate who acts.
- Out-of-turn erases. Use PG prompts only, allow passes, never force personal trauma stories, and keep pathways clear. No scary jump-scare games. Scored results are tracked as challenge points.
- Score Relay Rule · Story Night as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Relay Rule · Story Night; stop at the agreed finish condition.
Confidence Call Rule · Story Night
State confidence without changing verify.
- State confidence without changing verify.
- Stay friendly. Use PG prompts only, allow passes, never force personal trauma stories, and keep pathways clear. No scary jump-scare games. Scored results are tracked as challenge points.
- Score Confidence Call Rule · Story Night as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Confidence Call Rule · Story Night; stop at the agreed finish condition.
Speed Cap Rule · Story Night
One slow-down call must be honored.
- One slow-down call must be honored.
- No shaming. Use PG prompts only, allow passes, never force personal trauma stories, and keep pathways clear. No scary jump-scare games. Scored results are tracked as challenge points.
- Score Speed Cap Rule · Story Night as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Speed Cap Rule · Story Night; stop at the agreed finish condition.
Grid Draft Rule · Story Night
Draft categories into blank grids.
- Draft categories into blank grids.
- No duplicate categories. Use PG prompts only, allow passes, never force personal trauma stories, and keep pathways clear. No scary jump-scare games. Scored results are tracked as challenge points.
- Score Grid Draft Rule · Story Night as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Grid Draft Rule · Story Night; stop at the agreed finish condition.
Picture Assist Rule · Story Night
Accessibility assists allowed.
- Accessibility assists allowed.
- No unfair answer reveals. Use PG prompts only, allow passes, never force personal trauma stories, and keep pathways clear. No scary jump-scare games. Scored results are tracked as challenge points.
- Score Picture Assist Rule · Story Night as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Picture Assist Rule · Story Night; stop at the agreed finish condition.
Three-Round Cap Rule · Story Night
Match ends after three rounds unless tied.
- Match ends after three rounds unless tied.
- Tie uses one equal round. Use PG prompts only, allow passes, never force personal trauma stories, and keep pathways clear. No scary jump-scare games. Scored results are tracked as challenge points.
- Score Three-Round Cap Rule · Story Night as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Three-Round Cap Rule · Story Night; stop at the agreed finish condition.
Host Script Rule · Story Night
Host follows intro and kindness script.
- Host follows intro and kindness script.
- Process point for completion. Use PG prompts only, allow passes, never force personal trauma stories, and keep pathways clear. No scary jump-scare games. Scored results are tracked as challenge points.
- Score Host Script Rule · Story Night as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Host Script Rule · Story Night; stop at the agreed finish condition.
Fair Pass Rule · Story Night
Passing never reduces future fair turns.
- Passing never reduces future fair turns.
- Celebrate participation. Use PG prompts only, allow passes, never force personal trauma stories, and keep pathways clear. No scary jump-scare games. Scored results are tracked as challenge points.
- Score Fair Pass Rule · Story Night as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Fair Pass Rule · Story Night; stop at the agreed finish condition.
Process Sheet Rule · Story Night
Visible score sheet scores 1 process point.
- Visible score sheet scores 1 process point.
- Both sides can see it. Use PG prompts only, allow passes, never force personal trauma stories, and keep pathways clear. No scary jump-scare games. Scored results are tracked as challenge points.
- Score Process Sheet Rule · Story Night as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Process Sheet Rule · Story Night; stop at the agreed finish condition.
Story Night Announced Bonus Zone
One announced zone or prompt scores double once.
- One announced zone or prompt scores double once.
- Announce before attempts begin. PG only; no forced personal trauma; passes ok. Scored results are tracked as challenge points.
- Score Story Night Announced Bonus Zone as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Story Night Announced Bonus Zone; stop at the agreed finish condition.
Story Night Equal Attempt Cap
Everyone gets the same attempt count before totals.
- Everyone gets the same attempt count before totals.
- Extra attempts outside the cap score 0. PG only; no forced personal trauma; passes ok. Scored results are tracked as challenge points.
- Score Story Night Equal Attempt Cap as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Story Night Equal Attempt Cap; stop at the agreed finish condition.
Story Night Neutral Verify Rule
A neutral player verifies disputed results.
- A neutral player verifies disputed results.
- Replay if the group cannot agree. PG only; no forced personal trauma; passes ok. Scored results are tracked as challenge points.
- Score Story Night Neutral Verify Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Story Night Neutral Verify Rule; stop at the agreed finish condition.
Story Night Soft Reset Token
One clean reset can restart an interrupted turn.
- One clean reset can restart an interrupted turn.
