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At the disc golf course / Your play guide

Disc golf

The challenge is choosing a manageable route to the basket. Distance helps, but a controlled throw that leaves an easy next shot often helps more. This guide uses individual stroke play on a basket course.

2–4 peopleA chosen 9- or 18-hole round; walking, terrain and queues set the paceDisc golf course, a putter or midrange disc per person, marker discs and a scorecard
A player throwing a flying disc toward a chain disc-golf basket on grass.
In this guide

The quick version

Everyone plays their own disc. Count throws plus penalties on each hole; the lowest total after the agreed holes wins. A disc must finish supported by the basket's tray or chains, so a near miss still needs another throw.

Get ready

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Choose the course and finish

Pick the same tee layout and nine or eighteen holes for everyone. Use a beginner-friendly course for a first round. Find the hole map, basket numbers, out-of-bounds notes and any required routes before starting; a required route tells you which side of a marked obstacle the disc must pass.

Give each person a disc and scorecard space. A putter or midrange is enough to start; several specialty discs are optional. Draw a first-tee order. Agree that equal final totals share the win, or arrange an extra-hole playoff only if the course permits it. Reset totals for a new round.

Throw, move and count

Throw from the tee

Wait until the landing area is clear. At release, all body parts supporting you must be inside the teeing area. Throw toward the numbered basket. Everyone takes their tee shot before the group moves forward.

Play from the landing spot

Leave your thrown disc as the marker, or place a mini marker at its front edge toward the basket before picking it up. Your next stance uses a rectangle 20 cm wide and 30 cm deep directly behind the marker, centered toward the target. At release, one supporting point must touch that rectangle; none may be closer to the target than the marker's rear edge, and all must be in bounds.

Let the away player throw

After tee shots, the person farthest from the basket plays next. Others stand behind the thrower. Repeat from each new landing spot. On the next tee, lowest score on the previous hole throws first; tied players retain their relative order.

Finish the putt

Within 10 meters of the basket, release the disc and regain full balance behind your marker before stepping forward. The hole finishes when the released disc rests in the tray or qualifying chains. A disc on top of the basket does not finish it.

Record the hole

Count each throw and any penalty throws, say your total aloud and enter it before moving on. Three throws plus one penalty is four. Add all hole totals at the agreed finish; the lowest wins, with your selected tie arrangement.

Handle the common snags

A disc wholly in a designated out-of-bounds area adds one penalty. Unless the course specifies another procedure, mark up to one meter into bounds from where it last crossed out, or replay from your previous lie. The original throw still counts. Do not enter water to recover a disc.

For a lost disc, announce a three-minute group search. If it is not found, add one penalty and throw again from the previous lie, or use a designated lost-disc drop zone. If your disc enters the forbidden plane beside a marked mandatory route, add one penalty and use its drop zone; without one, replay from your previous lie. A tee or throwing-stance violation also adds one penalty. Read unusual course relief instructions before that tee.

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Ideas & Twists

Choose a variation together before you start.

Disc golf · See main rules

Suggested house variation

One-disc round

Choose one disc per player before the first tee and use it for every throw. A lost or unusable disc may be replaced with the closest available equivalent. Keep the same holes, penalties and lowest-total finish. This shifts the challenge toward shaping controlled throws rather than changing equipment.

Disc golf · See main rules

Suggested house variation

Hole-by-hole match

For two players, award one match point to the lower scorer on each hole; equal scores award neither player a point and nothing carries over. Count throws and penalties normally within the hole, then start the next hole's contest afresh. Most points after the agreed holes wins; equal points share the match. One difficult hole cannot bury the whole round.

About this guide

Individual basket stroke play follows PDGA mechanics. First-tee selection and the social tie arrangement are hosting choices; both variations are house formats. This introduction assumes a basket course. Unusual course-specific relief and required routes follow the posted instructions and full rules.

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How we play

Four letters. One way to show up.

Show up.

Bring the effort or the willingness to join.

Try stuff.

Take the shot, try the Twist, join the round.

Uplift the group.

Include people and keep the room moving.

Do it fair.

Call it clean and respect the group.

STUD Sportsmanship

All challenges, rule calls, scoring decisions, and outcomes should be handled in good faith. If a challenge is phrased unclearly or leaves out a detail that later becomes relevant, resolve it according to the original intent of the group and the fair spirit of the activity, not by exploiting loopholes or technical wording. If an unforeseen circumstance, ambiguity, or disputed dynamic arises, participants should work together respectfully to reach the fairest interpretation. Where no agreement can be reached, the matter should be decided by the group, event host, or an agreed neutral third party.

Socialize. Play. STUD.