Group Games
Video Game Tournament games
Winner-stays queues, controller checks, casual versus schedules and defined level challenges. For ordinary three-turn single-controller formats, budget up to nine minutes of play per person plus resets and breaks. Warm-ups, replacement attempts, comeback turns and tiebreaks can add time; larger groups need more time.
All Video Game Tournament games (60)
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Winner-Stays Mini Bracket
Run a timed winner-stays queue, track personal reign points and guarantee a first entry for willing players.
Players: 4-16Time: 30-120+ minEnergy: Low
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Equal Controller Draft
Test and allocate working controllers before choosing the scored game.
Players: 4-16Time: 30-120+ minEnergy: Low
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Lightning Round · Video Game Tournament
Play a demonstrated one-minute level with a consistent slow-down option for the whole round.
Players: 4-16Time: 30-120+ minEnergy: Low
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Silent Round · Video Game Tournament
Use quiet spectator coaching while keeping access and safety communication available.
Players: 4-16Time: 30-120+ minEnergy: Low
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Casual Mode Only
Play a short schedule of equal-count versus matches using fixed casual settings.
Players: 4-16Time: 30-120+ minEnergy: Low
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Beginner Hint Token · Video Game Tournament
Offer newcomers a goal reminder while keeping learning recognition separate from game scores.
Players: 4-16Time: 30-120+ minEnergy: Low
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Comeback Token · Video Game Tournament
Give players below the lead one extra attempt after the ordinary third round.
Players: 4-16Time: 30-120+ minEnergy: Low
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Pattern or Prompt Draft · Video Game Tournament
Draft an ordered set of three defined level-completion goals.
Players: 4-16Time: 30-120+ minEnergy: Low
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Host Script Round · Video Game Tournament
Use a supplied introduction to explain the level, timer, result check and controller handoff.
Players: 4-16Time: 30-120+ minEnergy: Low
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Three-Round Mini Match · Video Game Tournament
Play three equal level attempts, with one optional fourth attempt for tied leaders.
Players: 4-16Time: 30-120+ minEnergy: Low
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Blind Draw Order Social · Video Game Tournament
Draw the player order before scoring and use it for all three rounds.
Players: 4-16Time: 30-120+ minEnergy: Low
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Team Average Social · Video Game Tournament
Give each person three attempts and compare team completion points per player.
Players: 4-16Time: 30-120+ minEnergy: Low
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Theme Night Round · Video Game Tournament
Add an optional named-collectible bonus to a successful level completion.
Players: 4-16Time: 30-120+ minEnergy: Low
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Relay Mark or Pass · Video Game Tournament
Alternate willing controller operators through three shared team attempts.
Players: 4-16Time: 30-120+ minEnergy: Low
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Freeze and Verify · Video Game Tournament
Audit signed completion records before announcing the level-challenge winner.
Players: 4-16Time: 30-120+ minEnergy: Low
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Kids and Adults Split · Video Game Tournament
Offer one-restart and no-restart tracks with separate results.
Players: 4-16Time: 30-120+ minEnergy: Low
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Finale Double Round · Video Game Tournament
Make the third successful level attempt worth two points instead of one.
Players: 4-16Time: 30-120+ minEnergy: Low
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No Cash Prizes · Video Game Tournament
Play level challenges for recognition without entry fees, cash wagers or paid advantages.
Players: 4-16Time: 30-120+ minEnergy: Low
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Opt-Out Always Ok · Video Game Tournament
Allow passes, watching and return on a later scheduled turn without deductions or duties.
Players: 4-16Time: 30-120+ minEnergy: Low
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Kindness Bonus Square · Video Game Tournament
Add an optional kindness point for consented help setting access options before play.
Players: 4-16Time: 30-120+ minEnergy: Low
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Second Chance Card · Video Game Tournament
Let trailing players replace the final collectible task with a one-restart completion goal.
Players: 4-16Time: 30-120+ minEnergy: Low
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Memory Trio Round · Video Game Tournament
Memorize and lock a three-goal sequence before playing its level challenges.
Players: 4-16Time: 30-120+ minEnergy: Low
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Confidence Call · Video Game Tournament
Declare confidence before starting, with an optional bonus for a successful High attempt.
Players: 4-16Time: 30-120+ minEnergy: Low
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Clean-Up Credits · Video Game Tournament
Invite a voluntary controller and room reset, then close with group credits.
Players: 4-16Time: 30-120+ minEnergy: Low
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Guest Host Rotation · Video Game Tournament
Rotate willing hosts through the goals, timers and finish-screen checks.
Players: 4-16Time: 30-120+ minEnergy: Low
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Speed Cap Round · Video Game Tournament
Pause between attempts for posture and access needs while retaining the same scoring cap.
Players: 4-16Time: 30-120+ minEnergy: Low
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Prompt Architect · Video Game Tournament
Invite the winner to propose a demonstrable level goal for a later match.
Players: 4-16Time: 30-120+ minEnergy: Low
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Verify First Cheer · Video Game Tournament
Confirm the finish screen before recording a point, with one replay for a dismissed result.
Players: 4-16Time: 30-120+ minEnergy: Low
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Grid or Card Draft · Video Game Tournament
Arrange restart, no-restart and collectible goals into a three-round card.
Players: 4-16Time: 30-120+ minEnergy: Low
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Picture or Prop Assist · Video Game Tournament
Offer an accurate control map and reading support without taking over the live attempt.
Players: 4-16Time: 30-120+ minEnergy: Low
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Video Game Zone Ladder
Climb scoring zones with equal turns.
Players: 4-16Time: 30-120+ minEnergy: Low
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Video Game Equal-Turn Sprint
Short race with equal turns for everyone.
Players: 4-16Time: 30-120+ minEnergy: Low
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Video Game Partner Handoff
Partners alternate legal attempts.
Players: 4-16Time: 30-120+ minEnergy: Low
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Video Game Soft-Touch Control
Soft controlled attempts only this round.
Players: 4-16Time: 30-120+ minEnergy: Low
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Video Game Captain Setup Call
Captain locks one safe rule before the round.
Players: 4-16Time: 30-120+ minEnergy: Low
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Video Game Verify-First Finish
No cheer until the result is verified.
Players: 4-16Time: 30-120+ minEnergy: Low
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Video Game Comeback Lane
Trailing side gets one legal extra finale attempt.
Players: 4-16Time: 30-120+ minEnergy: Low
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Video Game Blind Order Draw
Draw turn order before play.
Players: 4-16Time: 30-120+ minEnergy: Low
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Video Game Kids Track Split
Kids use a simpler track on the same flow.
Players: 4-16Time: 30-120+ minEnergy: Low
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Video Game Process Sheet Round
Visible score sheet scores 1 process point.
Players: 4-16Time: 30-120+ minEnergy: Low
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Video Game Boundary Respect
Out past the hard line scores 0.
Players: 4-16Time: 30-120+ minEnergy: Low
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Video Game Practice Beat Free
One free practice attempt before scoring.
Players: 4-16Time: 30-120+ minEnergy: Low
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Video Game Honesty Self-Call
Self-called fouls earn 1 honesty point.
Players: 4-16Time: 30-120+ minEnergy: Low
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Video Game Shared Team Mean
Match uses team average.
Players: 4-16Time: 30-120+ minEnergy: Low
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Video Game Silent Focus Beat
One round uses gestures only.
Players: 4-16Time: 30-120+ minEnergy: Low
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Video Game Mirror Match
Copy the prior legal attempt style with equal turns.
Players: 4-16Time: 30-120+ minEnergy: Low
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Video Game Relay Chain
Each teammate completes one legal attempt in order.
Players: 4-16Time: 30-120+ minEnergy: Low
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Video Game Target Swap
Targets or prompts swap mid-round once.
Players: 4-16Time: 30-120+ minEnergy: Low
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Video Game Precision Window
Only attempts inside a tight window score.
Players: 4-16Time: 30-120+ minEnergy: Low
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Video Game Warm Seat Start
New players get one free orientation turn.
Players: 4-16Time: 30-120+ minEnergy: Low
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Video Game Shadow Score
Keep a shadow sheet for disputed calls.
Players: 4-16Time: 30-120+ minEnergy: Low
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Video Game Pace Ladder
Each equal-turn set slightly speeds the table clock.
Players: 4-16Time: 30-120+ minEnergy: Low
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Video Game Split Field
Two fair sub-fields run the same rules in parallel.
Players: 4-16Time: 30-120+ minEnergy: Low
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Video Game Guest Guide
A guest sets one safe house rule for the round.
Players: 4-16Time: 30-120+ minEnergy: Low
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Video Game Carry Token
Bank one legal success as a carry into the next set.
Players: 4-16Time: 30-120+ minEnergy: Low
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Video Game Quiet Corner
Offer a quiet lane or seat for low-stim play.
Players: 4-16Time: 30-120+ minEnergy: Low
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Video Game Spotter Assist
One named spotter may stabilize props once per turn.
Players: 4-16Time: 30-120+ minEnergy: Low
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Video Game Tiebreak Draw
Ties resolve with one equal-turn sudden finish.
Players: 4-16Time: 30-120+ minEnergy: Low
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Video Game Shared Trophy
Celebrate co-winners when totals match after verify.
Players: 4-16Time: 30-120+ minEnergy: Low
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Video Game Reset Ritual
Group reset between sets earns one process point.
Players: 4-16Time: 30-120+ minEnergy: Low
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Video Game Tournament Twists (60)
Optional one-rule scoring twists for a game your group already plays.
Silent Round Rule · Video Game Tournament
Use gestures for one quiet round, with access and safety exceptions.
- Use gestures for one quiet round, with access and safety exceptions.
