Best match Use STUD
Bags Cancellation Sprint
Play 6 short cornhole frames with cancellation scoring. Highest net frame total wins.
Yard Games Board
Pick a Yard Games activity fast. Search 38 ideas, open Activity Pages, add a STUD Side, or use STUD scoring when the group wants it.
Showing 10 fresh yard games ideas.
Best match Use STUD
Play 6 short cornhole frames with cancellation scoring. Highest net frame total wins.
Activity Page Use STUD
Throw from 3 agreed distances and score only clean hole shots. First player to clear every distance wins.
Activity Page Use STUD
Play mini-games to 7, then winners split and pick new partners. Best individual record after four games wins.
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Hit board, left half, right half, and hole in order. First player to clear the ladder wins.
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Score only bags that push an opponent bag off the board or into the hole. First to 11 wins.
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Move boards closer and play to 15 using standard cancellation scoring.
Activity Page Use STUD
Play bocce where at least one scoring ball each end must use a safe bank off the agreed edge.
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Throw a long pallino each end. Closest legal ball scores, and first side to 7 wins.
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Standard bocce scoring, but a legal pallino move that improves your closest ball earns 1 bonus point.
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Each player gets one ball toward the target. Closest legal roll wins the round.
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Roll toward a target while calling left, center, or right finish lane before release.
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Roll off a safe bank and stop inside a marked landing zone. Most clean bank-and-stop rolls wins.
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Before each bolas toss, call top, middle, or bottom rung. Called rung hits score.
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Start close to the washer box and move back one step after each cup hit. Farthest clean hit wins.
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Score ringers and leaners across 5 rounds. Highest total wins after everyone throws the same count.
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Set 3 ring targets at different distances. Clear near, middle, and far in order before anyone else.
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Only true ringers or cup hits score. First player to 5 clean scores wins.
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Play ladder toss to 11. Anyone trailing by 4 or more can call comeback before a turn.
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Play a short kubb game where each team gets 3 baton throws per turn. First team to legally topple the king wins.
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Set 5 baseline kubbs per side. Teams race to knock down their assigned line with equal throws.
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Play to exactly 25 points using normal numbered-pin scoring. Closest legal exact finish wins.
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Set a short croquet route with 5 gates. First player through the route and back wins.
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Partners throw a disc toward a safe can target. Deflections or direct hits score by the group's agreed table.
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Run 5 quick target stations with bags, rings, washers, rolls, or discs. Highest total after every station wins.
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Call a clean airmail before the toss. Make it to earn 1 challenge point; miss the board and it counts against you.
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Knock your own scoring bag off the board and add 1 penalty point against yourself.
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Touch the pallino without sending it out to earn 1 challenge point. Move it out and it counts against you.
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Roll past the agreed back line and add 1 penalty point against you. Win the next end to erase it.
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Call a ladder rung before throwing. Hit it clean to earn 1 challenge point.
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After missing the board, cup the next washer to erase 1 penalty point against you.
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A clean ringer earns 1 challenge point. A dangerous overthrow counts against the thrower.
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Clear the last field kubb and leave the king standing to earn 1 challenge point.
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Bust over the target score and add 1 penalty point against you.
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Call a gate and clear it clean to earn 1 challenge point. Clip the wrong gate and it counts against you.
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Call the bag zone, rung, hoop, or landing lane before the toss to earn 1 challenge point.
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Use the final bag to cancel an opponent score and earn 1 challenge point.
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Recover from a short toss or roll with the next attempt to erase 1 penalty point against you.
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Call a comeback frame while trailing and win that frame to earn 1 challenge point.
Scoring mode
Points, Challenge Points, or STUD scoring. Pick the activity first, then choose the scoring layer in the Play Kit.
Use the normal score, bonus points, or group tallies.
Find STUD Sides with one clear bonus rule the group agrees to before play.
Select this when the group wants STUD scoring for a skill-based round with clear scoring.
Before choosing STUD scoring, make sure everyone understands the format, agrees to the rules, and follows local rules.