Sports
Bouldering games
Climbing-gym bouldering sessions: add-on sequence battles, HORSE-style move matching, team points comps, speed laps, circuit chases, and social formats for mixed-grade crews.
All Bouldering games (30)
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Add-On Sequence Battle
Classic add-on: repeat the growing sequence and append one move until one climber remains.
Players: 2-8Time: 45-120 minEnergy: High
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HORSE Boulder Edition
Bouldering HORSE: the leader tops a problem and everyone matches it or takes a letter.
Players: 2-8Time: 45-120 minEnergy: High
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Team Points Comp
Ninety-minute team competition scoring tops by grade value.
Players: 2-8Time: 45-120 minEnergy: High
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Speed Laps
Timed heats on one easy problem with clean-ascent scoring.
Players: 2-8Time: 45-120 minEnergy: High
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4x4 Endurance
The classic 4x4: four problems climbed four times each with short rests.
Players: 2-8Time: 45-120 minEnergy: High
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Boulder Bingo
Climb to tick bingo squares of classic bouldering moves.
Players: 2-8Time: 45-120 minEnergy: High
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Dyno Contest
Progressive-distance dyno ladder scored by stuck rungs.
Players: 2-8Time: 45-120 minEnergy: High
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Partner Mirror
Pairs take turns setting and mirroring short sequences.
Players: 2-8Time: 45-120 minEnergy: High
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Tag-Team Traverse
Team relay on a traverse line with tags and leg restarts.
Players: 2-8Time: 45-120 minEnergy: High
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Silent Feet Round
Judge-scored climbing where silent, precise feet earn the most points.
Players: 2-8Time: 45-120 minEnergy: High
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Downclimb Challenge
Every send must finish with a controlled downclimb to score full points.
Players: 2-8Time: 45-120 minEnergy: High
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Circuit Chase
Staggered-start time trial around a same-color circuit.
Players: 2-8Time: 45-120 minEnergy: High
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Project Hour
Sixty minutes projecting one hard problem, scored by new high points.
Players: 2-8Time: 45-120 minEnergy: High
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First-Timer Orientation
Hosted intro covering falling safely, grades, etiquette, and easy circuits.
Players: 2-8Time: 45-120 minEnergy: High
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One-Hold Elimination
Elimination format where one hold is removed every round.
Players: 2-8Time: 45-120 minEnergy: High
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Grade Ladder
Climb one problem per grade, unlocking the next rung with each top.
Players: 2-8Time: 45-120 minEnergy: High
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Grade Pyramid
Pyramid format: more easy tops, fewer hard tops, one capstone.
Players: 2-8Time: 45-120 minEnergy: High
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Redpoint vs Onsight Challenge
Dual-track scoring: big points for true onsights, steady points for worked sends.
Players: 2-8Time: 45-120 minEnergy: High
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Freeze Game
Random freeze calls test body tension on easy problems.
Players: 2-8Time: 45-120 minEnergy: High
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Simon Says Climbing
Caller-directed climbing where only 'Simon says' moves count.
Players: 2-8Time: 45-120 minEnergy: High
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Eliminator Rounds
Bracket-style rounds where each top advances you to a harder problem.
Players: 2-8Time: 45-120 minEnergy: High
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Volume Minute
Ten-minute volume window on easy problems, distinct tops only.
Players: 2-8Time: 45-120 minEnergy: High
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Lock-Off Challenge
Timed lock-off holds on a marked hold, ranked for points.
Players: 2-8Time: 45-120 minEnergy: High
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Slab-Only Session Comp
Session comp restricted to slab terrain, scored by grade value.
Players: 2-8Time: 45-120 minEnergy: High
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Partner Points Swap
Partner format where your tops bank points for your teammate.
Players: 2-8Time: 45-120 minEnergy: High
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Headlamp Hour
Lights-low headlamp climbing where the gym permits, scored on easy sends.
Players: 2-8Time: 45-120 minEnergy: High
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Traverse Endurance
Continuous traverse laps; a floor touch ends your run.
