Sports
Cycling games
Helmet-first route, pacing, stop-point, bike-handling, and group-ride activities with no phone use while moving.
All Cycling games (30)
-
Helmet Check Rollout
Make the first cycling round a helmet-first readiness check.
Players: 2-12Time: 15-60 minEnergy: Medium
View Idea -
Stop-Point Sprint
Use stop points instead of moving phone or speed challenges.
Players: 2-12Time: 15-60 minEnergy: Medium
View Idea -
Hand Signal Relay
Make cycling communication visible before a group ride.
Players: 2-12Time: 15-60 minEnergy: Medium
View Idea -
Bike Lane Bingo
Spot bike-lane and path features without distracted riding.
Players: 2-12Time: 15-60 minEnergy: Medium
View Idea -
Pace Line Easy Roll
Practice cycling group pacing without racing.
Players: 2-12Time: 15-60 minEnergy: Medium
View Idea -
Corner Control Loop
Build cornering confidence in a safe space.
Players: 2-12Time: 15-60 minEnergy: Medium
View Idea -
Water-Break Captain Ride
Make hydration part of the ride plan.
Players: 2-12Time: 15-60 minEnergy: Medium
View Idea -
Route Guess Loop
Reward steady cycling pace, not speed.
Players: 2-12Time: 15-60 minEnergy: Medium
View Idea -
Trail Bell Courtesy
Turn path courtesy into a cycling objective.
Players: 2-12Time: 15-60 minEnergy: Medium
View Idea -
Gear Shift Ladder
Practice cycling gear changes without staring down.
Players: 2-12Time: 15-60 minEnergy: Medium
View Idea -
Slow-Roll Balance Line
Build low-speed cycling control safely.
Players: 2-12Time: 15-60 minEnergy: Medium
View Idea -
Family Ride Captain
Make family cycling about group comfort.
Players: 2-12Time: 15-60 minEnergy: Medium
View Idea -
Brake Smoothness Test
Practice cycling braking before route riding.
Players: 2-12Time: 15-60 minEnergy: Medium
View Idea -
Safe Passing Planner
Make safe passing decisions before the group reaches a pinch point.
Players: 2-12Time: 15-60 minEnergy: Medium
View Idea -
Bike Path Landmark Ride
Turn a path ride into a safe landmark game.
Players: 2-12Time: 15-60 minEnergy: Medium
View Idea -
Flat-Fix Role Drill
Practice cycling preparedness without needing a real flat.
Players: 2-12Time: 15-60 minEnergy: Medium
View Idea -
Cadence Comfort Call
Keep cycling intensity group-friendly.
Players: 2-12Time: 15-60 minEnergy: Medium
View Idea -
No-Phone Moving Ride
Make distraction-free cycling a scored rule.
Players: 2-12Time: 15-60 minEnergy: Medium
View Idea -
Light-and-Reflector Check
Make visibility part of cycling setup.
Players: 2-12Time: 15-60 minEnergy: Medium
View Idea -
Climb Regroup Rule
Handle cycling hills without dropping riders.
Players: 2-12Time: 15-60 minEnergy: Medium
View Idea -
Traffic-Free Skills Loop
Build cycling control away from traffic.
Players: 2-12Time: 15-60 minEnergy: Medium
View Idea -
Ride Sweep Challenge
Reward the rider who keeps the group together.
Players: 2-12Time: 15-60 minEnergy: Medium
View Idea -
Park Loop Consistency
Score cycling consistency rather than speed.
Players: 2-12Time: 15-60 minEnergy: Medium
View Idea -
Signal-and-Turn Pair
Practice paired cycling communication.
Players: 2-12Time: 15-60 minEnergy: Medium
View Idea -
Cargo Balance Ride
Practice bike handling with light cargo.
Players: 2-12Time: 15-60 minEnergy: Medium
View Idea -
Route Safety Vote
Make route choice the cycling game.
Players: 2-12Time: 15-60 minEnergy: Medium
View Idea -
One-Lane Courtesy Roll
Practice narrow-path etiquette.
Players: 2-12Time: 15-60 minEnergy: Medium
View Idea -
Bike Check Memory
Turn pre-ride checks into a memory game.
