Teams of 4-6 relay through the order; each bowler must post a strike or spare before the next bowls.
Sports · Bowling Board
Strike/Spare Relay
Teams of 4-6 relay through the order; each bowler must post a strike or spare before the next bowls.
2-10 players, about 15-45 min at League Night. Pick turns, keep bowling scoring visible, stop at target.
- BoardBowling
- CategoryBowling
- Best for2-10 who want a 15-45 min round.
- Players2-10
Quick start.
“Teams of 4-6 relay through the order; each bowler must post a strike or spare before the next bowls.”
Run the round
How to play Strike/Spare Relay
Judge the strike result against the scoring rule before anyone resets.
Reset the strike setup, rotate evenly, and stop at the agreed finish condition.
Guide details
Run it cleanly
How the result works
2-10 players, about 15-45 min at League Night. Pick turns, keep bowling scoring visible, stop at target.
Example: Teams of 4-6 relay through the order; each bowler must post a strike or spare before the next bowls.
Keep it clean
Moving the start mark or changing score values after play begins. Keep one score card for the full round.
Safety: Keep the target lane and follow-through area clear, retrieve only after the attempt ends, and use venue-safe equipment.
Who it fits
2-10 who want a 15-45 min round.
Pace
Low
Send the setup
We're playing Strike/Spare Relay from Studboards. Teams of 4-6 relay through the order; each bowler must post a strike or spare before the next bowls. Fits: Players: 2-10 | Time: 15-45 min | Gear: Bowling ball, lane, pins, and score screen Safety: Keep the target lane and follow-through area clear, retrieve only after the attempt ends, and use venue-safe equipment. View Idea: https://www.studboards.com/sports/bowling/bowling-strike-spare-relay.html
https://www.studboards.com/sports/bowling/bowling-strike-spare-relay.html
