Sports
Croquet games
Wicket-order, roquet, short-lawn, partner, and stake-finish croquet games for lawns, gardens, and social garden parties.
All Croquet games (60)
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Wicket Order Race
Follow the marked wicket order; each legal wicket earns 1 point, while a wicket played out of order earns none.
Players: 2-8Time: 15-45 minEnergy: Low
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Roquet Target Ladder
Name a target ball, then strike your own ball into it with controlled contact to earn 1 point.
Players: 2-8Time: 15-45 minEnergy: Low
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Croquet Partner Relay
Partners share one ball and alternate strokes, calling the next striker before each turn.
Players: 2-8Time: 15-45 minEnergy: Low
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Lawn Boundary Respect
Play within marked lawn boundaries and use the agreed placement rule when a ball leaves the course.
Players: 2-8Time: 15-45 minEnergy: Low
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Peg-Out Finale
Close a croquet set with a clear peg-out finish.
Players: 2-8Time: 15-45 minEnergy: Low
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Short-Lawn Precision
Run compact croquet on a short marked lawn.
Players: 2-8Time: 15-45 minEnergy: Low
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Guard the Hoop
Use three controlled strokes to place a ball beyond a stationary blocker with a clear wicket path.
Players: 2-8Time: 15-45 minEnergy: Low
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Color Order Draft
Draft visible ball identities and a fixed turn order for a three-wicket house course.
Players: 2-8Time: 15-45 minEnergy: Low
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Two-Ball Control
Control two balls, alternating between them on every stroke; a legal wicket with either ball earns 1 point.
Players: 2-8Time: 15-45 minEnergy: Low
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Angle Gate Call
Call a left, center, or right approach before the wicket: complete that approach for 2 points, or another legal wicket for 1.
Players: 2-8Time: 15-45 minEnergy: Low
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Stake Shield
Make croquet stake finishes safe and visible.
Players: 2-8Time: 15-45 minEnergy: Low
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Mallet Grip Check
A judge checks the agreed grip, balanced stance, and clear spacing; combine them with a legal stroke to earn 1 point.
Players: 2-8Time: 15-45 minEnergy: Low
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Team Average Croquet
Give teams equal stroke counts, then compare their wicket points per player rather than raw team totals.
Players: 2-8Time: 15-45 minEnergy: Low
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Three-Wicket Sprint
Run a fast three-wicket croquet sprint.
Players: 2-8Time: 15-45 minEnergy: Low
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Roquet Then Croquet
Complete a legal roquet followed by a clean croquet stroke to earn 2 points for the sequence.
Players: 2-8Time: 15-45 minEnergy: Low
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No-Rush Etiquette
Wait for the previous ball to stop before swinging; an early swing is a dead stroke.
Players: 2-8Time: 15-45 minEnergy: Low
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Opposite-Hand Soft End
Add a soft opposite-hand croquet end.
Players: 2-8Time: 15-45 minEnergy: Low
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Course Architect
Build and compare three-wicket courses, giving each player twelve strokes per accepted layout.
Players: 2-8Time: 15-45 minEnergy: Low
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Dead-Ball Pause
Anyone can pause a stroke when someone enters the swing path; restart the paused stroke without a penalty.
Players: 2-8Time: 15-45 minEnergy: Low
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Ball Color Blind Draw
Randomize croquet colors fairly.
Players: 2-8Time: 15-45 minEnergy: Low
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Captain Call Path
The captain calls attack, guard, or clear before the end; matching that call while making progress earns 2 points.
Players: 2-8Time: 15-45 minEnergy: Low
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Measure the Wire
Turn croquet close calls into fair measures.
Players: 2-8Time: 15-45 minEnergy: Low
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Partner Switch Lawn
Alternate six pair strokes per end and change partners only after a complete two-end contest.
Players: 2-8Time: 15-45 minEnergy: Low
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Beginner Hint Token
Each beginner gets one token per end to request a rules explanation, without being told which shot to choose.
Players: 2-8Time: 15-45 minEnergy: Low
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Lawn Grid Control
Call a short, medium, or long zone, then bring the ball to rest there to score 1 point.
Players: 2-8Time: 15-45 minEnergy: Low
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Clear-the-Lane Bonus
Encourage croquet sportsmanship spacing.
Players: 2-8Time: 15-45 minEnergy: Low
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Double Mallet Ban
Allow only one active mallet swing; waiting players keep their mallets grounded, and a violation resets the stroke.
Players: 2-8Time: 15-45 minEnergy: Low
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Comeback Hoop
The trailing player names one remaining wicket before the stroke; completing it legally earns 2 points.
Players: 2-8Time: 15-45 minEnergy: Low
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Final Stake Fair Call
Close croquet with one fair finale stake.
Players: 2-8Time: 15-45 minEnergy: Low
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Croquet Zone Ladder
Climb scoring zones with equal turns.
Players: 2-8Time: 15-45 minEnergy: Low
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Croquet Equal-Turn Sprint
Short race with equal turns for everyone.
Players: 2-8Time: 15-45 minEnergy: Low
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Croquet Partner Handoff
Partners alternate legal attempts.
