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Group games / Your play guide

Quiplash 3

Everyone writes their own punchlines in private. Two answers to the same prompt appear on the shared screen, and the rest of the group chooses the one they like better. The final round asks for a three-part answer, so your last line can deliver the surprise.

3–8 peopleFinish two writing-and-voting rounds and the three-part final roundOne installed copy of The Jackbox Party Pack 7 on a supported computer or console, a shared screen with sound, one charged internet-connected smartphone per player, and internet for the host
Five adults holding separate phones while watching a shared screen with two answer panels in a sunlit loft.
In this guide

The quick version

Launch Quiplash 3, join at jackbox.tv with the room code, and start once 3–8 players are in. In each of the first two rounds, submit an answer to each of your two prompts before time runs out. Vote on the other players' matchups. In Thriplash, fill all three answer spaces for one prompt; voters choose between the complete sets. The game adds the points and shows the final winner.

Get ready

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Get every phone into the room

This guide uses the English Quiplash 3 included in The Jackbox Party Pack 7, played together indoors with 3–8 individual writers and no separate audience. One person owns and installs the pack; everyone else uses a phone browser as a controller. Quiplash, Quiplash XL and Quiplash 2 have different final rounds. The Party Starter and Netflix editions have different menus and connection features.

Open the installed pack, select Quiplash 3, and check its settings before opening the lobby. Keep the tutorials on for a new group. Enable subtitles, set the sound low enough for conversation, and use Extended Timers if anyone wants more reading or typing time. Choose the prompt filter and profanity filter together; the prompt filter changes supplied prompts, while player-written answers still come from your friends.

Place the shared screen where every seat can see the words. Check the host's internet connection and give each player a charged smartphone with an internet connection. Connect the computer or console to the screen as needed. Open the game lobby. Each person visits jackbox.tv, enters the four-letter room code and a distinct display name, then picks an available character. Confirm every expected name appears on the shared screen. The first player to join is the VIP; they select Everybody's In when the group is ready. Follow the host-screen start control if the controller-only start setting is enabled.

Keep this room code within the group. Before starting, agree on the kind of jokes everyone enjoys and any subjects to leave alone. The host can play too; no separate scorekeeper or physical game controllers are needed.

Write, reveal and vote

Answer both prompts

Round 1 sends two prompts to your phone. Write one answer for each and submit it using the on-screen control before the writing timer expires. Another player has each same prompt, but keep your answers to yourself until the reveal. A clear short idea is enough; do not spend the whole timer polishing the first answer and forget the second. If stuck, use the Safety Quip option when offered: it supplies an answer, with reduced scoring rather than the full reward for your own writing.

Choose a favorite

The shared screen shows one prompt and the two competing answers. Everyone other than those two writers votes on their own phone for the answer they prefer before the voting timer expires. The writers sit out their own matchup. Read both answers before voting; pick the answer, rather than trying to help or hurt someone on the leaderboard. The game reveals the authors, votes and points, then presents the next matchup. Continue until all Round 1 answers have been shown.

Play the second round

Round 2 gives each player two new prompts and repeats the same private writing and public head-to-head voting. Points are worth twice the Round 1 value. The program handles timers, pairings and score updates; the person currently leading has not won yet.

Build one three-part joke

The third round is Thriplash. You receive one prompt asking for three responses. Fill all three spaces and submit the set before the timer expires. Two complete sets face each other; their parts are revealed in order. Everyone eligible votes once for the complete set they like better, not separately for its individual lines. Follow the pairings the game supplies, including a computer-written opponent when it supplies one for an odd group.

Let the results finish

Stay through the final votes and score reveal. The game combines all three rounds and declares the winner from the final total. Stop there, or choose Same Players for another game. Choose New Players to open a fresh lobby when changing who writes; make sure everyone joins before starting again.

Try a spoken example before starting

Use an original practice prompt such as 'The least useful feature on a robot vacuum.' Two volunteers offer one short answer each, and someone else chooses a favorite. For a three-part example, imagine 'Three things a robot chef would put in a lunchbox': screws, soup, the entire refrigerator. These are unscored spoken examples; the game supplies the real prompts.

Use the game's score, including ties

Answers earn points from their share of votes. A sweep can earn a Quiplash bonus, and later rounds carry more points. The on-screen result includes the applicable bonuses and any reduced Safety Quip reward. You do not have to count votes or calculate a separate score.

