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Schotten Totten

Every card commits to one part of the border. A strong formation can win a stone, but winning the right neighboring stones can end the game before all nine contests are settled.

2 peopleFirst to claim three adjacent stones or five stones anywhereSchotten Totten IELLO base set with 54 clan cards, nine stones and ranking aids; keep ten tactic cards aside for the main game.
Two adults placing ranked cards beside a row of nine border stones.
In this guide

The quick version

Deal six cards each. Alternate playing one beside an unclaimed stone, claim any stones your completed formations win, then draw one. Formations rank by suited run, triples, color, run and sum. Three neighboring claimed stones or any five win immediately.

Get ready

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Lay out the border and six-card hands

Place nine stones in a straight line. Shuffle clan cards numbered 1–9 in six colors and deal six to each player. Leave the rest face down; tactics are not used in this main format. Choose a first player and keep a ranking aid visible.

Commit a card, check claims, then draw

Play one hand card face up on your side of an unclaimed stone, keeping earlier cards visible. Each side holds at most three cards. A played card cannot move. After playing but before drawing, you may claim one or more stones where you have a completed three-card formation.

If the opponent also has three cards, compare formations. Strongest to weakest: three consecutive values of one color; three equal values; three cards of one color; three consecutive values in any colors; any other three cards. Within the same category, greater sum wins. If still equal, whoever completed their third card there first wins. Runs need not have been played in numerical order.

You may claim before the opponent completes only by proving that no remaining possible cards could beat you, using cards already played on the table. Your hidden hand is NOT evidence. Explain the proof; if it is not conclusive, leave the stone unclaimed.

Move a claimed stone toward its winner and stop playing at that position. Draw one card after claims; if the deck is empty, continue with your remaining hand.

Watch the line as well as the count

The game ends immediately when someone controls three adjacent stones or five anywhere. A player who cannot place any clan card passes while the other continues; once both cannot play, settle completed contests and valid proof claims. If a rare unresolved position cannot establish either condition, record a draw rather than invent hidden information.

Explain one formation comparison

A same-color 2, 5, 8 beats a mixed-color 6, 7, 8 because category comes before sum. Within two same-color groups, compare sums. Community comparisons with Hanamikoji highlight that reading the visible border and timing commitments are central here; keep every played card readable.

Players comparing two-player games emphasize reading the opposing formations. Keep both sides of all nine stones visible and explain a proven early claim with an example.

Already know the game?

Ideas & Twists

Choose a variation together before you start.

Schotten Totten · See main rules

Publisher expert variant

Delayed claims

You may claim stones only at the beginning of your turn, BEFORE playing a card. You therefore cannot claim a stone immediately after completing it. All proof and formation rules stay the same; the opponent gets one intervening move.

Schotten Totten · See main rules

Original STUDplay house twist

Open draw row

Reveal three clan cards beside the deck. After playing and claiming, draw either one visible card or the unseen top deck card. Immediately refill a visible gap while the deck lasts. After the deck empties, the row remains available until exhausted.

Schotten Totten · See main rules

Original STUDplay house twist

Seven-card planning

Deal seven clan cards instead of six and refill to seven after each play. Do not add tactics. The nine stones, formation rankings and immediate victory conditions stay unchanged.

Schotten Totten · See main rules

Original STUDplay house twist

Complete the contest

Remove early proof claims. A stone may be claimed only after BOTH sides have three cards. This makes commitment to a losing lane unavoidable and reduces deduction requirements. All ordinary ranking and win rules remain.

Schotten Totten · See main rules

Original STUDplay house twist

One relocation

Give each player one paper token. Instead of playing a hand card on a turn, discard the token to move ONE of your cards from an unclaimed stone to another unclaimed stone with space. You do not draw that turn. Check claims after moving. Claimed stones and opponent cards cannot be changed.

About this guide

Use the named physical base game and its supplied cards, boards and rules. Rules below are paraphrased teaching guidance. Original STUDplay house twists are optional suggestions, not publisher rules or balance-tested claims; agree one before setup.

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How we play

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Show up.

Bring the effort or the willingness to join.

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Take the shot, try the Twist, join the round.

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Include people and keep the room moving.

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Call it clean and respect the group.

STUD Sportsmanship

All challenges, rule calls, scoring decisions, and outcomes should be handled in good faith. If a challenge is phrased unclearly or leaves out a detail that later becomes relevant, resolve it according to the original intent of the group and the fair spirit of the activity, not by exploiting loopholes or technical wording. If an unforeseen circumstance, ambiguity, or disputed dynamic arises, participants should work together respectfully to reach the fairest interpretation. Where no agreement can be reached, the matter should be decided by the group, event host, or an agreed neutral third party.

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