Sports
KanJam ideas + Twists
Disc throw, partner deflect, instant-score, and short-lane KanJam-style games for parks and yards.
All KanJam ideas (60)
KanJam Twists (60)
Optional one-rule scoring Twists for games your group already plays. Open one to read the rule.
Chart Lock Rule · KanJam
Scoring chart must be announced before frame 1.
- Scoring chart must be announced before frame 1.
- No mid-frame value changes. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
- Score Chart Lock Rule · KanJam as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Chart Lock Rule · KanJam; stop at the agreed finish condition.
One-Turn Frame · KanJam
Each player gets one attempt this frame.
- Each player gets one attempt this frame.
- Highest legal result wins the frame. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
- Score One-Turn Frame · KanJam as 1 challenge point, separate from the main score.
- Reset and rotate evenly after One-Turn Frame · KanJam; stop at the agreed finish condition.
Soft Finale Rule · KanJam
Final frame requires soft controlled attempts.
- Final frame requires soft controlled attempts.
- Hard overshoots score 0. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
- Score Soft Finale Rule · KanJam as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Soft Finale Rule · KanJam; stop at the agreed finish condition.
Foul Honesty Rule · KanJam
Self-called fouls earn 1 honesty point.
- Self-called fouls earn 1 honesty point.
- Opponent confirms kindly. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
- Score Foul Honesty Rule · KanJam as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Foul Honesty Rule · KanJam; stop at the agreed finish condition.
Challenge Once Rule · KanJam
Each side gets one score challenge per match.
- Each side gets one score challenge per match.
- Wrong challenge spends it. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
- Score Challenge Once Rule · KanJam as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Challenge Once Rule · KanJam; stop at the agreed finish condition.
No Crowding Rule · KanJam
Target area must clear before each attempt.
- Target area must clear before each attempt.
- Process point for clear area. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
- Score No Crowding Rule · KanJam as 1 challenge point, separate from the main score.
- Reset and rotate evenly after No Crowding Rule · KanJam; stop at the agreed finish condition.
Comeback Extra Rule · KanJam
Trailing side gets one extra legal finale attempt.
- Trailing side gets one extra legal finale attempt.
- Same line for everyone. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
- Score Comeback Extra Rule · KanJam as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Comeback Extra Rule · KanJam; stop at the agreed finish condition.
Short Option Rule · KanJam
Captain may call short distance for one frame.
- Captain may call short distance for one frame.
- Both sides use the same length. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
- Score Short Option Rule · KanJam as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Short Option Rule · KanJam; stop at the agreed finish condition.
Blind Order Rule · KanJam
Draw order before play.
- Draw order before play.
- No mid-game redraw. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
- Score Blind Order Rule · KanJam as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Blind Order Rule · KanJam; stop at the agreed finish condition.
Beginner Spot Rule · KanJam
New players get one closer spot line.
- New players get one closer spot line.
- Announce before the turn. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
- Score Beginner Spot Rule · KanJam as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Beginner Spot Rule · KanJam; stop at the agreed finish condition.
Double Final Rule · KanJam
Announced final frame scores double.
- Announced final frame scores double.
- Equal turns required. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
- Score Double Final Rule · KanJam as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Double Final Rule · KanJam; stop at the agreed finish condition.
Kids Track Rule · KanJam
Separate shorter kids track on same setup.
- Separate shorter kids track on same setup.
- Independent winners. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
- Score Kids Track Rule · KanJam as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Kids Track Rule · KanJam; stop at the agreed finish condition.
Silent Frame Rule · KanJam
One frame uses gestures only.
- One frame uses gestures only.
- Safety talk always allowed. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
- Score Silent Frame Rule · KanJam as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Silent Frame Rule · KanJam; stop at the agreed finish condition.
Team Average Rule · KanJam
Match uses team average.
- Match uses team average.
- Star cannot win alone. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
- Score Team Average Rule · KanJam as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Team Average Rule · KanJam; stop at the agreed finish condition.
Pause Free Rule · KanJam
Safety pauses never cost points.
- Safety pauses never cost points.
- Turn restarts free. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
- Score Pause Free Rule · KanJam as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Pause Free Rule · KanJam; stop at the agreed finish condition.
Color Draft Rule · KanJam
Draft colors or equipment before play.
- Draft colors or equipment before play.
- No mid-match swaps. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
- Score Color Draft Rule · KanJam as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Color Draft Rule · KanJam; stop at the agreed finish condition.
Closest Only Rule · KanJam
Optional frame scores closest legal result only.