- This house format uses “Three-Round Mini Match · Video Game Tournament” with the selected rule below. Setup: Choose a familiar game with a repeatable level, a visible finish screen and one collectible. The host demonstrates a normal completion in under three minutes and names the collectible. Record the game, level, character, difficulty and controller assignment before play; keep them fixed for the track. Set personal access options before each turn. Use free, equally available equipment and content. Announce round two as the quiet round before play. Play: Play three rounds in a written order, with one turn per player in each round. Reset to the same level start before every turn. Reach its finish screen within three minutes without restarting. The host and player check the screen before recording the result; then pause, reset and pass the controller. Take posture breaks between rounds. During round two, players, spectators and the host use gestures instead of speech; point to the finish screen and written result to confirm it. Use any communication method needed for access or safety, including spoken instructions. Rounds one and three use ordinary communication. Scoring: Reaching the finish screen within three minutes without restarting scores 1 for that player. A restart, unfinished level at the cap or passed turn scores 0. Speed and collectibles add no bonus. Finish: Highest total after three turns per player wins; ties are shared. Selected rule: Replace faulty hardware freely. If a fault interrupts a turn, void that attempt and replay it once working equipment is available; do not charge a game token or keep an affected score. Before play, confirm the chosen game can pause safely. For a needed access or safety pause, pause the game and timer and resume with the time remaining. If that cannot be done, void the affected attempt and replay after the issue is resolved; count only the replacement result. A pass earns no turn point and never removes later scheduled slots. Recognition: Recognize a patient controller handoff, useful access support or fair result check. Equal settings and controllers, take posture breaks, keep volume reasonable, and avoid harassment or pay-to-win advantages. Scored results are tracked as challenge points.
- Score Silent Round Rule · Video Game Tournament as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Silent Round Rule · Video Game Tournament; stop at the agreed finish condition.
Partner Confirm Rule · Video Game Tournament
Confirm each result together; ask the host for one recheck if needed.
- Confirm each result together; ask the host for one recheck if needed.
- This house format uses “Three-Round Mini Match · Video Game Tournament” with the selected rule below. Setup: Choose a familiar game with a repeatable level, a visible finish screen and one collectible. The host demonstrates a normal completion in under three minutes and names the collectible. Record the game, level, character, difficulty and controller assignment before play; keep them fixed for the track. Set personal access options before each turn. Use free, equally available equipment and content. Pair each player with the next person on the written list as their result-checking partner; the last person pairs with the first. These checking pairs do not combine scores. Play: Play three rounds in a written order, with one turn per player in each round. Reset to the same level start before every turn. Reach its finish screen within three minutes without restarting. The host and player check the screen before recording the result; then pause, reset and pass the controller. Take posture breaks between rounds. Before posting a point, the player and checking partner both confirm the finish screen, time and restart count. If they disagree, the host makes one recheck of the available screen and recorded facts. Correct the entry if established; record 0 if a completed attempt cannot be confirmed. A hardware fault still uses the free replacement attempt. Scoring: Reaching the finish screen within three minutes without restarting scores 1 for that player. A restart, unfinished level at the cap or passed turn scores 0. Speed and collectibles add no bonus. Finish: Highest total after three turns per player wins; ties are shared. Selected rule: Replace faulty hardware freely. If a fault interrupts a turn, void that attempt and replay it once working equipment is available; do not charge a game token or keep an affected score. Before play, confirm the chosen game can pause safely. For a needed access or safety pause, pause the game and timer and resume with the time remaining. If that cannot be done, void the affected attempt and replay after the issue is resolved; count only the replacement result. A pass earns no turn point and never removes later scheduled slots. Recognition: Recognize a patient controller handoff, useful access support or fair result check. Equal settings and controllers, take posture breaks, keep volume reasonable, and avoid harassment or pay-to-win advantages. Scored results are tracked as challenge points.
- Score Partner Confirm Rule · Video Game Tournament as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Partner Confirm Rule · Video Game Tournament; stop at the agreed finish condition.
Comeback Token Rule · Video Game Tournament
Give players below the lead one extra finale turn.
- Give players below the lead one extra finale turn.
- This house format uses “Comeback Token · Video Game Tournament” with the selected rule below. Setup: Choose a familiar game with a repeatable level, a visible finish screen and one collectible. The host demonstrates a normal completion in under three minutes and names the collectible. Record the game, level, character, difficulty and controller assignment before play; keep them fixed for the track. Set personal access options before each turn. Use free, equally available equipment and content. Play: Play three rounds in a written order, with one turn per player in each round. Reset to the same level start before every turn. Reach its finish screen within three minutes without restarting. The host and player check the screen before recording the result; then pause, reset and pass the controller. Take posture breaks between rounds. After round 2, every player below the lead receives one comeback token. After round 3, token holders may take one extra turn under the same rules. Players tied for the lead after round 2 do not qualify. Scoring: A completed turn scores 1; a restart, unfinished level at the cap or pass scores 0. Speed and collectibles add no bonus. A completed comeback turn scores the same 1 point; it is the announced exception to three ordinary turns per player. Finish: Highest total after ordinary turns and eligible comeback turns wins; ties are shared. Selected rule: Replace faulty hardware freely. If a fault interrupts a turn, void that attempt and replay it once working equipment is available; do not charge a game token or keep an affected score. Before play, confirm the chosen game can pause safely. For a needed access or safety pause, pause the game and timer and resume with the time remaining. If that cannot be done, void the affected attempt and replay after the issue is resolved; count only the replacement result. A pass earns no turn point and never removes later scheduled slots. Recognition: Recognize a patient controller handoff, useful access support or fair result check. Equal settings and controllers, take posture breaks, keep volume reasonable, and avoid harassment or pay-to-win advantages. Scored results are tracked as challenge points.
- Score Comeback Token Rule · Video Game Tournament as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Comeback Token Rule · Video Game Tournament; stop at the agreed finish condition.
Beginner Hint Rule · Video Game Tournament
Offer new players one rules hint before their first turn.
- Offer new players one rules hint before their first turn.
- This house format uses “Three-Round Mini Match · Video Game Tournament” with the selected rule below. Setup: Choose a familiar game with a repeatable level, a visible finish screen and one collectible. The host demonstrates a normal completion in under three minutes and names the collectible. Record the game, level, character, difficulty and controller assignment before play; keep them fixed for the track. Set personal access options before each turn. Use free, equally available equipment and content. Play: Play three rounds in a written order, with one turn per player in each round. Reset to the same level start before every turn. Reach its finish screen within three minutes without restarting. The host and player check the screen before recording the result; then pause, reset and pass the controller. Take posture breaks between rounds. Before a new player’s first live turn, offer one rules-only hint: “Start here, reach that finish screen within three minutes, and do not restart. We will check before recording the point.” Demonstrate a control in an unscored practice if needed; do not provide a route solution or operate a live attempt. Scoring: Reaching the finish screen within three minutes without restarting scores 1 for that player. A restart, unfinished level at the cap or passed turn scores 0. Speed and collectibles add no bonus. Finish: Highest total after three turns per player wins; ties are shared. Selected rule: Replace faulty hardware freely. If a fault interrupts a turn, void that attempt and replay it once working equipment is available; do not charge a game token or keep an affected score. The hint adds no point or deduction. Ordinary rules questions and required access or safety help remain available throughout, whether or not the hint was used. Before play, confirm the chosen game can pause safely. For a needed access or safety pause, pause the game and timer and resume with the time remaining. If that cannot be done, void the affected attempt and replay after the issue is resolved; count only the replacement result. A pass earns no turn point and never removes later scheduled slots. Recognition: Recognize a patient controller handoff, useful access support or fair result check. Equal settings and controllers, take posture breaks, keep volume reasonable, and avoid harassment or pay-to-win advantages. Scored results are tracked as challenge points.
- Score Beginner Hint Rule · Video Game Tournament as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Beginner Hint Rule · Video Game Tournament; stop at the agreed finish condition.
Team Table Rule · Video Game Tournament
Keep a shared team score and rotate the controller operator.
- Keep a shared team score and rotate the controller operator.
- This house format uses “Relay Mark or Pass · Video Game Tournament” with the selected rule below. Setup: Choose a familiar game with a repeatable level, a visible finish screen and one collectible. The host demonstrates a normal completion in under three minutes and names the collectible. Record the game, level, character, difficulty and controller assignment before play; keep them fixed for the track. Set personal access options before each turn. Use free, equally available equipment and content. Make two teams, as close in size as possible. Each team chooses one to three willing controller operators for its three turns; alternate operators and cycle a shorter list. Other willing members can keep score or confirm results. Agree these roles before play; nobody must operate the controller. Play: Keep each team together at its station. Teams alternate turns until each has taken three. Reset to the same level before each attempt. The listed operator has three minutes to finish without restarting; then the host and team check the screen and record the result. Pass the controller only after pausing and resetting. A pass records 0 for that slot and preserves the next scheduled turn. Scoring: A completed turn scores 1 for the team. A restart, unfinished level at the cap, pass or attempt by an out-of-order operator scores 0 for that turn only. An access helper setting controls before a turn is not an out-of-order operator. Finish: Highest team total after three turns each wins; ties are shared. Teams receive equal turns, while agreed controller roles may differ between members. Selected rule: Replace faulty hardware freely. If a fault interrupts a turn, void that attempt and replay it once working equipment is available; do not charge a game token or keep an affected score. If the listed operator declines the role before an attempt, confirm a willing replacement before starting the timer. If the team passes the entire slot, record 0 and continue to its next scheduled slot. Before play, confirm the chosen game can pause safely. For a needed access or safety pause, pause the game and timer and resume with the time remaining. If that cannot be done, void the affected attempt and replay after the issue is resolved; count only the replacement result. A pass earns no turn point and never removes later scheduled slots. Recognition: Recognize a patient controller handoff, useful access support or fair result check. Equal settings and controllers, take posture breaks, keep volume reasonable, and avoid harassment or pay-to-win advantages. Scored results are tracked as challenge points.
- Score Team Table Rule · Video Game Tournament as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Team Table Rule · Video Game Tournament; stop at the agreed finish condition.
Lightning Care Rule · Video Game Tournament
Use a short timer, and honor a slow-down call.
- Use a short timer, and honor a slow-down call.