Players: 2-12Time: 15-60 minEnergy: Medium
View Idea -
Trailhead Turnaround
Keep cycling routes from stretching too far.
Players: 2-12Time: 15-60 minEnergy: Medium
View Idea -
Finish Together Ride
Make cycling success a group finish.
Players: 2-12Time: 15-60 minEnergy: Medium
View Idea
Cycling Twists (30)
Optional one-rule scoring twists for a game your group already plays.
Helmet First
Complete helmet and bike checks before any riding points begin.
- Complete helmet and bike checks before any riding points begin.
- Use the actual equipment instructions and suitable help for helmet fit, brakes, tires and other needed checks. Resolve an issue, change the plan or cancel before rolling. This is a start requirement, with no added points or exception for a high game score; keep the chosen activity’s ordinary scoring afterward. Wear helmets, check brakes and tires, use traffic-safe routes, ride predictably, obey signs, regroup only at safe stop points, and do not use phones while moving. Scored results are tracked as challenge points.
- Score Helmet First as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Helmet First; stop at the agreed finish condition.
Stop-Point Scoring
Record every score only while fully stopped.
- Record every score only while fully stopped.
- Choose suitable places clear of moving users for all card, phone or note checks. Ride attentively between them; needing an extra safe stop never costs a point. Keep the base activity’s scoring quota and finish condition, with no separate bonus for this rule. Wear helmets, check brakes and tires, use traffic-safe routes, ride predictably, obey signs, regroup only at safe stop points, and do not use phones while moving. Scored results are tracked as challenge points.
- Score Stop-Point Scoring as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Stop-Point Scoring; stop at the agreed finish condition.
Signal Bonus
A controlled advance signal earns 1 extra point.
- A controlled advance signal earns 1 extra point.
- Use a traffic-free signal-practice activity and announce one eligible pass per rider. Demonstrate the appropriate signal before the turn or stop while control is secure, with hands back on the controls for the maneuver; a parked signal demonstration is an equal option. That eligible demonstration adds 1 at most per rider to the base result. Never remove a hand during difficult turning or braking for a point. Wear helmets, check brakes and tires, use traffic-safe routes, ride predictably, obey signs, regroup only at safe stop points, and do not use phones while moving. Scored results are tracked as challenge points.
- Score Signal Bonus as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Signal Bonus; stop at the agreed finish condition.
No-Phone Moving
Store devices before bikes move; check them only while safely stopped.
- Store devices before bikes move; check them only while safely stopped.
- Apply this throughout the chosen route. A needed safe pull-off check preserves the segment’s ordinary point. Moving device use stops that segment’s scoring and prompts a safe pause before continuing. Do not make up the point with extra riding or add a bonus for delaying a needed check. Wear helmets, check brakes and tires, use traffic-safe routes, ride predictably, obey signs, regroup only at safe stop points, and do not use phones while moving. Scored results are tracked as challenge points.
- Score No-Phone Moving as 1 challenge point, separate from the main score.
- Reset and rotate evenly after No-Phone Moving; stop at the agreed finish condition.
Sweep Rider
The sweep helps the group complete shared regroup checks.
- The sweep helps the group complete shared regroup checks.
- Use Ride Sweep Challenge’s three planned regroup points, with a prepared sweep staying with the rear riders. A completed nobody-left-behind check earns 1 shared point at each stop, maximum 3; a needed earlier regroup may replace a planned one. Rotate only among ready volunteers while stopped. These are the base checks, not extra points for repeated calls. Wear helmets, check brakes and tires, use traffic-safe routes, ride predictably, obey signs, regroup only at safe stop points, and do not use phones while moving. Scored results are tracked as challenge points.
- Score Sweep Rider as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Sweep Rider; stop at the agreed finish condition.
Route Veto
Any rider may reject an unsuitable route.
- Any rider may reject an unsuitable route.
- Hear concerns while stopped without demanding an explanation. Choose a route suitable for everyone or cancel; a majority cannot overrule a veto. One completed suitable change or cancellation earns 1 shared recognition point, separate from any base planning score. The veto remains available after that point is used and never requires testing an unsafe option. Wear helmets, check brakes and tires, use traffic-safe routes, ride predictably, obey signs, regroup only at safe stop points, and do not use phones while moving. Scored results are tracked as challenge points.