Players: 2-8Time: 45-120 minEnergy: High
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Flash-Only Scoring Night
Session where only first-try tops score points.
Players: 2-8Time: 45-120 minEnergy: High
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Three-Problem Tally
Score a self-selected three-problem card within attempt caps.
Players: 2-8Time: 45-120 minEnergy: High
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Rotating Setter
Each climber sets a short sequence for the group, rotating through the crew.
Players: 2-8Time: 45-120 minEnergy: High
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Bouldering Twists (30)
Optional one-rule scoring twists for a game your group already plays.
No-Chalk Round
One round is climbed without chalk.
- One round is climbed without chalk.
- Tops in the no-chalk round earn double challenge points; chalk bags stay closed. Bouldering means falling is part of play, so learn to fall well: land on your feet with knees bent and roll back onto the mat — never catch yourself with outstretched arms. Landing-zone awareness is shared by everyone: never walk, stand, or sit under a climber or in their fall zone, and check the landing is clear before you start a problem. No spotting unless you are trained to do it. Outdoors, place crash pads flat and together over the fall line with no gaps; in the gym, climb only where mats cover the landing and keep them clear of bags and bottles. Follow the gym orientation, posted rules, and staff instructions. Stop when your skin or shoulders are done — torn skin and tired shoulders end the session. When unsure, climb down or drop to the mat under control rather than pushing one more move.
- Score No-Chalk Round as 1 challenge point, separate from the main score.
- Reset and rotate evenly after No-Chalk Round; stop at the agreed finish condition.
Three-Attempt Cap
Each problem allows at most three attempts.
- Each problem allows at most three attempts.
- After the third fall, move on; tops within the cap earn full challenge points. Bouldering means falling is part of play, so learn to fall well: land on your feet with knees bent and roll back onto the mat — never catch yourself with outstretched arms. Landing-zone awareness is shared by everyone: never walk, stand, or sit under a climber or in their fall zone, and check the landing is clear before you start a problem. No spotting unless you are trained to do it. Outdoors, place crash pads flat and together over the fall line with no gaps; in the gym, climb only where mats cover the landing and keep them clear of bags and bottles. Follow the gym orientation, posted rules, and staff instructions. Stop when your skin or shoulders are done — torn skin and tired shoulders end the session. When unsure, climb down or drop to the mat under control rather than pushing one more move.
- Score Three-Attempt Cap as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Three-Attempt Cap; stop at the agreed finish condition.
Flash Bonus Point
First-try tops earn 1 bonus challenge point.
- First-try tops earn 1 bonus challenge point.
- No beta watched or heard before the go. Bouldering means falling is part of play, so learn to fall well: land on your feet with knees bent and roll back onto the mat — never catch yourself with outstretched arms. Landing-zone awareness is shared by everyone: never walk, stand, or sit under a climber or in their fall zone, and check the landing is clear before you start a problem. No spotting unless you are trained to do it. Outdoors, place crash pads flat and together over the fall line with no gaps; in the gym, climb only where mats cover the landing and keep them clear of bags and bottles. Follow the gym orientation, posted rules, and staff instructions. Stop when your skin or shoulders are done — torn skin and tired shoulders end the session. When unsure, climb down or drop to the mat under control rather than pushing one more move.
- Score Flash Bonus Point as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Flash Bonus Point; stop at the agreed finish condition.
Team Grade Handicap
Balance teams by mixing grade levels.
- Balance teams by mixing grade levels.
- Newer climbers' tops earn 1 extra team challenge point. Bouldering means falling is part of play, so learn to fall well: land on your feet with knees bent and roll back onto the mat — never catch yourself with outstretched arms. Landing-zone awareness is shared by everyone: never walk, stand, or sit under a climber or in their fall zone, and check the landing is clear before you start a problem. No spotting unless you are trained to do it. Outdoors, place crash pads flat and together over the fall line with no gaps; in the gym, climb only where mats cover the landing and keep them clear of bags and bottles. Follow the gym orientation, posted rules, and staff instructions. Stop when your skin or shoulders are done — torn skin and tired shoulders end the session. When unsure, climb down or drop to the mat under control rather than pushing one more move.