- This house format uses “Lightning Round · Video Game Tournament” with the selected rule below. Setup: Choose a familiar game with a repeatable level, a visible finish screen and one collectible. The host demonstrates a normal completion in under one minute and names the collectible. Record the game, level, character, difficulty and controller assignment before play; keep them fixed for the track. Set personal access options before each turn. Use free, equally available equipment and content. Give everyone one unscored warm-up on that level. Play: Play three rounds in a written order, with one turn per player in each round. Reset to the same level start before every turn. Reach its finish screen within one minute without restarting. The host and player check the screen before recording the result; then pause, reset and pass the controller. Take posture breaks between rounds. A slow-down call extends the current and all remaining turns in that round to three minutes; anyone whose earlier turn timed out at one minute without a restart receives a fresh three-minute attempt replacing that result. A completed success, restart failure or voluntary pass is already settled and is not replayed. Access and safety pauses remain free. Scoring: A completed turn scores 1; a restart, unfinished level at the cap or pass scores 0. Speed and collectibles add no bonus. Finish: Highest total after three turns per player wins; ties are shared. Selected rule: Replace faulty hardware freely. If a fault interrupts a turn, void that attempt and replay it once working equipment is available; do not charge a game token or keep an affected score. Each person may make one ordinary slow-down call during the match. Honor it without teasing; access and safety pauses are always available and never use this allowance. Before play, confirm the chosen game can pause safely. For a needed access or safety pause, pause the game and timer and resume with the time remaining. If that cannot be done, void the affected attempt and replay after the issue is resolved; count only the replacement result. A pass earns no turn point and never removes later scheduled slots. Recognition: Recognize a patient controller handoff, useful access support or fair result check. Equal settings and controllers, take posture breaks, keep volume reasonable, and avoid harassment or pay-to-win advantages. Scored results are tracked as challenge points.
- Score Lightning Care Rule · Video Game Tournament as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Lightning Care Rule · Video Game Tournament; stop at the agreed finish condition.
Theme Lock Rule · Video Game Tournament
Choose one inclusive theme and keep it for the match.
- Choose one inclusive theme and keep it for the match.
- This house format uses “Three-Round Mini Match · Video Game Tournament” with the selected rule below. Setup: Choose a familiar game with a repeatable level, a visible finish screen and one collectible. The host demonstrates a normal completion in under three minutes and names the collectible. Record the game, level, character, difficulty and controller assignment before play; keep them fixed for the track. Set personal access options before each turn. Use free, equally available equipment and content. Agree on a friendly “collectors” theme before play and keep it for the match. The named collectible gives the screen a theme; collecting it is optional and does not change the finish-screen goal. Play: Play three rounds in a written order, with one turn per player in each round. Reset to the same level start before every turn. Reach its finish screen within three minutes without restarting. The host and player check the screen before recording the result; then pause, reset and pass the controller. Take posture breaks between rounds. Scoring: Reaching the finish screen within three minutes without restarting scores 1 for that player. A restart, unfinished level at the cap or passed turn scores 0. Speed and collectibles add no bonus. Finish: Highest total after three turns per player wins; ties are shared. Selected rule: Replace faulty hardware freely. If a fault interrupts a turn, void that attempt and replay it once working equipment is available; do not charge a game token or keep an affected score. Anyone may decline the theme or pass a turn without explanation. Do not require costumes, purchases, personal disclosures or embarrassing prompts. Before play, confirm the chosen game can pause safely. For a needed access or safety pause, pause the game and timer and resume with the time remaining. If that cannot be done, void the affected attempt and replay after the issue is resolved; count only the replacement result. A pass earns no turn point and never removes later scheduled slots. Recognition: Recognize a patient controller handoff, useful access support or fair result check. Equal settings and controllers, take posture breaks, keep volume reasonable, and avoid harassment or pay-to-win advantages. Scored results are tracked as challenge points.
- Score Theme Lock Rule · Video Game Tournament as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Theme Lock Rule · Video Game Tournament; stop at the agreed finish condition.
No Cash Prize Rule · Video Game Tournament
Use points, stickers or cheers as the only prizes.
- Use points, stickers or cheers as the only prizes.
- This house format uses “No Cash Prizes · Video Game Tournament” with the selected rule below. Setup: Choose a familiar game with a repeatable level, a visible finish screen and one collectible. The host demonstrates a normal completion in under three minutes and names the collectible. Record the game, level, character, difficulty and controller assignment before play; keep them fixed for the track. Set personal access options before each turn. Use free, equally available equipment and content. Play: Play three rounds in a written order, with one turn per player in each round. Reset to the same level start before every turn. Reach its finish screen within three minutes without restarting. The host and player check the screen before recording the result; then pause, reset and pass the controller. Take posture breaks between rounds. Scoring: A completed turn scores 1; a restart, unfinished level at the cap or pass scores 0. Speed and collectibles add no bonus. Finish: Highest total after three turns per player wins; ties are shared. Selected rule: Use points, optional stickers or cheers only; no entry fees, cash wagers or paid advantages. Before play, confirm the chosen game can pause safely. For a needed access or safety pause, pause the game and timer and resume with the time remaining. If that cannot be done, void the affected attempt and replay after the issue is resolved; count only the replacement result. A pass earns no turn point and never removes later scheduled slots. Replace faulty hardware freely. If a fault interrupts a turn, void that attempt and replay it once working equipment is available; do not charge a game token or keep an affected score. Recognition: Recognize a patient controller handoff, useful access support or fair result check. Equal settings and controllers, take posture breaks, keep volume reasonable, and avoid harassment or pay-to-win advantages. Scored results are tracked as challenge points.
- Score No Cash Prize Rule · Video Game Tournament as 1 challenge point, separate from the main score.
- Reset and rotate evenly after No Cash Prize Rule · Video Game Tournament; stop at the agreed finish condition.
Opt-Out Rule · Video Game Tournament
Let anyone pass while keeping their later turns.
- Let anyone pass while keeping their later turns.
- This house format uses “Opt-Out Always Ok · Video Game Tournament” with the selected rule below. Setup: Choose a familiar game with a repeatable level, a visible finish screen and one collectible. The host demonstrates a normal completion in under three minutes and names the collectible. Record the game, level, character, difficulty and controller assignment before play; keep them fixed for the track. Set personal access options before each turn. Use free, equally available equipment and content. Play: Play three rounds in a written order, with one turn per player in each round. Reset to the same level start before every turn. Reach its finish screen within three minutes without restarting. The host and player check the screen before recording the result; then pause, reset and pass the controller. Take posture breaks between rounds. The host demonstrates passing on an unscored practice turn before round 1. A live pass earns no completion point, with no deduction or loss of later turns. Anyone may watch or leave and rejoin on their next scheduled turn. Scoring: A completed turn scores 1; a restart, unfinished level at the cap or pass scores 0. Speed and collectibles add no bonus. Finish: Highest total after three turns per player wins; ties are shared. Selected rule: Replace faulty hardware freely. If a fault interrupts a turn, void that attempt and replay it once working equipment is available; do not charge a game token or keep an affected score. Before play, confirm the chosen game can pause safely. For a needed access or safety pause, pause the game and timer and resume with the time remaining. If that cannot be done, void the affected attempt and replay after the issue is resolved; count only the replacement result. A pass earns no turn point and never removes later scheduled slots. Recognition: Recognize a patient controller handoff, useful access support or fair result check. Equal settings and controllers, take posture breaks, keep volume reasonable, and avoid harassment or pay-to-win advantages. Scored results are tracked as challenge points.
- Score Opt-Out Rule · Video Game Tournament as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Opt-Out Rule · Video Game Tournament; stop at the agreed finish condition.
Finale Double Rule · Video Game Tournament
Announce a double-point final round before play.
- Announce a double-point final round before play.
- This house format uses “Three-Round Mini Match · Video Game Tournament” with the selected rule below. Setup: Choose a familiar game with a repeatable level, a visible finish screen and one collectible. The host demonstrates a normal completion in under three minutes and names the collectible. Record the game, level, character, difficulty and controller assignment before play; keep them fixed for the track. Set personal access options before each turn. Use free, equally available equipment and content. Agree before round one that round three is the double-point finale. Play: Play three rounds in a written order, with one turn per player in each round. Reset to the same level start before every turn. Reach its finish screen within three minutes without restarting. The host and player check the screen before recording the result; then pause, reset and pass the controller. Take posture breaks between rounds. Scoring: A verified finish without a restart scores 1 in rounds one and two, and 2 in round three. A restart, unfinished level or passed turn scores 0. Every player keeps one turn per round; no extra attempt or unrelated award is doubled. Finish: Highest total after three turns per player wins; ties are shared. Selected rule: Replace faulty hardware freely. If a fault interrupts a turn, void that attempt and replay it once working equipment is available; do not charge a game token or keep an affected score. Before play, confirm the chosen game can pause safely. For a needed access or safety pause, pause the game and timer and resume with the time remaining. If that cannot be done, void the affected attempt and replay after the issue is resolved; count only the replacement result. A pass earns no turn point and never removes later scheduled slots. Recognition: Recognize a patient controller handoff, useful access support or fair result check. Equal settings and controllers, take posture breaks, keep volume reasonable, and avoid harassment or pay-to-win advantages. Scored results are tracked as challenge points.
- Score Finale Double Rule · Video Game Tournament as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Finale Double Rule · Video Game Tournament; stop at the agreed finish condition.
Verify First Rule · Video Game Tournament
Check the finish before awarding the point or cheering.
- Check the finish before awarding the point or cheering.