- Resets never erase safety stops. PG only; no forced personal trauma; passes ok. Scored results are tracked as challenge points.
- Score Story Night Soft Reset Token as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Story Night Soft Reset Token; stop at the agreed finish condition.
Story Night Role Rotate Call
Caller, scorer, and starter roles rotate each round.
- Caller, scorer, and starter roles rotate each round.
- Nobody is stuck judging alone. PG only; no forced personal trauma; passes ok. Scored results are tracked as challenge points.
- Score Story Night Role Rotate Call as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Story Night Role Rotate Call; stop at the agreed finish condition.
Story Night Low-Impact Option
Any player may choose the lower-impact version first.
- Any player may choose the lower-impact version first.
- Lower-impact completion scores the same. PG only; no forced personal trauma; passes ok. Scored results are tracked as challenge points.
- Score Story Night Low-Impact Option as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Story Night Low-Impact Option; stop at the agreed finish condition.
Story Night No-Shame Pass Rule
Passing never reduces future fair turns.
- Passing never reduces future fair turns.
- Celebrate participation. PG only; no forced personal trauma; passes ok. Scored results are tracked as challenge points.
- Score Story Night No-Shame Pass Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Story Night No-Shame Pass Rule; stop at the agreed finish condition.
Story Night Banked Streak Rule
Bank a clean streak before risking the next attempt.
- Bank a clean streak before risking the next attempt.
- Unbanked misses reset only the current streak. PG only; no forced personal trauma; passes ok. Scored results are tracked as challenge points.
- Score Story Night Banked Streak Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Story Night Banked Streak Rule; stop at the agreed finish condition.
Story Night First Clean Bonus
First clean legal result of the round earns +1.
- First clean legal result of the round earns +1.
- Must be verified before the next turn. PG only; no forced personal trauma; passes ok. Scored results are tracked as challenge points.
- Score Story Night First Clean Bonus as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Story Night First Clean Bonus; stop at the agreed finish condition.
Story Night Boundary Zero Rule
Boundary breaks score 0 for that attempt.
- Boundary breaks score 0 for that attempt.
- Set boundaries before play. PG only; no forced personal trauma; passes ok. Scored results are tracked as challenge points.
- Score Story Night Boundary Zero Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Story Night Boundary Zero Rule; stop at the agreed finish condition.
Story Night Captain Fair Call
Captain names one fair scoring clarification pre-round.
- Captain names one fair scoring clarification pre-round.
- Cannot add unsafe or money rules. PG only; no forced personal trauma; passes ok. Scored results are tracked as challenge points.
- Score Story Night Captain Fair Call as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Story Night Captain Fair Call; stop at the agreed finish condition.
Story Night Partner Assist Cap
One invited assist is allowed per trailing player.
- One invited assist is allowed per trailing player.
- Assists cannot take over the whole turn. PG only; no forced personal trauma; passes ok. Scored results are tracked as challenge points.
- Score Story Night Partner Assist Cap as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Story Night Partner Assist Cap; stop at the agreed finish condition.
Story Night Tempo Cap Rule
One slow-down call must be honored.
- One slow-down call must be honored.
- No shaming for pace requests. PG only; no forced personal trauma; passes ok. Scored results are tracked as challenge points.
- Score Story Night Tempo Cap Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Story Night Tempo Cap Rule; stop at the agreed finish condition.
Story Night Clean Credits Rule
Group reset scores 1 shared process point.
- Group reset scores 1 shared process point.
- Leave the space better than found. PG only; no forced personal trauma; passes ok. Scored results are tracked as challenge points.
- Score Story Night Clean Credits Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Story Night Clean Credits Rule; stop at the agreed finish condition.
Story Night Finale Double Cap
Announced final equal-turn set scores double.
- Announced final equal-turn set scores double.
- Fouls still score 0. PG only; no forced personal trauma; passes ok. Scored results are tracked as challenge points.
- Score Story Night Finale Double Cap as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Story Night Finale Double Cap; stop at the agreed finish condition.
Story Night Open Table Invite
Anyone waiting may join the next equal-turn set.
- Anyone waiting may join the next equal-turn set.
- Joining mid-attempt is not allowed. PG only; no forced personal trauma; passes ok. Scored results are tracked as challenge points.
- Score Story Night Open Table Invite as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Story Night Open Table Invite; stop at the agreed finish condition.
Story Night Soft Landing Rule
Missed attempts that stay safe score 0 without shame.
- Missed attempts that stay safe score 0 without shame.
- Celebrate clean recovery. PG only; no forced personal trauma; passes ok. Scored results are tracked as challenge points.
- Score Story Night Soft Landing Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Story Night Soft Landing Rule; stop at the agreed finish condition.