- Score Team Grade Handicap as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Team Grade Handicap; stop at the agreed finish condition.
Photo-Judge Finish
A phone photo of both hands on the finish hold settles disputes.
- A phone photo of both hands on the finish hold settles disputes.
- The host reviews the photo; confirmed finishes earn full challenge points. Bouldering means falling is part of play, so learn to fall well: land on your feet with knees bent and roll back onto the mat — never catch yourself with outstretched arms. Landing-zone awareness is shared by everyone: never walk, stand, or sit under a climber or in their fall zone, and check the landing is clear before you start a problem. No spotting unless you are trained to do it. Outdoors, place crash pads flat and together over the fall line with no gaps; in the gym, climb only where mats cover the landing and keep them clear of bags and bottles. Follow the gym orientation, posted rules, and staff instructions. Stop when your skin or shoulders are done — torn skin and tired shoulders end the session. When unsure, climb down or drop to the mat under control rather than pushing one more move.
- Score Photo-Judge Finish as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Photo-Judge Finish; stop at the agreed finish condition.
Mandatory Rest Ratio
Rest at least one minute for every minute on the wall.
- Rest at least one minute for every minute on the wall.
- Rushed back-to-back goes score 0 challenge points. Bouldering means falling is part of play, so learn to fall well: land on your feet with knees bent and roll back onto the mat — never catch yourself with outstretched arms. Landing-zone awareness is shared by everyone: never walk, stand, or sit under a climber or in their fall zone, and check the landing is clear before you start a problem. No spotting unless you are trained to do it. Outdoors, place crash pads flat and together over the fall line with no gaps; in the gym, climb only where mats cover the landing and keep them clear of bags and bottles. Follow the gym orientation, posted rules, and staff instructions. Stop when your skin or shoulders are done — torn skin and tired shoulders end the session. When unsure, climb down or drop to the mat under control rather than pushing one more move.
- Score Mandatory Rest Ratio as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Mandatory Rest Ratio; stop at the agreed finish condition.
Downclimb Required
Every top must end with a controlled downclimb; a clean downclimb earns 1 challenge point.
- Every top must end with a controlled downclimb; a clean downclimb earns 1 challenge point.
- Jumping off halves the challenge points for that top (round down). Bouldering means falling is part of play, so learn to fall well: land on your feet with knees bent and roll back onto the mat — never catch yourself with outstretched arms. Landing-zone awareness is shared by everyone: never walk, stand, or sit under a climber or in their fall zone, and check the landing is clear before you start a problem. No spotting unless you are trained to do it. Outdoors, place crash pads flat and together over the fall line with no gaps; in the gym, climb only where mats cover the landing and keep them clear of bags and bottles. Follow the gym orientation, posted rules, and staff instructions. Stop when your skin or shoulders are done — torn skin and tired shoulders end the session. When unsure, climb down or drop to the mat under control rather than pushing one more move.
- Score Downclimb Required as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Downclimb Required; stop at the agreed finish condition.
Silent Beta Round
No beta spoken for one full round.
- No beta spoken for one full round.
- Tops in silence earn 1 bonus challenge point; pointing is allowed. Bouldering means falling is part of play, so learn to fall well: land on your feet with knees bent and roll back onto the mat — never catch yourself with outstretched arms. Landing-zone awareness is shared by everyone: never walk, stand, or sit under a climber or in their fall zone, and check the landing is clear before you start a problem. No spotting unless you are trained to do it. Outdoors, place crash pads flat and together over the fall line with no gaps; in the gym, climb only where mats cover the landing and keep them clear of bags and bottles. Follow the gym orientation, posted rules, and staff instructions. Stop when your skin or shoulders are done — torn skin and tired shoulders end the session. When unsure, climb down or drop to the mat under control rather than pushing one more move.
