The quick version
Throw up to three darts, aiming at 1, then 2, and onward to 20. A hit advances you immediately; a miss leaves your target unchanged. Finish on either bull ring. Complete the round after the first finisher; fewest darts among that round's finishers wins, with equal counts tied.
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Mark the targets and finish
For this steel-tip setup, put the center of the bull 173 cm above the floor and mark a throw line 237 cm horizontally from the face of the board. The 20 is at the top. Use a secured board, protective surround and a clear throwing lane; keep everyone else behind the thrower.
Draw a fixed player order. Write each person's next target, starting at 1, plus total darts thrown. Agree that single, double or treble of the current number all advance one step, and that either the outer or inner bull completes the final target. This bull choice and the equal-round finish are house rules; electronic games may implement them differently.
Take one three-dart turn
Aim at your current number
Stand behind the line and throw one dart at a time. If it lands in any part of your current numbered wedge, advance to the next number for your next dart. Numbers follow 1, 2, 3 and so on, not the order printed around the board.
Use the remaining darts
A player on 4 who hits 4, misses 5, then hits 5 ends the turn with 6 as their next target. A hit on a later number before its turn does nothing. Doubles and trebles do not skip numbers in the core game. Each thrown dart, including a bounce-out or complete miss, adds one to the dart count; there is no replacement throw.
Check before retrieving
After three darts, say the target you reached and update the sheet. Only darts still in the board at that check count as hits. If a hit fell out, return to that target; later-target hits cannot bridge the missing number. Retrieve darts after throwing stops, then let the next player begin. Keep progress across turns; missing all three does not send you backward.
Close the final round
After 20, hit either bull ring to finish. Stop using your turn's remaining darts and record your exact dart total. Players later in the order take their turn in that same round; players who already played do not throw again. Among anyone completing the sequence that round, lowest dart total wins; identical totals share the win. Everyone resets to 1 and zero darts for another game.
Show one useful example
Point out the thin outside double ring, the thin inside treble ring and the two larger single areas. They are all parts of the same numbered wedge. Demonstrate one hit and one miss before keeping score. Leave the dart in place while resolving which side of a wire it entered.
Do not throw while another person is at the board. If a dart falls out before the turn is checked, it does not advance your target. Keep the progress sheet visible so the next turn starts at the right number rather than repeating a completed target.
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Ideas & Twists
Choose a variation together before you start.
Around-the-clock darts · See main rules
Suggested house variationSpeed clock
A double of your current target advances two numbered targets; a treble advances three. A single still advances one. For example, a treble 17 makes 20 your next target. Clamp all advances after 20 at the bull: no shot skips the required bull finish. Everything else, including three-dart turns and fewest darts among equal-round finishers, stays the same. This makes the smaller rings worth aiming at.
Around-the-clock darts · See main rules
Suggested house variationDoubles-only circuit
Only the narrow double ring of each current number counts; singles and trebles use a dart without advancing. After double 20, require the inner bull to finish. Keep the same target order, three-dart turns and equal-round dart-count result. This is a substantially harder accuracy session, so agree on the commitment before starting rather than promising a quick finish.
About this guide
Sequential targets and the equal-round fewest-darts finish follow DartsOn with Allow Finish Round enabled; equal dart counts tie. Either bull counts in the core game. Both variations are optional formats, with their finish rules stated here. Harrows supplies the steel-tip setup dimensions.
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