- This house format uses “Three-Round Mini Match · Video Game Tournament” with the selected rule below. Setup: Choose a familiar game with a repeatable level, a visible finish screen and one collectible. The host demonstrates a normal completion in under three minutes and names the collectible. Record the game, level, character, difficulty and controller assignment before play; keep them fixed for the track. Set personal access options before each turn. Use free, equally available equipment and content. Play: Play three rounds in a written order, with one turn per player in each round. Reset to the same level start before every turn. Reach its finish screen within three minutes without restarting. The host and player check the screen before recording the result; then pause, reset and pass the controller. Take posture breaks between rounds. Wait to award a point or celebrate until the player and host confirm the finish screen, time and restart count. If someone claims a finish too early, calmly continue from the same position using only the time still remaining; there is no deduction and no fresh clock. A false claim after time expires scores 0. Scoring: Reaching the finish screen within three minutes without restarting scores 1 for that player. A restart, unfinished level at the cap or passed turn scores 0. Speed and collectibles add no bonus. Finish: Highest total after three turns per player wins; ties are shared. Selected rule: Replace faulty hardware freely. If a fault interrupts a turn, void that attempt and replay it once working equipment is available; do not charge a game token or keep an affected score. Before play, confirm the chosen game can pause safely. For a needed access or safety pause, pause the game and timer and resume with the time remaining. If that cannot be done, void the affected attempt and replay after the issue is resolved; count only the replacement result. A pass earns no turn point and never removes later scheduled slots. Recognition: Recognize a patient controller handoff, useful access support or fair result check. Equal settings and controllers, take posture breaks, keep volume reasonable, and avoid harassment or pay-to-win advantages. Scored results are tracked as challenge points.
- Score Verify First Rule · Video Game Tournament as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Verify First Rule · Video Game Tournament; stop at the agreed finish condition.
Guest Host Rule · Video Game Tournament
Rotate willing hosts and give each a practice turn.
- Rotate willing hosts and give each a practice turn.
- This house format uses “Three-Round Mini Match · Video Game Tournament” with the selected rule below. Setup: Choose a familiar game with a repeatable level, a visible finish screen and one collectible. The host demonstrates a normal completion in under three minutes and names the collectible. Record the game, level, character, difficulty and controller assignment before play; keep them fixed for the track. Set personal access options before each turn. Use free, equally available equipment and content. Choose a willing host for each of the three rounds, rotating among volunteers; repeat only if fewer than three people volunteer. Before taking over, the new host may practise the timer, finish check and pass routine in an unscored demonstration. Read before play: “We use the same level, settings and start for each turn. You have three minutes to reach the finish without restarting. We check the screen together before recording one point. You may pass and keep your later turns. Ask for access help or a pause whenever needed; keep comments kind and take posture breaks.” Play: Play three rounds in a written order, with one turn per player in each round. Reset to the same level start before every turn. Reach its finish screen within three minutes without restarting. The host and player check the screen before recording the result; then pause, reset and pass the controller. Take posture breaks between rounds. Another willing person checks the host’s own attempt. A co-host may help with reading, timing or access whenever needed. Scoring: Reaching the finish screen within three minutes without restarting scores 1 for that player. A restart, unfinished level at the cap or passed turn scores 0. Speed and collectibles add no bonus. Finish: Highest total after three turns per player wins; ties are shared. Selected rule: Replace faulty hardware freely. If a fault interrupts a turn, void that attempt and replay it once working equipment is available; do not charge a game token or keep an affected score. Hosting does not add a point or remove a player’s scheduled turn. Declining the role carries no penalty. Before play, confirm the chosen game can pause safely. For a needed access or safety pause, pause the game and timer and resume with the time remaining. If that cannot be done, void the affected attempt and replay after the issue is resolved; count only the replacement result. A pass earns no turn point and never removes later scheduled slots. Recognition: Recognize a patient controller handoff, useful access support or fair result check. Equal settings and controllers, take posture breaks, keep volume reasonable, and avoid harassment or pay-to-win advantages. Scored results are tracked as challenge points.
- Score Guest Host Rule · Video Game Tournament as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Guest Host Rule · Video Game Tournament; stop at the agreed finish condition.
Prompt Architect Rule · Video Game Tournament
Let the winner propose the next goal, subject to the host’s check.
- Let the winner propose the next goal, subject to the host’s check.
- This house format uses “Three-Round Mini Match · Video Game Tournament” with the selected rule below. Setup: Choose a familiar game with a repeatable level, a visible finish screen and one collectible. The host demonstrates a normal completion in under three minutes and names the collectible. Record the game, level, character, difficulty and controller assignment before play; keep them fixed for the track. Set personal access options before each turn. Use free, equally available equipment and content. Play: Play three rounds in a written order, with one turn per player in each round. Reset to the same level start before every turn. Reach its finish screen within three minutes without restarting. The host and player check the screen before recording the result; then pause, reset and pass the controller. Take posture breaks between rounds. After the result, the winner may propose one goal for a later match using the same level’s visible finish or named collectible. On a tie, draw one willing winner to propose it. The designer must explain it in ten seconds; the host demonstrates that it is clear and achievable with the agreed settings and may veto it. If it is declined or vetoed, use the ordinary no-restart finish goal. Scoring: Reaching the finish screen within three minutes without restarting scores 1 for that player. A restart, unfinished level at the cap or passed turn scores 0. Speed and collectibles add no bonus. Finish: Highest total after three turns per player wins; ties are shared. Selected rule: Replace faulty hardware freely. If a fault interrupts a turn, void that attempt and replay it once working equipment is available; do not charge a game token or keep an affected score. Design choices apply only to a later match after everyone hears the rule. They do not change a completed score or earn a design point. Before play, confirm the chosen game can pause safely. For a needed access or safety pause, pause the game and timer and resume with the time remaining. If that cannot be done, void the affected attempt and replay after the issue is resolved; count only the replacement result. A pass earns no turn point and never removes later scheduled slots. Recognition: Recognize a patient controller handoff, useful access support or fair result check. Equal settings and controllers, take posture breaks, keep volume reasonable, and avoid harassment or pay-to-win advantages. Scored results are tracked as challenge points.
- Score Prompt Architect Rule · Video Game Tournament as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Prompt Architect Rule · Video Game Tournament; stop at the agreed finish condition.
Second Chance Rule · Video Game Tournament
Let a trailing player replace the final goal card once.
- Let a trailing player replace the final goal card once.
- This house format uses “Second Chance Card · Video Game Tournament” with the selected rule below. Setup: Choose a familiar game with a repeatable level, a visible finish screen and one collectible. The host demonstrates a normal completion in under three minutes and names the collectible. Record the game, level, character, difficulty and controller assignment before play; keep them fixed for the track. Set personal access options before each turn. Use free, equally available equipment and content. Prepare three goal cards: A, finish with at most one restart; B, finish without a restart; C, finish without a restart and collect the named item. All use the same three-minute cap, measured from the first start even when A permits a restart. Play: Use card B in rounds 1 and 2 and card C in round 3. Each turn starts from the same level and lasts three minutes. After round 2, players below the lead may replace C with A before starting their final turn. A tied leader does not qualify; no replacement is allowed after a result is known. Scoring: Completing the announced card scores 1; otherwise score 0. A replacement changes the task, not the three-turn total. Finish: Highest total after three turns per player wins; ties are shared. Selected rule: Replace faulty hardware freely. If a fault interrupts a turn, void that attempt and replay it once working equipment is available; do not charge a game token or keep an affected score. Before play, confirm the chosen game can pause safely. For a needed access or safety pause, pause the game and timer and resume with the time remaining. If that cannot be done, void the affected attempt and replay after the issue is resolved; count only the replacement result. A pass earns no turn point and never removes later scheduled slots. Recognition: Recognize a patient controller handoff, useful access support or fair result check. Equal settings and controllers, take posture breaks, keep volume reasonable, and avoid harassment or pay-to-win advantages. Scored results are tracked as challenge points.
- Score Second Chance Rule · Video Game Tournament as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Second Chance Rule · Video Game Tournament; stop at the agreed finish condition.
Memory Trio Rule · Video Game Tournament
Recall three goal cards, then play them in order.
- Recall three goal cards, then play them in order.
- This house format uses “Memory Trio Round · Video Game Tournament” with the selected rule below. Setup: Choose a familiar game with a repeatable level, a visible finish screen and one collectible. The host demonstrates a normal completion in under three minutes and names the collectible. Record the game, level, character, difficulty and controller assignment before play; keep them fixed for the track. Set personal access options before each turn. Use free, equally available equipment and content. Prepare three goal cards: A, finish with at most one restart; B, finish without a restart; C, finish without a restart and collect the named item. All use the same three-minute cap, measured from the first start even when A permits a restart. The three card names are A: restart allowed; B: no restart; C: no restart plus collectible. Play: Before any live attempt, show B–A–C and its three goal names for ten seconds, then cover them. Every player privately writes, dictates or arranges all three goals in order. Re-read or show the trio again when needed, and offer another recording method without penalty. Lock everyone’s response before the first live attempt. In each round, show the player their recorded goal, check it against the required goal and let them play: B in round 1, A in round 2, C in round 3. Each attempt has the three-minute cap. A wrong recalled goal earns no point for that round, but show the correct goal so the player can still practise it. Scoring: Correctly naming the round’s goal and completing all its conditions scores 1; otherwise score 0. After a mistaken recall, show the right goal so the player can still practice the level. Finish: Highest total after three turns per player wins; ties are shared. Selected rule: Replace faulty hardware freely. If a fault interrupts a turn, void that attempt and replay it once working equipment is available; do not charge a game token or keep an affected score. Before play, confirm the chosen game can pause safely. For a needed access or safety pause, pause the game and timer and resume with the time remaining. If that cannot be done, void the affected attempt and replay after the issue is resolved; count only the replacement result. A pass earns no turn point and never removes later scheduled slots. Recognition: Recognize a patient controller handoff, useful access support or fair result check. Equal settings and controllers, take posture breaks, keep volume reasonable, and avoid harassment or pay-to-win advantages. Scored results are tracked as challenge points.
- Score Memory Trio Rule · Video Game Tournament as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Memory Trio Rule · Video Game Tournament; stop at the agreed finish condition.
Kindness Bonus Rule · Video Game Tournament
Offer one optional point for a safe, welcome act of help.
- Offer one optional point for a safe, welcome act of help.