Players: 2-8Time: 15-45 minEnergy: Low
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Croquet Soft-Touch Control
Soft controlled attempts only this round.
Players: 2-8Time: 15-45 minEnergy: Low
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Croquet Captain Setup Call
Captain locks one safe rule before the round.
Players: 2-8Time: 15-45 minEnergy: Low
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Croquet Verify-First Finish
No cheer until the result is verified.
Players: 2-8Time: 15-45 minEnergy: Low
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Croquet Comeback Lane
Trailing side gets one legal extra finale attempt.
Players: 2-8Time: 15-45 minEnergy: Low
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Croquet Blind Order Draw
Draw turn order before play.
Players: 2-8Time: 15-45 minEnergy: Low
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Croquet Kids Track Split
Kids use a simpler track on the same flow.
Players: 2-8Time: 15-45 minEnergy: Low
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Croquet Process Sheet Round
Visible score sheet scores 1 process point.
Players: 2-8Time: 15-45 minEnergy: Low
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Croquet Boundary Respect
Out past the hard line scores 0.
Players: 2-8Time: 15-45 minEnergy: Low
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Croquet Practice Beat Free
One free practice attempt before scoring.
Players: 2-8Time: 15-45 minEnergy: Low
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Croquet Honesty Self-Call
Self-called fouls earn 1 honesty point.
Players: 2-8Time: 15-45 minEnergy: Low
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Croquet Silent Focus Beat
One round uses gestures only.
Players: 2-8Time: 15-45 minEnergy: Low
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Croquet Mirror Match
Copy the prior legal attempt style with equal turns.
Players: 2-8Time: 15-45 minEnergy: Low
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Croquet Relay Chain
Each teammate completes one legal attempt in order.
Players: 2-8Time: 15-45 minEnergy: Low
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Croquet Target Swap
Targets or prompts swap mid-round once.
Players: 2-8Time: 15-45 minEnergy: Low
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Croquet Precision Window
Only attempts inside a tight window score.
Players: 2-8Time: 15-45 minEnergy: Low
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Croquet Warm Seat Start
New players get one free orientation turn.
Players: 2-8Time: 15-45 minEnergy: Low
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Croquet Shadow Score
Keep a shadow sheet for disputed calls.
Players: 2-8Time: 15-45 minEnergy: Low
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Croquet Pace Ladder
Each equal-turn set slightly speeds the table clock.
Players: 2-8Time: 15-45 minEnergy: Low
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Croquet Split Field
Two fair sub-fields run the same rules in parallel.
Players: 2-8Time: 15-45 minEnergy: Low
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Croquet Guest Guide
A guest sets one safe house rule for the round.
Players: 2-8Time: 15-45 minEnergy: Low
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Croquet Carry Token
Bank one legal success as a carry into the next set.
Players: 2-8Time: 15-45 minEnergy: Low
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Croquet Quiet Corner
Offer a quiet lane or seat for low-stim play.
Players: 2-8Time: 15-45 minEnergy: Low
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Croquet Spotter Assist
One named spotter may stabilize props once per turn.
Players: 2-8Time: 15-45 minEnergy: Low
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Croquet Tiebreak Draw
Ties resolve with one equal-turn sudden finish.
Players: 2-8Time: 15-45 minEnergy: Low
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Croquet Shared Trophy
Celebrate co-winners when totals match after verify.
Players: 2-8Time: 15-45 minEnergy: Low
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Croquet Reset Ritual
Group reset between sets earns one process point.
Players: 2-8Time: 15-45 minEnergy: Low
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Croquet Twists (60)
Optional one-rule scoring twists for a game your group already plays.
Called Approach Bonus
A legal called-spot wicket clear adds 1 to ordinary wicket 1.
- A legal called-spot wicket clear adds 1 to ordinary wicket 1.
- Use Angle Gate Call’s left/center/right start spots and six reset strokes. Name the spot before READY; qualifying clear earns 2 total, never another 1 on top of that activity’s existing 2. Wrong direction or partial clearance earns 0; an uncalled legal clear keeps 1. Mark a clear croquet lawn away from glass, roads, and crowds. One active mallet swing at a time, keep waiting players outside the stroke path, and pause for people, pets, or poor footing. Scored results are tracked as challenge points.
- Score Called Approach Bonus as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Called Approach Bonus; stop at the agreed finish condition.
Soft-Touch Rule
Use compact controlled end-face strokes; a hard swing stops the end.
- Use compact controlled end-face strokes; a hard swing stops the end.
- Use Soft-Touch Only’s rehearsed stroke and twelve-stroke house quota. Hard or uncontrolled contact earns 0 and triggers a stop for correction; it never becomes an acceptable zero-point power shot. Ordinary controlled ordered wickets remain 1, with no roquet bonus strokes. Mark a clear croquet lawn away from glass, roads, and crowds. One active mallet swing at a time, keep waiting players outside the stroke path, and pause for people, pets, or poor footing. Scored results are tracked as challenge points.
- Score Soft-Touch Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Soft-Touch Rule; stop at the agreed finish condition.
