Skip to activities
← Back to games

On the lawn / Your play guide

Bocce

Bocce rewards touch as much as force. The side farther from the pallino keeps rolling until it gets closer or runs out of balls. This is a defined lawn house format using familiar bocce turn order and closest-ball scoring.

2–8 peoplePlay to 12; length depends on the number of endsEight bocce balls in two colors, pallino, tape measure, boundary markers
Adults rolling bocce balls toward one small white pallino
In this guide

The quick version

Two sides share four balls each. Roll the pallino, then the first bocce ball. The farther side plays next. After all eight balls, only the closer side scores: one point per ball closer than the opponent's best. First to 12 or more after an end wins.

Get ready

Saved on this device only — clearing your browser's cache or site data removes them (no account backup).

Mark a lawn lane

Find reasonably level grass with room for rolling and walking around the balls. Mark a rectangle, a throwing line at each short end, and its midpoint. Choose a size your group can comfortably roll along; this house lawn format has no regulation court dimension.

Make two sides as even as possible, each sharing four balls of one color. With one, two or four people on a side, allocate four, two or one balls each. With three, divide 2–1–1 and rotate the extra throw each end. Uneven sides use these same four-ball allocations as a house format; neither side gains extra balls.

Agree on the following house boundary rule: remove a bocce ball once it crosses the rectangle; if the pallino leaves it, cancel the end and replay from the same throwing line. Stay behind the throwing line until releasing. Choose the first pallino side by coin flip.

Get inside, score and reset

Place the target

The opening side rolls the pallino beyond the midpoint, inside the rectangle. If it misses, the other side tries; alternate attempts until valid. The original opening side then rolls the first bocce ball. If that ball goes out, spend it and try again until that side has a live ball or no balls left.

Let the farther side roll

The other side rolls next. Compare each side's closest live ball with the pallino. The farther side keeps playing until it gets strictly closer or uses its remaining balls. If equally close, the side that rolled last continues. Once one side has no balls, the other finishes its allocation.

Use the balls already there

Roll underhand. Your ball may bump another ball or move the pallino; measure from the pallino's final position. This lawn version allows these contacts but uses no lofted shooting or wall-bank rules.

Count the end

After all eight balls, measure the nearest edges if needed. The nearer side gets one point for every live ball closer than the opponent's nearest. Three closer balls give 3 points. If the closest opposing balls tie, neither side scores. If only one side has live balls, each of those scores one.

Play back and finish

The scoring side sends the next pallino from the opposite end. After a tied end, retain the same opening side. First to 12 or more after a completed end wins, with no extra margin. Collect the balls only after both sides confirm the result.

Make closeness visible

Demonstrate the turn change: roll close, let the opponent beat it, then point out that sides switch. Bocce does not alternate colors after every roll.

Keep scores visible and rotate players within their allocation. Stand clear until balls stop. Measure close gaps from the nearest edges. A line violation spends the ball: remove it and restore balls it moved. This is house foul handling. For another game, reset totals and check the lane.

Already know the game?

Ideas & Twists

Choose a variation together before you start.

Bocce · See main rules

Suggested house variation

Three ends

Play exactly three completed scoring ends instead of racing to 12. Add the usual end points and compare totals. A canceled pallino-out end is replayed and does not use an end. If tied after three, play extra ends until the totals differ. Keep the same partners throughout.

Bocce · See main rules

Suggested house variation

Everyone partners once

For four players, play three separate two-end matches: A+B against C+D, A+C against B+D, then A+D against B+C. Each person rolls two balls per end. Reset pair scores for each match; higher total wins that match and a tie is shared. This changes partnerships without carrying a former pair's score into a new one.

About this guide

Clayton Bocce supports farther-side turn order, edge-to-edge measurement and closest-ball scoring. Lawn dimensions, boundary handling, throw allocation and the 12-point target here are explicit house choices, rather than Clayton's walled-court rules. Variations change the match length or partnerships.

Ready for something different?

Find another game →

Saved on this device only — clearing your browser's cache or site data removes them (no account backup).

Turn on JavaScript to see games saved in this browser.

How we play

Four letters. One way to show up.

Show up.

Bring the effort or the willingness to join.

Try stuff.

Take the shot, try the Twist, join the round.

Uplift the group.

Include people and keep the room moving.

Do it fair.

Call it clean and respect the group.

STUD Sportsmanship

All challenges, rule calls, scoring decisions, and outcomes should be handled in good faith. If a challenge is phrased unclearly or leaves out a detail that later becomes relevant, resolve it according to the original intent of the group and the fair spirit of the activity, not by exploiting loopholes or technical wording. If an unforeseen circumstance, ambiguity, or disputed dynamic arises, participants should work together respectfully to reach the fairest interpretation. Where no agreement can be reached, the matter should be decided by the group, event host, or an agreed neutral third party.

Socialize. Play. STUD.