- Score Route Veto as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Route Veto; stop at the agreed finish condition.
Brake Smooth
A controlled stop scores 1; a skid scores 0.
- A controlled stop scores 1; a skid scores 0.
- Use Brake Smoothness Test’s three low-speed approaches in a flat traffic-free area with clear runout. Stop fully before the marked line using appropriate controls; end a lost-control attempt safely rather than trying to recover a point. Record up to 3 ordinary stop points per rider, not a second score on top of the base drill. No faster or closer-to-line tiebreak applies. Wear helmets, check brakes and tires, use traffic-safe routes, ride predictably, obey signs, regroup only at safe stop points, and do not use phones while moving. Scored results are tracked as challenge points.
- Score Brake Smooth as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Brake Smooth; stop at the agreed finish condition.
Single-File Segment
Use single file and generous gaps on a suitable narrow segment.
- Use single file and generous gaps on a suitable narrow segment.
- Use One-Lane Courtesy Roll’s one preselected clear segment and safe regroup. A completed predictable single-file passage earns 1 shared point once; if the route is unsuitable, wait, dismount as appropriate or choose another route. Do not squeeze past people to score. This is the base segment point, not an extra award. Wear helmets, check brakes and tires, use traffic-safe routes, ride predictably, obey signs, regroup only at safe stop points, and do not use phones while moving. Scored results are tracked as challenge points.
- Score Single-File Segment as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Single-File Segment; stop at the agreed finish condition.
Water Stop
A planned or earlier needed safe water stop scores 1.
- A planned or earlier needed safe water stop scores 1.
- Before one route, identify up to three suitable stops. Each completed stop or earlier requested replacement earns 1 shared point once, with extra breaks always available and no requirement to drink. When used with Water-Break Captain Ride, choose this 1-point version instead of its 2-per-stop award. Keep requests available after all scored stops are complete. Wear helmets, check brakes and tires, use traffic-safe routes, ride predictably, obey signs, regroup only at safe stop points, and do not use phones while moving. Scored results are tracked as challenge points.
- Score Water Stop as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Water Stop; stop at the agreed finish condition.
Courtesy Pass
A safe, considerate pass scores 1 shared point.
- A safe, considerate pass scores 1 shared point.
- During the planned ride, follow local rules and warn appropriately by bell or voice only when a pass is actually suitable. Crowding another user scores 0 and stops the attempt; wait when the way is not clear. Count each distinct encounter once and report the shared total at the finish. A pass already scored by Trail Bell Courtesy is not counted again. Wear helmets, check brakes and tires, use traffic-safe routes, ride predictably, obey signs, regroup only at safe stop points, and do not use phones while moving. Scored results are tracked as challenge points.
- Score Courtesy Pass as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Courtesy Pass; stop at the agreed finish condition.
Regroup Double
Each full planned regroup scores 2 instead of 1.
- Each full planned regroup scores 2 instead of 1.
- Use Stop-Point Sprint’s three suitable stopped regroups. Wait until everyone is present without blocking the path, then record 2 shared points, maximum 6. A needed earlier stop may replace a planned regroup. This replaces the ordinary 1-point award; nobody races to arrive or adds stops to increase the score. Wear helmets, check brakes and tires, use traffic-safe routes, ride predictably, obey signs, regroup only at safe stop points, and do not use phones while moving. Scored results are tracked as challenge points.
- Score Regroup Double as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Regroup Double; stop at the agreed finish condition.
Light Check
Record ready bikes before a low-light ride.
- Record ready bikes before a low-light ride.
- Use Light-and-Reflector Check while parked. Confirm the required working lights, reflectors and visibility equipment for the actual route and local rules. Each ready bike contributes 1 to the shared count; unresolved equipment or unsuitable visibility means change plans or cancel. The count is the base readiness result, not permission to ride despite a problem. Wear helmets, check brakes and tires, use traffic-safe routes, ride predictably, obey signs, regroup only at safe stop points, and do not use phones while moving. Scored results are tracked as challenge points.