- Score Silent Beta Round as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Silent Beta Round; stop at the agreed finish condition.
Feet-First Start
Both feet must be on the marked start footholds before hands move.
- Both feet must be on the marked start footholds before hands move.
- False starts replay the go; clean starts earn full challenge points. Bouldering means falling is part of play, so learn to fall well: land on your feet with knees bent and roll back onto the mat — never catch yourself with outstretched arms. Landing-zone awareness is shared by everyone: never walk, stand, or sit under a climber or in their fall zone, and check the landing is clear before you start a problem. No spotting unless you are trained to do it. Outdoors, place crash pads flat and together over the fall line with no gaps; in the gym, climb only where mats cover the landing and keep them clear of bags and bottles. Follow the gym orientation, posted rules, and staff instructions. Stop when your skin or shoulders are done — torn skin and tired shoulders end the session. When unsure, climb down or drop to the mat under control rather than pushing one more move.
- Score Feet-First Start as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Feet-First Start; stop at the agreed finish condition.
Zone Hold Bonus
Reaching the taped zone hold earns 1 challenge point even without a top.
- Reaching the taped zone hold earns 1 challenge point even without a top.
- Zones count once per climber per problem. Bouldering means falling is part of play, so learn to fall well: land on your feet with knees bent and roll back onto the mat — never catch yourself with outstretched arms. Landing-zone awareness is shared by everyone: never walk, stand, or sit under a climber or in their fall zone, and check the landing is clear before you start a problem. No spotting unless you are trained to do it. Outdoors, place crash pads flat and together over the fall line with no gaps; in the gym, climb only where mats cover the landing and keep them clear of bags and bottles. Follow the gym orientation, posted rules, and staff instructions. Stop when your skin or shoulders are done — torn skin and tired shoulders end the session. When unsure, climb down or drop to the mat under control rather than pushing one more move.
- Score Zone Hold Bonus as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Zone Hold Bonus; stop at the agreed finish condition.
Matching Hands Rule
Finish holds must be matched with both hands for two seconds.
- Finish holds must be matched with both hands for two seconds.
- Unmatched tops earn half challenge points (round down). Bouldering means falling is part of play, so learn to fall well: land on your feet with knees bent and roll back onto the mat — never catch yourself with outstretched arms. Landing-zone awareness is shared by everyone: never walk, stand, or sit under a climber or in their fall zone, and check the landing is clear before you start a problem. No spotting unless you are trained to do it. Outdoors, place crash pads flat and together over the fall line with no gaps; in the gym, climb only where mats cover the landing and keep them clear of bags and bottles. Follow the gym orientation, posted rules, and staff instructions. Stop when your skin or shoulders are done — torn skin and tired shoulders end the session. When unsure, climb down or drop to the mat under control rather than pushing one more move.
- Score Matching Hands Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Matching Hands Rule; stop at the agreed finish condition.
Warm-Up Gate
Two easy warm-up tops unlock scoring for the session.
- Two easy warm-up tops unlock scoring for the session.
- Cold attempts before the gate earn no challenge points. Bouldering means falling is part of play, so learn to fall well: land on your feet with knees bent and roll back onto the mat — never catch yourself with outstretched arms. Landing-zone awareness is shared by everyone: never walk, stand, or sit under a climber or in their fall zone, and check the landing is clear before you start a problem. No spotting unless you are trained to do it. Outdoors, place crash pads flat and together over the fall line with no gaps; in the gym, climb only where mats cover the landing and keep them clear of bags and bottles. Follow the gym orientation, posted rules, and staff instructions. Stop when your skin or shoulders are done — torn skin and tired shoulders end the session. When unsure, climb down or drop to the mat under control rather than pushing one more move.
- Score Warm-Up Gate as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Warm-Up Gate; stop at the agreed finish condition.
Brush-It Bonus
Brushing tick marks and chalk off a problem after your go earns 1 challenge point.
