Keep large groups moving.
Sports · KanJam Board
Two-Team Rotation · KanJam
Keep large groups moving.
2-8 players, about 10-40 min at Disc Can Lane. Pick turns, keep kanjam scoring visible, stop at target.
- BoardKanJam
- CategoryKan Jam
- Best for2-8 who want a 10-40 min round.
- Players2-8
Quick start.
“Keep large groups moving.”
Run the round
How to play Two-Team Rotation · KanJam
Judge the team result against the scoring rule before anyone resets.
Reset the team setup, rotate evenly, and stop at the agreed finish condition.
Guide details
Run it cleanly
How the result works
2-8 players, about 10-40 min at Disc Can Lane. Pick turns, keep kanjam scoring visible, stop at target.
Example: Keep large groups moving.
Keep it clean
Moving the start mark or changing score values after play begins. Keep one score card for the full round.
Safety: Keep the target lane and follow-through area clear, retrieve only after the attempt ends, and use venue-safe equipment.
Who it fits
2-8 who want a 10-40 min round.
Pace
Low
Send the setup
We're playing Two-Team Rotation · KanJam from Studboards. Keep large groups moving. Fits: Players: 2-8 | Time: 10-40 min | Gear: Discs and target cans Safety: Keep the target lane and follow-through area clear, retrieve only after the attempt ends, and use venue-safe equipment. View Idea: https://www.studboards.com/sports/kan-jam/kan-jam-two-team-rotation-kanjam.html
https://www.studboards.com/sports/kan-jam/kan-jam-two-team-rotation-kanjam.html