- Score Light Check as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Light Check; stop at the agreed finish condition.
Gear Shift Bonus Ladder
Each controlled shift through the planned ladder scores 1.
- Each controlled shift through the planned ladder scores 1.
- Use Gear Shift Ladder’s three bike-appropriate comfortable choices and three straight practice passes in a traffic-free area. Keep attention up and stop for a shifting problem. Each smooth controlled shift earns 1, maximum 3 per rider; these are the ladder’s ordinary points, not an additional three. A single-speed rider may use the unscored steady-roll option. Wear helmets, check brakes and tires, use traffic-safe routes, ride predictably, obey signs, regroup only at safe stop points, and do not use phones while moving. Scored results are tracked as challenge points.
- Score Gear Shift Bonus Ladder as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Gear Shift Bonus Ladder; stop at the agreed finish condition.
Easy Pace Rule
Use a pace comfortable for the whole group.
- Use a pace comfortable for the whole group.
- Agree the pace before departure and check it while stopped. Anyone may ask to slow, rest, change route or end the ride without losing earned points. Keep the base activity’s ordinary completion result; this rule adds no speed target or separate point. Wear helmets, check brakes and tires, use traffic-safe routes, ride predictably, obey signs, regroup only at safe stop points, and do not use phones while moving. Scored results are tracked as challenge points.
- Score Easy Pace Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Easy Pace Rule; stop at the agreed finish condition.
Flat-Fix Role
A parked flat-response role plan scores 2 shared points.
- A parked flat-response role plan scores 2 shared points.
- Use Flat-Fix Role Drill’s imagined puncture. Name who would stabilize the stopped bike, assess the fault or arrange help, and keep the waiting group clear; small groups may combine compatible roles. Completing the plan earns 2 once, replacing that activity’s ordinary 3-point plan award. Do not create a real flat or perform an unfamiliar roadside repair for the game. Wear helmets, check brakes and tires, use traffic-safe routes, ride predictably, obey signs, regroup only at safe stop points, and do not use phones while moving. Scored results are tracked as challenge points.
- Score Flat-Fix Role as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Flat-Fix Role; stop at the agreed finish condition.
Corner Control
A controlled practice corner scores 1; a sharp swerve scores 0.
- A controlled practice corner scores 1; a sharp swerve scores 0.
- Use Corner Control Loop’s fixed wide corner, three passes and one-active-rider traffic-free layout. Keep the approach comfortable and stop safely beyond the curve. Each controlled pass earns 1, maximum 3 per rider, using the base score rather than adding a second award. Stop if the layout or rider control is unsuitable; never tighten the corner to break a tie. Wear helmets, check brakes and tires, use traffic-safe routes, ride predictably, obey signs, regroup only at safe stop points, and do not use phones while moving. Scored results are tracked as challenge points.
- Score Corner Control as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Corner Control; stop at the agreed finish condition.
Park Loop Match
Compare two comfortable group laps after stopping.
- Compare two comfortable group laps after stopping.
- Use Park Loop Consistency’s shared house format: two laps of the same suitable loop, with a full stopped regroup between them. Start and check the timer only while stationary; elapsed time includes needed pauses. A difference of one minute or less earns 3 shared points; otherwise record the difference without another lap. This is the base result, not an extra award, and no rider chases the clock. Wear helmets, check brakes and tires, use traffic-safe routes, ride predictably, obey signs, regroup only at safe stop points, and do not use phones while moving. Scored results are tracked as challenge points.
- Score Park Loop Match as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Park Loop Match; stop at the agreed finish condition.
Climb Regroup
Regroup at the suitable top stop or an earlier needed stop.
- Regroup at the suitable top stop or an earlier needed stop.
- Use Climb Regroup Rule for one gentle suitable climb. A prepared sweep stays with the rear rider; nobody races to become first. A complete safe regroup earns the ordinary 2 shared points once, including an agreed earlier regroup. The first arrival may offer encouragement, but gains no separate points or authority to hurry others. Wear helmets, check brakes and tires, use traffic-safe routes, ride predictably, obey signs, regroup only at safe stop points, and do not use phones while moving. Scored results are tracked as challenge points.