- Optional frame scores closest legal result only.
- Announce before frame. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
- Score Closest Only Rule · KanJam as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Closest Only Rule · KanJam; stop at the agreed finish condition.
Two-Team Rotation Rule · KanJam
Rotate two teams through equal frames.
- Rotate two teams through equal frames.
- Track cumulative points. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
- Score Two-Team Rotation Rule · KanJam as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Two-Team Rotation Rule · KanJam; stop at the agreed finish condition.
Practice Beat Rule · KanJam
One free practice attempt before frame 1.
- One free practice attempt before frame 1.
- No score on practice. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
- Score Practice Beat Rule · KanJam as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Practice Beat Rule · KanJam; stop at the agreed finish condition.
Boundary Zero Rule · KanJam
Attempts past the far safety line score 0.
- Attempts past the far safety line score 0.
- Host may spot the line once. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
- Score Boundary Zero Rule · KanJam as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Boundary Zero Rule · KanJam; stop at the agreed finish condition.
Process Sheet Rule · KanJam
Visible score sheet scores 1 process point.
- Visible score sheet scores 1 process point.
- Both sides can see it. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
- Score Process Sheet Rule · KanJam as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Process Sheet Rule · KanJam; stop at the agreed finish condition.
Clean Reset Rule · KanJam
Group reset scores 1 shared point.
- Group reset scores 1 shared point.
- Stack gear safely. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
- Score Clean Reset Rule · KanJam as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Clean Reset Rule · KanJam; stop at the agreed finish condition.
Partner Switch Rule · KanJam
Switch partners every two frames.
- Switch partners every two frames.
- Track fair turn counts. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
- Score Partner Switch Rule · KanJam as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Partner Switch Rule · KanJam; stop at the agreed finish condition.
Captain Chart Rule · KanJam
Captain confirms values before frame 1.
- Captain confirms values before frame 1.
- Both sides honor the chart. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
- Score Captain Chart Rule · KanJam as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Captain Chart Rule · KanJam; stop at the agreed finish condition.
Three-Frame Cap Rule · KanJam
Match ends after three frames unless tied.
- Match ends after three frames unless tied.
- Tie uses one equal frame. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
- Score Three-Frame Cap Rule · KanJam as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Three-Frame Cap Rule · KanJam; stop at the agreed finish condition.
No Cash Prize Rule · KanJam
Points or stickers only.
- Points or stickers only.
- No gambling. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
- Score No Cash Prize Rule · KanJam as 1 challenge point, separate from the main score.
- Reset and rotate evenly after No Cash Prize Rule · KanJam; stop at the agreed finish condition.
Fair Pass Rule · KanJam
Passing a turn never reduces future fair turns.
- Passing a turn never reduces future fair turns.
- Celebrate participation. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
- Score Fair Pass Rule · KanJam as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Fair Pass Rule · KanJam; stop at the agreed finish condition.
Guard Leave Rule · KanJam
Guard or formation rules must be announced pre-frame.
- Guard or formation rules must be announced pre-frame.
- Uncalled guards score normal only. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
- Score Guard Leave Rule · KanJam as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Guard Leave Rule · KanJam; stop at the agreed finish condition.
Bank Call Rule · KanJam
Bank or edge calls must be clear pre-attempt.
- Bank or edge calls must be clear pre-attempt.
- Correct call adds 1. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
- Score Bank Call Rule · KanJam as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Bank Call Rule · KanJam; stop at the agreed finish condition.
Finale Order Rule · KanJam
Final frame throw order is announced first.
- Final frame throw order is announced first.
- Equal turns still required. Set cans on a clear lane away from walkways, roads, and glass. One thrower at a time, keep others behind the throw line, never throw discs toward people, and pause for anyone near the cans. Scored results are tracked as challenge points.
- Score Finale Order Rule · KanJam as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Finale Order Rule · KanJam; stop at the agreed finish condition.
KanJam Announced Bonus Zone
One announced zone or prompt scores double once.
- One announced zone or prompt scores double once.
- Announce before attempts begin. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
- Score KanJam Announced Bonus Zone as 1 challenge point, separate from the main score.
- Reset and rotate evenly after KanJam Announced Bonus Zone; stop at the agreed finish condition.
KanJam Equal Attempt Cap
Everyone gets the same attempt count before totals.
- Everyone gets the same attempt count before totals.
- Extra attempts outside the cap score 0. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
- Score KanJam Equal Attempt Cap as 1 challenge point, separate from the main score.