A tied vote is resolved by the program's displayed result; do not stage an extra vote or invent a bonus. If matching answers trigger a Jinx, accept the game's zero-point result for that matchup. A missed or rejected submission is also handled by the game; do not insert a replacement aloud after the deadline.

For an equal final total, this guide suggests treating the tied leaders as joint winners. That is a house agreement, not a claim about an official tie-break rule. If the group wants a single winner, agree before play to run another complete game with the same writers; compare the tied players' totals in that new game, and share the win if they tie again.

Keep the room funny and welcoming

Write jokes the whole room can understand. A shared reference can be great; a reference only two friends know leaves everyone else outside the game. Let a successful joke rest rather than repeating it in every answer. For Thriplash, try two lines that establish a pattern and a third that changes it. Keep all three readable enough that people can follow the reveal.

Leave players quiet while they write, then give each reveal room to land. Do not announce which answer you wrote or campaign for votes. If someone finds a subject uncomfortable, leave it out of future answers. Between games, change the filters or choose a theme that suits the group.

If you want answers reviewed before display, enable Moderation in settings before creating the room. A separate, willing moderator needs another browser device, visits mod.jackbox.tv and enters the private moderation password shown by the host. They approve or reject submissions before reveal; let the game handle a rejected answer. Do not ask a competing writer to judge their opponents' submissions.

If a phone disconnects, try refreshing its browser first. Pause at the host while resolving a problem that affects participation. If the group cannot restore the players, agree to abandon that game without a winner and open a new lobby; this is a house recovery choice. Choose Extended Timers before the next game if missed submissions came from rushing. They give more time, not unlimited time.

Already know the game?

Ideas & Twists

Choose a variation together before you start.

Quiplash 3 · See main rules

Official setting

More writing time

Before opening the lobby, turn on Extended Timers in Quiplash 3's settings. Give everyone the same longer writing and voting windows, and keep tutorials and subtitles on for new players. All prompts, submissions, head-to-head votes, three-round scoring and the final result work normally. Choose this when players want more time to read or type; it does not remove deadlines.

Quiplash 3 · See main rules

Official featured episodes

Theme night

Before the VIP starts the game, open Featured Content in the lobby and choose an available themed episode the whole group understands. Confirm the selected episode appears in the lobby, then start with the usual 3–8 writers. The theme changes the supplied prompts; the two ordinary rounds, Thriplash, votes, points and finish stay the same. Check the available choices on the installed game rather than planning around an old list of themes.

Quiplash 3 · See main rules

Official audience mode with a house rotation

Audience rotation

For a larger gathering, keep 3–8 people in writing seats and enable Audience in settings. Additional guests join at jackbox.tv using the same room code as audience members; they vote on submitted answers but do not write competing answers or become extra individual contestants. Finish the complete game before rotating. Then choose New Players and assign the next 3–8 writers, prioritizing people who have only watched; everyone else joins the audience again. Decide the number of games before starting and finish after that many final score screens. Each game has its own winner; do not add audience members to the main guide's 3–8 writer count.

About this guide

The main format is the English Party Pack 7 game played in person with individual phone controllers. Jackbox supplies the connection, player limits, head-to-head voting, Thriplash, settings and audience rules; the program calculates points and resolves matchups. Netflix's Quiplash 3 overview corroborates doubled Round 2 points and matching-answer Jinx, while its QR-code connection is specific to its edition. Joint final winners, the optional replay tie-break, audience rotation and abandoned-game recovery are house suggestions. Spoken examples and joke-writing advice are host suggestions.

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How we play

Four letters. One way to show up.

Show up.

Bring the effort or the willingness to join.

Try stuff.

Take the shot, try the Twist, join the round.

Uplift the group.

Include people and keep the room moving.

Do it fair.

Call it clean and respect the group.

STUD Sportsmanship

All challenges, rule calls, scoring decisions, and outcomes should be handled in good faith. If a challenge is phrased unclearly or leaves out a detail that later becomes relevant, resolve it according to the original intent of the group and the fair spirit of the activity, not by exploiting loopholes or technical wording. If an unforeseen circumstance, ambiguity, or disputed dynamic arises, participants should work together respectfully to reach the fairest interpretation. Where no agreement can be reached, the matter should be decided by the group, event host, or an agreed neutral third party.

Socialize. Play. STUD.