Boundary Reset
Stop, call CLEAR, then use the shown perpendicular inward placement.
- Stop, call CLEAR, then use the shown perpendicular inward placement.
- Use Lawn Boundary Respect’s house 1 m distance from the crossing point when more than half the ball is out. Keep the same required target; no replacement scores a wicket or adds a stroke. Resolve an occupied landing position safely as that host card states. Nobody chases a moving ball or retrieves before CLEAR. Mark a clear croquet lawn away from glass, roads, and crowds. One active mallet swing at a time, keep waiting players outside the stroke path, and pause for people, pets, or poor footing. Scored results are tracked as challenge points.
- Score Boundary Reset as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Boundary Reset; stop at the agreed finish condition.
Partner Confirm
Check whole-ball direction and ordered wicket before posting a pair point.
- Check whole-ball direction and ordered wicket before posting a pair point.
- Use Croquet Partner Relay’s shared ball and twelve alternating strokes. Both partners confirm a completed legal wicket while stopped; a disagreement receives one calm host recheck. If unresolved, do not invent the point: record it unresolved and end the comparison unfinished unless the observation can be settled. Needed safety/access clarification remains available. Mark a clear croquet lawn away from glass, roads, and crowds. One active mallet swing at a time, keep waiting players outside the stroke path, and pause for people, pets, or poor footing. Scored results are tracked as challenge points.
- Score Partner Confirm as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Partner Confirm; stop at the agreed finish condition.
One-Ball Focus
Nominate one ball for an end and keep its target state visible.
- Nominate one ball for an end and keep its target state visible.
- Use the three-wicket house course with twelve ordinary strokes; no contact or wicket bonus strokes. If a wrong ball is struck, stop, restore affected balls to their prior spots and consume that ordinary slot for 0. A safety pause is free and never changes the nominated ball. Mark a clear croquet lawn away from glass, roads, and crowds. One active mallet swing at a time, keep waiting players outside the stroke path, and pause for people, pets, or poor footing. Scored results are tracked as challenge points.
- Score One-Ball Focus as 1 challenge point, separate from the main score.
- Reset and rotate evenly after One-Ball Focus; stop at the agreed finish condition.
Roquet Required
A controlled target-ball contact unlocks one later wicket bonus.
- A controlled target-ball contact unlocks one later wicket bonus.
- Before a three-wicket house end, place one separate stationary roquet target 1 m from the start with a clear lane. Use the same twelve ordinary stroke ceiling. A controlled called contact earns no extra stroke but unlocks 1 extra point on that player’s next legal ordered wicket, once per end; base wicket 1 is unaffected. Skip this optional condition for everyone before play if the lawn cannot support it safely. Mark a clear croquet lawn away from glass, roads, and crowds. One active mallet swing at a time, keep waiting players outside the stroke path, and pause for people, pets, or poor footing. Scored results are tracked as challenge points.
- Score Roquet Required as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Roquet Required; stop at the agreed finish condition.
Final Wicket Double
The third ordered wicket earns 2 instead of 1 when declared before the end.
- The third ordered wicket earns 2 instead of 1 when declared before the end.
- Use the three-wicket house course and the same twelve ordinary strokes per person. First and second wickets remain 1; the finish stake remains the host’s separate stated value. The final-wicket 2 is one replacement, not a second bonus, and every participant has the same allowance. Mark a clear croquet lawn away from glass, roads, and crowds. One active mallet swing at a time, keep waiting players outside the stroke path, and pause for people, pets, or poor footing. Scored results are tracked as challenge points.
- Score Final Wicket Double as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Final Wicket Double; stop at the agreed finish condition.
Mallet Grounded
Only the named striker may lift a mallet into the active area.
- Only the named striker may lift a mallet into the active area.
- Use Double Mallet Ban’s immediate STOP and pending-stroke reset if a second mallet threatens the path. All others remain grounded until their name and READY. No challenge points are awarded for a safety pause or for creating a reminder opportunity. Mark a clear croquet lawn away from glass, roads, and crowds. One active mallet swing at a time, keep waiting players outside the stroke path, and pause for people, pets, or poor footing.
- Score Mallet Grounded as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Mallet Grounded; stop at the agreed finish condition.
Captain Path Call
A first completed declared attack, guard or clear task earns 2 total.
- A first completed declared attack, guard or clear task earns 2 total.
- Use Captain Call Path’s posted guard/clear patches and exact task definitions. Keep six strokes per person over three reset ends. One completed called task per person per end earns 2 instead of ordinary progress 1 for that same stroke; do not add another bonus or change the call mid-end. Mark a clear croquet lawn away from glass, roads, and crowds. One active mallet swing at a time, keep waiting players outside the stroke path, and pause for people, pets, or poor footing. Scored results are tracked as challenge points.
- Score Captain Path Call as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Captain Path Call; stop at the agreed finish condition.
Measure-the-Wire Rule
Use a calm noncontact plane check before deciding a borderline clear.
- Use a calm noncontact plane check before deciding a borderline clear.
