Sports

KanJam ideas + Twists

Disc throw, partner deflect, instant-score, and short-lane KanJam-style games for parks and yards.

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All KanJam ideas (60)

KanJam Twists (60)

Optional one-rule scoring Twists for games your group already plays. Open one to read the rule.

Chart Lock Rule · KanJam

Scoring chart must be announced before frame 1.

  • Scoring chart must be announced before frame 1.
  • No mid-frame value changes. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
  • Score Chart Lock Rule · KanJam as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Chart Lock Rule · KanJam; stop at the agreed finish condition.
One-Turn Frame · KanJam

Each player gets one attempt this frame.

  • Each player gets one attempt this frame.
  • Highest legal result wins the frame. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
  • Score One-Turn Frame · KanJam as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after One-Turn Frame · KanJam; stop at the agreed finish condition.
Soft Finale Rule · KanJam

Final frame requires soft controlled attempts.

  • Final frame requires soft controlled attempts.
  • Hard overshoots score 0. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
  • Score Soft Finale Rule · KanJam as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Soft Finale Rule · KanJam; stop at the agreed finish condition.
Foul Honesty Rule · KanJam

Self-called fouls earn 1 honesty point.

  • Self-called fouls earn 1 honesty point.
  • Opponent confirms kindly. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
  • Score Foul Honesty Rule · KanJam as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Foul Honesty Rule · KanJam; stop at the agreed finish condition.
Challenge Once Rule · KanJam

Each side gets one score challenge per match.

  • Each side gets one score challenge per match.
  • Wrong challenge spends it. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
  • Score Challenge Once Rule · KanJam as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Challenge Once Rule · KanJam; stop at the agreed finish condition.
No Crowding Rule · KanJam

Target area must clear before each attempt.

  • Target area must clear before each attempt.
  • Process point for clear area. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
  • Score No Crowding Rule · KanJam as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after No Crowding Rule · KanJam; stop at the agreed finish condition.
Comeback Extra Rule · KanJam

Trailing side gets one extra legal finale attempt.

  • Trailing side gets one extra legal finale attempt.
  • Same line for everyone. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
  • Score Comeback Extra Rule · KanJam as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Comeback Extra Rule · KanJam; stop at the agreed finish condition.
Short Option Rule · KanJam

Captain may call short distance for one frame.

  • Captain may call short distance for one frame.
  • Both sides use the same length. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
  • Score Short Option Rule · KanJam as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Short Option Rule · KanJam; stop at the agreed finish condition.
Blind Order Rule · KanJam

Draw order before play.

  • Draw order before play.
  • No mid-game redraw. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
  • Score Blind Order Rule · KanJam as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Blind Order Rule · KanJam; stop at the agreed finish condition.
Beginner Spot Rule · KanJam

New players get one closer spot line.

  • New players get one closer spot line.
  • Announce before the turn. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
  • Score Beginner Spot Rule · KanJam as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Beginner Spot Rule · KanJam; stop at the agreed finish condition.
Double Final Rule · KanJam

Announced final frame scores double.

  • Announced final frame scores double.
  • Equal turns required. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
  • Score Double Final Rule · KanJam as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Double Final Rule · KanJam; stop at the agreed finish condition.
Kids Track Rule · KanJam

Separate shorter kids track on same setup.

  • Separate shorter kids track on same setup.
  • Independent winners. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
  • Score Kids Track Rule · KanJam as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Kids Track Rule · KanJam; stop at the agreed finish condition.
Silent Frame Rule · KanJam

One frame uses gestures only.

  • One frame uses gestures only.
  • Safety talk always allowed. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
  • Score Silent Frame Rule · KanJam as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Silent Frame Rule · KanJam; stop at the agreed finish condition.
Team Average Rule · KanJam

Match uses team average.

  • Match uses team average.
  • Star cannot win alone. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
  • Score Team Average Rule · KanJam as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Team Average Rule · KanJam; stop at the agreed finish condition.
Pause Free Rule · KanJam

Safety pauses never cost points.

