You only advance to the next target once you hit three full marks on the current one. Fastest full track wins.
Sports · Darts Board
Three-Marks-or-Move
You only advance to the next target once you hit three full marks on the current one. Fastest full track wins.
2-8 players, about 10-25 min at Target Night. Pick turns, keep darts scoring visible, stop at target.
- BoardDarts
- CategoryDarts
- Best for2-8 who want a 10-25 min round.
- Players2-8
Quick start.
“You only advance to the next target once you hit three full marks on the current one. Fastest full track wins.”
Run the round
How to play Three-Marks-or-Move
Judge the marks result against the scoring rule before anyone resets.
Reset the marks setup, rotate evenly, and stop at the agreed finish condition.
Guide details
Run it cleanly
How the result works
2-8 players, about 10-25 min at Target Night. Pick turns, keep darts scoring visible, stop at target.
Example: You only advance to the next target once you hit three full marks on the current one. Fastest full track wins.
Keep it clean
Moving the start mark or changing score values after play begins. Keep one score card for the full round.
Safety: Keep the target lane and follow-through area clear, retrieve only after the attempt ends, and use venue-safe equipment.
Who it fits
2-8 who want a 10-25 min round.
Pace
Low
Send the setup
We're playing Three-Marks-or-Move from Studboards. You only advance to the next target once you hit three full marks on the current one. Fastest full track wins. Fits: Players: 2-8 | Time: 10-25 min | Gear: Darts, dartboard, throw line, and score sheet Safety: Keep the target lane and follow-through area clear, retrieve only after the attempt ends, and use venue-safe equipment. View Idea: https://www.studboards.com/sports/darts/darts-three-marks-or-move.html
https://www.studboards.com/sports/darts/darts-three-marks-or-move.html