- Brushing tick marks and chalk off a problem after your go earns 1 challenge point.
- Once per problem, and the host confirms the brush. Bouldering means falling is part of play, so learn to fall well: land on your feet with knees bent and roll back onto the mat — never catch yourself with outstretched arms. Landing-zone awareness is shared by everyone: never walk, stand, or sit under a climber or in their fall zone, and check the landing is clear before you start a problem. No spotting unless you are trained to do it. Outdoors, place crash pads flat and together over the fall line with no gaps; in the gym, climb only where mats cover the landing and keep them clear of bags and bottles. Follow the gym orientation, posted rules, and staff instructions. Stop when your skin or shoulders are done — torn skin and tired shoulders end the session. When unsure, climb down or drop to the mat under control rather than pushing one more move.
- Score Brush-It Bonus as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Brush-It Bonus; stop at the agreed finish condition.
New-Problem Draft
Climbers draft which problems enter the session list.
- Climbers draft which problems enter the session list.
- Undrafted problems score half challenge points (round down). Bouldering means falling is part of play, so learn to fall well: land on your feet with knees bent and roll back onto the mat — never catch yourself with outstretched arms. Landing-zone awareness is shared by everyone: never walk, stand, or sit under a climber or in their fall zone, and check the landing is clear before you start a problem. No spotting unless you are trained to do it. Outdoors, place crash pads flat and together over the fall line with no gaps; in the gym, climb only where mats cover the landing and keep them clear of bags and bottles. Follow the gym orientation, posted rules, and staff instructions. Stop when your skin or shoulders are done — torn skin and tired shoulders end the session. When unsure, climb down or drop to the mat under control rather than pushing one more move.
- Score New-Problem Draft as 1 challenge point, separate from the main score.
- Reset and rotate evenly after New-Problem Draft; stop at the agreed finish condition.
Left-Hand-Only Move
One called move per problem must be done left-handed.
- One called move per problem must be done left-handed.
- Completing it earns 1 bonus challenge point; skip any move that feels wrong for your shoulder. Bouldering means falling is part of play, so learn to fall well: land on your feet with knees bent and roll back onto the mat — never catch yourself with outstretched arms. Landing-zone awareness is shared by everyone: never walk, stand, or sit under a climber or in their fall zone, and check the landing is clear before you start a problem. No spotting unless you are trained to do it. Outdoors, place crash pads flat and together over the fall line with no gaps; in the gym, climb only where mats cover the landing and keep them clear of bags and bottles. Follow the gym orientation, posted rules, and staff instructions. Stop when your skin or shoulders are done — torn skin and tired shoulders end the session. When unsure, climb down or drop to the mat under control rather than pushing one more move.
- Score Left-Hand-Only Move as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Left-Hand-Only Move; stop at the agreed finish condition.
Slow-Is-Smooth Round
One round is climbed at walking pace.
- One round is climbed at walking pace.
- No dynos or lunges; smooth tops earn double challenge points. Bouldering means falling is part of play, so learn to fall well: land on your feet with knees bent and roll back onto the mat — never catch yourself with outstretched arms. Landing-zone awareness is shared by everyone: never walk, stand, or sit under a climber or in their fall zone, and check the landing is clear before you start a problem. No spotting unless you are trained to do it. Outdoors, place crash pads flat and together over the fall line with no gaps; in the gym, climb only where mats cover the landing and keep them clear of bags and bottles. Follow the gym orientation, posted rules, and staff instructions. Stop when your skin or shoulders are done — torn skin and tired shoulders end the session. When unsure, climb down or drop to the mat under control rather than pushing one more move.
- Score Slow-Is-Smooth Round as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Slow-Is-Smooth Round; stop at the agreed finish condition.
Fall Practice Window
The session opens with three practiced sit-down-and-roll falls on the mat.
- The session opens with three practiced sit-down-and-roll falls on the mat.