- Use Measure the Wire’s three settled demonstration cases. Keep mallets grounded; sight or hold the reference string without touching the ball or wicket. A correct explanation earns the same case 1 once, not another process point. If still uncertain after the deliberate host recheck, record unresolved rather than move the ball into a clear. Mark a clear croquet lawn away from glass, roads, and crowds. One active mallet swing at a time, keep waiting players outside the stroke path, and pause for people, pets, or poor footing. Scored results are tracked as challenge points.
- Score Measure-the-Wire Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Measure-the-Wire Rule; stop at the agreed finish condition.
Comeback Conference
A trailing side may pause once for a 20-second strategy talk between strokes.
- A trailing side may pause once for a 20-second strategy talk between strokes.
- Use the host’s existing fixed quota and check totals after a complete equal-stroke rotation. Strictly trailing sides may spend one conference per end; tied leaders do not qualify. No stroke or score is added. No tactical shouting during a swing; all needed access and safety speech remains unrestricted. Mark a clear croquet lawn away from glass, roads, and crowds. One active mallet swing at a time, keep waiting players outside the stroke path, and pause for people, pets, or poor footing. Scored results are tracked as challenge points.
- Score Comeback Conference as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Comeback Conference; stop at the agreed finish condition.
Silent End
Use gestures for optional tactics while all safety and access communication stays available.
- Use gestures for optional tactics while all safety and access communication stays available.
- Choose one named three-wicket practice end before starting; striker and host still confirm identity, next target and readiness in any suitable way. Skip the silence condition whenever it makes participation harder. No challenge points or penalties attach to speech needed for safe play. Mark a clear croquet lawn away from glass, roads, and crowds. One active mallet swing at a time, keep waiting players outside the stroke path, and pause for people, pets, or poor footing.
- Score Silent End as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Silent End; stop at the agreed finish condition.
Color Blind Draw
Draw visible ball-color labels before play; do not redraw after a stroke.
- Draw visible ball-color labels before play; do not redraw after a stroke.
- Use Ball Color Blind Draw’s fixed ball for the twelve-stroke end. Add an easy number or symbol when needed without changing the ball or earlier results. Too few distinct balls means separate reset heats, not confusing simultaneous claims to one ball. Mark a clear croquet lawn away from glass, roads, and crowds. One active mallet swing at a time, keep waiting players outside the stroke path, and pause for people, pets, or poor footing. Scored results are tracked as challenge points.
- Score Color Blind Draw as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Color Blind Draw; stop at the agreed finish condition.
Stake Safety Zone
Keep the entire stake approach and no-stand area empty before READY.
- Keep the entire stake approach and no-stand area empty before READY.
- Use Stake Shield’s 1 m-radius target zone and gentle 2 m shot, enlarging separation as needed. If anyone enters, stop and reset the pending attempt free only after the area clears. No challenge points are awarded for continuing through crowding, and repeated entry ends the attempt as unfinished. Mark a clear croquet lawn away from glass, roads, and crowds. One active mallet swing at a time, keep waiting players outside the stroke path, and pause for people, pets, or poor footing.
- Score Stake Safety Zone as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Stake Safety Zone; stop at the agreed finish condition.
Opposite-Hand Soft
A non-dominant grip is optional only after a comfortable controlled rehearsal.
- A non-dominant grip is optional only after a comfortable controlled rehearsal.
- Use Opposite-Hand Soft End’s six reset strokes and matching-mode scores. Ordinary grip or passing stays available whenever needed, with earlier points preserved. Never force a weaker grip to qualify for points or combine unlike mode totals. Mark a clear croquet lawn away from glass, roads, and crowds. One active mallet swing at a time, keep waiting players outside the stroke path, and pause for people, pets, or poor footing. Scored results are tracked as challenge points.
- Score Opposite-Hand Soft as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Opposite-Hand Soft; stop at the agreed finish condition.
Fair Call STUD Rule
A correct self-disadvantaging correction can earn 1 separate recognition mark.
- A correct self-disadvantaging correction can earn 1 separate recognition mark.
- After STOP, show the applicable target/order rule and ask the host to settle the observation. If the group agrees a player fairly corrected their own side’s mistaken claim, record 1 noncompetitive mark, at most once per person per end. Apply the actual corrected score first; recognition never buys a point or changes the winner. No challenge points are added for the explanation. Mark a clear croquet lawn away from glass, roads, and crowds. One active mallet swing at a time, keep waiting players outside the stroke path, and pause for people, pets, or poor footing.
- Score Fair Call STUD Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Fair Call STUD Rule; stop at the agreed finish condition.
Dead-Ball Pause Rule
Anyone may stop an unsafe swing path without losing an earlier point.
- Anyone may stop an unsafe swing path without losing an earlier point.
- Use Dead-Ball Pause’s grounded mallets, all-balls-stop and CLEAR procedure. Restore unsettled movement and resume the same pending stroke only if safe; it does not spend a token or consume the quota. No challenge points are awarded for manufacturing or counting pauses. Mark a clear croquet lawn away from glass, roads, and crowds. One active mallet swing at a time, keep waiting players outside the stroke path, and pause for people, pets, or poor footing.
