The quick version
On your clockwise turn move either hiker any distance forward to a site whose full action you can perform, or to Trail End. You cannot move backward. To enter an occupied site, even one with your other hiker, extinguish your lit campfire.
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Prepare the table
Use the original base game, without expansions. Reveal three Park and three Gear cards from their separate shuffled decks. Give everyone one random Canteen and a Year objective; experienced players may choose one of two Years. Shuffle Seasons and reveal one. Place each player's two hikers at Trailhead and give them a lit campfire. Choose a first hiker; the player on their right receives the camera.
Shuffle the five basic sites with one random advanced site; also include the marked four-player site with four or five players. Lay them between Trailhead and Trail End. From the second site onward place the Season's repeating weather-token pattern, stopping before Trail End. Apply the Season's stated effect.
Play a turn
On your clockwise turn move either hiker any distance forward to a site whose full action you can perform, or to Trail End. You cannot move backward. To enter an occupied site, even one with your other hiker, extinguish your lit campfire. Without a lit fire you cannot share. Take any weather token there before the site's action.
Basic sites provide a forest, mountain, two sunshine, two water, or a choice of drawing a Canteen versus paying two tokens for a photo and taking the camera. The extra four-player site gives sunshine and water. Advanced sites exchange one token for wildlife; exchange a non-wild token for another non-wild token up to twice; reserve/visit a Park or buy Gear; or spend water to copy another occupied site's action.
Wildlife substitutes for resources when visiting Parks, buying Gear, taking photos or paying the copy-site cost, but cannot fill Canteens or participate in ordinary token-for-token exchanges. Newly gained water may fill an empty Canteen immediately to use its effect; stored water cannot. Water on a Canteen stays unavailable until season end. Keep no more than twelve loose tokens at turn end.
At Trail End first relight your campfire, then choose an action. Reserve takes one visible Park or the deck's top Park into your personal reserved row; the first reserver gets the first-hiker marker. Buy Gear spends its sunshine cost for an ongoing ability and any immediate effect, then refills the display. The first buyer gets a one-sun discount with two or three players; the first two buyers do with four or five. Visit pays a visible or personally reserved Park's cost to add it to your scoring area, refilling a shared vacancy.
A camera holder pays one token per photo instead of two. Photo actions granted elsewhere do not automatically move the camera. When only one hiker remains on the trail, that hiker must go straight to Trail End and act. After all finish, camera holder may buy one final photo for one token. Empty Canteens, return hikers to Trailhead, shuffle all current sites with one more advanced site, reveal a new Season and weather, and start with the first-hiker holder.
Finish and score
After the fourth season's final photo, add visited Park points, one per photo, your achieved Year bonus and one for holding first-hiker. Most points wins, then most visited Parks; share any further tie. Reserved but unvisited Parks do not score.
Host the first game
The Reddit PARKS discussion praises its resource planning and approachable theme, with players also calling out more depth than its artwork initially suggests. Point out the last-hiker rule before anyone plans to collect every remaining site; another player's early finish can close that opportunity.
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Ideas & Twists
Choose a variation together before you start.
PARKS · See main rules
Original STUDplay house twistPublic year
Reveal everyone's chosen Year objective during setup. It remains personal and scores its printed amount.
PARKS · See main rules
Original STUDplay house twistLight packs
Reduce the end-of-turn loose-token limit from twelve to ten. Water on Canteens remains outside the loose supply.
PARKS · See main rules
Original STUDplay house twistOne reservation
You may hold at most one unvisited reserved Park. To reserve another, first visit the old one on an earlier action; you cannot replace or discard it.
PARKS · See main rules
Original STUDplay house twistKnown seasons
Reveal all four randomly selected Season cards before play and put them in a fixed order. Apply only the current Season's effect and weather.
PARKS · See main rules
Original STUDplay house twistTrailhead provision
Before the first season, each player chooses one water or sunshine token from supply. A starting water goes into loose supply and cannot fill a Canteen until newly gained through a later action.
About this guide
Requires the named physical game and its supplied components. Rules are paraphrased teaching guidance; keep the box's cards and reference diagrams beside the table. Original STUDplay house twists are optional, untested suggestions rather than publisher rules. Agree one before setup; unchanged rules still apply.
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