- This house format uses “Kindness Bonus Square · Video Game Tournament” with the selected rule below. Setup: Choose a familiar game with a repeatable level, a visible finish screen and one collectible. The host demonstrates a normal completion in under three minutes and names the collectible. Record the game, level, character, difficulty and controller assignment before play; keep them fixed for the track. Set personal access options before each turn. Use free, equally available equipment and content. Add one optional Kindness box to each scorecard. Play: Play three rounds in a written order, with one turn per player in each round. Reset to the same level start before every turn. Reach its finish screen within three minutes without restarting. The host and player check the screen before recording the result; then pause, reset and pass the controller. Take posture breaks between rounds. With permission, a player may help someone set their chosen access options before a turn, without operating the live attempt for them. The host confirms that contribution once. Scoring: A completed turn scores 1; a restart, unfinished level at the cap or pass scores 0. Speed and collectibles add no bonus. Marking the Kindness box adds 1 once per player; it does not complete a separate bingo pattern. Finish: Highest total after three turns per player wins; ties are shared. Selected rule: Replace faulty hardware freely. If a fault interrupts a turn, void that attempt and replay it once working equipment is available; do not charge a game token or keep an affected score. Before scoring begins, omit this bonus for everyone if anyone is uncomfortable. Helpful actions remain welcome without points. A player can decline help or the action without explaining why. Before play, confirm the chosen game can pause safely. For a needed access or safety pause, pause the game and timer and resume with the time remaining. If that cannot be done, void the affected attempt and replay after the issue is resolved; count only the replacement result. A pass earns no turn point and never removes later scheduled slots. Recognition: Recognize a patient controller handoff, useful access support or fair result check. Equal settings and controllers, take posture breaks, keep volume reasonable, and avoid harassment or pay-to-win advantages. Scored results are tracked as challenge points.
- Score Kindness Bonus Rule · Video Game Tournament as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Kindness Bonus Rule · Video Game Tournament; stop at the agreed finish condition.
Clean-Up Credits Rule · Video Game Tournament
Reset the space together and share one group point.
- Reset the space together and share one group point.
- This house format uses “Clean-Up Credits · Video Game Tournament” with the selected rule below. Setup: Explain opt-outs before play. At the end, invite willing participants to return controllers and reset the space while the host reads lighthearted credits. Declining a task carries no penalty. Play: Invite willing participants to put controllers in their agreed storage or charging places, clear wrappers and return seats to their usual positions. Let the equipment owner handle plugs or unfamiliar controls. The host may read: “Thanks to our patient players, careful scorekeepers and controller crew.” Anyone may decline a task or public credit. Scoring: A completed reset earns 1 shared group point, recorded separately from any finished match. It does not change the competitive winner. Finish: Everyone shares the win when the space is reset. Selected rule: No photo is required. If people want a tidy-space photo, ask before including anyone or their personal belongings and respect a refusal. Recognition: Recognize a patient controller handoff, useful access support or fair result check. Equal settings and controllers, take posture breaks, keep volume reasonable, and avoid harassment or pay-to-win advantages. Scored results are tracked as challenge points.
- Score Clean-Up Credits Rule · Video Game Tournament as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Clean-Up Credits Rule · Video Game Tournament; stop at the agreed finish condition.
Blind Draw Order Rule · Video Game Tournament
Draw a complete turn order before play and keep it.
- Draw a complete turn order before play and keep it.
- This house format uses “Three-Round Mini Match · Video Game Tournament” with the selected rule below. Setup: Choose a familiar game with a repeatable level, a visible finish screen and one collectible. The host demonstrates a normal completion in under three minutes and names the collectible. Record the game, level, character, difficulty and controller assignment before play; keep them fixed for the track. Set personal access options before each turn. Use free, equally available equipment and content. Put one name per player on folded slips. Draw and post the full order before round one, checking that every name appears exactly once. Play: Play three rounds in a written order, with one turn per player in each round. Reset to the same level start before every turn. Reach its finish screen within three minutes without restarting. The host and player check the screen before recording the result; then pause, reset and pass the controller. Take posture breaks between rounds. Keep the posted order through all three rounds. Correct a missing or duplicate name before play; do not redraw after the first live attempt. Scoring: Reaching the finish screen within three minutes without restarting scores 1 for that player. A restart, unfinished level at the cap or passed turn scores 0. Speed and collectibles add no bonus. Finish: Highest total after three turns per player wins; ties are shared. Selected rule: Replace faulty hardware freely. If a fault interrupts a turn, void that attempt and replay it once working equipment is available; do not charge a game token or keep an affected score. Before play, confirm the chosen game can pause safely. For a needed access or safety pause, pause the game and timer and resume with the time remaining. If that cannot be done, void the affected attempt and replay after the issue is resolved; count only the replacement result. A pass earns no turn point and never removes later scheduled slots. Recognition: Recognize a patient controller handoff, useful access support or fair result check. Equal settings and controllers, take posture breaks, keep volume reasonable, and avoid harassment or pay-to-win advantages. Scored results are tracked as challenge points.
- Score Blind Draw Order Rule · Video Game Tournament as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Blind Draw Order Rule · Video Game Tournament; stop at the agreed finish condition.
Team Average Rule · Video Game Tournament
Compare each team’s total divided by its listed players.
- Compare each team’s total divided by its listed players.
- This house format uses “Three-Round Mini Match · Video Game Tournament” with the selected rule below. Setup: Choose a familiar game with a repeatable level, a visible finish screen and one collectible. The host demonstrates a normal completion in under three minutes and names the collectible. Record the game, level, character, difficulty and controller assignment before play; keep them fixed for the track. Set personal access options before each turn. Use free, equally available equipment and content. Form two teams, as close in size as possible, and fix their participating-member lists before round one. Every listed person receives one slot in each of the three rounds. Play: Play three rounds in a written order, with one turn per player in each round. Reset to the same level start before every turn. Reach its finish screen within three minutes without restarting. The host and player check the screen before recording the result; then pause, reset and pass the controller. Take posture breaks between rounds. Scoring: A verified no-restart finish scores 1 for the player; a restart, timeout or pass scores 0. Add all listed members’ points and divide by that team’s fixed number of listed players, including those who passed. Do not drop a low result. Compare exact fractions: 4/2 exceeds 5/3, while 4/2 and 6/3 tie. Finish: Highest team average after all three rounds wins; equal averages share the result. Each team needs at least one listed player. An empty team can observe but has no scored average. Selected rule: Replace faulty hardware freely. If a fault interrupts a turn, void that attempt and replay it once working equipment is available; do not charge a game token or keep an affected score. Passing does not change the divisor or remove later slots. The average adjusts for team size; it does not guarantee equal skill. Before play, confirm the chosen game can pause safely. For a needed access or safety pause, pause the game and timer and resume with the time remaining. If that cannot be done, void the affected attempt and replay after the issue is resolved; count only the replacement result. A pass earns no turn point and never removes later scheduled slots. Recognition: Recognize a patient controller handoff, useful access support or fair result check. Equal settings and controllers, take posture breaks, keep volume reasonable, and avoid harassment or pay-to-win advantages. Scored results are tracked as challenge points.
- Score Team Average Rule · Video Game Tournament as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Team Average Rule · Video Game Tournament; stop at the agreed finish condition.
Freeze Audit Rule · Video Game Tournament
Pause the result announcement to audit three recorded turns.
- Pause the result announcement to audit three recorded turns.
- This house format uses “Three-Round Mini Match · Video Game Tournament” with the selected rule below. Setup: Choose a familiar game with a repeatable level, a visible finish screen and one collectible. The host demonstrates a normal completion in under three minutes and names the collectible. Record the game, level, character, difficulty and controller assignment before play; keep them fixed for the track. Set personal access options before each turn. Use free, equally available equipment and content. Play: Play three rounds in a written order, with one turn per player in each round. Reset to the same level start before every turn. Reach its finish screen within three minutes without restarting. The host and player check the screen before recording the result; then pause, reset and pass the controller. Take posture breaks between rounds. Record the finish/no-finish, time and restart count beside every result, and have the player and host initial it. After round three, draw one player’s name and pause the winner announcement to audit that person’s three entries against those recorded facts. Correct any error without blame, then total the sheet. Correct other known errors too. Scoring: Reaching the finish screen within three minutes without restarting scores 1 for that player. A restart, unfinished level at the cap or passed turn scores 0. Speed and collectibles add no bonus. Finish: Highest total after three turns per player wins; ties are shared. Selected rule: Replace faulty hardware freely. If a fault interrupts a turn, void that attempt and replay it once working equipment is available; do not charge a game token or keep an affected score. Pause the winner announcement for this check. Check three completed entries, correct their arithmetic or transcription, and then announce the result. The audit adds no points, deductions or attempts. Before play, confirm the chosen game can pause safely. For a needed access or safety pause, pause the game and timer and resume with the time remaining. If that cannot be done, void the affected attempt and replay after the issue is resolved; count only the replacement result. A pass earns no turn point and never removes later scheduled slots. Recognition: Recognize a patient controller handoff, useful access support or fair result check. Equal settings and controllers, take posture breaks, keep volume reasonable, and avoid harassment or pay-to-win advantages. Scored results are tracked as challenge points.
- Score Freeze Audit Rule · Video Game Tournament as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Freeze Audit Rule · Video Game Tournament; stop at the agreed finish condition.
Kids Track Rule · Video Game Tournament
Offer a simpler track with its own scoreboard.
- Offer a simpler track with its own scoreboard.