- Score Dead-Ball Pause Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Dead-Ball Pause Rule; stop at the agreed finish condition.
Order Draft Lock
Keep the posted striker list through a complete end.
- Keep the posted striker list through a complete end.
- Use the twelve-stroke house course, one ordinary slot per listed participant per rotation. A wrong-order stroke is restored and consumes the offender’s next ordinary slot for 0; show that used slot so nobody gets an extra stroke. A whole end with correct order earns the group 1 shared process mark outside competitive scores. Stop and adapt the list for a necessary withdrawal without inventing an automatic out. Mark a clear croquet lawn away from glass, roads, and crowds. One active mallet swing at a time, keep waiting players outside the stroke path, and pause for people, pets, or poor footing. Scored results are tracked as challenge points.
- Score Order Draft Lock as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Order Draft Lock; stop at the agreed finish condition.
Short Lawn Only
Use only the shown compact practice layout with a clear swing and runout area.
- Use only the shown compact practice layout with a clear swing and runout area.
- Use Short-Lawn Precision’s six reset strokes and near target. No run-up is needed or permitted; a run-up attempt earns 0 and stops for correction. If the compact area cannot provide safe clearance, choose a larger lawn or stop rather than treating a cramped surface as playable. Mark a clear croquet lawn away from glass, roads, and crowds. One active mallet swing at a time, keep waiting players outside the stroke path, and pause for people, pets, or poor footing. Scored results are tracked as challenge points.
- Score Short Lawn Only as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Short Lawn Only; stop at the agreed finish condition.
Guard First
On the first stroke, an in-patch guard position can earn 1 extra.
- On the first stroke, an in-patch guard position can earn 1 extra.
- Use Captain Call Path’s 30 cm guard patch at least 1 m beside the wicket, outside its straight approach. Declare this positional task before the end. A controlled first stroke resting fully in that patch earns 1 once; a pure attack first earns no guard bonus but keeps any ordinary legal progress. If a safe guard patch cannot fit, omit this modifier for everyone before play. Mark a clear croquet lawn away from glass, roads, and crowds. One active mallet swing at a time, keep waiting players outside the stroke path, and pause for people, pets, or poor footing. Scored results are tracked as challenge points.
- Score Guard First as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Guard First; stop at the agreed finish condition.
Beginner Hint Rule
One optional rules token gives an explanation, while needed help stays unlimited.
- One optional rules token gives an explanation, while needed help stays unlimited.
- Use Beginner Hint Token’s examples: next target, full clearance or boundary replacement. Do not choose the shot, angle or force. Used correctly or unused, the token earns the same 1 separate learning mark at end, not an extra challenge point; required safety/access clarification never costs the token. Mark a clear croquet lawn away from glass, roads, and crowds. One active mallet swing at a time, keep waiting players outside the stroke path, and pause for people, pets, or poor footing.
- Score Beginner Hint Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Beginner Hint Rule; stop at the agreed finish condition.
Course Architect Veto
Veto an unsafe or unclear proposed course before any trial stroke.
- Veto an unsafe or unclear proposed course before any trial stroke.
- Use Course Architect’s already supplied Start→Wickets 1→2→3→Finish plan, visible numbers and approach arrows. Replace a vetoed proposal with that safe plan or stop if no layout fits. Design credit never authorizes blocked swings or moves an approved wicket during live play; no challenge points are awarded for overriding a veto. Mark a clear croquet lawn away from glass, roads, and crowds. One active mallet swing at a time, keep waiting players outside the stroke path, and pause for people, pets, or poor footing.
- Score Course Architect Veto as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Course Architect Veto; stop at the agreed finish condition.
Peg-Out Announce
Show the finale’s stake value before the first finale stroke.
- Show the finale’s stake value before the first finale stroke.
- Peg-Out Finale already assigns its two ordered wickets 1 each and finishing peg 3, maximum 5. Do not double that 3 automatically. Final Stake Fair Call instead uses its stated ordinary stake 1 and announced finale 2. Surprise doubling is unavailable; keep these two separate host score charts. Mark a clear croquet lawn away from glass, roads, and crowds. One active mallet swing at a time, keep waiting players outside the stroke path, and pause for people, pets, or poor footing. Scored results are tracked as challenge points.
- Score Peg-Out Announce as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Peg-Out Announce; stop at the agreed finish condition.
Clear-Lane Bonus
A target-progress stroke followed by clear recovery earns 1 extra.
- A target-progress stroke followed by clear recovery earns 1 extra.
- Use Clear-the-Lane Bonus’s three-wicket course and safe waiting place. The bonus occurs only on a legal newly completed target plus grounded mallet/cleared approach, at most four times in that four-target end. This is its existing 1, not another duplicate. Crowding stops play; forfeiting a bonus never permits it. Mark a clear croquet lawn away from glass, roads, and crowds. One active mallet swing at a time, keep waiting players outside the stroke path, and pause for people, pets, or poor footing. Scored results are tracked as challenge points.
- Score Clear-Lane Bonus as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Clear-Lane Bonus; stop at the agreed finish condition.
Two-Wicket Cap
At most two ordered wicket passages can score in one stroke.
