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Cards & table / Your play guide

Modern Art

Sell the table on a painting, then watch the group's purchases decide which artists are actually worth collecting.

3–5 peopleFour auction roundsModern Art auction-game box, seventy painting cards, museum screens, play money, artist-value board and markers. This is not Modern Art: The Card Game.
A player offers a painting card for auction above museum screens.
In this guide

The quick version

On your turn offer a hand card and use its auction symbol. In an open auction everyone, including you, can raise freely. In a one-offer auction, go clockwise from your left, each person bidding once or passing; you act last.

Get ready

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Prepare the table

Use the CMON auction edition. Give each player one hundred in game money behind a museum screen. Shuffle the seventy paintings and deal ten each with three players, nine with four, or eight with five. Keep undealt cards aside. Set out the artist-value board and choose the first auctioneer. Hand cards are stock for sale; they do not yet belong to your museum.

Play a turn

On your turn offer a hand card and use its auction symbol. In an open auction everyone, including you, can raise freely. In a one-offer auction, go clockwise from your left, each person bidding once or passing; you act last. For hidden bids everyone reveals a concealed amount together; ties favor you, then the tied player nearest your left. In a fixed-price auction announce a price you could personally afford; players from your left may accept in order, and if nobody does you must buy it yourself.

A double-auction card allows a second painting of the same artist, which cannot itself be a double; auction both using that second card's symbol. If you decline to supply it, offer the opportunity clockwise. Whoever supplies it becomes auctioneer and receives all proceeds; the original contributor gets none. If nobody supplies it, you keep the double card for free.

Bids use whole money units, must be affordable and must exceed earlier bids except simultaneous hidden ties. The winning buyer pays the auctioneer; an auctioneer buying their own lot pays the bank. Unbid lots go to the auctioneer free, except fixed-price lots. Display purchases face up. The next auctioneer is left of the actual auctioneer, including after a double auction.

The instant a fifth painting of one artist is offered, stop the round without auctioning that painting. If it was the second card of a double, neither card is sold. Count every offered painting, including the ending card or pair, to rank artists. Ties favor the artist further left on the board. Give this round's top three artists value markers of thirty, twenty and ten; other artists receive none.

Sell every museum painting to the bank. An artist in this round's top three pays the sum of all their value markers from this and earlier rounds; an artist outside the top three pays zero even with old markers. Discard sold and ending paintings, but retain hand cards. Before rounds two and three deal six more each with three players, four with four, or three with five. Deal none before round four. Resume left of the player who ended the previous round. Players without hand cards skip auctioneering but still bid.

Finish and score

After selling round four, reveal money; most wins. Share an exact tie. If all hands empty before the usual round end, the last offered card is not auctioned: rank and sell that round, then end the game.

Host the first game

The Reddit first-play discussion shows how much this game's appeal depends on the group's bidding and sales talk. It also recommends a scoring example: show an artist earning nothing in one round, then recovering earlier value when ranked again. Explain potential payout before asking newcomers to set a price.

Already know the game?

Ideas & Twists

Choose a variation together before you start.

Modern Art · See main rules

Published three-player variant

Mystery museum

With three players, deal as for four and keep the fourth hand hidden. After each normal auction, its auctioneer may reveal one random mystery card. It is never bought but counts toward artist rank and can end the round; doubles reveal no second card. Discard revealed mystery cards at round end and add later deals to its remaining hand.

Modern Art · See main rules

Original STUDplay house twist

Visible budgets

Keep money face up and countable throughout. Hidden-auction bids are still concealed until revealed.

Modern Art · See main rules

Original STUDplay house twist

Single offer opens

Treat every open-auction symbol as a one-offer auction. All other symbols retain their rules, including a double using an open symbol as its second card.

Modern Art · See main rules

Original STUDplay house twist

Shared double proceeds

When someone else completes your double auction, split the payment equally between you and the new auctioneer, giving an odd unit to the new auctioneer. If the new auctioneer wins, they pay the full price to the bank and you receive nothing. Turn order still follows the new auctioneer.

Modern Art · See main rules

Original STUDplay house twist

Museum diversity bonus

At each round's sale, gain five extra game-money units if your purchased paintings include at least three different artists. Count even zero-value artists, but not unsold ending paintings.

About this guide

Requires the named physical game and its supplied components. Rules are paraphrased teaching guidance; keep the box's cards and reference diagrams beside the table. Original STUDplay house twists are optional, untested suggestions rather than publisher rules. Agree one before setup; unchanged rules still apply.

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How we play

Four letters. One way to show up.

Show up.

Bring the effort or the willingness to join.

Try stuff.

Take the shot, try the Twist, join the round.

Uplift the group.

Include people and keep the room moving.

Do it fair.

Call it clean and respect the group.

STUD Sportsmanship

All challenges, rule calls, scoring decisions, and outcomes should be handled in good faith. If a challenge is phrased unclearly or leaves out a detail that later becomes relevant, resolve it according to the original intent of the group and the fair spirit of the activity, not by exploiting loopholes or technical wording. If an unforeseen circumstance, ambiguity, or disputed dynamic arises, participants should work together respectfully to reach the fairest interpretation. Where no agreement can be reached, the matter should be decided by the group, event host, or an agreed neutral third party.

Socialize. Play. STUD.