Score a self-selected three-problem card within attempt caps.
Sports · Bouldering Board
Three-Problem Tally
Score a self-selected three-problem card within attempt caps.
2-8 players, about 45-120 min at Climbing Gym. Pick turns, keep bouldering scoring visible, stop at target.
- BoardBouldering
- CategoryBouldering
- Best for2-8 who want a 45-120 min round.
- Players2-8
Quick start.
“Score a self-selected three-problem card within attempt caps.”
Run the round
How to play Three-Problem Tally
Judge the problem result against the scoring rule before anyone resets.
Reset the problem setup, rotate evenly, and stop at the agreed finish condition.
Guide details
Run it cleanly
How the result works
2-8 players, about 45-120 min at Climbing Gym. Pick turns, keep bouldering scoring visible, stop at target.
Example: Score a self-selected three-problem card within attempt caps.
Keep it clean
Changing problem score values mid-round. Use a written problem score sheet and stick to the first rule.
Safety: Use short rounds, visible scoring, clear turns, and the tie rule everyone agreed on.
Who it fits
2-8 who want a 45-120 min round.
Pace
High
Send the setup
We're playing Three-Problem Tally from Studboards. Score a self-selected three-problem card within attempt caps. Fits: Players: 2-8 | Time: 45-120 min | Gear: Climbing shoes, chalk, crash pads, and marked problems Safety: Use short rounds, visible scoring, clear turns, and the tie rule everyone agreed on. View Idea: https://www.studboards.com/sports/bouldering/bouldering-three-problem-tally.html
https://www.studboards.com/sports/bouldering/bouldering-three-problem-tally.html