- This house format uses “Kids and Adults Split · Video Game Tournament” with the selected rule below. Setup: Choose a familiar game with a repeatable level, a visible finish screen and one collectible. The host demonstrates a normal completion in under three minutes and names the collectible. Record the game, level, character, difficulty and controller assignment before play; keep them fixed for the track. Set personal access options before each turn. Use free, equally available equipment and content. Offer an easier track allowing one restart within the same three minutes, and a standard track allowing none. Participants choose by comfort, not an enforced age cutoff; use separate scoreboards. Play: Play three rounds in a written order, with one turn per player in each round. Reset to the same level start before every turn. Reach its finish screen within three minutes using only the restarts allowed by that player’s announced track. The host and player check the screen before recording the result; then pause, reset and pass the controller. Take posture breaks between rounds. A helper may set access options before a turn but does not operate the controls during it. Scoring: A finish within the cap and restart allowance scores 1; otherwise score 0. Each player has three turns in their chosen track. Finish: Highest total in each track wins that track; ties are shared. Do not rank the two tracks against each other. Selected rule: Replace faulty hardware freely. If a fault interrupts a turn, void that attempt and replay it once working equipment is available; do not charge a game token or keep an affected score. Before play, confirm the chosen game can pause safely. For a needed access or safety pause, pause the game and timer and resume with the time remaining. If that cannot be done, void the affected attempt and replay after the issue is resolved; count only the replacement result. A pass earns no turn point and never removes later scheduled slots. Recognition: Recognize a patient controller handoff, useful access support or fair result check. Equal settings and controllers, take posture breaks, keep volume reasonable, and avoid harassment or pay-to-win advantages. Scored results are tracked as challenge points.
- Score Kids Track Rule · Video Game Tournament as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Kids Track Rule · Video Game Tournament; stop at the agreed finish condition.
Relay Rule · Video Game Tournament
Alternate teammates across complete controller turns.
- Alternate teammates across complete controller turns.
- This house format uses “Relay Mark or Pass · Video Game Tournament” with the selected rule below. Setup: Choose a familiar game with a repeatable level, a visible finish screen and one collectible. The host demonstrates a normal completion in under three minutes and names the collectible. Record the game, level, character, difficulty and controller assignment before play; keep them fixed for the track. Set personal access options before each turn. Use free, equally available equipment and content. Make two teams, as close in size as possible. Each team chooses one to three willing controller operators for its three turns; alternate operators and cycle a shorter list. Other willing members can keep score or confirm results. Agree these roles before play; nobody must operate the controller. Play: Keep each team together at its station. Teams alternate turns until each has taken three. Reset to the same level before each attempt. The listed operator has three minutes to finish without restarting; then the host and team check the screen and record the result. Pass the controller only after pausing and resetting. A pass records 0 for that slot and preserves the next scheduled turn. Scoring: A completed turn scores 1 for the team. A restart, unfinished level at the cap, pass or attempt by an out-of-order operator scores 0 for that turn only. An access helper setting controls before a turn is not an out-of-order operator. Finish: Highest team total after three turns each wins; ties are shared. Teams receive equal turns, while agreed controller roles may differ between members. Selected rule: Replace faulty hardware freely. If a fault interrupts a turn, void that attempt and replay it once working equipment is available; do not charge a game token or keep an affected score. If the listed operator declines the role before an attempt, confirm a willing replacement before starting the timer. If the team passes the entire slot, record 0 and continue to its next scheduled slot. Before play, confirm the chosen game can pause safely. For a needed access or safety pause, pause the game and timer and resume with the time remaining. If that cannot be done, void the affected attempt and replay after the issue is resolved; count only the replacement result. A pass earns no turn point and never removes later scheduled slots. Recognition: Recognize a patient controller handoff, useful access support or fair result check. Equal settings and controllers, take posture breaks, keep volume reasonable, and avoid harassment or pay-to-win advantages. Scored results are tracked as challenge points.
- Score Relay Rule · Video Game Tournament as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Relay Rule · Video Game Tournament; stop at the agreed finish condition.
Confidence Call Rule · Video Game Tournament
State confidence before playing, then check the result normally.
- State confidence before playing, then check the result normally.
- This house format uses “Three-Round Mini Match · Video Game Tournament” with the selected rule below. Setup: Choose a familiar game with a repeatable level, a visible finish screen and one collectible. The host demonstrates a normal completion in under three minutes and names the collectible. Record the game, level, character, difficulty and controller assignment before play; keep them fixed for the track. Set personal access options before each turn. Use free, equally available equipment and content. Play: Before starting each turn, the player may say “high” or “medium” confidence and keep that prediction fixed. Play three rounds in a written order, with one turn per player in each round. Reset to the same level start before every turn. Reach its finish screen within three minutes without restarting. The host and player check the screen before recording the result; then pause, reset and pass the controller. Take posture breaks between rounds. Scoring: Reaching the finish screen within three minutes without restarting scores 1 for that player. A restart, unfinished level at the cap or passed turn scores 0. Speed and collectibles add no bonus. Finish: Highest total after three turns per player wins; ties are shared. Selected rule: Replace faulty hardware freely. If a fault interrupts a turn, void that attempt and replay it once working equipment is available; do not charge a game token or keep an affected score. The prediction does not change the finish check, score, time limit or turn count. Keep responses to a mistaken prediction friendly. Before play, confirm the chosen game can pause safely. For a needed access or safety pause, pause the game and timer and resume with the time remaining. If that cannot be done, void the affected attempt and replay after the issue is resolved; count only the replacement result. A pass earns no turn point and never removes later scheduled slots. Recognition: Recognize a patient controller handoff, useful access support or fair result check. Equal settings and controllers, take posture breaks, keep volume reasonable, and avoid harassment or pay-to-win advantages. Scored results are tracked as challenge points.
- Score Confidence Call Rule · Video Game Tournament as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Confidence Call Rule · Video Game Tournament; stop at the agreed finish condition.
Speed Cap Rule · Video Game Tournament
Honor a slow-down call and take a break before the next turn.
- Honor a slow-down call and take a break before the next turn.
- This house format uses “Speed Cap Round · Video Game Tournament” with the selected rule below. Setup: Choose a familiar game with a repeatable level, a visible finish screen and one collectible. The host demonstrates a normal completion in under three minutes and names the collectible. Record the game, level, character, difficulty and controller assignment before play; keep them fixed for the track. Set personal access options before each turn. Use free, equally available equipment and content. Play: Play three rounds in a written order, with one turn per player in each round. Reset to the same level start before every turn. Reach its finish screen within three minutes without restarting. The host and player check the screen before recording the result; then pause, reset and pass the controller. Take posture breaks between rounds. Each person may call “slow down” once for an ordinary pacing break. Honor it between attempts with a posture break and a calm explanation before the next turn; if called during play, arrange that break as soon as the attempt ends. Required access or safety pauses happen immediately, including during a live attempt, and are never limited by this allowance. The three-minute attempt cap and scoring remain unchanged. Scoring: A completed turn scores 1; a restart, unfinished level at the cap or pass scores 0. Speed and collectibles add no bonus. Finish: Highest total after three turns per player wins; ties are shared. Selected rule: Replace faulty hardware freely. If a fault interrupts a turn, void that attempt and replay it once working equipment is available; do not charge a game token or keep an affected score. Before play, confirm the chosen game can pause safely. For a needed access or safety pause, pause the game and timer and resume with the time remaining. If that cannot be done, void the affected attempt and replay after the issue is resolved; count only the replacement result. A pass earns no turn point and never removes later scheduled slots. Recognition: Recognize a patient controller handoff, useful access support or fair result check. Equal settings and controllers, take posture breaks, keep volume reasonable, and avoid harassment or pay-to-win advantages. Scored results are tracked as challenge points.
- Score Speed Cap Rule · Video Game Tournament as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Speed Cap Rule · Video Game Tournament; stop at the agreed finish condition.
Grid Draft Rule · Video Game Tournament
Arrange three different goal categories on a blank round card.
- Arrange three different goal categories on a blank round card.
- This house format uses “Grid or Card Draft · Video Game Tournament” with the selected rule below. Setup: Choose a familiar game with a repeatable level, a visible finish screen and one collectible. The host demonstrates a normal completion in under three minutes and names the collectible. Record the game, level, character, difficulty and controller assignment before play; keep them fixed for the track. Set personal access options before each turn. Use free, equally available equipment and content. Prepare three goal cards: A, finish with at most one restart; B, finish without a restart; C, finish without a restart and collect the named item. All use the same three-minute cap, measured from the first start even when A permits a restart. Give everyone a blank three-cell card: Round 1 [ ]; Round 2 [ ]; Round 3 [ ]. Play: Each player drafts A, B and C into their three cells, choosing the order but using each category once. Announce each card before its round. Reset the level before every attempt and check all conditions on the selected card at its finish screen or three-minute cap. Scoring: Meeting every condition on the drafted card scores 1; otherwise score 0. Different goals are intentional draft choices, not claims of equal difficulty. Finish: Highest total after three turns per player wins; ties are shared. Selected rule: Use only these three defined goal cards. If the selected level cannot show the named collectible clearly, choose another suitable level before drafting; do not invent a success call after play. Before play, confirm the chosen game can pause safely. For a needed access or safety pause, pause the game and timer and resume with the time remaining. If that cannot be done, void the affected attempt and replay after the issue is resolved; count only the replacement result. A pass earns no turn point and never removes later scheduled slots. Replace faulty hardware freely. If a fault interrupts a turn, void that attempt and replay it once working equipment is available; do not charge a game token or keep an affected score. Recognition: Recognize a patient controller handoff, useful access support or fair result check. Equal settings and controllers, take posture breaks, keep volume reasonable, and avoid harassment or pay-to-win advantages. Scored results are tracked as challenge points.
- Score Grid Draft Rule · Video Game Tournament as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Grid Draft Rule · Video Game Tournament; stop at the agreed finish condition.
Picture Assist Rule · Video Game Tournament
Offer a control map and accessible goal cues with full credit.
- Offer a control map and accessible goal cues with full credit.