  • Safety pauses never cost points.
  • Turn restarts free. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
  • Score Pause Free Rule · KanJam as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Pause Free Rule · KanJam; stop at the agreed finish condition.
Color Draft Rule · KanJam

Draft colors or equipment before play.

  • Draft colors or equipment before play.
  • No mid-match swaps. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
  • Score Color Draft Rule · KanJam as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Color Draft Rule · KanJam; stop at the agreed finish condition.
Closest Only Rule · KanJam

Optional frame scores closest legal result only.

  • Optional frame scores closest legal result only.
  • Announce before frame. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
  • Score Closest Only Rule · KanJam as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Closest Only Rule · KanJam; stop at the agreed finish condition.
Two-Team Rotation Rule · KanJam

Rotate two teams through equal frames.

  • Rotate two teams through equal frames.
  • Track cumulative points. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
  • Score Two-Team Rotation Rule · KanJam as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Two-Team Rotation Rule · KanJam; stop at the agreed finish condition.
Practice Beat Rule · KanJam

One free practice attempt before frame 1.

  • One free practice attempt before frame 1.
  • No score on practice. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
  • Score Practice Beat Rule · KanJam as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Practice Beat Rule · KanJam; stop at the agreed finish condition.
Boundary Zero Rule · KanJam

Attempts past the far safety line score 0.

  • Attempts past the far safety line score 0.
  • Host may spot the line once. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
  • Score Boundary Zero Rule · KanJam as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Boundary Zero Rule · KanJam; stop at the agreed finish condition.
Process Sheet Rule · KanJam

Visible score sheet scores 1 process point.

  • Visible score sheet scores 1 process point.
  • Both sides can see it. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
  • Score Process Sheet Rule · KanJam as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Process Sheet Rule · KanJam; stop at the agreed finish condition.
Clean Reset Rule · KanJam

Group reset scores 1 shared point.

  • Group reset scores 1 shared point.
  • Stack gear safely. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
  • Score Clean Reset Rule · KanJam as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Clean Reset Rule · KanJam; stop at the agreed finish condition.
Partner Switch Rule · KanJam

Switch partners every two frames.

  • Switch partners every two frames.
  • Track fair turn counts. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
  • Score Partner Switch Rule · KanJam as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Partner Switch Rule · KanJam; stop at the agreed finish condition.
Captain Chart Rule · KanJam

Captain confirms values before frame 1.

  • Captain confirms values before frame 1.
  • Both sides honor the chart. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
  • Score Captain Chart Rule · KanJam as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Captain Chart Rule · KanJam; stop at the agreed finish condition.
Three-Frame Cap Rule · KanJam

Match ends after three frames unless tied.

  • Match ends after three frames unless tied.
  • Tie uses one equal frame. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
  • Score Three-Frame Cap Rule · KanJam as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Three-Frame Cap Rule · KanJam; stop at the agreed finish condition.
No Cash Prize Rule · KanJam

Points or stickers only.

  • Points or stickers only.
  • No gambling. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
  • Score No Cash Prize Rule · KanJam as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after No Cash Prize Rule · KanJam; stop at the agreed finish condition.
Fair Pass Rule · KanJam

Passing a turn never reduces future fair turns.

  • Passing a turn never reduces future fair turns.
  • Celebrate participation. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
  • Score Fair Pass Rule · KanJam as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Fair Pass Rule · KanJam; stop at the agreed finish condition.
Guard Leave Rule · KanJam

Guard or formation rules must be announced pre-frame.

  • Guard or formation rules must be announced pre-frame.
  • Uncalled guards score normal only. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
  • Score Guard Leave Rule · KanJam as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Guard Leave Rule · KanJam; stop at the agreed finish condition.
Bank Call Rule · KanJam

Bank or edge calls must be clear pre-attempt.

  • Bank or edge calls must be clear pre-attempt.
  • Correct call adds 1. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
  • Score Bank Call Rule · KanJam as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Bank Call Rule · KanJam; stop at the agreed finish condition.
Finale Order Rule · KanJam

Final frame throw order is announced first.

