Points count only when the line threatens off stump or the batter's leave decision. Highest chase total wins.
Sports · Cricket Board
Off-Stump Chase
Points count only when the line threatens off stump or the batter's leave decision. Highest chase total wins.
4-12 players, about 15-30 min at Field Play. Pick turns, keep cricket scoring visible, stop at target.
- BoardCricket
- CategoryCricket
- Best for4-12 who want a 15-30 min round.
- Players4-12
Quick start.
“Points count only when the line threatens off stump or the batter's leave decision. Highest chase total wins.”
Run the round
How to play Off-Stump Chase
Judge the stump result against the scoring rule before anyone resets.
Reset the stump setup, rotate evenly, and stop at the agreed finish condition.
Guide details
Run it cleanly
How the result works
4-12 players, about 15-30 min at Field Play. Pick turns, keep cricket scoring visible, stop at target.
Example: Points count only when the line threatens off stump or the batter's leave decision. Highest chase total wins.
Keep it clean
Changing the feed, start line, or stump target between players. Keep the setup equal.
Safety: Allow only one active swing, kick, bowl, or throw at a time and keep everyone else behind the safety line.
Who it fits
4-12 who want a 15-30 min round.
Pace
High
Send the setup
We're playing Off-Stump Chase from Studboards. Points count only when the line threatens off stump or the batter's leave decision. Highest chase total wins. Fits: Players: 4-12 | Time: 15-30 min | Gear: Cricket bat, ball, stumps or targets, and field markers Safety: Allow only one active swing, kick, bowl, or throw at a time and keep everyone else behind the safety line. View Idea: https://www.studboards.com/sports/cricket/cricket-off-stump-chase.html
https://www.studboards.com/sports/cricket/cricket-off-stump-chase.html