- This house format uses “Picture or Prop Assist · Video Game Tournament” with the selected rule below. Setup: Choose a familiar game with a repeatable level, a visible finish screen and one collectible. The host demonstrates a normal completion in under three minutes and names the collectible. Record the game, level, character, difficulty and controller assignment before play; keep them fixed for the track. Set personal access options before each turn. Use free, equally available equipment and content. Provide a written or pictured control map using the selected game’s actual button labels, plus a card naming the finish screen and collectible. Before scoring starts, let each player check the map in an unscored practice on the same level. Play: Play three rounds in a written order, with one turn per player in each round. Reset to the same level start before every turn. Reach its finish screen within three minutes without restarting. The host and player check the screen before recording the result; then pause, reset and pass the controller. Take posture breaks between rounds. The player may consult the map throughout; a helper may position it or read a label. The helper does not operate live controls or take over the attempt. Assisted completions receive the full point. Scoring: A completed turn scores 1; a restart, unfinished level at the cap or pass scores 0. Speed and collectibles add no bonus. Finish: Highest total after three turns per player wins; ties are shared. Selected rule: Replace faulty hardware freely. If a fault interrupts a turn, void that attempt and replay it once working equipment is available; do not charge a game token or keep an affected score. Before play, confirm the chosen game can pause safely. For a needed access or safety pause, pause the game and timer and resume with the time remaining. If that cannot be done, void the affected attempt and replay after the issue is resolved; count only the replacement result. A pass earns no turn point and never removes later scheduled slots. Recognition: Recognize a patient controller handoff, useful access support or fair result check. Equal settings and controllers, take posture breaks, keep volume reasonable, and avoid harassment or pay-to-win advantages. Scored results are tracked as challenge points.
- Score Picture Assist Rule · Video Game Tournament as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Picture Assist Rule · Video Game Tournament; stop at the agreed finish condition.
Three-Round Cap Rule · Video Game Tournament
Play three rounds, then at most one equal tiebreak round.
- Play three rounds, then at most one equal tiebreak round.
- This house format uses “Three-Round Mini Match · Video Game Tournament” with the selected rule below. Setup: Choose a familiar game with a repeatable level, a visible finish screen and one collectible. The host demonstrates a normal completion in under three minutes and names the collectible. Record the game, level, character, difficulty and controller assignment before play; keep them fixed for the track. Set personal access options before each turn. Use free, equally available equipment and content. Play: Play three rounds in a written order, with one turn per player in each round. Reset to the same level start before every turn. Reach its finish screen within three minutes without restarting. The host and player check the screen before recording the result; then pause, reset and pass the controller. Take posture breaks between rounds. Scoring: Reaching the finish screen within three minutes without restarting scores 1 for that player. A restart, unfinished level at the cap or passed turn scores 0. Speed and collectibles add no bonus. Finish: Highest total after three rounds wins. If the lead is tied, each tied leader gets one fourth turn with the same settings and scoring; share any tie that remains. Selected rule: Replace faulty hardware freely. If a fault interrupts a turn, void that attempt and replay it once working equipment is available; do not charge a game token or keep an affected score. The tiebreak is one equal round for tied leaders only. It does not restart the whole match or continue into fifth and later rounds. Before play, confirm the chosen game can pause safely. For a needed access or safety pause, pause the game and timer and resume with the time remaining. If that cannot be done, void the affected attempt and replay after the issue is resolved; count only the replacement result. A pass earns no turn point and never removes later scheduled slots. Recognition: Recognize a patient controller handoff, useful access support or fair result check. Equal settings and controllers, take posture breaks, keep volume reasonable, and avoid harassment or pay-to-win advantages. Scored results are tracked as challenge points.
- Score Three-Round Cap Rule · Video Game Tournament as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Three-Round Cap Rule · Video Game Tournament; stop at the agreed finish condition.
Host Script Rule · Video Game Tournament
Read the introduction and kindness rules before the first round.
- Read the introduction and kindness rules before the first round.
- This house format uses “Three-Round Mini Match · Video Game Tournament” with the selected rule below. Setup: Choose a familiar game with a repeatable level, a visible finish screen and one collectible. The host demonstrates a normal completion in under three minutes and names the collectible. Record the game, level, character, difficulty and controller assignment before play; keep them fixed for the track. Set personal access options before each turn. Use free, equally available equipment and content. Read before play: “We use the same level, settings and start for each turn. You have three minutes to reach the finish without restarting. We check the screen together before recording one point. You may pass and keep your later turns. Ask for access help or a pause whenever needed; keep comments kind and take posture breaks.” Play: Play three rounds in a written order, with one turn per player in each round. Reset to the same level start before every turn. Reach its finish screen within three minutes without restarting. The host and player check the screen before recording the result; then pause, reset and pass the controller. Take posture breaks between rounds. Scoring: Reaching the finish screen within three minutes without restarting scores 1 for that player. A restart, unfinished level at the cap or passed turn scores 0. Speed and collectibles add no bonus. Reading the introduction before round one earns 1 shared group process point in a separate box. It does not change any player’s competitive total. Finish: Highest total after three turns per player wins; ties are shared. Selected rule: Replace faulty hardware freely. If a fault interrupts a turn, void that attempt and replay it once working equipment is available; do not charge a game token or keep an affected score. Award the process point once. Restating a rule later is welcome but earns no further point. Before play, confirm the chosen game can pause safely. For a needed access or safety pause, pause the game and timer and resume with the time remaining. If that cannot be done, void the affected attempt and replay after the issue is resolved; count only the replacement result. A pass earns no turn point and never removes later scheduled slots. Recognition: Recognize a patient controller handoff, useful access support or fair result check. Equal settings and controllers, take posture breaks, keep volume reasonable, and avoid harassment or pay-to-win advantages. Scored results are tracked as challenge points.
- Score Host Script Rule · Video Game Tournament as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Host Script Rule · Video Game Tournament; stop at the agreed finish condition.
Fair Pass Rule · Video Game Tournament
Keep every later scheduled turn after someone passes.
- Keep every later scheduled turn after someone passes.
- This house format uses “Opt-Out Always Ok · Video Game Tournament” with the selected rule below. Setup: Choose a familiar game with a repeatable level, a visible finish screen and one collectible. The host demonstrates a normal completion in under three minutes and names the collectible. Record the game, level, character, difficulty and controller assignment before play; keep them fixed for the track. Set personal access options before each turn. Use free, equally available equipment and content. Play: Play three rounds in a written order, with one turn per player in each round. Reset to the same level start before every turn. Reach its finish screen within three minutes without restarting. The host and player check the screen before recording the result; then pause, reset and pass the controller. Take posture breaks between rounds. The host demonstrates passing on an unscored practice turn before round 1. A live pass earns no completion point, with no deduction or loss of later turns. Anyone may watch or leave and rejoin on their next scheduled turn. Scoring: A completed turn scores 1; a restart, unfinished level at the cap or pass scores 0. Speed and collectibles add no bonus. Finish: Highest total after three turns per player wins; ties are shared. Selected rule: Replace faulty hardware freely. If a fault interrupts a turn, void that attempt and replay it once working equipment is available; do not charge a game token or keep an affected score. Welcome a returning player at their next scheduled slot. Participation praise is not an extra point or a requirement to join. Before play, confirm the chosen game can pause safely. For a needed access or safety pause, pause the game and timer and resume with the time remaining. If that cannot be done, void the affected attempt and replay after the issue is resolved; count only the replacement result. A pass earns no turn point and never removes later scheduled slots. Recognition: Recognize a patient controller handoff, useful access support or fair result check. Equal settings and controllers, take posture breaks, keep volume reasonable, and avoid harassment or pay-to-win advantages. Scored results are tracked as challenge points.
- Score Fair Pass Rule · Video Game Tournament as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Fair Pass Rule · Video Game Tournament; stop at the agreed finish condition.
Process Sheet Rule · Video Game Tournament
Keep the score sheet visible and earn one shared process point.
- Keep the score sheet visible and earn one shared process point.
- This house format uses “Three-Round Mini Match · Video Game Tournament” with the selected rule below. Setup: Choose a familiar game with a repeatable level, a visible finish screen and one collectible. The host demonstrates a normal completion in under three minutes and names the collectible. Record the game, level, character, difficulty and controller assignment before play; keep them fixed for the track. Set personal access options before each turn. Use free, equally available equipment and content. Display a sheet with a row for each player, three result columns, a total and a separate shared process box. Make it readable to everyone; offer larger writing or read entries aloud. Play: Play three rounds in a written order, with one turn per player in each round. Reset to the same level start before every turn. Reach its finish screen within three minutes without restarting. The host and player check the screen before recording the result; then pause, reset and pass the controller. Take posture breaks between rounds. Write each checked result immediately and show corrections to the group. Scoring: Reaching the finish screen within three minutes without restarting scores 1 for that player. A restart, unfinished level at the cap or passed turn scores 0. Speed and collectibles add no bonus. Keeping the visible record through all three rounds earns 1 shared group process point, once, in its own box. This does not change any competitive total. Finish: Highest total after three turns per player wins; ties are shared. Selected rule: Replace faulty hardware freely. If a fault interrupts a turn, void that attempt and replay it once working equipment is available; do not charge a game token or keep an affected score. The shared process point belongs to the group, not whichever player holds the pen. Before play, confirm the chosen game can pause safely. For a needed access or safety pause, pause the game and timer and resume with the time remaining. If that cannot be done, void the affected attempt and replay after the issue is resolved; count only the replacement result. A pass earns no turn point and never removes later scheduled slots. Recognition: Recognize a patient controller handoff, useful access support or fair result check. Equal settings and controllers, take posture breaks, keep volume reasonable, and avoid harassment or pay-to-win advantages. Scored results are tracked as challenge points.
- Score Process Sheet Rule · Video Game Tournament as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Process Sheet Rule · Video Game Tournament; stop at the agreed finish condition.
Video Game Announced Bonus Zone
One announced zone or prompt scores double once.
- One announced zone or prompt scores double once.
- Announce before attempts begin. Identify the bonus in-game target or completion before the first attempt. Keep the agreed game settings and scoring rule fixed when applying the one-time double score. Equal settings; posture breaks; no harassment. Scored results are tracked as challenge points.
- Score Video Game Announced Bonus Zone as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Video Game Announced Bonus Zone; stop at the agreed finish condition.
Video Game Equal Attempt Cap
Everyone gets the same attempt count before totals.
- Everyone gets the same attempt count before totals.
- Extra attempts outside the cap score 0. Equal settings; posture breaks; no harassment. Scored results are tracked as challenge points.
- Score Video Game Equal Attempt Cap as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Video Game Equal Attempt Cap; stop at the agreed finish condition.