  • Final frame throw order is announced first.
  • Equal turns still required. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
  • Score Finale Order Rule · KanJam as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Finale Order Rule · KanJam; stop at the agreed finish condition.
KanJam Announced Bonus Zone

One announced zone or prompt scores double once.

  • One announced zone or prompt scores double once.
  • Announce before attempts begin. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
  • Score KanJam Announced Bonus Zone as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after KanJam Announced Bonus Zone; stop at the agreed finish condition.
KanJam Equal Attempt Cap

Everyone gets the same attempt count before totals.

  • Everyone gets the same attempt count before totals.
  • Extra attempts outside the cap score 0. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
  • Score KanJam Equal Attempt Cap as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after KanJam Equal Attempt Cap; stop at the agreed finish condition.
KanJam Neutral Verify Rule

A neutral player verifies disputed results.

  • A neutral player verifies disputed results.
  • Replay if the group cannot agree. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
  • Score KanJam Neutral Verify Rule as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after KanJam Neutral Verify Rule; stop at the agreed finish condition.
KanJam Soft Reset Token

One clean reset can restart an interrupted turn.

  • One clean reset can restart an interrupted turn.
  • Resets never erase safety stops. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
  • Score KanJam Soft Reset Token as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after KanJam Soft Reset Token; stop at the agreed finish condition.
KanJam Role Rotate Call

Caller, scorer, and starter roles rotate each round.

  • Caller, scorer, and starter roles rotate each round.
  • Nobody is stuck judging alone. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
  • Score KanJam Role Rotate Call as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after KanJam Role Rotate Call; stop at the agreed finish condition.
KanJam Low-Impact Option

Any player may choose the lower-impact version first.

  • Any player may choose the lower-impact version first.
  • Lower-impact completion scores the same. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
  • Score KanJam Low-Impact Option as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after KanJam Low-Impact Option; stop at the agreed finish condition.
KanJam No-Shame Pass Rule

Passing never reduces future fair turns.

  • Passing never reduces future fair turns.
  • Celebrate participation. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
  • Score KanJam No-Shame Pass Rule as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after KanJam No-Shame Pass Rule; stop at the agreed finish condition.
KanJam Banked Streak Rule

Bank a clean streak before risking the next attempt.

  • Bank a clean streak before risking the next attempt.
  • Unbanked misses reset only the current streak. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
  • Score KanJam Banked Streak Rule as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after KanJam Banked Streak Rule; stop at the agreed finish condition.
KanJam First Clean Bonus

First clean legal result of the round earns +1.

  • First clean legal result of the round earns +1.
  • Must be verified before the next turn. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
  • Score KanJam First Clean Bonus as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after KanJam First Clean Bonus; stop at the agreed finish condition.
KanJam Boundary Zero Rule

Boundary breaks score 0 for that attempt.

  • Boundary breaks score 0 for that attempt.
  • Set boundaries before play. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
  • Score KanJam Boundary Zero Rule as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after KanJam Boundary Zero Rule; stop at the agreed finish condition.
KanJam Captain Fair Call

Captain names one fair scoring clarification pre-round.

  • Captain names one fair scoring clarification pre-round.
  • Cannot add unsafe or money rules. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
  • Score KanJam Captain Fair Call as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after KanJam Captain Fair Call; stop at the agreed finish condition.
KanJam Partner Assist Cap

One invited assist is allowed per trailing player.

  • One invited assist is allowed per trailing player.
  • Assists cannot take over the whole turn. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
  • Score KanJam Partner Assist Cap as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after KanJam Partner Assist Cap; stop at the agreed finish condition.
KanJam Tempo Cap Rule

One slow-down call must be honored.

  • One slow-down call must be honored.
  • No shaming for pace requests. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
  • Score KanJam Tempo Cap Rule as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after KanJam Tempo Cap Rule; stop at the agreed finish condition.
KanJam Clean Credits Rule

Group reset scores 1 shared process point.

  • Group reset scores 1 shared process point.
  • Leave the space better than found. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
  • Score KanJam Clean Credits Rule as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after KanJam Clean Credits Rule; stop at the agreed finish condition.
KanJam Finale Double Cap

Announced final equal-turn set scores double.

