Skip to activities
← Back to games

Cards around a table / Your play guide

Hearts

Winning a trick can be the wrong kind of success. Hearts asks four individual players to avoid penalty cards while noticing when someone might be collecting every one. This guide uses passing, no trump, and a low-score finish.

4 peopleRepeated 13-trick hands until someone reaches 100One 52-card deck + a four-column score sheet
Four players holding playing cards around a table with cards in the center.
In this guide

The quick version

Each heart taken costs one point; the queen of spades costs 13. When anyone reaches 100 after a full hand, the lowest total wins. Taking all 26 penalty points instead gives each opponent 26.

Get ready

Saved on this device only — clearing your browser's cache or site data removes them (no account backup).

Deal, pass, and know the finish

Shuffle a deck without jokers and deal all cards clockwise, one at a time, starting to the chosen dealer's left: 13 each. Every suit ranks ace high, then king, queen, jack, ten down to two. Nobody has a partner.

Before the first hand, everyone selects three cards to pass left. On successive hands pass three right, then across, then keep the whole hand. Repeat that four-hand cycle. Commit your three face down before picking up incoming cards. Move the dealer clockwise after every hand.

After all 13 tricks, add one per heart you captured and 13 for the queen of spades; other cards score zero. If one player takes every heart and that queen, they shoot the moon: give that player zero and each opponent 26 instead. Once any total is at least 100, lowest total wins; this table shares tied lows. Otherwise gather, shuffle, and deal again.

Follow the suit and avoid the points

Open with the two of clubs

After passing, whoever holds the two of clubs leads it. Each other player plays one card clockwise. These four cards make a trick. You must play a club if you have one.

Keep points out of trick one

On that first trick, if you have no club, discard a non-heart other than the queen of spades. Only if your entire hand offers no such alternative may you play a penalty card. The two of clubs is still the required opening lead.

Award the trick

The highest card in the suit led wins; other suits cannot win it. The winner collects all four cards face down and leads the next trick. There is no trump, even though the queen of spades carries points.

Follow suit on every later trick

If you have the led suit, play it. Otherwise choose any card, including a heart or the queen of spades. This is how you can give an unwanted penalty card to a player winning another suit.

Wait to lead hearts

A heart discarded onto a trick led in another suit breaks hearts; afterward they may be led. The queen of spades alone does not break hearts in this selected version. Before hearts break, lead another suit unless all your remaining cards are hearts and/or that queen. The queen itself may be led after trick one.

Count what you took

Only the captured penalty cards matter, not how many tricks you won. Keep your captured pile separate until all players have checked their totals. Without a moon, the four hand scores should add to 26.

Give the table a visible memory

Write the pass direction beside each hand's score row and announce it before anyone selects cards. Mark when hearts have broken so the next leader does not need to reconstruct the previous trick.

For a first table, rehearse one unscored trick with all hands visible. Show that a discarded heart loses the trick but goes into its winner's score. Keep the demonstration separate from the fresh deal used for the match.

Already know the game?

Ideas & Twists

Choose a variation together before you start.

Hearts · See main rules

Suggested house variation

Hearts to 50

Lower the end threshold from 100 to 50 while retaining the passing cycle, full 13-trick hands, and moon scoring. Finish the entire hand that carries anyone to 50 or above; the lowest total wins, shared if tied. This reduces the score distance while keeping every hand intact.

Hearts · See main rules

Suggested house variation

Jack of diamonds bonus

Make the captured jack of diamonds subtract ten from its holder's hand score. Count ordinary penalties or moon scoring first, then apply this independent bonus; totals may become negative. A moon still requires every heart and the queen of spades, not the jack. Keep the 100-point ending and low-score winner. This gives players one valuable card worth winning.

About this guide

Four-player passing Hearts is selected. Only a heart breaks hearts here, unlike Bicycle's queen-breaking wording. The first-trick forced-card exception and all-penalty-hand lead exception follow the linked platform rules. Shared ties and both optional formats are stated table choices.

Ready for something different?

Find another game →

Saved on this device only — clearing your browser's cache or site data removes them (no account backup).

Turn on JavaScript to see games saved in this browser.

How we play

Four letters. One way to show up.

Show up.

Bring the effort or the willingness to join.

Try stuff.

Take the shot, try the Twist, join the round.

Uplift the group.

Include people and keep the room moving.

Do it fair.

Call it clean and respect the group.

STUD Sportsmanship

All challenges, rule calls, scoring decisions, and outcomes should be handled in good faith. If a challenge is phrased unclearly or leaves out a detail that later becomes relevant, resolve it according to the original intent of the group and the fair spirit of the activity, not by exploiting loopholes or technical wording. If an unforeseen circumstance, ambiguity, or disputed dynamic arises, participants should work together respectfully to reach the fairest interpretation. Where no agreement can be reached, the matter should be decided by the group, event host, or an agreed neutral third party.

Socialize. Play. STUD.