- At most two ordered wicket passages can score in one stroke.
- Use the short practice course and declare this cap before play. If one stroke passes three required wickets, score only the first two; after CLEAR place the ball 30 cm before the third wicket on its approach center line and keep that third target unscored for the next ordinary turn. It earns no banked point or extra stroke. Adjust to a clear safe placement if the marked spot is obstructed before resuming. Mark a clear croquet lawn away from glass, roads, and crowds. One active mallet swing at a time, keep waiting players outside the stroke path, and pause for people, pets, or poor footing. Scored results are tracked as challenge points.
- Score Two-Wicket Cap as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Two-Wicket Cap; stop at the agreed finish condition.
Partner Switch
Change willing partners after two complete ends; keep finished entry scores separate.
- Change willing partners after two complete ends; keep finished entry scores separate.
- Use fixed pair entries and the same twelve total alternating strokes per pair per end. Save each two-end result before any swap; new pairs start a fresh score at 0 with matching quotas. With an odd roster a borrowed participant makes a separate entry. Do not combine personal fragments from different pairs or force an unwanted swap. Mark a clear croquet lawn away from glass, roads, and crowds. One active mallet swing at a time, keep waiting players outside the stroke path, and pause for people, pets, or poor footing. Scored results are tracked as challenge points.
- Score Partner Switch as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Partner Switch; stop at the agreed finish condition.
Form Judge Point
The agreed safe grip, balanced stance and clear stroke together earn 1.
- The agreed safe grip, balanced stance and clear stroke together earn 1.
- Use Mallet Grip Check’s six reset attempts and shared observable cue rehearsal. Award its same 1 once; no extra form point is layered onto it. A judge stops an unsafe setup before contact and allows a comfortable adaptation without erasing earlier points. Mark a clear croquet lawn away from glass, roads, and crowds. One active mallet swing at a time, keep waiting players outside the stroke path, and pause for people, pets, or poor footing. Scored results are tracked as challenge points.
- Score Form Judge Point as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Form Judge Point; stop at the agreed finish condition.
Reset Token
One discretionary pre-stroke setup reset never limits required safety pauses.
- One discretionary pre-stroke setup reset never limits required safety pauses.
- Before a three-wicket practice end give each participant one discretionary pre-stroke setup-check token. Use it before READY to verify and restore an ordinary placement mistake to the recorded prior ball position; it never improves a lie, reverses a completed shot, adds a stroke or grants a replayed result. Clutter, uncertain safety and needed rules/access explanations always stop and are corrected without a token. Mark a clear croquet lawn away from glass, roads, and crowds. One active mallet swing at a time, keep waiting players outside the stroke path, and pause for people, pets, or poor footing. Scored results are tracked as challenge points.
- Score Reset Token as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Reset Token; stop at the agreed finish condition.
Finale Fair Rule
A trailing side chooses one posted finale condition that applies equally to everyone.
- A trailing side chooses one posted finale condition that applies equally to everyone.
- Use Final Stake Fair Call’s choice of ordinary controlled stake touch or the marked center-lane stake approach for its fourth round. Declare before anyone takes that round; the same qualifying replacement 2 is available to every participant. Tied leaders or a declined choice use the ordinary-touch condition. No extra stroke or surprise double is added. Mark a clear croquet lawn away from glass, roads, and crowds. One active mallet swing at a time, keep waiting players outside the stroke path, and pause for people, pets, or poor footing. Scored results are tracked as challenge points.
- Score Finale Fair Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Finale Fair Rule; stop at the agreed finish condition.
Croquet Announced Bonus Zone
One announced zone or prompt scores double once.
- One announced zone or prompt scores double once.
- Announce before attempts begin. Identify the bonus wicket or marked target before the round, and show which completed stroke qualifies for the one-time double score. Mark wickets away from glass and roads. Keep mallets low when waiting. Scored results are tracked as challenge points.
- Score Croquet Announced Bonus Zone as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Croquet Announced Bonus Zone; stop at the agreed finish condition.
Croquet Equal Attempt Cap
Everyone gets the same attempt count before totals.
- Everyone gets the same attempt count before totals.
- Extra attempts outside the cap score 0. Mark wickets away from glass and roads. Keep mallets low when waiting. Scored results are tracked as challenge points.
- Score Croquet Equal Attempt Cap as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Croquet Equal Attempt Cap; stop at the agreed finish condition.
Croquet Neutral Verify Rule
A neutral player verifies disputed results.
- A neutral player verifies disputed results.
- Replay if the group cannot agree. Mark wickets away from glass and roads. Keep mallets low when waiting. Scored results are tracked as challenge points.
- Score Croquet Neutral Verify Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Croquet Neutral Verify Rule; stop at the agreed finish condition.
Croquet Soft Reset Token
One clean reset can restart an interrupted turn.
- One clean reset can restart an interrupted turn.
- Resets never erase safety stops. Mark wickets away from glass and roads. Keep mallets low when waiting. Scored results are tracked as challenge points.
- Score Croquet Soft Reset Token as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Croquet Soft Reset Token; stop at the agreed finish condition.
