John Harper's one-page space adventure with the two-stat dice system.
Group Games · TTRPG Board
Lasers & Feelings
John Harper's one-page space adventure with the two-stat dice system.
John Harper's one-page space adventure with the two-stat dice system. The captain must ask each crew member for one suggestion before the finale. Format: One-page space adventure.
- BoardTTRPG
- Categoryttrpg
- Best for3-6 who want a 60-180 min round.
- Players3-6
Quick start.
“John Harper's one-page space adventure with the two-stat dice system.”
Run the round
How to play Lasers & Feelings
Judge the lasers result against the scoring rule before anyone resets.
Reset the lasers setup, rotate evenly, and stop at the agreed finish condition.
Guide details
Run it cleanly
How the result works
John Harper's one-page space adventure with the two-stat dice system. The captain must ask each crew member for one suggestion before the finale. Format: One-page space adventure.
Example: John Harper's one-page space adventure with the two-stat dice system.
Keep it clean
Changing the lasers objective or score value after the round starts. Keep it visible.
Safety: Use age- and space-appropriate pieces or props, keep walkways clear, and allow a pass on any unsuitable challenge.
Who it fits
3-6 who want a 60-180 min round.
Pace
Low
Send the setup
We're playing Lasers & Feelings from Studboards. John Harper's one-page space adventure with the two-stat dice system. Fits: Players: 3-6 | Time: 60-180 min | Gear: Rules notes, dice, character sheets, and map or cards as needed Safety: Use age- and space-appropriate pieces or props, keep walkways clear, and allow a pass on any unsuitable challenge. View Idea: https://www.studboards.com/boards/ttrpg/ttrpg-lasers-feelings.html
https://www.studboards.com/boards/ttrpg/ttrpg-lasers-feelings.html
