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Ball-control games / Your play guide

Teqball

Teqball turns football control into a face-to-face rally. The curved surface sends the ball toward you, and three touches give you time to shape a return. This singles introduction uses one recreational set, bans smashes and treats uncertain edge calls as replays; it retains the current two-point serve rotation.

2 peopleOne set to twelveA TEQ table at an approved playing space, size-five football, marked service lines 2 m behind each table end and ample unobstructed run-off
Two adults use a thigh and foot to rally a football across a curved TEQ table in a clear recreation court; no paddles and no hands touching the live ball.
In this guide

The quick version

Let the ball bounce once on your side of the curved table, then return it in at most three body touches without hands or arms. Do not use the same body part on consecutive touches or on your own consecutive returns within a rally. First to twelve wins this single-set house game.

Get ready

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Get the game ready

Find a proper TEQ table; a flat table-tennis table does not produce the same game. Check its stability and the venue’s clearance. Mark service lines 2 m behind the table ends. Stand within the imaginary extensions of the table’s side edges to serve. Agree that all shots will be controlled, with no smashes, overhead kicks or jumps toward the table.

Toss for first serve; the other player chooses an end. Change server after every two points, independent of who scores. Play one set to twelve with no two-point margin. That single-set finish is a house choice rather than the full best-of-three match.

Play the first game

Serve from behind the line

Wait for readiness. Toss from your hands and strike once from the air, without hands or arms, so the ball lands directly on the opponent’s table surface without touching the net. Keep a grounded foot behind the service line. You have two attempts; the second cannot use either foot, so choose a gentle thigh or another legal body part. Two faults lose one point.

Control and return

Allow exactly one table bounce before touching. Use up to three touches to send the ball over the net onto the far surface. No hands, arms, catching, trapping or consecutive touches with the same body part. Left and right feet are different body parts. Do not let the ball hit the ground before returning.

Change your finishing touch

Within a rally, your next return cannot use the same body part as your previous return. A right-foot return therefore calls for a left foot, thigh or other legal finish next time. The serve does not count as a return. Keep this memory separately from the three-touch count.

Score and replay

A missed table, ground bounce, illegal touch, table contact or contact with the opponent loses the rally for one point. A net touch during a rally may continue if the ball lands legally on the far surface. Replay an edgeball using the same server and the same first- or second-service status. For this house introduction, all uncertain edges are replayed; two consecutive edge serves use up that service attempt.

One set to twelve

First to twelve wins, even 12–11. Swap ends for a rematch and give the other player first serve. If a person or loose ball interrupts, stop and replay without changing the score or serve position. Leave the table still; do not lean or climb on it.

Help everyone get started

Start by demonstrating one thigh-to-foot return and one legal second serve. New players may find the serve harder than the rally; use the catch-assisted variation if repeated starts are frustrating. Do not copy acrobatic competition shots during a first session. The venue’s staff can confirm clearances and table access.

Already know the game?

Ideas & Twists

Choose a variation together before you start.

Teqball · See main rules

Suggested house variation

Four-touch allowance

Allow up to four touches per return while keeping the body-part restrictions. Keep normal serving and the one-set finish. The extra control touch allows a recovery without removing the need to select a different finishing body part.

Teqball · See main rules

Suggested house variation

Catch and restart control

After the required table bounce, allow one hand catch per possession. From a stationary position, release the ball onto your thigh or foot and use up to three legal body touches to return it. The catch itself does not count. Still alternate finishing body parts and score to twelve. This is a clear house teaching game.

Teqball · See main rules

Suggested house variation

Partners must connect

Use four people in two pairs. A pair has three total touches and both partners must touch before the return. Rotate the server through A1, B1, A2, B2 every two points, and designate one receiver for each service block. Keep the body-part restriction across the team’s consecutive returns. Play to twelve.

Teqball · See main rules

Suggested house variation

Shared rally record

Remove opposing points. Alternate first server for ten attempts and count legal returns after the serve. A fault ends the attempt; an edgeball replays it. Keep the longest chain as the result. Use cooperative heights and placement while retaining the touch restrictions.

Teqball · See main rules

Suggested house variation

Finish with the called side

Before each service block, each player names left or right. Their first return in each rally must use the named foot; later returns follow the usual body-part alternation. A wrong first finish loses the point. Keep two-point service blocks and play to twelve.

About this guide

The single-set finish, no-smash rule and five variations are editorial house formats. The published 2026 rules were opened, avoiding older four-point serving advice. Singapore’s access page is an example; confirm local table access directly.

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How we play

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STUD Sportsmanship

All challenges, rule calls, scoring decisions, and outcomes should be handled in good faith. If a challenge is phrased unclearly or leaves out a detail that later becomes relevant, resolve it according to the original intent of the group and the fair spirit of the activity, not by exploiting loopholes or technical wording. If an unforeseen circumstance, ambiguity, or disputed dynamic arises, participants should work together respectfully to reach the fairest interpretation. Where no agreement can be reached, the matter should be decided by the group, event host, or an agreed neutral third party.

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