Video Game Neutral Verify Rule
A neutral player verifies disputed results.
- A neutral player verifies disputed results.
- Replay if the group cannot agree. Equal settings; posture breaks; no harassment. Scored results are tracked as challenge points.
- Score Video Game Neutral Verify Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Video Game Neutral Verify Rule; stop at the agreed finish condition.
Video Game Soft Reset Token
One clean reset can restart an interrupted turn.
- One clean reset can restart an interrupted turn.
- Resets never erase safety stops. Equal settings; posture breaks; no harassment. Scored results are tracked as challenge points.
- Score Video Game Soft Reset Token as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Video Game Soft Reset Token; stop at the agreed finish condition.
Video Game Role Rotate Call
Caller, scorer, and starter roles rotate each round.
- Caller, scorer, and starter roles rotate each round.
- Nobody is stuck judging alone. Equal settings; posture breaks; no harassment. Scored results are tracked as challenge points.
- Score Video Game Role Rotate Call as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Video Game Role Rotate Call; stop at the agreed finish condition.
Video Game Low-Impact Option
Any player may choose the lower-impact version first.
- Any player may choose the lower-impact version first.
- Lower-impact completion scores the same. Equal settings; posture breaks; no harassment. Scored results are tracked as challenge points.
- Score Video Game Low-Impact Option as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Video Game Low-Impact Option; stop at the agreed finish condition.
Video Game No-Shame Pass Rule
Passing never reduces future fair turns.
- Passing never reduces future fair turns.
- Celebrate participation. Equal settings; posture breaks; no harassment. Scored results are tracked as challenge points.
- Score Video Game No-Shame Pass Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Video Game No-Shame Pass Rule; stop at the agreed finish condition.
Video Game Banked Streak Rule
Bank a clean streak before risking the next attempt.
- Bank a clean streak before risking the next attempt.
- Unbanked misses reset only the current streak. Record points from verified game results before starting the next attempt. A later miss does not erase banked points or authorize changing the game's settings. Equal settings; posture breaks; no harassment. Scored results are tracked as challenge points.
- Score Video Game Banked Streak Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Video Game Banked Streak Rule; stop at the agreed finish condition.
Video Game First Clean Bonus
First clean legal result of the round earns +1.
- First clean legal result of the round earns +1.
- Must be verified before the next turn. Equal settings; posture breaks; no harassment. Scored results are tracked as challenge points.
- Score Video Game First Clean Bonus as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Video Game First Clean Bonus; stop at the agreed finish condition.
Video Game Boundary Zero Rule
Boundary breaks score 0 for that attempt.
- Boundary breaks score 0 for that attempt.
- Set boundaries before play. Equal settings; posture breaks; no harassment. Scored results are tracked as challenge points.
- Score Video Game Boundary Zero Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Video Game Boundary Zero Rule; stop at the agreed finish condition.
Video Game Captain Fair Call
Captain names one fair scoring clarification pre-round.
- Captain names one fair scoring clarification pre-round.
- Cannot add unsafe or money rules. Equal settings; posture breaks; no harassment. Scored results are tracked as challenge points.
- Score Video Game Captain Fair Call as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Video Game Captain Fair Call; stop at the agreed finish condition.
Video Game Partner Assist Cap
One invited assist is allowed per trailing player.
- One invited assist is allowed per trailing player.
- Assists cannot take over the whole turn. Equal settings; posture breaks; no harassment. Scored results are tracked as challenge points.
- Score Video Game Partner Assist Cap as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Video Game Partner Assist Cap; stop at the agreed finish condition.
Video Game Tempo Cap Rule
One slow-down call must be honored.
- One slow-down call must be honored.
- No shaming for pace requests. Equal settings; posture breaks; no harassment. Scored results are tracked as challenge points.
- Score Video Game Tempo Cap Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Video Game Tempo Cap Rule; stop at the agreed finish condition.
Video Game Clean Credits Rule
Group reset scores 1 shared process point.
- Group reset scores 1 shared process point.
- Leave the space better than found. For the shared reset point, return to the agreed start screen, record the result, and pass the controller in the posted order. Allow the planned posture break before restarting. Equal settings; posture breaks; no harassment. Scored results are tracked as challenge points.
- Score Video Game Clean Credits Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Video Game Clean Credits Rule; stop at the agreed finish condition.
Video Game Finale Double Cap
Announced final equal-turn set scores double.
- Announced final equal-turn set scores double.
- Fouls still score 0. Equal settings; posture breaks; no harassment. Scored results are tracked as challenge points.
- Score Video Game Finale Double Cap as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Video Game Finale Double Cap; stop at the agreed finish condition.
Video Game Open Table Invite
Anyone waiting may join the next equal-turn set.
- Anyone waiting may join the next equal-turn set.
- Wait for the next set to add a player; do not interrupt an attempt already in progress. Equal settings; posture breaks; no harassment. Scored results are tracked as challenge points.
- Score Video Game Open Table Invite as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Video Game Open Table Invite; stop at the agreed finish condition.
Video Game Soft Landing Rule
A safe miss scores 0; respond without blame.
- A safe miss scores 0; respond without blame.
- Encourage the player as they reset safely for the next attempt. Equal settings; posture breaks; no harassment. Scored results are tracked as challenge points.
- Score Video Game Soft Landing Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Video Game Soft Landing Rule; stop at the agreed finish condition.
Video Game Dual Scorer Check
Have two scorers agree on the totals before making them final.
- Have two scorers agree on the totals before making them final.
- If a result is disputed, replay only that attempt. Equal settings; posture breaks; no harassment. Scored results are tracked as challenge points.
- Score Video Game Dual Scorer Check as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Video Game Dual Scorer Check; stop at the agreed finish condition.
Video Game Skill Band Split
Split players into two skill groups that use the same winning condition.
- Split players into two skill groups that use the same winning condition.
- Recognize the result in each group separately. Equal settings; posture breaks; no harassment. Scored results are tracked as challenge points.
- Score Video Game Skill Band Split as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Video Game Skill Band Split; stop at the agreed finish condition.
Video Game Prop Budget Cap
Each side must use only the announced equipment.
- Each side must use only the announced equipment.
- An attempt using equipment outside that allowance scores 0. Equal settings; posture breaks; no harassment. Scored results are tracked as challenge points.
- Score Video Game Prop Budget Cap as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Video Game Prop Budget Cap; stop at the agreed finish condition.
Video Game Kind Coach Line
Each trailing player may receive one coaching tip per set.
- Each trailing player may receive one coaching tip per set.
- The coach gives advice; the player must make the attempt. Equal settings; posture breaks; no harassment. Scored results are tracked as challenge points.
- Score Video Game Kind Coach Line as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Video Game Kind Coach Line; stop at the agreed finish condition.
Video Game Weather Pause Token
Pause the clock once for weather or noise.
- Pause the clock once for weather or noise.
- When play resumes, each side must still have the same number of turns remaining. Equal settings; posture breaks; no harassment. Scored results are tracked as challenge points.
- Score Video Game Weather Pause Token as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Video Game Weather Pause Token; stop at the agreed finish condition.
Video Game Consent Prompt Swap
Any player may exchange one prompt for a PG option they are more comfortable with.
- Any player may exchange one prompt for a PG option they are more comfortable with.
- The swap does not use up the player's turn. Equal settings; posture breaks; no harassment. Scored results are tracked as challenge points.
- Score Video Game Consent Prompt Swap as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Video Game Consent Prompt Swap; stop at the agreed finish condition.
Video Game Floor Clear Bonus
Clear the play area completely after play to earn 1 shared process point.
- Clear the play area completely after play to earn 1 shared process point.
- The group loses this bonus if anything unsafe is left behind. Equal settings; posture breaks; no harassment. Scored results are tracked as challenge points.
- Score Video Game Floor Clear Bonus as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Video Game Floor Clear Bonus; stop at the agreed finish condition.
Video Game Last Call Equalizer
The trailing side chooses who starts the final set of equal turns.
- The trailing side chooses who starts the final set of equal turns.
- Only the starting order changes; the attempt rules stay the same. Equal settings; posture breaks; no harassment. Scored results are tracked as challenge points.
- Score Video Game Last Call Equalizer as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Video Game Last Call Equalizer; stop at the agreed finish condition.
Video Game Observer Vote Cap
Observers may settle one tie by a respectful majority vote.
- Observers may settle one tie by a respectful majority vote.
- Players may decline the vote and replay instead. Equal settings; posture breaks; no harassment. Scored results are tracked as challenge points.
- Score Video Game Observer Vote Cap as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Video Game Observer Vote Cap; stop at the agreed finish condition.
Video Game Hydration Break Mark
Announce a water break during the set, then resume scoring after the break.
- Announce a water break during the set, then resume scoring after the break.
- Use the break for water, not to delay play for an advantage. Equal settings; posture breaks; no harassment. Scored results are tracked as challenge points.
- Score Video Game Hydration Break Mark as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Video Game Hydration Break Mark; stop at the agreed finish condition.
Video Game Rookie Shield
First-time players may discard one foul without score loss.
- First-time players may discard one foul without score loss.
- Shield is once per gathering. Equal settings; posture breaks; no harassment. Scored results are tracked as challenge points.
- Score Video Game Rookie Shield as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Video Game Rookie Shield; stop at the agreed finish condition.
Video Game Spotlight Pass
Winners pass the next starter role to another side.
- Winners pass the next starter role to another side.
- Winners must make this handoff once. Equal settings; posture breaks; no harassment. Scored results are tracked as challenge points.
- Score Video Game Spotlight Pass as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Video Game Spotlight Pass; stop at the agreed finish condition.
Video Game Memory Note Rule
Write one rule clarification on a visible card.
- Write one rule clarification on a visible card.
- Use the written clarification to settle disagreements about the rule during the round. Equal settings; posture breaks; no harassment. Scored results are tracked as challenge points.
- Score Video Game Memory Note Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Video Game Memory Note Rule; stop at the agreed finish condition.