- Reset and rotate evenly after KanJam Equal Attempt Cap; stop at the agreed finish condition.
KanJam Neutral Verify Rule
A neutral player verifies disputed results.
- A neutral player verifies disputed results.
- Replay if the group cannot agree. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
- Score KanJam Neutral Verify Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after KanJam Neutral Verify Rule; stop at the agreed finish condition.
KanJam Soft Reset Token
One clean reset can restart an interrupted turn.
- One clean reset can restart an interrupted turn.
- Resets never erase safety stops. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
- Score KanJam Soft Reset Token as 1 challenge point, separate from the main score.
- Reset and rotate evenly after KanJam Soft Reset Token; stop at the agreed finish condition.
KanJam Role Rotate Call
Caller, scorer, and starter roles rotate each round.
- Caller, scorer, and starter roles rotate each round.
- Nobody is stuck judging alone. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
- Score KanJam Role Rotate Call as 1 challenge point, separate from the main score.
- Reset and rotate evenly after KanJam Role Rotate Call; stop at the agreed finish condition.
KanJam Low-Impact Option
Any player may choose the lower-impact version first.
- Any player may choose the lower-impact version first.
- Lower-impact completion scores the same. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
- Score KanJam Low-Impact Option as 1 challenge point, separate from the main score.
- Reset and rotate evenly after KanJam Low-Impact Option; stop at the agreed finish condition.
KanJam No-Shame Pass Rule
Passing never reduces future fair turns.
- Passing never reduces future fair turns.
- Celebrate participation. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
- Score KanJam No-Shame Pass Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after KanJam No-Shame Pass Rule; stop at the agreed finish condition.
KanJam Banked Streak Rule
Bank a clean streak before risking the next attempt.
- Bank a clean streak before risking the next attempt.
- Unbanked misses reset only the current streak. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
- Score KanJam Banked Streak Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after KanJam Banked Streak Rule; stop at the agreed finish condition.
KanJam First Clean Bonus
First clean legal result of the round earns +1.
- First clean legal result of the round earns +1.
- Must be verified before the next turn. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
- Score KanJam First Clean Bonus as 1 challenge point, separate from the main score.
- Reset and rotate evenly after KanJam First Clean Bonus; stop at the agreed finish condition.
KanJam Boundary Zero Rule
Boundary breaks score 0 for that attempt.
- Boundary breaks score 0 for that attempt.
- Set boundaries before play. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
- Score KanJam Boundary Zero Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after KanJam Boundary Zero Rule; stop at the agreed finish condition.
KanJam Captain Fair Call
Captain names one fair scoring clarification pre-round.
- Captain names one fair scoring clarification pre-round.
- Cannot add unsafe or money rules. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
- Score KanJam Captain Fair Call as 1 challenge point, separate from the main score.
- Reset and rotate evenly after KanJam Captain Fair Call; stop at the agreed finish condition.
KanJam Partner Assist Cap
One invited assist is allowed per trailing player.
- One invited assist is allowed per trailing player.
- Assists cannot take over the whole turn. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
- Score KanJam Partner Assist Cap as 1 challenge point, separate from the main score.
- Reset and rotate evenly after KanJam Partner Assist Cap; stop at the agreed finish condition.
KanJam Tempo Cap Rule
One slow-down call must be honored.
- One slow-down call must be honored.
- No shaming for pace requests. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
- Score KanJam Tempo Cap Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after KanJam Tempo Cap Rule; stop at the agreed finish condition.
KanJam Clean Credits Rule
Group reset scores 1 shared process point.
- Group reset scores 1 shared process point.
- Leave the space better than found. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
- Score KanJam Clean Credits Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after KanJam Clean Credits Rule; stop at the agreed finish condition.
KanJam Finale Double Cap
Announced final equal-turn set scores double.
- Announced final equal-turn set scores double.
- Fouls still score 0. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
- Score KanJam Finale Double Cap as 1 challenge point, separate from the main score.
- Reset and rotate evenly after KanJam Finale Double Cap; stop at the agreed finish condition.
KanJam Open Table Invite
Anyone waiting may join the next equal-turn set.
- Anyone waiting may join the next equal-turn set.
- Joining mid-attempt is not allowed. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
- Score KanJam Open Table Invite as 1 challenge point, separate from the main score.
- Reset and rotate evenly after KanJam Open Table Invite; stop at the agreed finish condition.
KanJam Soft Landing Rule
Missed attempts that stay safe score 0 without shame.
- Missed attempts that stay safe score 0 without shame.
