Sports · Cricket Board

Off-Stump Chase

Points count only when the line threatens off stump or the batter's leave decision. Highest chase total wins.

4-12 players, about 15-30 min at Field Play. Pick turns, keep cricket scoring visible, stop at target.

  • BoardCricket
  • CategoryCricket
  • Best for4-12 who want a 15-30 min round.
  • Players4-12
Off-Stump Chase activity preview - Points count only when the line threatens off stump or the batter's leave decision. Highest chase total wins.
Play idea from Cricket Board.
Read it out

Quick start.

“Points count only when the line threatens off stump or the batter's leave decision. Highest chase total wins.”

Run the round

How to play Off-Stump Chase

Step 1

Points count only when the line threatens off stump or the batter's leave decision. Highest chase total wins.

Step 2

Judge the stump result against the scoring rule before anyone resets.

Step 3

Reset the stump setup, rotate evenly, and stop at the agreed finish condition.

Guide details

Run it cleanly

Scoring

How the result works

4-12 players, about 15-30 min at Field Play. Pick turns, keep cricket scoring visible, stop at target.

Example: Points count only when the line threatens off stump or the batter's leave decision. Highest chase total wins.

Host tip

Keep it clean

Changing the feed, start line, or stump target between players. Keep the setup equal.

Safety: Allow only one active swing, kick, bowl, or throw at a time and keep everyone else behind the safety line.

Best for

Who it fits

4-12 who want a 15-30 min round.

Energy

Pace

High

Board Cricket
Category Cricket
Best for 4-12 who want a 15-30 min round.
Players 4-12
Time 15-30 min
Gear Cricket bat, ball, stumps or targets, and field markers
Space Cricket field, net, or safe practice area
Energy High
Setup Start from Cricket Board and tell the group the activity is Off-Stump Chase.
Twist it

Variations to try

  • Quick mode: play one short timer round, record the result, then decide rematch or switch.
  • Team mode: split into two teams and rotate turns so mixed skill stays playable.
Moment fit

Use it in these hubs

Off-Stump Chase also fits these setup-first pages when the group starts from the situation instead of the board.

Group share

Send the setup

We're playing Off-Stump Chase from Studboards. Points count only when the line threatens off stump or the batter's leave decision. Highest chase total wins. Fits: Players: 4-12 | Time: 15-30 min | Gear: Cricket bat, ball, stumps or targets, and field markers Safety: Allow only one active swing, kick, bowl, or throw at a time and keep everyone else behind the safety line. View Idea: https://www.studboards.com/sports/cricket/cricket-off-stump-chase.html

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