Track balls over the shoulder or toward the rope and score only the catch or smartest save. Best judgment score wins.
Sports · Cricket Board
Deep Catch Judgment
Track balls over the shoulder or toward the rope and score only the catch or smartest save. Best judgment score wins.
4-12 players, about 15-30 min at Field Play. Pick turns, keep cricket scoring visible, stop at target.
- BoardCricket
- CategoryCricket
- Best for4-12 who want a 15-30 min round.
- Players4-12
Quick start.
“Track balls over the shoulder or toward the rope and score only the catch or smartest save. Best judgment score wins.”
Run the round
How to play Deep Catch Judgment
Judge the deep result against the scoring rule before anyone resets.
Reset the deep setup, rotate evenly, and stop at the agreed finish condition.
Guide details
Run it cleanly
How the result works
4-12 players, about 15-30 min at Field Play. Pick turns, keep cricket scoring visible, stop at target.
Example: Track balls over the shoulder or toward the rope and score only the catch or smartest save. Best judgment score wins.
Keep it clean
Changing the feed, start line, or deep target between players. Keep the setup equal.
Safety: Allow only one active swing, kick, bowl, or throw at a time and keep everyone else behind the safety line.
Who it fits
4-12 who want a 15-30 min round.
Pace
High
Send the setup
We're playing Deep Catch Judgment from Studboards. Track balls over the shoulder or toward the rope and score only the catch or smartest save. Best judgment score wins. Fits: Players: 4-12 | Time: 15-30 min | Gear: Cricket bat, ball, stumps or targets, and field markers Safety: Allow only one active swing, kick, bowl, or throw at a time and keep everyone else behind the safety line. View Idea: https://www.studboards.com/sports/cricket/cricket-deep-catch-judgment.html
https://www.studboards.com/sports/cricket/cricket-deep-catch-judgment.html