Croquet Role Rotate Call
Caller, scorer, and starter roles rotate each round.
- Caller, scorer, and starter roles rotate each round.
- Nobody is stuck judging alone. Mark wickets away from glass and roads. Keep mallets low when waiting. Scored results are tracked as challenge points.
- Score Croquet Role Rotate Call as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Croquet Role Rotate Call; stop at the agreed finish condition.
Croquet Low-Impact Option
Any player may choose the lower-impact version first.
- Any player may choose the lower-impact version first.
- Lower-impact completion scores the same. Mark wickets away from glass and roads. Keep mallets low when waiting. Scored results are tracked as challenge points.
- Score Croquet Low-Impact Option as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Croquet Low-Impact Option; stop at the agreed finish condition.
Croquet No-Shame Pass Rule
Passing never reduces future fair turns.
- Passing never reduces future fair turns.
- Celebrate participation. Mark wickets away from glass and roads. Keep mallets low when waiting. Scored results are tracked as challenge points.
- Score Croquet No-Shame Pass Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Croquet No-Shame Pass Rule; stop at the agreed finish condition.
Croquet Banked Streak Rule
Bank a clean streak before risking the next attempt.
- Bank a clean streak before risking the next attempt.
- Unbanked misses reset only the current streak. Write down the points from the completed strokes you choose to bank before the next stroke. A later miss does not remove that banked total. Mark wickets away from glass and roads. Keep mallets low when waiting. Scored results are tracked as challenge points.
- Score Croquet Banked Streak Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Croquet Banked Streak Rule; stop at the agreed finish condition.
Croquet First Clean Bonus
First clean legal result of the round earns +1.
- First clean legal result of the round earns +1.
- Must be verified before the next turn. Mark wickets away from glass and roads. Keep mallets low when waiting. Scored results are tracked as challenge points.
- Score Croquet First Clean Bonus as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Croquet First Clean Bonus; stop at the agreed finish condition.
Croquet Boundary Zero Rule
Boundary breaks score 0 for that attempt.
- Boundary breaks score 0 for that attempt.
- Set boundaries before play. Mark wickets away from glass and roads. Keep mallets low when waiting. Scored results are tracked as challenge points.
- Score Croquet Boundary Zero Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Croquet Boundary Zero Rule; stop at the agreed finish condition.
Croquet Captain Fair Call
Captain names one fair scoring clarification pre-round.
- Captain names one fair scoring clarification pre-round.
- Cannot add unsafe or money rules. Mark wickets away from glass and roads. Keep mallets low when waiting. Scored results are tracked as challenge points.
- Score Croquet Captain Fair Call as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Croquet Captain Fair Call; stop at the agreed finish condition.
Croquet Partner Assist Cap
One invited assist is allowed per trailing player.
- One invited assist is allowed per trailing player.
- Assists cannot take over the whole turn. Mark wickets away from glass and roads. Keep mallets low when waiting. Scored results are tracked as challenge points.
- Score Croquet Partner Assist Cap as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Croquet Partner Assist Cap; stop at the agreed finish condition.
Croquet Tempo Cap Rule
One slow-down call must be honored.
- One slow-down call must be honored.
- No shaming for pace requests. Mark wickets away from glass and roads. Keep mallets low when waiting. Scored results are tracked as challenge points.
- Score Croquet Tempo Cap Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Croquet Tempo Cap Rule; stop at the agreed finish condition.
Croquet Clean Credits Rule
Group reset scores 1 shared process point.
- Group reset scores 1 shared process point.
- Leave the space better than found. For the shared reset point, wait until the mallet is down, retrieve the ball, and restore the agreed start position. Keep people clear of the next swing. Mark wickets away from glass and roads. Keep mallets low when waiting. Scored results are tracked as challenge points.
- Score Croquet Clean Credits Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Croquet Clean Credits Rule; stop at the agreed finish condition.
Croquet Finale Double Cap
Announced final equal-turn set scores double.
- Announced final equal-turn set scores double.
- Fouls still score 0. Mark wickets away from glass and roads. Keep mallets low when waiting. Scored results are tracked as challenge points.
- Score Croquet Finale Double Cap as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Croquet Finale Double Cap; stop at the agreed finish condition.
Croquet Open Table Invite
Anyone waiting may join the next equal-turn set.
- Anyone waiting may join the next equal-turn set.
- Wait for the next set to add a player; do not interrupt an attempt already in progress. Mark wickets away from glass and roads. Keep mallets low when waiting. Scored results are tracked as challenge points.
- Score Croquet Open Table Invite as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Croquet Open Table Invite; stop at the agreed finish condition.
Croquet Soft Landing Rule
A safe miss scores 0; respond without blame.
- A safe miss scores 0; respond without blame.
- Encourage the player as they reset safely for the next attempt. Mark wickets away from glass and roads. Keep mallets low when waiting. Scored results are tracked as challenge points.
- Score Croquet Soft Landing Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Croquet Soft Landing Rule; stop at the agreed finish condition.
Croquet Dual Scorer Check
Have two scorers agree on the totals before making them final.