- Completing the window earns 1 challenge point and unlocks scoring. Bouldering means falling is part of play, so learn to fall well: land on your feet with knees bent and roll back onto the mat — never catch yourself with outstretched arms. Landing-zone awareness is shared by everyone: never walk, stand, or sit under a climber or in their fall zone, and check the landing is clear before you start a problem. No spotting unless you are trained to do it. Outdoors, place crash pads flat and together over the fall line with no gaps; in the gym, climb only where mats cover the landing and keep them clear of bags and bottles. Follow the gym orientation, posted rules, and staff instructions. Stop when your skin or shoulders are done — torn skin and tired shoulders end the session. When unsure, climb down or drop to the mat under control rather than pushing one more move.
- Score Fall Practice Window as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Fall Practice Window; stop at the agreed finish condition.
Landing-Zone Sweep
A climber who checks and clears a landing zone before a go earns 1 shared team challenge point.
- A climber who checks and clears a landing zone before a go earns 1 shared team challenge point.
- The host confirms the sweep. Bouldering means falling is part of play, so learn to fall well: land on your feet with knees bent and roll back onto the mat — never catch yourself with outstretched arms. Landing-zone awareness is shared by everyone: never walk, stand, or sit under a climber or in their fall zone, and check the landing is clear before you start a problem. No spotting unless you are trained to do it. Outdoors, place crash pads flat and together over the fall line with no gaps; in the gym, climb only where mats cover the landing and keep them clear of bags and bottles. Follow the gym orientation, posted rules, and staff instructions. Stop when your skin or shoulders are done — torn skin and tired shoulders end the session. When unsure, climb down or drop to the mat under control rather than pushing one more move.
- Score Landing-Zone Sweep as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Landing-Zone Sweep; stop at the agreed finish condition.
One-Fall Turn
Your turn ends after any single fall.
- Your turn ends after any single fall.
- Rotate immediately so the turn order keeps equal goes. Bouldering means falling is part of play, so learn to fall well: land on your feet with knees bent and roll back onto the mat — never catch yourself with outstretched arms. Landing-zone awareness is shared by everyone: never walk, stand, or sit under a climber or in their fall zone, and check the landing is clear before you start a problem. No spotting unless you are trained to do it. Outdoors, place crash pads flat and together over the fall line with no gaps; in the gym, climb only where mats cover the landing and keep them clear of bags and bottles. Follow the gym orientation, posted rules, and staff instructions. Stop when your skin or shoulders are done — torn skin and tired shoulders end the session. When unsure, climb down or drop to the mat under control rather than pushing one more move. Scored results are tracked as challenge points.
- Score One-Fall Turn as 1 challenge point, separate from the main score.
- Reset and rotate evenly after One-Fall Turn; stop at the agreed finish condition.
Top-Only Scoring
Only full tops score; zones and progress don't count.
- Only full tops score; zones and progress don't count.
- Each top earns its full grade value in challenge points. Bouldering means falling is part of play, so learn to fall well: land on your feet with knees bent and roll back onto the mat — never catch yourself with outstretched arms. Landing-zone awareness is shared by everyone: never walk, stand, or sit under a climber or in their fall zone, and check the landing is clear before you start a problem. No spotting unless you are trained to do it. Outdoors, place crash pads flat and together over the fall line with no gaps; in the gym, climb only where mats cover the landing and keep them clear of bags and bottles. Follow the gym orientation, posted rules, and staff instructions. Stop when your skin or shoulders are done — torn skin and tired shoulders end the session. When unsure, climb down or drop to the mat under control rather than pushing one more move.
- Score Top-Only Scoring as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Top-Only Scoring; stop at the agreed finish condition.
Two-Go Limit
Two goes per problem, then rotate.
- Two goes per problem, then rotate.
