Play each hole normally using stroke or match rules the group agrees on.
Sports · Golf Board
Skins golf game
Every hole stands on its own, and tied holes carry pressure forward.
Use this when a golf group wants every hole to matter without changing normal stroke play.
- BoardGolf
- CategoryGolf
- Best forGolf groups that want each hole to feel live without changing normal play.
- Players2-5
Quick start.
“Lowest unique score wins the skin. If the low score ties, the skin carries to the next hole.”
Run the round
How to play Skins
The lowest score on the hole wins that skin outright.
If two or more players tie for lowest, the skin carries to the next hole.
Track won skins and carryovers on the scorecard after every hole.
Guide details
Run it cleanly
How the result works
One skin is awarded for each outright hole win. Carryovers add to the next hole's value.
Example: Hole 3 ties, so its skin carries. Alex wins Hole 4 outright and takes both skins.
Keep it clean
Awarding a skin on a tied low score. A skin only pays when one player or team wins the hole outright.
Safety: Use friendly point values and follow normal course pace, order, and etiquette.
Who it fits
Golf groups that want each hole to feel live without changing normal play.
Pace
Medium
Send the setup
We're playing Skins from Studboards. A golf skins format where outright hole wins score and tied holes carry over. Fits: Players: 2-5 | Time: 9 or 18 holes | Gear: Normal golf setup and scorecard Safety: Use friendly point values and follow normal course pace, order, and etiquette. View Idea: https://www.studboards.com/sports/golf/skins-golf-game.html
https://www.studboards.com/sports/golf/skins-golf-game.html
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