- Score Climb Regroup as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Climb Regroup; stop at the agreed finish condition.
Traffic-Free Skills
Practice controlled starts, signals, turns and stops away from traffic.
- Practice controlled starts, signals, turns and stops away from traffic.
- Use Traffic-Free Skills Loop: practice as needed, then announce one scored attempt with a parked signal demonstration allowed. Completing all four controlled steps earns 2; a missed or uncontrolled step earns 0. A road ride is considered only if the group is actually ready for that route; a successful practice score never certifies traffic skills or overrides anyone’s decision not to ride. Wear helmets, check brakes and tires, use traffic-safe routes, ride predictably, obey signs, regroup only at safe stop points, and do not use phones while moving. Scored results are tracked as challenge points.
- Score Traffic-Free Skills as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Traffic-Free Skills; stop at the agreed finish condition.
Cargo Secure
Loose cargo stops the activity immediately.
- Loose cargo stops the activity immediately.
- Use Cargo Balance Ride’s suitable secured light load and single traffic-free scored loop. A complete controlled loop with the load still secure earns 1; a loose or interfering load ends the attempt. Stop to secure or remove it before any unscored practice. The base completion point is the only award; never keep riding to save it. Wear helmets, check brakes and tires, use traffic-safe routes, ride predictably, obey signs, regroup only at safe stop points, and do not use phones while moving. Scored results are tracked as challenge points.
- Score Cargo Secure as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Cargo Secure; stop at the agreed finish condition.
Signal Before Turn
Offer every rider a signal-practice turn before repeats.
- Offer every rider a signal-practice turn before repeats.
- Use Hand Signal Relay’s traffic-free layout. Run three rotations of the roster so every willing rider is offered a pass or may decline before anyone takes a second or third turn. Demonstrate each appropriate signal before the maneuver, with hands back on the controls for turning or braking; parked demonstrations are allowed. Keep the original 1 point per controlled pass, maximum 3, and add no rotation bonus. Wear helmets, check brakes and tires, use traffic-safe routes, ride predictably, obey signs, regroup only at safe stop points, and do not use phones while moving. Scored results are tracked as challenge points.
- Score Signal Before Turn as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Signal Before Turn; stop at the agreed finish condition.
Hazard Call
A useful hazard warning earns 1 shared point.
- A useful hazard warning earns 1 shared point.
- During one planned ride, an appropriate warning about a pothole, gravel, door zone or similar actual hazard can earn 1 shared recognition point at most, recorded only at a safe stop. Warn while maintaining control, without pointing, swerving or moving phone use. Respond to every hazard whether or not a point remains; do not ride toward one to score. Wear helmets, check brakes and tires, use traffic-safe routes, ride predictably, obey signs, regroup only at safe stop points, and do not use phones while moving. Scored results are tracked as challenge points.
- Score Hazard Call as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Hazard Call; stop at the agreed finish condition.
No Earbud Round
Keep attention available to traffic and other path users.
- Keep attention available to traffic and other path users.
- Before one planned segment, put away entertainment audio and follow applicable local rules. Access devices are not a game penalty; choose a suitable communication and route plan for the actual riders. Completing the attentive segment earns 1 shared point once, recorded while stopped. Do not treat an absence of earbuds as proof that a rider is ready for every route. Wear helmets, check brakes and tires, use traffic-safe routes, ride predictably, obey signs, regroup only at safe stop points, and do not use phones while moving. Scored results are tracked as challenge points.
- Score No Earbud Round as 1 challenge point, separate from the main score.
- Reset and rotate evenly after No Earbud Round; stop at the agreed finish condition.
Turnaround Time
Turn at the planned limit or an earlier safety cue.
- Turn at the planned limit or an earlier safety cue.
- Use Trailhead Turnaround’s latest time and suitable landmark, whichever comes first. Turn only from a clear suitable place, stay together and never speed up to extend the route. A completed safe group return earns the ordinary 3 points, including an early safety return; do not add another finish award. Wear helmets, check brakes and tires, use traffic-safe routes, ride predictably, obey signs, regroup only at safe stop points, and do not use phones while moving. Scored results are tracked as challenge points.