- Third goes earn no challenge points even if topped. Bouldering means falling is part of play, so learn to fall well: land on your feet with knees bent and roll back onto the mat — never catch yourself with outstretched arms. Landing-zone awareness is shared by everyone: never walk, stand, or sit under a climber or in their fall zone, and check the landing is clear before you start a problem. No spotting unless you are trained to do it. Outdoors, place crash pads flat and together over the fall line with no gaps; in the gym, climb only where mats cover the landing and keep them clear of bags and bottles. Follow the gym orientation, posted rules, and staff instructions. Stop when your skin or shoulders are done — torn skin and tired shoulders end the session. When unsure, climb down or drop to the mat under control rather than pushing one more move.
- Score Two-Go Limit as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Two-Go Limit; stop at the agreed finish condition.
Partner Countdown
A partner calls a ten-second countdown before each go; starting in time earns 1 challenge point.
- A partner calls a ten-second countdown before each go; starting in time earns 1 challenge point.
- Starting within the countdown keeps full challenge points; stalling out forfeits the go. Bouldering means falling is part of play, so learn to fall well: land on your feet with knees bent and roll back onto the mat — never catch yourself with outstretched arms. Landing-zone awareness is shared by everyone: never walk, stand, or sit under a climber or in their fall zone, and check the landing is clear before you start a problem. No spotting unless you are trained to do it. Outdoors, place crash pads flat and together over the fall line with no gaps; in the gym, climb only where mats cover the landing and keep them clear of bags and bottles. Follow the gym orientation, posted rules, and staff instructions. Stop when your skin or shoulders are done — torn skin and tired shoulders end the session. When unsure, climb down or drop to the mat under control rather than pushing one more move.
- Score Partner Countdown as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Partner Countdown; stop at the agreed finish condition.
Traverse Entry Rule
Problems must be entered from the traverse line, not the mat.
- Problems must be entered from the traverse line, not the mat.
- Traverse entries earn 1 bonus challenge point per top. Bouldering means falling is part of play, so learn to fall well: land on your feet with knees bent and roll back onto the mat — never catch yourself with outstretched arms. Landing-zone awareness is shared by everyone: never walk, stand, or sit under a climber or in their fall zone, and check the landing is clear before you start a problem. No spotting unless you are trained to do it. Outdoors, place crash pads flat and together over the fall line with no gaps; in the gym, climb only where mats cover the landing and keep them clear of bags and bottles. Follow the gym orientation, posted rules, and staff instructions. Stop when your skin or shoulders are done — torn skin and tired shoulders end the session. When unsure, climb down or drop to the mat under control rather than pushing one more move.
- Score Traverse Entry Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Traverse Entry Rule; stop at the agreed finish condition.
Two-Pad Rule
Outdoors, every landing needs two pads and a clear fall line.
- Outdoors, every landing needs two pads and a clear fall line.
- Unprotected goes earn no challenge points. Bouldering means falling is part of play, so learn to fall well: land on your feet with knees bent and roll back onto the mat — never catch yourself with outstretched arms. Landing-zone awareness is shared by everyone: never walk, stand, or sit under a climber or in their fall zone, and check the landing is clear before you start a problem. No spotting unless you are trained to do it. Outdoors, place crash pads flat and together over the fall line with no gaps; in the gym, climb only where mats cover the landing and keep them clear of bags and bottles. Follow the gym orientation, posted rules, and staff instructions. Stop when your skin or shoulders are done — torn skin and tired shoulders end the session. When unsure, climb down or drop to the mat under control rather than pushing one more move.
- Score Two-Pad Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Two-Pad Rule; stop at the agreed finish condition.
Called Grade Cap
The host calls a max grade for the round.
- The host calls a max grade for the round.
- Tops above the cap earn no challenge points that round. Bouldering means falling is part of play, so learn to fall well: land on your feet with knees bent and roll back onto the mat — never catch yourself with outstretched arms. Landing-zone awareness is shared by everyone: never walk, stand, or sit under a climber or in their fall zone, and check the landing is clear before you start a problem. No spotting unless you are trained to do it. Outdoors, place crash pads flat and together over the fall line with no gaps; in the gym, climb only where mats cover the landing and keep them clear of bags and bottles. Follow the gym orientation, posted rules, and staff instructions. Stop when your skin or shoulders are done — torn skin and tired shoulders end the session. When unsure, climb down or drop to the mat under control rather than pushing one more move.