  • Announced final equal-turn set scores double.
  • Fouls still score 0. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
  • Score KanJam Finale Double Cap as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after KanJam Finale Double Cap; stop at the agreed finish condition.
KanJam Open Table Invite

Anyone waiting may join the next equal-turn set.

  • Anyone waiting may join the next equal-turn set.
  • Joining mid-attempt is not allowed. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
  • Score KanJam Open Table Invite as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after KanJam Open Table Invite; stop at the agreed finish condition.
KanJam Soft Landing Rule

Missed attempts that stay safe score 0 without shame.

  • Missed attempts that stay safe score 0 without shame.
  • Celebrate clean recovery. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
  • Score KanJam Soft Landing Rule as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after KanJam Soft Landing Rule; stop at the agreed finish condition.
KanJam Dual Scorer Check

Two scorers must agree before totals lock.

  • Two scorers must agree before totals lock.
  • Replay only the disputed attempt. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
  • Score KanJam Dual Scorer Check as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after KanJam Dual Scorer Check; stop at the agreed finish condition.
KanJam Skill Band Split

Group into two skill bands with the same win path.

  • Group into two skill bands with the same win path.
  • Bands celebrate separately. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
  • Score KanJam Skill Band Split as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after KanJam Skill Band Split; stop at the agreed finish condition.
KanJam Prop Budget Cap

Each side may use only the announced prop set.

  • Each side may use only the announced prop set.
  • Borrowing outside the budget scores 0. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
  • Score KanJam Prop Budget Cap as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after KanJam Prop Budget Cap; stop at the agreed finish condition.
KanJam Kind Coach Line

One coach tip is allowed per trailing player per set.

  • One coach tip is allowed per trailing player per set.
  • Coaches cannot take the attempt. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
  • Score KanJam Kind Coach Line as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after KanJam Kind Coach Line; stop at the agreed finish condition.
KanJam Weather Pause Token

One weather or noise pause freezes the clock.

  • One weather or noise pause freezes the clock.
  • Resume with equal turns remaining. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
  • Score KanJam Weather Pause Token as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after KanJam Weather Pause Token; stop at the agreed finish condition.
KanJam Floor Clear Bonus

Full floor clear after play earns 1 shared process point.

  • Full floor clear after play earns 1 shared process point.
  • Unsafe leave-behind cancels the bonus. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
  • Score KanJam Floor Clear Bonus as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after KanJam Floor Clear Bonus; stop at the agreed finish condition.
KanJam Last Call Equalizer

Trailing side picks who starts the final equal turn.

  • Trailing side picks who starts the final equal turn.
  • Cannot change attempt rules. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
  • Score KanJam Last Call Equalizer as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after KanJam Last Call Equalizer; stop at the agreed finish condition.
KanJam Observer Vote Cap

Observers may break one tie with a kind majority vote.

  • Observers may break one tie with a kind majority vote.
  • Players may reject and replay instead. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
  • Score KanJam Observer Vote Cap as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after KanJam Observer Vote Cap; stop at the agreed finish condition.
KanJam Hydration Break Mark

Announce a mid-set water break before scoring resumes.

  • Announce a mid-set water break before scoring resumes.
  • Break time is not a stall tactic. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
  • Score KanJam Hydration Break Mark as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after KanJam Hydration Break Mark; stop at the agreed finish condition.
KanJam Rookie Shield

First-time players may discard one foul without score loss.

  • First-time players may discard one foul without score loss.
  • Shield is once per gathering. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
  • Score KanJam Rookie Shield as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after KanJam Rookie Shield; stop at the agreed finish condition.
KanJam Spotlight Pass

Winners pass the next starter role to another side.

  • Winners pass the next starter role to another side.
  • Passing is mandatory once. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
  • Score KanJam Spotlight Pass as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after KanJam Spotlight Pass; stop at the agreed finish condition.
KanJam Memory Note Rule

Write one rule clarification on a visible card.

  • Write one rule clarification on a visible card.
  • Card beats mid-round memory fights. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
  • Score KanJam Memory Note Rule as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after KanJam Memory Note Rule; stop at the agreed finish condition.