- Score Turnaround Time as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Turnaround Time; stop at the agreed finish condition.
Bike Fit Check
Complete seat, brake and tire checks before rolling.
- Complete seat, brake and tire checks before rolling.
- While parked, check those three items for each bike using its equipment instructions and competent help when unsure. Each resolved check earns 1 in one shared total, maximum three times the number of bikes. An unresolved bike does not start. These checks are not a professional fitting, and checks already counted in Helmet Check Rollout are not scored twice. Wear helmets, check brakes and tires, use traffic-safe routes, ride predictably, obey signs, regroup only at safe stop points, and do not use phones while moving. Scored results are tracked as challenge points.
- Score Bike Fit Check as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Bike Fit Check; stop at the agreed finish condition.
Leader Swap
Change leaders only while safely stopped.
- Change leaders only while safely stopped.
- Use Pace Line Easy Roll’s three stopped regroups and willing, prepared leaders. A completed orderly handoff, or an agreed decision to retain a suitable leader, earns its ordinary 2 shared points. A moving swap does not qualify and stops that attempt; restore spacing and control before continuing. Keep the base maximum of 6 with no extra swap points. Wear helmets, check brakes and tires, use traffic-safe routes, ride predictably, obey signs, regroup only at safe stop points, and do not use phones while moving. Scored results are tracked as challenge points.
- Score Leader Swap as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Leader Swap; stop at the agreed finish condition.
Path Yield
Appropriate yielding scores 1 shared point.
- Appropriate yielding scores 1 shared point.
- On the planned route, follow actual local priority rules and yield where it is suitable. Each distinct encounter handled without crowding adds 1 shared point, recorded at the next safe stop. Do not stage encounters or stop abruptly to create a point. If that encounter already earned Courtesy Pass credit, count it only once. Wear helmets, check brakes and tires, use traffic-safe routes, ride predictably, obey signs, regroup only at safe stop points, and do not use phones while moving. Scored results are tracked as challenge points.
- Score Path Yield as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Path Yield; stop at the agreed finish condition.
Predictable Line
A controlled predictable segment earns 1 shared point.
- A controlled predictable segment earns 1 shared point.
- Before departure, select one short suitable segment and its safe regroup point. Ride predictably with generous spacing; deliberate weaving scores 0 and prompts a safe reset. A necessary hazard avoidance, stop or access adjustment is never penalized. Completing the segment earns 1 once, with no speed or perfectly straight-line requirement. Wear helmets, check brakes and tires, use traffic-safe routes, ride predictably, obey signs, regroup only at safe stop points, and do not use phones while moving. Scored results are tracked as challenge points.
- Score Predictable Line as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Predictable Line; stop at the agreed finish condition.
Ride Regroup Finish
A comfortable group finish earns 3 shared points.
- A comfortable group finish earns 3 shared points.
- Use Finish Together Ride’s safe regroup before the final stretch and finish area with room to stop. Keep generous spacing and leave nobody behind; crossing abreast or simultaneously is unnecessary. An appropriate early return may serve as the finish. Award the ordinary 3 once, not a second finish bonus. Wear helmets, check brakes and tires, use traffic-safe routes, ride predictably, obey signs, regroup only at safe stop points, and do not use phones while moving. Scored results are tracked as challenge points.
- Score Ride Regroup Finish as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Ride Regroup Finish; stop at the agreed finish condition.
STUD Safety Captain
Recognize one useful route or safety contribution.
- Recognize one useful route or safety contribution.
- At the final safe stop or early finish, invite each willing rider to name another person’s helpful route or safety call, or abstain. Most nominations earns 1 recognition point; tied leaders each earn 1, and all abstentions mean no award. Keep recognition separate from game totals; taking charge or riding faster earns nothing by itself. Wear helmets, check brakes and tires, use traffic-safe routes, ride predictably, obey signs, regroup only at safe stop points, and do not use phones while moving. Scored results are tracked as challenge points.
- Score STUD Safety Captain as 1 challenge point, separate from the main score.
- Reset and rotate evenly after STUD Safety Captain; stop at the agreed finish condition.






