- Score Called Grade Cap as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Called Grade Cap; stop at the agreed finish condition.
Equal Goes Rule
Every climber gets the same number of goes.
- Every climber gets the same number of goes.
- Track goes on the sheet; extra goes earn no challenge points. Bouldering means falling is part of play, so learn to fall well: land on your feet with knees bent and roll back onto the mat — never catch yourself with outstretched arms. Landing-zone awareness is shared by everyone: never walk, stand, or sit under a climber or in their fall zone, and check the landing is clear before you start a problem. No spotting unless you are trained to do it. Outdoors, place crash pads flat and together over the fall line with no gaps; in the gym, climb only where mats cover the landing and keep them clear of bags and bottles. Follow the gym orientation, posted rules, and staff instructions. Stop when your skin or shoulders are done — torn skin and tired shoulders end the session. When unsure, climb down or drop to the mat under control rather than pushing one more move.
- Score Equal Goes Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Equal Goes Rule; stop at the agreed finish condition.
Sit-Start Bonus
Starting from a seated sit-start earns 1 bonus challenge point.
- Starting from a seated sit-start earns 1 bonus challenge point.
- Only on problems where a sit-start is safe. Bouldering means falling is part of play, so learn to fall well: land on your feet with knees bent and roll back onto the mat — never catch yourself with outstretched arms. Landing-zone awareness is shared by everyone: never walk, stand, or sit under a climber or in their fall zone, and check the landing is clear before you start a problem. No spotting unless you are trained to do it. Outdoors, place crash pads flat and together over the fall line with no gaps; in the gym, climb only where mats cover the landing and keep them clear of bags and bottles. Follow the gym orientation, posted rules, and staff instructions. Stop when your skin or shoulders are done — torn skin and tired shoulders end the session. When unsure, climb down or drop to the mat under control rather than pushing one more move.
- Score Sit-Start Bonus as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Sit-Start Bonus; stop at the agreed finish condition.
Second-Go Half Point
Second-try tops score half challenge points (round up).
- Second-try tops score half challenge points (round up).
- First-try tops keep full value. Bouldering means falling is part of play, so learn to fall well: land on your feet with knees bent and roll back onto the mat — never catch yourself with outstretched arms. Landing-zone awareness is shared by everyone: never walk, stand, or sit under a climber or in their fall zone, and check the landing is clear before you start a problem. No spotting unless you are trained to do it. Outdoors, place crash pads flat and together over the fall line with no gaps; in the gym, climb only where mats cover the landing and keep them clear of bags and bottles. Follow the gym orientation, posted rules, and staff instructions. Stop when your skin or shoulders are done — torn skin and tired shoulders end the session. When unsure, climb down or drop to the mat under control rather than pushing one more move.
- Score Second-Go Half Point as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Second-Go Half Point; stop at the agreed finish condition.
Easy-Color Bonus
Topping three problems of the easiest color earns 2 bonus challenge points.
- Topping three problems of the easiest color earns 2 bonus challenge points.
- Newer climbers only, once per session. Bouldering means falling is part of play, so learn to fall well: land on your feet with knees bent and roll back onto the mat — never catch yourself with outstretched arms. Landing-zone awareness is shared by everyone: never walk, stand, or sit under a climber or in their fall zone, and check the landing is clear before you start a problem. No spotting unless you are trained to do it. Outdoors, place crash pads flat and together over the fall line with no gaps; in the gym, climb only where mats cover the landing and keep them clear of bags and bottles. Follow the gym orientation, posted rules, and staff instructions. Stop when your skin or shoulders are done — torn skin and tired shoulders end the session. When unsure, climb down or drop to the mat under control rather than pushing one more move.
- Score Easy-Color Bonus as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Easy-Color Bonus; stop at the agreed finish condition.






