- Celebrate clean recovery. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
- Score KanJam Soft Landing Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after KanJam Soft Landing Rule; stop at the agreed finish condition.
KanJam Dual Scorer Check
Two scorers must agree before totals lock.
- Two scorers must agree before totals lock.
- Replay only the disputed attempt. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
- Score KanJam Dual Scorer Check as 1 challenge point, separate from the main score.
- Reset and rotate evenly after KanJam Dual Scorer Check; stop at the agreed finish condition.
KanJam Skill Band Split
Group into two skill bands with the same win path.
- Group into two skill bands with the same win path.
- Bands celebrate separately. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
- Score KanJam Skill Band Split as 1 challenge point, separate from the main score.
- Reset and rotate evenly after KanJam Skill Band Split; stop at the agreed finish condition.
KanJam Prop Budget Cap
Each side may use only the announced prop set.
- Each side may use only the announced prop set.
- Borrowing outside the budget scores 0. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
- Score KanJam Prop Budget Cap as 1 challenge point, separate from the main score.
- Reset and rotate evenly after KanJam Prop Budget Cap; stop at the agreed finish condition.
KanJam Kind Coach Line
One coach tip is allowed per trailing player per set.
- One coach tip is allowed per trailing player per set.
- Coaches cannot take the attempt. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
- Score KanJam Kind Coach Line as 1 challenge point, separate from the main score.
- Reset and rotate evenly after KanJam Kind Coach Line; stop at the agreed finish condition.
KanJam Weather Pause Token
One weather or noise pause freezes the clock.
- One weather or noise pause freezes the clock.
- Resume with equal turns remaining. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
- Score KanJam Weather Pause Token as 1 challenge point, separate from the main score.
- Reset and rotate evenly after KanJam Weather Pause Token; stop at the agreed finish condition.
KanJam Consent Prompt Swap
Any player may swap one prompt for a softer PG option.
- Any player may swap one prompt for a softer PG option.
- Swap does not cost a turn. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
- Score KanJam Consent Prompt Swap as 1 challenge point, separate from the main score.
- Reset and rotate evenly after KanJam Consent Prompt Swap; stop at the agreed finish condition.
KanJam Floor Clear Bonus
Full floor clear after play earns 1 shared process point.
- Full floor clear after play earns 1 shared process point.
- Unsafe leave-behind cancels the bonus. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
- Score KanJam Floor Clear Bonus as 1 challenge point, separate from the main score.
- Reset and rotate evenly after KanJam Floor Clear Bonus; stop at the agreed finish condition.
KanJam Last Call Equalizer
Trailing side picks who starts the final equal turn.
- Trailing side picks who starts the final equal turn.
- Cannot change attempt rules. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
- Score KanJam Last Call Equalizer as 1 challenge point, separate from the main score.
- Reset and rotate evenly after KanJam Last Call Equalizer; stop at the agreed finish condition.
KanJam Observer Vote Cap
Observers may break one tie with a kind majority vote.
- Observers may break one tie with a kind majority vote.
- Players may reject and replay instead. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
- Score KanJam Observer Vote Cap as 1 challenge point, separate from the main score.
- Reset and rotate evenly after KanJam Observer Vote Cap; stop at the agreed finish condition.
KanJam Hydration Break Mark
Announce a mid-set water break before scoring resumes.
- Announce a mid-set water break before scoring resumes.
- Break time is not a stall tactic. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
- Score KanJam Hydration Break Mark as 1 challenge point, separate from the main score.
- Reset and rotate evenly after KanJam Hydration Break Mark; stop at the agreed finish condition.
KanJam Rookie Shield
First-time players may discard one foul without score loss.
- First-time players may discard one foul without score loss.
- Shield is once per gathering. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
- Score KanJam Rookie Shield as 1 challenge point, separate from the main score.
- Reset and rotate evenly after KanJam Rookie Shield; stop at the agreed finish condition.
KanJam Spotlight Pass
Winners pass the next starter role to another side.
- Winners pass the next starter role to another side.
- Passing is mandatory once. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
- Score KanJam Spotlight Pass as 1 challenge point, separate from the main score.
- Reset and rotate evenly after KanJam Spotlight Pass; stop at the agreed finish condition.
KanJam Memory Note Rule
Write one rule clarification on a visible card.
- Write one rule clarification on a visible card.
- Card beats mid-round memory fights. One thrower at a time; never throw discs toward people. Scored results are tracked as challenge points.
- Score KanJam Memory Note Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after KanJam Memory Note Rule; stop at the agreed finish condition.