Story Night Dual Scorer Check
Two scorers must agree before totals lock.
- Two scorers must agree before totals lock.
- Replay only the disputed attempt. PG only; no forced personal trauma; passes ok. Scored results are tracked as challenge points.
- Score Story Night Dual Scorer Check as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Story Night Dual Scorer Check; stop at the agreed finish condition.
Story Night Skill Band Split
Group into two skill bands with the same win path.
- Group into two skill bands with the same win path.
- Bands celebrate separately. PG only; no forced personal trauma; passes ok. Scored results are tracked as challenge points.
- Score Story Night Skill Band Split as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Story Night Skill Band Split; stop at the agreed finish condition.
Story Night Prop Budget Cap
Each side may use only the announced prop set.
- Each side may use only the announced prop set.
- Borrowing outside the budget scores 0. PG only; no forced personal trauma; passes ok. Scored results are tracked as challenge points.
- Score Story Night Prop Budget Cap as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Story Night Prop Budget Cap; stop at the agreed finish condition.
Story Night Kind Coach Line
One coach tip is allowed per trailing player per set.
- One coach tip is allowed per trailing player per set.
- Coaches cannot take the attempt. PG only; no forced personal trauma; passes ok. Scored results are tracked as challenge points.
- Score Story Night Kind Coach Line as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Story Night Kind Coach Line; stop at the agreed finish condition.
Story Night Weather Pause Token
One weather or noise pause freezes the clock.
- One weather or noise pause freezes the clock.
- Resume with equal turns remaining. PG only; no forced personal trauma; passes ok. Scored results are tracked as challenge points.
- Score Story Night Weather Pause Token as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Story Night Weather Pause Token; stop at the agreed finish condition.
Story Night Consent Prompt Swap
Any player may swap one prompt for a softer PG option.
- Any player may swap one prompt for a softer PG option.
- Swap does not cost a turn. PG only; no forced personal trauma; passes ok. Scored results are tracked as challenge points.
- Score Story Night Consent Prompt Swap as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Story Night Consent Prompt Swap; stop at the agreed finish condition.
Story Night Floor Clear Bonus
Full floor clear after play earns 1 shared process point.
- Full floor clear after play earns 1 shared process point.
- Unsafe leave-behind cancels the bonus. PG only; no forced personal trauma; passes ok. Scored results are tracked as challenge points.
- Score Story Night Floor Clear Bonus as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Story Night Floor Clear Bonus; stop at the agreed finish condition.
Story Night Last Call Equalizer
Trailing side picks who starts the final equal turn.
- Trailing side picks who starts the final equal turn.
- Cannot change attempt rules. PG only; no forced personal trauma; passes ok. Scored results are tracked as challenge points.
- Score Story Night Last Call Equalizer as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Story Night Last Call Equalizer; stop at the agreed finish condition.
Story Night Observer Vote Cap
Observers may break one tie with a kind majority vote.
- Observers may break one tie with a kind majority vote.
- Players may reject and replay instead. PG only; no forced personal trauma; passes ok. Scored results are tracked as challenge points.
- Score Story Night Observer Vote Cap as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Story Night Observer Vote Cap; stop at the agreed finish condition.
Story Night Hydration Break Mark
Announce a mid-set water break before scoring resumes.
- Announce a mid-set water break before scoring resumes.
- Break time is not a stall tactic. PG only; no forced personal trauma; passes ok. Scored results are tracked as challenge points.
- Score Story Night Hydration Break Mark as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Story Night Hydration Break Mark; stop at the agreed finish condition.
Story Night Rookie Shield
First-time players may discard one foul without score loss.
- First-time players may discard one foul without score loss.
- Shield is once per gathering. PG only; no forced personal trauma; passes ok. Scored results are tracked as challenge points.
- Score Story Night Rookie Shield as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Story Night Rookie Shield; stop at the agreed finish condition.
Story Night Spotlight Pass
Winners pass the next starter role to another side.
- Winners pass the next starter role to another side.
- Passing is mandatory once. PG only; no forced personal trauma; passes ok. Scored results are tracked as challenge points.
- Score Story Night Spotlight Pass as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Story Night Spotlight Pass; stop at the agreed finish condition.
Story Night Memory Note Rule
Write one rule clarification on a visible card.
- Write one rule clarification on a visible card.
- Card beats mid-round memory fights. PG only; no forced personal trauma; passes ok. Scored results are tracked as challenge points.
- Score Story Night Memory Note Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Story Night Memory Note Rule; stop at the agreed finish condition.