- Have two scorers agree on the totals before making them final.
- If a result is disputed, replay only that attempt. Mark wickets away from glass and roads. Keep mallets low when waiting. Scored results are tracked as challenge points.
- Score Croquet Dual Scorer Check as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Croquet Dual Scorer Check; stop at the agreed finish condition.
Croquet Skill Band Split
Split players into two skill groups that use the same winning condition.
- Split players into two skill groups that use the same winning condition.
- Recognize the result in each group separately. Mark wickets away from glass and roads. Keep mallets low when waiting. Scored results are tracked as challenge points.
- Score Croquet Skill Band Split as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Croquet Skill Band Split; stop at the agreed finish condition.
Croquet Prop Budget Cap
Each side must use only the announced equipment.
- Each side must use only the announced equipment.
- An attempt using equipment outside that allowance scores 0. Mark wickets away from glass and roads. Keep mallets low when waiting. Scored results are tracked as challenge points.
- Score Croquet Prop Budget Cap as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Croquet Prop Budget Cap; stop at the agreed finish condition.
Croquet Kind Coach Line
Each trailing player may receive one coaching tip per set.
- Each trailing player may receive one coaching tip per set.
- The coach gives advice; the player must make the attempt. Mark wickets away from glass and roads. Keep mallets low when waiting. Scored results are tracked as challenge points.
- Score Croquet Kind Coach Line as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Croquet Kind Coach Line; stop at the agreed finish condition.
Croquet Weather Pause Token
Pause the clock once for weather or noise.
- Pause the clock once for weather or noise.
- When play resumes, each side must still have the same number of turns remaining. Mark wickets away from glass and roads. Keep mallets low when waiting. Scored results are tracked as challenge points.
- Score Croquet Weather Pause Token as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Croquet Weather Pause Token; stop at the agreed finish condition.
Croquet Consent Prompt Swap
Any player may exchange one prompt for a PG option they are more comfortable with.
- Any player may exchange one prompt for a PG option they are more comfortable with.
- The swap does not use up the player's turn. Mark wickets away from glass and roads. Keep mallets low when waiting. Scored results are tracked as challenge points.
- Score Croquet Consent Prompt Swap as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Croquet Consent Prompt Swap; stop at the agreed finish condition.
Croquet Floor Clear Bonus
Clear the play area completely after play to earn 1 shared process point.
- Clear the play area completely after play to earn 1 shared process point.
- The group loses this bonus if anything unsafe is left behind. Mark wickets away from glass and roads. Keep mallets low when waiting. Scored results are tracked as challenge points.
- Score Croquet Floor Clear Bonus as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Croquet Floor Clear Bonus; stop at the agreed finish condition.
Croquet Last Call Equalizer
The trailing side chooses who starts the final set of equal turns.
- The trailing side chooses who starts the final set of equal turns.
- Only the starting order changes; the attempt rules stay the same. Mark wickets away from glass and roads. Keep mallets low when waiting. Scored results are tracked as challenge points.
- Score Croquet Last Call Equalizer as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Croquet Last Call Equalizer; stop at the agreed finish condition.
Croquet Observer Vote Cap
Observers may settle one tie by a respectful majority vote.
- Observers may settle one tie by a respectful majority vote.
- Players may decline the vote and replay instead. Mark wickets away from glass and roads. Keep mallets low when waiting. Scored results are tracked as challenge points.
- Score Croquet Observer Vote Cap as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Croquet Observer Vote Cap; stop at the agreed finish condition.
Croquet Hydration Break Mark
Announce a water break during the set, then resume scoring after the break.
- Announce a water break during the set, then resume scoring after the break.
- Use the break for water, not to delay play for an advantage. Mark wickets away from glass and roads. Keep mallets low when waiting. Scored results are tracked as challenge points.
- Score Croquet Hydration Break Mark as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Croquet Hydration Break Mark; stop at the agreed finish condition.
Croquet Rookie Shield
First-time players may discard one foul without score loss.
- First-time players may discard one foul without score loss.
- Shield is once per gathering. Mark wickets away from glass and roads. Keep mallets low when waiting. Scored results are tracked as challenge points.
- Score Croquet Rookie Shield as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Croquet Rookie Shield; stop at the agreed finish condition.
Croquet Spotlight Pass
Winners pass the next starter role to another side.
- Winners pass the next starter role to another side.
- Winners must make this handoff once. Mark wickets away from glass and roads. Keep mallets low when waiting. Scored results are tracked as challenge points.
- Score Croquet Spotlight Pass as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Croquet Spotlight Pass; stop at the agreed finish condition.
Croquet Memory Note Rule
Write one rule clarification on a visible card.
- Write one rule clarification on a visible card.
- Use the written clarification to settle disagreements about the rule during the round. Mark wickets away from glass and roads. Keep mallets low when waiting. Scored results are tracked as challenge points.
- Score Croquet Memory Note Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Croquet Memory Note Rule; stop at the agreed finish condition.




























































